LuckyBoxView.cs 9.0 KB

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  1. using FairyGUI;
  2. using UI.LuckyBox;
  3. using UI.CommonGame;
  4. using System;
  5. namespace GFGGame
  6. {
  7. public class LuckyBoxView : BaseWindow
  8. {
  9. private UI_LuckyBoxUI _ui;
  10. private ValueBarController _valueBarController;
  11. public override void Dispose()
  12. {
  13. _valueBarController.Dispose();
  14. _valueBarController = null;
  15. base.Dispose();
  16. }
  17. protected override void OnInit()
  18. {
  19. base.OnInit();
  20. packageName = UI_LuckyBoxUI.PACKAGE_NAME;
  21. _ui = UI_LuckyBoxUI.Create();
  22. this.viewCom = _ui.target;
  23. isfullScreen = true;
  24. _ui.m_txtRemainTimes.visible = false;
  25. _valueBarController = new ValueBarController(_ui.m_valueBar);
  26. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  27. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  28. _ui.m_btnBuyOne.onClick.Add(OnClickBtnBuyOne);
  29. _ui.m_btnBuyTen.onClick.Add(OnClickBtnBuyTen);
  30. _ui.m_btnPreview.onClick.Add(OnClickBtnPreview);
  31. _ui.m_btnExchange.onClick.Add(OnClickBtnExChange);
  32. _ui.m_btnLeft.onClick.Add(() => { onClickChange(-1); });
  33. _ui.m_btnRight.onClick.Add(() => { onClickChange(1); });
  34. _ui.m_listBg.itemRenderer = RenderListBgItem;
  35. _ui.m_c1.onChanged.Add(OnListBgScroll);//分页控制器
  36. Reset();//初始默认值
  37. }
  38. protected override void OnShown()
  39. {
  40. base.OnShown();
  41. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateNormal);
  42. EventAgent.AddEventListener(ConstMessage.MONEY_CHANGE, UpdateNormal);
  43. _ui.m_listBg.numItems = 3;
  44. int index = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxBonusDataCache.currentBoxId);
  45. // if (!GuideDataManager.CheckGuideIsCompletedAtThisLogin(ConstGuideId.MAIN_UI_BTN_ZHAI_XING))
  46. // {
  47. // index = _ui.m_listBg.numItems - 1;
  48. // }
  49. _ui.m_listBg.ScrollToView(index);
  50. _ui.m_listBg.scrollPane.decelerationRate = 0.8f;
  51. Timers.inst.Add(1, 0, CheckTime);
  52. _valueBarController.OnShown();
  53. _valueBarController.Controller(4);
  54. onClickChange(0);
  55. }
  56. private void RenderListBgItem(int index, GObject obj)
  57. {
  58. UI_ComListBgItem item = UI_ComListBgItem.Proxy(obj);
  59. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.luckyBoxIds[index]);
  60. item.m_loaBg.url = string.Format("ui://LuckyBox/{0}", cfg.res);
  61. }
  62. private void CheckTime(object param = null)
  63. {
  64. int startTime = LuckyBoxDataManager.Instance.startTime;
  65. int endTime = LuckyBoxDataManager.Instance.endTime;
  66. int curTime = DateUtils.Instance.GetCurTime();
  67. if (curTime < startTime || curTime >= endTime)
  68. {
  69. //抽奖活动未开启或已过时
  70. if (_ui.m_c1.selectedIndex == 2)
  71. {
  72. _ui.m_listBg.ScrollToView(0);
  73. }
  74. _ui.m_listBg.numItems = 2;
  75. Timers.inst.Remove(CheckTime);
  76. return;
  77. }
  78. UI_ComListBgItem.Proxy(_ui.m_listBg.GetChildAt(2)).m_txtTime.text = DateUtils.Instance.getFormatBySecond(endTime - curTime);
  79. }
  80. private void OnListBgScroll()
  81. {
  82. if (_ui.m_c1.selectedIndex == -1 || _ui.m_listBg.numChildren <= 0) return;
  83. onClickChange(0);
  84. UI_ComListBgItem item = UI_ComListBgItem.Proxy(_ui.m_listBg.GetChildAt(_ui.m_c1.selectedIndex));
  85. item.m_c1.selectedIndex = _ui.m_c1.selectedIndex;
  86. LuckyBoxBonusDataCache.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[_ui.m_c1.selectedIndex];
  87. UpdateNormal();
  88. }
  89. private void UpdateNormal()
  90. {
  91. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxBonusDataCache.currentBoxId);
  92. _valueBarController.UpdateCJ(LuckyBoxBonusDataCache.currentBoxId);
  93. _ui.m_comCostOne.m_txtCost.text = luckyBoxCfg.costNum.ToString();// string.Format("{0}",);
  94. _ui.m_comCostTen.m_txtCost.text = luckyBoxCfg.costNumTen.ToString();// string.Format("{1}", );
  95. _ui.m_comCostOne.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg.costID).res);
