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							- using System;
 
- using System.Collections.Generic;
 
- using System.IO;
 
- using System.Linq;
 
- using ET;
 
- using UnityEngine;
 
- using UnityEngine.Networking;
 
- namespace GFGGame
 
- {
 
-     public class PictureDataManager : SingletonBase<PictureDataManager>
 
-     {
 
-         //本地地址
 
-         private const string _loadUrl = "gfgpicture";
 
-         //正在操作的文件队列
 
-         private Queue<string> _queueOperateFileList = new Queue<string>();
 
-         /// <summary>
 
-         /// 所有照片的二进制
 
-         /// </summary>
 
-         private Dictionary<string, Texture2D> _allPicByteDic = new Dictionary<string, Texture2D>();
 
-         public async ETTask<Texture2D> GetPicNTexture(string tempUrl)
 
-         {
 
-             string fileNameKey = GetUrlFileName(tempUrl);
 
-             if (_allPicByteDic.TryGetValue(fileNameKey, out Texture2D texture2D))
 
-             {
 
-                 // 可能存在
 
-                 if (texture2D != null &&
 
-                     texture2D.width > 0 &&
 
-                     texture2D.height > 0 &&
 
-                     texture2D.GetPixels().Length > 0)
 
-                 {
 
-                     // 检查纹理的格式是否支持
 
-                     if (texture2D.format == TextureFormat.RGBA32 ||
 
-                         texture2D.format == TextureFormat.RGB24)
 
-                     {
 
-                         // 纹理有效,可以正常显示
 
-                         return texture2D; // 或者转换为 NTexture 对象
 
-                     }
 
-                     else
 
-                     {
 
-                         Debug.LogError("Texture format is not supported.");
 
-                         // 处理不支持的纹理格式
 
-                         return await DownloadOrLoadPic(tempUrl);
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     Debug.LogWarning("Texture is invalid or has no pixels.");
 
-                     // 处理无效的纹理
 
-                     return await DownloadOrLoadPic(tempUrl);
 
-                 }
 
-             }
 
-             //TODO 一定不存在, 需要去进行下载
 
-             return await DownloadOrLoadPic(tempUrl);
 
-         }
 
-         //从远端进行下载
 
-         public async ETTask<Texture2D> DownloadOrLoadPic(string tempUrl)
 
-         {
 
-             string fileName = GetUrlFileName(tempUrl);
 
-             Texture2D texture2D = await DownloadPictureAsync(tempUrl);
 
-             if (texture2D == null)
 
-             {
 
-                 return GetDefaultTexture();
 
-             }
 
-             //不为null, 以协程的方式存储到内存以及, 本地
 
-             _allPicByteDic[fileName] = texture2D;
 
-             //加入队列
 
-             _queueOperateFileList.Enqueue(fileName);
 
-             SavaPicToLoad().Coroutine();
 
-             return texture2D;
 
-         }
 
-         //存储图片文件到本地,如果存在就进行删除本地或者覆盖,以当前的为最新的进行记录
 
-         public async ETTask SavaPicToLoad()
 
-         {
 
-             var tempList = _queueOperateFileList.ToList();
 
-             for (int i = 0; i < tempList.Count; i++)
 
-             {
 
-                 if (_queueOperateFileList.Count == 0)
 
-                 {
 
-                     break;
 
-                 }
 
-                 string fileName = _queueOperateFileList.Dequeue();
 
-                 if (string.IsNullOrEmpty(fileName))
 
-                 {
 
-                     continue;
 
-                 }
 
-                 if (!_allPicByteDic.TryGetValue(fileName, out Texture2D texture2D))
 
-                 {
 
-                     continue;
 
-                 }
 
-                 if (texture2D == null)
 
-                 {
 
-                     continue;
 
-                 }
 
-                 // 获取本地存储路径
 
-                 string localPath = Path.Combine(Application.persistentDataPath, fileName);
 
-                 // 存储图片文件到本地
 
-                 try
 
-                 {
 
-                     // 将 Texture2D 转换为字节数组
 
-                     byte[] imageData = texture2D.EncodeToPNG();
 
-                     // 如果文件已经存在,则覆盖
 
-                     if (File.Exists(localPath))
 
-                     {
 
-                         File.Delete(localPath);
 
-                     }
 
-                     // 将字节数组写入文件
 
-                     File.WriteAllBytes(localPath, imageData);
 
-                 }
 
-                 catch (Exception ex)
 
-                 {
 
-                     Debug.LogError($"Failed to save image to local path: {ex.Message}");
 
-                 }
 
-             }
 
-             await ETTask.CompletedTask;
 
-         }
 
-         private async ETTask<Texture2D> DownloadPictureAsync(string tempUrl, int count = 0)
 
-         {
 
-             string fileName = GetUrlFileName(tempUrl);
 
-             
 
-             if (count >= 3)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("下载失败");
 
-                 ViewManager.Hide<ModalStatusView>();
 
-                 return null;
 
-             }
 
-             using (UnityWebRequest request = UnityWebRequestTexture.GetTexture(tempUrl))
 
-             {
 
-                 var asyncOperation = request.SendWebRequest();
 
-                 while (!asyncOperation.isDone)
 
-                 {
 
-                     await TimerComponent.Instance.WaitTillAsync(100); // 等待一段时间后继续检查
 
-                 }
 
-                 if (request.result == UnityWebRequest.Result.ProtocolError ||
 
-                     request.result == UnityWebRequest.Result.ConnectionError)
 
-                 {
 
-                     count += 1;
 
