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- using FairyGUI;
- using UI.ClothingFoster;
- namespace GFGGame
- {
- public class SuitRenewFinishView : BaseWindow
- {
- private UI_SuitRenewFinishUI _ui;
- private int _suitId;
- public override void Dispose()
- {
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_SuitRenewFinishUI.PACKAGE_NAME;
- _ui = UI_SuitRenewFinishUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- // viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- }
- protected override void OnShown()
- {
- base.OnShown();
- _suitId = (int)this.viewData;
- int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
- SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
- _ui.m_txtProperty.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);
- }
- protected override void OnHide()
- {
- base.OnHide();
- SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
- ViewManager.Show<RewardView>(ItemUtil.CreateItemDataList(cfg.renewRewardsArr));
- }
- }
- }
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