SuitView.cs 13 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using FairyGUI;
  4. using UI.ClothingFoster;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class SuitView : BaseWindow
  11. {
  12. private UI_SuitUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. private GoWrapper _wrapper;
  16. private DressUpObjDataCache _dressUpObjDataCache;
  17. private bool _actionIsPic;
  18. private List<int> _suitIds;//已解锁套装列表
  19. private SortedList _propertyList;
  20. private SortedList _addPropertyList;
  21. private int _suitId;
  22. private int _index;
  23. private bool _canRenew;
  24. public override void Dispose()
  25. {
  26. base.Dispose();
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. packageName = UI_SuitUI.PACKAGE_NAME;
  32. _ui = UI_SuitUI.Create();
  33. this.viewCom = _ui.target;
  34. this.viewCom.Center();
  35. isfullScreen = true;
  36. this.clickBlankToClose = false;
  37. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  38. _dressUpObjDataCache = new DressUpObjDataCache();
  39. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  40. _ui.m_btnLeft.onClick.Add(() => { OnClickBtnDirection(-1); });
  41. _ui.m_btnRight.onClick.Add(() => { OnClickBtnDirection(1); });
  42. _ui.m_comFosterReward.target.onClick.Add(OnClickComFosterReward);
  43. _ui.m_btnPropertyShow.onClick.Add(OnClickBtnPropertyShow);
  44. _ui.m_listFoster.itemRenderer = ListFosterItemRender;
  45. _ui.m_listFoster.onClickItem.Add(OnClickListFosterItem);
  46. _ui.m_listProperty.itemRenderer = ListPropertyItemRender;
  47. _ui.m_listRenewMaterial.itemRenderer = ListRenewMaterialItemRender;
  48. _ui.m_listRenewMaterial.onClickItem.Add(OnListRenewMaterialsItem);
  49. _ui.m_btnRenew.onClick.Add(OnClickBtnRenew);
  50. _ui.m_c1.onChanged.Add(OnTabChange);
  51. // EventAgent.AddEventListener(ConstMessage.GET_SUIT_INFOS)
  52. EventAgent.AddEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);
  53. EventAgent.AddEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);
  54. EventAgent.AddEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);
  55. }
  56. protected override void OnShown()
  57. {
  58. base.OnShown();
  59. object[] datas = this.viewData as object[];
  60. _suitId = (int)datas[0];
  61. List<int> suitIds = datas[1] as List<int>;
  62. _suitIds = new List<int>();
  63. foreach (int suitId in suitIds)
  64. {
  65. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))
  66. {
  67. _suitIds.Add(suitId);
  68. }
  69. }
  70. UpdateView();
  71. }
  72. protected override void OnHide()
  73. {
  74. base.OnHide();
  75. }
  76. private void OnClickBtnBack()
  77. {
  78. ViewManager.GoBackFrom(typeof(SuitView).FullName);
  79. }
  80. private void OnTabChange()
  81. {
  82. if (_ui.m_c1.selectedIndex == 0)
  83. {
  84. UpdateFoster();
  85. }
  86. else
  87. {
  88. UpdateRenew();
  89. }
  90. }
  91. private void UpdateView()
  92. {
  93. UpdateArrows();
  94. UpdateSuitView();
  95. UpdateFoster();
  96. UpdateRenew();
  97. }
  98. private void UpdateArrows()
  99. {
  100. int index = _suitIds.IndexOf(_suitId);
  101. int count = _suitIds.Count;
  102. _ui.m_btnRight.visible = (index + 1 < count);
  103. _ui.m_btnLeft.visible = (index - 1 >= 0);
  104. }
  105. private void UpdateSuitView(bool isPic = true)
  106. {
  107. _actionIsPic = isPic;
  108. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  109. _ui.m_txtName.text = suitCfg.name;
  110. if (_sceneObject != null)
  111. {
  112. GameObject.Destroy(_sceneObject);
  113. _sceneObject = null;
  114. }
  115. _sceneObject = GameObject.Instantiate(_scenePrefab);
  116. int scale = 100;
  117. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  118. _dressUpObjDataCache.setSceneObj(_sceneObject);