-                     return await DownloadPictureAsync(tempUrl, count); // 递归重试
 
-                 }
 
-                 else
 
-                 {
 
-                     Texture2D texture = (request.downloadHandler as DownloadHandlerTexture).texture;
 
-                     return texture;
 
-                 }
 
-             }
 
-         }
 
-         // 获取存储文件的完整路径
 
-         public static string GetFilePath(string fileName)
 
-         {
 
-             // 获取持久化数据路径
 
-             string persistentDataPath = Application.persistentDataPath;
 
-             // 创建“zhaoPian”文件夹路径
 
-             string folderPath = Path.Combine(persistentDataPath, _loadUrl);
 
-             // 确保文件夹存在
 
-             if (!Directory.Exists(folderPath))
 
-             {
 
-                 Directory.CreateDirectory(folderPath);
 
-             }
 
-             // 返回文件的完整路径
 
-             return Path.Combine(folderPath, fileName);
 
-         }
 
-         /// <summary>
 
-         /// 获取下载地址的文件名, 包含后缀 TODO 需要增加容错
 
-         /// </summary>
 
-         /// <param name="url"></param>
 
-         /// <returns></returns>
 
-         public static string GetUrlFileName(string url)
 
-         {
 
-             // 创建一个 Uri 对象
 
-             Uri uri = new Uri(url);
 
-             // 获取 URL 的路径部分
 
-             string path = uri.AbsolutePath;
 
-             // 从路径中提取文件名
 
-             string fileName = System.IO.Path.GetFileName(path);
 
-             // // 获取不包含扩展名的文件名
 
-             // string fileNameWithoutExtension = System.IO.Path.GetFileNameWithoutExtension(fileName);
 
-             return fileName;
 
-         }
 
-         //TODO 默认纹理, 让客户端来修改这个代码, 定义一个默认的 Texture2D
 
-         private Texture2D GetDefaultTexture()
 
-         {
 
-             // 创建一个简单的默认图片,比如纯色或空白图片
 
-             Texture2D defaultTexture = new Texture2D(2, 2);
 
-             Color[] pixels = defaultTexture.GetPixels();
 
-             for (int i = 0; i < pixels.Length; i++)
 
-             {
 
-                 pixels[i] = Color.gray; // 设置为灰色的默认图片
 
-             }
 
-             defaultTexture.SetPixels(pixels);
 
-             defaultTexture.Apply();
 
-             return defaultTexture;
 
-         }
 
-         //初始化的时候根据图片保存时间, 加载最多50条到内存中
 
-         public void LoadAllImages()
 
-         {
 
-             // 获取文件夹路径
 
-             string folderPath = Path.Combine(Application.persistentDataPath, _loadUrl);
 
-             // 检查文件夹是否存在
 
-             if (Directory.Exists(folderPath))
 
-             {
 
-                 // 获取所有图片文件路径(假设图片格式为.jpg和.png)
 
-                 string[] imageFiles = Directory.GetFiles(folderPath, "*.*", SearchOption.TopDirectoryOnly);
 
-                 // 过滤出图片文件,并按修改时间排序
 
-                 var imageFileInfos = imageFiles
 
-                     .Where(filePath => filePath.EndsWith(".jpg") || filePath.EndsWith(".png"))
 
-                     .Select(filePath => new FileInfo(filePath))
 
-                     .OrderByDescending(fileInfo => fileInfo.LastWriteTime)
 
-                     .ToList();
 
-                 int loadedCount = 0;
 
-                 const int maxImagesToLoad = 50;
 
-                 foreach (var fileInfo in imageFileInfos)
 
-                 {
 
-                     string filePath = fileInfo.FullName;
 
-                     try
 
-                     {
 
-                         // 读取图片数据
 
-                         byte[] imageData = File.ReadAllBytes(filePath);
 
-                         // 创建纹理并加载数据
 
-                         Texture2D texture = new Texture2D(2, 2); // 创建一个2x2的空纹理
 
-                         if (texture.LoadImage(imageData))
 
-                         {
 
-                             // 提取文件名作为字典的键
 
-                             string fileName = Path.GetFileName(filePath);
 
-                             // 将纹理添加到字典
 
-                             _allPicByteDic[fileName] = texture;
 
-                             Debug.Log($"Loaded {fileName}");
 
-                             loadedCount++;
 
-                             // 如果已经加载了最大数量的图片,停止加载并删除剩余较旧的图片
 
-                             if (loadedCount >= maxImagesToLoad)
 
-                             {
 
-                                 DeleteOldImages(imageFileInfos, loadedCount);
 
-                                 return;
 
-                             }
 
-                         }
 
-                         else
 
-                         {
 
-                             Debug.LogWarning($"Failed to load image from {filePath}");
 
-                         }
 
-                     }
 
-                     catch
 
-                     {
 
-                         Debug.LogWarning($"Error processing file: {filePath}");
 
-                     }
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 Debug.LogWarning($"Folder not found: {folderPath}");
 
-             }
 
-         }
 
-         // 删除较旧的图片
 
-         private void DeleteOldImages(List<FileInfo> imageFileInfos, int loadedCount)
 
-         {
 
-             // 从已经加载的图片后面开始删除
 
-             for (int i = loadedCount; i < imageFileInfos.Count; i++)
 
-             {
 
-                 string filePath = imageFileInfos[i].FullName;
 
-                 try
 
-                 {
 
-                     File.Delete(filePath);
 
-                     Debug.Log($"Deleted {filePath}");
 
-                 }
 
-                 catch (Exception ex)
 
-                 {
 
-                     Debug.LogWarning($"Failed to delete {filePath}: {ex.Message}");
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |