SuitRewardView.cs 1.9 KB

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  1. using System.Collections;
  2. using FairyGUI;
  3. using UI.ClothingFoster;
  4. namespace GFGGame
  5. {
  6. public class SuitRewardView : BaseWindow
  7. {
  8. private UI_SuitRewardUI _ui;
  9. private int _suitId;
  10. private SortedList _rewardsList;
  11. public override void Dispose()
  12. {
  13. base.Dispose();
  14. }
  15. protected override void OnInit()
  16. {
  17. base.OnInit();
  18. packageName = UI_SuitRewardUI.PACKAGE_NAME;
  19. _ui = UI_SuitRewardUI.Create();
  20. this.viewCom = _ui.target;
  21. this.viewCom.Center();
  22. this.modal = true;
  23. _ui.m_listReward.itemRenderer = ListRewardRender;
  24. }
  25. protected override void OnShown()
  26. {
  27. base.OnShown();
  28. _suitId = (int)this.viewData;
  29. _rewardsList = SuitFosterDataManager.Instance.GetSuitFosterRewards(_suitId);
  30. _ui.m_listReward.numItems = _rewardsList.Count;
  31. }
  32. protected override void OnHide()
  33. {
  34. base.OnHide();
  35. }
  36. private void ListRewardRender(int index, GObject obj)
  37. {
  38. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  39. SuitFosterCfg cfg = (SuitFosterCfg)_rewardsList.GetByIndex(index);
  40. int key = (int)_rewardsList.GetKey(index);
  41. item.m_txtDiscribe.text = string.Format("完成套装{0}获得", SuitFosterDataManager.Instance.stepNames[key - 1]);
  42. ItemData itemData = new ItemData();
  43. itemData.id = cfg.rewardsArr[0][0];
  44. itemData.num = cfg.rewardsArr[0][1];
  45. if (obj.data == null)
  46. {
  47. obj.data = new ItemView(item.m_ComReward);
  48. }
  49. (obj.data as ItemView).SetData(itemData);
  50. (obj.data as ItemView).ImgGotVisible = SuitFosterDataManager.Instance.GetRewardState(_suitId, key);
  51. }
  52. }
  53. }