LuckyBoxActivityView.cs 14 KB

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  1. using FairyGUI;
  2. using UI.LuckyBox;
  3. using UI.CommonGame;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using UnityEngine;
  8. using ET;
  9. namespace GFGGame
  10. {
  11. public class LuckyBoxActivityView : BaseWindow
  12. {
  13. private UI_LuckyBoxActivityUI _ui;
  14. private ValueBarController _valueBarController;
  15. private LuckyBoxController _luckyBoxCtrl;
  16. private ActivityOpenCfg _activityCfg;
  17. private LuckyBoxCfg _luckyBoxCfg;
  18. private int _activityId;
  19. private int _activityType;
  20. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  21. public override void Dispose()
  22. {
  23. // Clear Effect
  24. foreach (var v in _effectUIDic)
  25. {
  26. EffectUIPool.Recycle(v.Value);
  27. }
  28. _effectUIDic.Clear();
  29. if (_valueBarController != null)
  30. {
  31. _valueBarController.Dispose();
  32. _valueBarController = null;
  33. }
  34. if (_luckyBoxCtrl != null)
  35. {
  36. _luckyBoxCtrl.Dispose();
  37. _luckyBoxCtrl = null;
  38. }
  39. if (_ui != null)
  40. {
  41. _ui.Dispose();
  42. _ui = null;
  43. }
  44. base.Dispose();
  45. }
  46. protected override void OnInit()
  47. {
  48. base.OnInit();
  49. packageName = UI_LuckyBoxActivityUI.PACKAGE_NAME;
  50. _ui = UI_LuckyBoxActivityUI.Create();
  51. this.viewCom = _ui.target;
  52. isfullScreen = true;
  53. isReturnView = true;
  54. _valueBarController = new ValueBarController(_ui.m_valueBar);
  55. _luckyBoxCtrl = new LuckyBoxController(_ui.m_comBox.m_comModel.target);
  56. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  57. _ui.m_btnReward.onClick.Add(OnClickBtnReward);
  58. _ui.m_btnShop.onClick.Add(OnClickBtnShop);
  59. _ui.m_btnGiftBag.onClick.Add(OnClickBtnGiftBag);
  60. _effectUIDic.Add("Button_public", EffectUIPool.CreateEffectUI(_ui.m_comBox.m_btnBuyTen_eff, "ui_LuckyBox", "Button_public"));
  61. _effectUIDic.Add("Button_Text_DianCang", EffectUIPool.CreateEffectUI(_ui.m_comBox.m_Special_eff, "ui_LuckyBox", "Button_Text_DianCang"));
  62. }
  63. protected override void AddEventListener()
  64. {
  65. base.AddEventListener();
  66. EventAgent.AddEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateView);
  67. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  68. }
  69. protected override void OnShown()
  70. {
  71. base.OnShown();
  72. _activityType = (int)this.viewData;
  73. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_activityType);
  74. _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
  75. _luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(_activityCfg.paramsArr[0]);
  76. _valueBarController.OnShown();
  77. _valueBarController.UpdateList(new List<int>() { _luckyBoxCfg.costID, ConstItemID.DIAMOND_RED, ConstItemID.DIAMOND_PURPLE });
  78. _luckyBoxCtrl.OnShown(_luckyBoxCfg.id);
  79. LuckyBoxDataManager.Instance.currentBoxId = _luckyBoxCfg.id;
  80. LuckyBoxDataManager.Instance.luckyBoxIndex = 2;
  81. UpGiftBox();
  82. Timers.inst.Add(1, 0, UpdateTime);
  83. UpdateListItemData();
  84. UpdateRedDot();
  85. _ui.m_comBox.m_c1.SetSelectedPage(_activityId.ToString());
  86. if(_activityType == ConstLimitTimeActivityType.ActLimitStlyc)
  87. _ui.m_comBox.m_c1.selectedIndex = 2;
  88. else
  89. _ui.m_comBox.m_c1.selectedIndex = 1;
  90. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_activityType);
  91. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
  92. if(activityOpenCfg.params2Arr.Length > 0)
  93. GetWishingPoolInfo(activityId);
  94. }
  95. private void UpdateTime(object param = null)
  96. {
  97. long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);
  98. long curTime = TimeHelper.ServerNow();
  99. if (endTime < curTime)
  100. {
  101. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  102. Timers.inst.Remove(UpdateTime);
  103. OnClickBtnBack();
  104. return;
  105. }
  106. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  107. _ui.m_txtTime.text = "剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  108. //=====限时礼包倒计时