  96. _ui.m_comCostTen.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg.costID).res);
  97. if (!GuideController.TryGuideByGuideId(_ui.m_btnBuyTen, ConstGuideId.MAIN_UI_BTN_ZHAI_XING, 1, true, "点击按钮,开始抽奖,可以抽到好看的服装哦"))
  98. {
  99. GuideController.TryGuideByGuideId(_ui.m_btnBack, ConstGuideId.LUCKY_BOX_VIEW_BTN_BACK, 1, true, "点击按钮,返回主界面", 0, ConstGuideId.MAIN_UI_BTN_ZHAI_XING);
  100. }
  101. int count = LuckyBoxBonusDataCache.GetOwnedCount();
  102. _ui.m_txtOwned.SetVar("v1", "" + count).FlushVars();
  103. }
  104. private void onClickChange(int count)
  105. {
  106. _ui.m_c1.selectedIndex = _ui.m_c1.selectedIndex + count;
  107. if (_ui.m_c1.selectedIndex == _ui.m_listBg.numItems - 1)
  108. {
  109. _ui.m_btnRight.visible = false;
  110. }
  111. else
  112. {
  113. _ui.m_btnRight.visible = true;
  114. }
  115. if (_ui.m_c1.selectedIndex == 0)
  116. {
  117. _ui.m_btnLeft.visible = false;
  118. }
  119. else
  120. {
  121. _ui.m_btnLeft.visible = true;
  122. }
  123. }
  124. private void OnClickBtnExChange()
  125. {
  126. int storeId = ConstStoreId.CLOTHING_STORE_ID;
  127. if (_ui.m_c1.selectedIndex == 2 || _ui.m_c1.selectedIndex == 1 || _ui.m_c1.selectedIndex == -1)
  128. {
  129. storeId = ConstStoreId.LUCKY_BOX_STORE_ID;
  130. }
  131. else if (_ui.m_c1.selectedIndex == 0)
  132. {
  133. storeId = ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID;
  134. }
  135. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { storeId }, new object[] { ViewName.LUCKY_BOX_VIEW });
  136. this.Hide();
  137. }
  138. private void OnClickBtnPreview()
  139. {
  140. ViewManager.Show(ViewName.LUCKY_BOX_PRE_SHOW_VIEW);
  141. }
  142. private void OnClickBtnBuyOne()
  143. {
  144. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxBonusDataCache.currentBoxId);
  145. LuckyBoxBonusDataCache.CheckItemEnough(luckyBoxCfg.costID, luckyBoxCfg.costNum, 1, () =>
  146. {
  147. ItemDataManager.Remove(luckyBoxCfg.costID, luckyBoxCfg.costNum);
  148. LuckyBoxDataManager.Instance.RewardList = LuckyBoxBonusDataCache.GetBonusList(1);
  149. ViewManager.Show(ViewName.LUCKY_BOX_STAR_VIEW, _ui.m_c1.selectedIndex);
  150. });
  151. }
  152. private void OnClickBtnBuyTen()
  153. {
  154. bool result = GuideController.TryCompleteGuide(ConstGuideId.MAIN_UI_BTN_ZHAI_XING);
  155. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxBonusDataCache.currentBoxId);
  156. if (result)
  157. {
  158. ItemDataManager.Remove(luckyBoxCfg.costID, luckyBoxCfg.costNumTen);
  159. LuckyBoxDataManager.Instance.RewardList = LuckyBoxBonusDataCache.GetBonusList(10, result);
  160. ViewManager.Show(ViewName.LUCKY_BOX_STAR_VIEW, _ui.m_c1.selectedIndex);
  161. }
  162. else
  163. {
  164. //判断消耗
  165. LuckyBoxBonusDataCache.CheckItemEnough(luckyBoxCfg.costID, luckyBoxCfg.costNumTen, 10, () =>
  166. {
  167. ItemDataManager.Remove(luckyBoxCfg.costID, luckyBoxCfg.costNumTen);
  168. LuckyBoxDataManager.Instance.RewardList = LuckyBoxBonusDataCache.GetBonusList(10, result);
  169. ViewManager.Show(ViewName.LUCKY_BOX_STAR_VIEW, _ui.m_c1.selectedIndex);
  170. });
  171. }
  172. }
  173. protected override void OnHide()
  174. {
  175. base.OnHide();
  176. _valueBarController.OnHide();
  177. Timers.inst.Remove(CheckTime);
  178. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateNormal);
  179. EventAgent.RemoveEventListener(ConstMessage.MONEY_CHANGE, UpdateNormal);
  180. }
  181. private void OnClickBtnBack()
  182. {
  183. GuideController.TryCompleteGuide(ConstGuideId.LUCKY_BOX_VIEW_BTN_BACK);
  184. this.Hide();
  185. // ViewManager.Show(ViewName.MAINUI_VIEW, null, new object[] { ViewName.LUCKY_BOX_VIEW });
  186. Reset();
  187. ViewManager.GoBackFrom(ViewName.LUCKY_BOX_VIEW);
  188. }
  189. private void OnClickBtnHome()
  190. {
  191. GameController.GoBackToMainView();
  192. Reset();
  193. }
  194. private void Reset()
  195. {
  196. LuckyBoxBonusDataCache.currentBoxId = 1;
  197. _ui.m_c1.selectedIndex = 0;
  198. }
  199. }
  200. }