  119. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  120. _dressUpObjDataCache.PutOnSuitCfg(_suitId, isPic, false, new int[] { ConstDressUpItemType.BEI_JING });
  121. if (_wrapper == null)
  122. {
  123. _wrapper = new GoWrapper(_sceneObject);
  124. _ui.m_holder.SetNativeObject(_wrapper);
  125. }
  126. else
  127. {
  128. _wrapper.wrapTarget = _sceneObject;
  129. }
  130. }
  131. private void OnClickBtnDirection(int direction)
  132. {
  133. int index = _suitIds.IndexOf(_suitId);
  134. int targetIndex = index + direction;
  135. if (targetIndex >= 0 && direction == -1 || targetIndex < _suitIds.Count && direction == 1)
  136. {
  137. _suitId = _suitIds[targetIndex];
  138. UpdateView();
  139. }
  140. }
  141. /*************************************************养护************************************************/
  142. private void UpdateFoster()
  143. {
  144. UpdateFosterReward();
  145. SuitFosterDataManager.Instance.GetPropertyData(_suitId, _index, out _propertyList, out _addPropertyList);
  146. _ui.m_listProperty.numItems = _propertyList.Count;
  147. _ui.m_listFoster.numItems = SuitFosterCfgArray.Instance.GetCfgs(_suitId).Length;
  148. }
  149. private void UpdateFosterReward()
  150. {
  151. SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);
  152. SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgs(_suitId)[index];
  153. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.rewardsArr[0][0]);
  154. _ui.m_comFosterReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  155. _ui.m_comFosterReward.m_c1.selectedIndex = state;
  156. }
  157. private void ListFosterItemRender(int index, GObject obj)
  158. {
  159. UI_ListFosterItem item = UI_ListFosterItem.Proxy(obj);
  160. item.target.data = index;
  161. item.m_finish.selectedIndex = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);
  162. if (SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep == index)
  163. {
  164. _index = index;
  165. }
  166. }
  167. private void ListPropertyItemRender(int index, GObject obj)
  168. {
  169. UI_ListPropertyItem item = UI_ListPropertyItem.Proxy(obj);
  170. int score = (int)_propertyList.GetKey(index);
  171. item.m_txtProperty.text = _propertyList[score].ToString();
  172. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (score));
  173. }
  174. private void OnClickListFosterItem(EventContext context)
  175. {
  176. int index = (int)(context.data as GObject).data;
  177. int state = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);
  178. if (state == 0)
  179. {
  180. PromptController.Instance.ShowFloatTextPrompt("已完成该阶段");
  181. }
  182. else if (state == 1)
  183. {
  184. ViewManager.Show<SuitFosterView>(new object[] { _suitId, index, _propertyList, _addPropertyList });
  185. }
  186. else
  187. {
  188. PromptController.Instance.ShowFloatTextPrompt(string.Format("请完成{0}阶段", SuitFosterDataManager.Instance.stepNames[_index]));
  189. }
  190. SuitFosterHelper.SendMaintainSuit(_suitId, index + 1).Coroutine();
  191. }
  192. private void OnClickComFosterReward()
  193. {
  194. SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);
  195. if (state == 1 || state == 2)
  196. {
  197. ViewManager.Show<SuitRewardView>(_suitId);
  198. }
  199. else
  200. {
  201. SuitFosterHelper.SendGetMaintainSuitBonus(_suitId, index + 1).Coroutine();
  202. }
  203. }
  204. private void OnClickBtnPropertyShow()
  205. {
  206. ViewManager.Show<SuitPropertyShowView>(new object[] { _suitId, _index });
  207. }
  208. private void OnListenerFoster()
  209. {
  210. _ui.m_comFosterAni.target.visible = true;
  211. _ui.m_comFosterAni.m_proFoster.value = 0;
  212. _ui.m_comFosterAni.m_proFoster.TweenValue(100, 2f).OnComplete(() =>
  213. {
  214. _ui.m_comFosterAni.target.visible = false;
  215. ViewManager.Show<SuitFosterFinishView>(_propertyList);