  109. UpGiftBox();
  110. EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_TIME);
  111. //=====限时礼包倒计时END
  112. }
  113. private void UpdateListItemData()
  114. {
  115. UI_ComBox comBox = UI_ComBox.Proxy(_ui.m_comBox.target);
  116. LuckyBoxDataManager.Instance.InitData(_luckyBoxCfg.id);
  117. //comBox.m_comModel.m_loaBg.url = ResPathUtil.GetBgImgPath(_luckyBoxCfg.resArr[0]);
  118. comBox.m_btnPreview.m_c1.selectedIndex = 1;
  119. comBox.m_comCostOne.m_txtCost.text = _luckyBoxCfg.costNum.ToString();
  120. comBox.m_comCostOne.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(_luckyBoxCfg.costID).res);
  121. comBox.m_comCostTen.m_txtCost.text = _luckyBoxCfg.costNumTen.ToString();
  122. comBox.m_comCostTen.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(_luckyBoxCfg.costID).res);
  123. if (comBox.m_btnBuyOne.data == null)
  124. {
  125. comBox.m_btnBuyOne.onClick.Add(OnClickBtnBuyOne);
  126. }
  127. comBox.m_btnBuyOne.data = _luckyBoxCfg.id;
  128. if (comBox.m_btnBuyTen.data == null)
  129. {
  130. comBox.m_btnBuyTen.onClick.Add(OnClickBtnBuyTen);
  131. }
  132. comBox.m_btnBuyTen.data = _luckyBoxCfg.id;
  133. if (comBox.m_btnPreview.target.data == null)
  134. {
  135. comBox.m_btnPreview.target.onClick.Add(OnClickBtnPreview);
  136. }
  137. comBox.m_btnPreview.target.data = _luckyBoxCfg.id;
  138. comBox.target.data = _luckyBoxCfg.id;
  139. UI_ComBox.ProxyEnd();
  140. UpdateView();
  141. }
  142. private void UpdateView()
  143. {
  144. UI_ComBox comBox = UI_ComBox.Proxy(_ui.m_comBox.target);
  145. LuckyBoxDataManager.Instance.GetOwnedCount(_luckyBoxCfg.id, out int count, out int totalCount);
  146. comBox.m_txtOwned.SetVar("v1", "" + count).FlushVars();
  147. comBox.m_txtOwned.SetVar("v2", "" + totalCount).FlushVars();
  148. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(_luckyBoxCfg.numericType);
  149. comBox.m_txtRemainTimes.text = string.Format("今日剩余次数:{0}", _luckyBoxCfg.maxCount - boughtCount);
  150. UI_ComBox.ProxyEnd();
  151. string strDrawCount = "";
  152. if (_activityType == ConstLimitTimeActivityType.ActLimitLuckyBox)
  153. strDrawCount = ActivityDataManager.Instance.lastDrawCount.ToString();
  154. else if (_activityType == ConstLimitTimeActivityType.ActLimitStlyc)
  155. strDrawCount = ActivityDataManager.Instance.lastStlycDrawCount.ToString();
  156. _ui.m_txtCount.SetVar("value", strDrawCount).FlushVars();
  157. _ui.m_txtCount.SetVar("name", _luckyBoxCfg.name).FlushVars();
  158. }
  159. private void UpGiftBox()
  160. {
  161. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByTypeAndID(ActivityType.XSLB3, _activityId);
  162. var list = activityInfoByTypeList.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  163. if (list.Count == 0)
  164. {
  165. _ui.m_comBagTime.target.visible = false;
  166. _ui.m_btnGiftBag.visible = false;
  167. }
  168. else
  169. {
  170. bool isSoldOut = true;
  171. foreach (var activityInfo in list)
  172. {
  173. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  174. var paramsArr = activityOpenCfg.paramsArr;
  175. foreach (var shopCfgId in paramsArr)
  176. {
  177. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  178. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  179. //只要有一个商品还能购买,就不是售罄
  180. if (remainBuyNum > 0)
  181. {
  182. isSoldOut = false;
  183. break;
  184. }
  185. }
  186. }
  187. if (isSoldOut)
  188. {
  189. _ui.m_comBagTime.target.visible = false;
  190. _ui.m_btnGiftBag.visible = false;
  191. }
  192. else
  193. {
  194. _ui.m_comBagTime.m_txtGiftBagTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), list[0].EndTime);
  195. _ui.m_comBagTime.target.visible = true;
  196. _ui.m_btnGiftBag.visible = true;
  197. }
  198. }
  199. }
  200. private void OnClickBtnPreview(EventContext context)
  201. {
  202. GObject obj = context.sender as GObject;
  203. int boxId = (int)obj.data;
  204. ViewManager.Show<LuckyBoxPreShowView>(boxId);
