| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 | using System.Collections;using UnityEngine;namespace GFGEditor{    public class ExcelConfig    {        public static string excelsRootDirNameDressUp = "Config";        /// <summary>        /// 存放excel表文件夹的的路径        /// </summary>        //public const string excelsFolderPath = "../../../gfg/tools/Config";        public static string excelsFolderPath { get { return $"../../../gfg/tools/{excelsRootDirNameDressUp}/data/"; } }        /// <summary>        /// 存放临时excel表文件夹的的路径        /// </summary>        public static string excelsCacheFolderPath {            get{ return excelsFolderPath + "/CacheConfig/"; }                    }        /// <summary>        /// 存放编辑器序列化文件的文件夹路径        /// </summary>        public const string configCodePath = "Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/GenCode/Item/";        /// <summary>        /// 存放编辑器序列化文件的文件夹路径        /// </summary>        public const string configArrayCodePath = "Assets/Game/CSShare/GFG//HotUpdate/ExcelConfig/GenCode/Array/";        /// <summary>        /// 存放数据Dispose、Init文件的文件夹路径        /// </summary>        public const string handleAllCfgsCache = "Assets/Game/CSShare/GFG//HotUpdate/ExcelConfig/GenCode/";        /// <summary>        /// 存放Excel转化CS文件的文件夹路径        /// </summary>        public const string templatePath = "Assets/Editor/Excel/Template/";        /// <summary>        ///         /// </summary>        public const string CONFIG_ARRAY_TEMPLATE = "{0}{1}Array";    }}
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