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- using System.Collections.Generic;
- using ET;
- using FairyGUI;
- using UI.Task;
- namespace GFGGame
- {
- public class BattlePassTaskView : BaseView
- {
- private UI_BattlePassRewardUI _ui;
- private List<BattlePassCfg> _rewardCfgs;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_BattlePassRewardUI.PACKAGE_NAME;
- _ui = UI_BattlePassRewardUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
- // _ui.m_btnGet.onClick.Add(OnBtnGetClick);
- // _ui.m_btnContinue.onClick.Add(OnBtnContinueClick);
- // _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
- // _ui.m_btnGo.onClick.Add(OnBtnGoClick);
- _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
- _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
- }
- protected override void OnShown()
- {
- base.OnShown();
- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("scsc_bjbj");
- //获取通行证奖励配置
- //TODO 获取赛季id
- var SeaseonId = 1;
- _rewardCfgs = new List<BattlePassCfg>(BattlePassCfgArray.Instance.GetCfgsByid(SeaseonId));
- _ui.m_RewardList.numItems = _rewardCfgs.Count;
- _ui.m_RewardList.ScrollToView(0);
- }
- //开启通行证
- private void OnBtnOpenClick()
- {
- //TODO
- Log.Debug("开启通行证");
- }
- //领取奖励
- private void OnBtnGetClick()
- {
- //TODO
- Log.Debug("领取奖励");
- }
- //继续领取
- private void OnBtnContinueClick()
- {
- //TODO
- Log.Debug("继续领取");
- }
- //领取全部奖励
- private void OnBtnGetAllClick()
- {
- //TODO
- Log.Debug("领取全部奖励");
- }
- //前往
- private void OnBtnGoClick()
- {
- //TODO
- Log.Debug("前往");
- }
- private void ListBoxRewardItemRender(int index, GObject obj)
- {
- var item = UI_BattlePassRewardItem.Proxy(obj);
- var battlePassCfg = _rewardCfgs[index];
- //设置等级
- item.m_Level.text = battlePassCfg.level.ToString();
- //设置奖励
- var bonusNormalArr = battlePassCfg.bonusNormalArr;
- if (bonusNormalArr != null && bonusNormalArr.Length > 0)
- {
- var itemCfg = ItemCfgArray.Instance.GetCfg(bonusNormalArr[0][0]);
- if (itemCfg != null)
- {
- item.m_NormalReward.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
- item.m_NormalReward.m_num.text = bonusNormalArr[0][1].ToString();
- }
- }
- if (item.m_RewardList.data == null)
- {
- item.m_RewardList.itemRenderer = SpecialRewardRender;
- }
- item.m_RewardList.data = battlePassCfg.bonusSpecialArr;
- item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
- //TODO 设置按钮状态
- var state = 1;
- //设置按钮状态
- SetBtnState(item, battlePassCfg.id, state);
- item.target.data = battlePassCfg;
- UI_BattlePassRewardItem.ProxyEnd();
- }
- //SpecialRewardRender
- private static void SpecialRewardRender(int index, GObject obj)
- {
- var item = UI_RewardIconYellow.Proxy(obj);
- var parentData = (int[][])obj.parent.data;
- // if (!(obj.parent.data is int[][] parentData))
- // {
- // UI_RewardIconYellow.ClearProxy();
- // return;
- // }
- var itemInfo = parentData[index];
- var itemId = itemInfo[0];
- var num = itemInfo[1];
- var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- if (itemCfg != null)
- {
- item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
- item.m_num.text = num.ToString();
- }
- UI_RewardIconYellow.ProxyEnd();
- }
- //根据状态设置按钮
- private void SetBtnState(UI_BattlePassRewardItem item, int id, int state)
- {
- item.m_c1.selectedIndex = state;
- if (item.m_GetRewardBt.data == null)
- {
- item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
- }
- item.m_GetRewardBt.data = id;
- //继续领取
- if (item.m_ContinueBt.data == null)
- {
- item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
- }
- //前往
- if (item.m_ComeBt.data == null)
- {
- item.m_ComeBt.onClick.Add(OnBtnGoClick);
- }
- item.m_GetRewardBt.data = id;
- item.m_GetRewardBt.data = id;
- }
- }
- }
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