  205. }
  206. private void OnClickBtnBuyOne(EventContext context)
  207. {
  208. GetSuitItemController.showSingle = true;
  209. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(_luckyBoxCfg.numericType);
  210. if (boughtCount + LuckyBoxDataManager.ONCE_TIME > _luckyBoxCfg.maxCount)
  211. {
  212. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  213. return;
  214. }
  215. LuckyBoxDataManager.Instance.CheckItemEnough(_luckyBoxCfg.id, LuckyBoxDataManager.ONCE_TIME, async () =>
  216. {
  217. bool result = await LuckyBoxSProxy.ReqGetBonus(_luckyBoxCfg.id, LuckyBoxDataManager.ONCE_TIME,false, _activityId);
  218. if (result)
  219. {
  220. ViewManager.Show<LuckyBoxStarView>();
  221. // LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  222. GetSuitItemController.showSingle = false;
  223. }
  224. });
  225. }
  226. private void OnClickBtnBuyTen(EventContext context)
  227. {
  228. GetSuitItemController.showSingle = true;
  229. GObject obj = context.sender as GObject;
  230. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(_luckyBoxCfg.numericType);
  231. if (boughtCount + LuckyBoxDataManager.TEN_TIME > _luckyBoxCfg.maxCount)
  232. {
  233. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  234. return;
  235. }
  236. LuckyBoxDataManager.Instance.CheckItemEnough(this._luckyBoxCfg.id, LuckyBoxDataManager.TEN_TIME, async () =>
  237. {
  238. bool result = await LuckyBoxSProxy.ReqGetBonus(this._luckyBoxCfg.id, LuckyBoxDataManager.TEN_TIME,false, _activityId);
  239. if (result)
  240. {
  241. ViewManager.Show<LuckyBoxStarView>();
  242. // LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  243. GetSuitItemController.showSingle = false;
  244. }
  245. });
  246. }
  247. private void OnClickBtnReward()
  248. {
  249. ViewManager.Show<ActivityThemeLuckyBoxBonusView>(_activityType);
  250. }
  251. private void OnClickBtnShop()
  252. {
  253. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY });
  254. }
  255. //限时礼包按钮点击执行方法
  256. private void OnClickBtnGiftBag()
  257. {
  258. var activityInfoByTypeList =
  259. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  260. var list = activityInfoByTypeList
  261. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  262. if (list.Count == 0)
  263. {
  264. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  265. }
  266. else
  267. {
  268. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
  269. }
  270. }
  271. protected override void OnHide()
  272. {
  273. base.OnHide();
  274. _valueBarController.OnHide();
  275. _luckyBoxCtrl.OnHide();
  276. Timers.inst.Remove(UpdateTime);
  277. }
  278. protected override void RemoveEventListener()
  279. {
  280. base.RemoveEventListener();
  281. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateView);
  282. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  283. }
  284. private void OnClickBtnBack()
  285. {
  286. Hide();
  287. }
  288. private void UpdateRedDot()
  289. {
  290. RedDotController.Instance.SetComRedDot(_ui.m_btnReward, RedDotDataManager.Instance.GetActLuckyBoxRewardRed(_activityType), "", -18, 11);
  291. RedDotController.Instance.SetComRedDot(_ui.m_btnShop, RedDotDataManager.Instance.GetGiftBagRewardRed(), "", -18, 11);
  292. RedDotController.Instance.SetComRedDot(_ui.m_btnGiftBag, RedDotDataManager.Instance.GetMeiRiTeHuiRed(), "", -18, 11);
  293. }
  294. protected override void UpdateToCheckGuide(object param)
  295. {
  296. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  297. }
  298. protected override void TryCompleteGuide()
  299. {
  300. base.TryCompleteGuide();
  301. }
  302. private async void GetWishingPoolInfo(int activityId)
  303. {
  304. bool result = await LuckyBoxSProxy.ReqGetWishingPoolInfo();
  305. if (result)
  306. {
  307. int index = LuckyBoxDataManager.Instance.KsActivityId.IndexOf(activityId);
  308. if (index < 0 || !LuckyBoxDataManager.Instance.VsStatus[index])
  309. ViewManager.Show<LuckyBoxWishView>(_activityType);
  310. }
  311. }
  312. }
  313. }