  216. UpdateFoster();
  217. });
  218. }
  219. private void OnListenerGetFosterReward(EventContext context)
  220. {
  221. SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgs(_suitId)[(int)(context.data) - 1];
  222. ViewManager.Show<RewardView>(ItemUtil.CreateItemDataList(cfg.rewardsArr));
  223. UpdateFosterReward();
  224. }
  225. /*************************************************换新************************************************/
  226. private void UpdateRenew()
  227. {
  228. SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);
  229. if (suitFosterData.makeNewState > 0)
  230. {
  231. _ui.m_c2.selectedIndex = 1;
  232. UpdateRenewFinish();
  233. }
  234. else
  235. {
  236. _ui.m_c2.selectedIndex = 0;
  237. UpdateRenewView();
  238. }
  239. }
  240. private void UpdateRenewView()
  241. {
  242. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  243. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  244. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  245. _ui.m_comRenewReward.m_loaReward.visible = false;
  246. if (cfg.renewRewardsArr.Length > 0)
  247. {
  248. _ui.m_comRenewReward.m_loaReward.visible = true;
  249. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);
  250. _ui.m_comRenewReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  251. }
  252. _ui.m_txtRenewProperty.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);
  253. _ui.m_txtRenewTips.text = string.Format("完成{0}阶段", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]);
  254. _ui.m_listRenewMaterial.numItems = renewCfg.materialsArr.Length;
  255. _canRenew = true;
  256. UI_ComConsumeCurrency comConsumeCurrency = UI_ComConsumeCurrency.Proxy(_ui.m_comRenewCost);
  257. int has = ItemDataManager.GetItemNum(renewCfg.costId);
  258. int need = renewCfg.costNum;
  259. // comConsumeCurrency.m_txtHas.text = has.ToString();
  260. comConsumeCurrency.m_txtNeed.text = need.ToString();
  261. if (_canRenew && has < need) _canRenew = false;
  262. }
  263. private void UpdateRenewFinish()
  264. {
  265. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  266. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  267. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  268. _ui.m_txtRenewShow.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);
  269. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);
  270. _ui.m_comRenewRewardGet.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  271. }
  272. private void ListRenewMaterialItemRender(int index, GObject obj)
  273. {
  274. UI_ListMaterialsItem item = UI_ListMaterialsItem.Proxy(obj);
  275. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  276. int[][] materialsArr = SuitRenewCfgArray.Instance.GetCfg(suitrarity).materialsArr;
  277. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(materialsArr[index][0]);
  278. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  279. int has = ItemDataManager.GetItemNum(itemCfg.id);
  280. item.m_txtHas.text = has.ToString();
  281. int need = materialsArr[index][1];
  282. item.m_txtNeed.text = StringUtil.GetColorText(need.ToString(), has >= need ? "#DD994A" : "#DD994A");
  283. if (_canRenew && has < need) _canRenew = false;
  284. item.target.data = materialsArr[index][0];
  285. }
  286. private void OnListRenewMaterialsItem(EventContext context)
  287. {
  288. int itemId = (int)(context.data as GComponent).data;
  289. GoodsItemTipsController.ShowItemTips(itemId);
  290. }
  291. private void OnClickBtnRenew()
  292. {
  293. if (!_canRenew)
  294. {
  295. PromptController.Instance.ShowFloatTextPrompt("材料不足");
  296. return;
  297. }
  298. }
  299. private void OnListenerRenew()
  300. {
  301. ViewManager.Show<SuitRenewFinishView>(_suitId);
  302. UpdateRenew();
  303. }
  304. }
  305. }