BattlePassTaskView.cs 5.2 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Task;
  5. namespace GFGGame
  6. {
  7. public class BattlePassTaskView : BaseView
  8. {
  9. private UI_BattlePassRewardUI _ui;
  10. private List<BattlePassCfg> _rewardCfgs;
  11. public override void Dispose()
  12. {
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. _ui = null;
  17. }
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_BattlePassRewardUI.PACKAGE_NAME;
  24. _ui = UI_BattlePassRewardUI.Create();
  25. viewCom = _ui.target;
  26. isfullScreen = true;
  27. _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
  28. // _ui.m_btnGet.onClick.Add(OnBtnGetClick);
  29. // _ui.m_btnContinue.onClick.Add(OnBtnContinueClick);
  30. // _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  31. // _ui.m_btnGo.onClick.Add(OnBtnGoClick);
  32. _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  33. _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
  34. }
  35. protected override void OnShown()
  36. {
  37. base.OnShown();
  38. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("scsc_bjbj");
  39. //获取通行证奖励配置
  40. //TODO 获取赛季id
  41. var SeaseonId = 1;
  42. _rewardCfgs = new List<BattlePassCfg>(BattlePassCfgArray.Instance.GetCfgsByid(SeaseonId));
  43. _ui.m_RewardList.numItems = _rewardCfgs.Count;
  44. _ui.m_RewardList.ScrollToView(0);
  45. }
  46. //开启通行证
  47. private void OnBtnOpenClick()
  48. {
  49. //TODO
  50. Log.Debug("开启通行证");
  51. }
  52. //领取奖励
  53. private void OnBtnGetClick()
  54. {
  55. //TODO
  56. Log.Debug("领取奖励");
  57. }
  58. //继续领取
  59. private void OnBtnContinueClick()
  60. {
  61. //TODO
  62. Log.Debug("继续领取");
  63. }
  64. //领取全部奖励
  65. private void OnBtnGetAllClick()
  66. {
  67. //TODO
  68. Log.Debug("领取全部奖励");
  69. }
  70. //前往
  71. private void OnBtnGoClick()
  72. {
  73. //TODO
  74. Log.Debug("前往");
  75. }
  76. private void ListBoxRewardItemRender(int index, GObject obj)
  77. {
  78. var item = UI_BattlePassRewardItem.Proxy(obj);
  79. var battlePassCfg = _rewardCfgs[index];
  80. //设置等级
  81. item.m_Level.text = battlePassCfg.level.ToString();
  82. //设置奖励
  83. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  84. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  85. {
  86. var itemCfg = ItemCfgArray.Instance.GetCfg(bonusNormalArr[0][0]);
  87. if (itemCfg != null)
  88. {
  89. item.m_NormalReward.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  90. item.m_NormalReward.m_num.text = bonusNormalArr[0][1].ToString();
  91. }
  92. }
  93. if (item.m_RewardList.data == null)
  94. {
  95. item.m_RewardList.itemRenderer = SpecialRewardRender;
  96. }
  97. item.m_RewardList.data = battlePassCfg.bonusSpecialArr;
  98. item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  99. //TODO 设置按钮状态
  100. var state = 1;
  101. //设置按钮状态
  102. SetBtnState(item, battlePassCfg.id, state);
  103. item.target.data = battlePassCfg;
  104. UI_BattlePassRewardItem.ProxyEnd();
  105. }
  106. //SpecialRewardRender
  107. private static void SpecialRewardRender(int index, GObject obj)
  108. {
  109. var item = UI_RewardIconYellow.Proxy(obj);
  110. var parentData = (int[][])obj.parent.data;
  111. // if (!(obj.parent.data is int[][] parentData))
  112. // {
  113. // UI_RewardIconYellow.ClearProxy();
  114. // return;
  115. // }
  116. var itemInfo = parentData[index];
  117. var itemId = itemInfo[0];
  118. var num = itemInfo[1];
  119. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  120. if (itemCfg != null)
  121. {
  122. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  123. item.m_num.text = num.ToString();
  124. }
  125. UI_RewardIconYellow.ProxyEnd();
  126. }
  127. //根据状态设置按钮
  128. private void SetBtnState(UI_BattlePassRewardItem item, int id, int state)
  129. {
  130. item.m_c1.selectedIndex = state;
  131. if (item.m_GetRewardBt.data == null)
  132. {
  133. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  134. }
  135. item.m_GetRewardBt.data = id;
  136. //继续领取
  137. if (item.m_ContinueBt.data == null)
  138. {
  139. item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
  140. }
  141. //前往
  142. if (item.m_ComeBt.data == null)
  143. {
  144. item.m_ComeBt.onClick.Add(OnBtnGoClick);
  145. }
  146. item.m_GetRewardBt.data = id;
  147. item.m_GetRewardBt.data = id;
  148. }
  149. }
  150. }