GMPanelView.cs 18 KB

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  1. using FairyGUI;
  2. using System.Collections.Generic;
  3. using System.Text.RegularExpressions;
  4. //using cn.sharesdk.unity3d;
  5. using UI.RoleInfo;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class GMPanelView : BaseWindow
  10. {
  11. private UI_GMPanelUI _ui;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. }
  18. _ui = null;
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_GMPanelUI.PACKAGE_NAME;
  25. _ui = UI_GMPanelUI.Create();
  26. this.viewCom = _ui.target;
  27. this.viewCom.Center();
  28. this.modal = true;
  29. _ui.m_ComBtn.m_btnGetAllDressUpItem.onClick.Add(OnClickBtnGetAllDressUpItem);
  30. _ui.m_ComBtn.m_btnGetAllCardItem.onClick.Add(OnClickBtnGetAllCardItem);
  31. _ui.m_ComBtn.m_btnSetLv.onClick.Add(OnClickBtnSetLv);
  32. _ui.m_ComBtn.m_btnSetChapter.onClick.Add(OnClickBtnSetChapter);
  33. _ui.m_ComBtn.m_btnAll.onClick.Add(OnClickBtnAll);
  34. _ui.m_ComBtn.m_btnArenaGrade.onClick.Add(OnClickBtnArenaGrade);
  35. _ui.m_ComBtn.m_btnLeagueSkill.onClick.Add(OnClickBtnLeagueSkill);
  36. _ui.m_ComBtn.m_btnAnswerStart.onClick.Add(OnClickBtnStart);
  37. _ui.m_ComBtn.m_btnAnswerEnd.onClick.Add(OnClickBtnEnd);
  38. _ui.m_ComBtn.m_btnAnswerActiveEnd.onClick.Add(OnClickBtnActiveEnd);
  39. _ui.m_ComBtn.m_btnAddLeagueNum.onClick.Add(OnClickBtnLeagueAddNum);
  40. _ui.m_ComBtn.m_btnSetLeaguNum.onClick.Add(OnClickBtnLeagueSetNum);
  41. _ui.m_ComBtn.m_btnMaxFightSpeed.onClick.Add(OnClickBtnMaxFightSpeed);
  42. _ui.m_ComBtn.m_btnCardMaterials.onClick.Add(OnClickBtnMaterials);
  43. _ui.m_ComBtn.m_btnGetSuit.onClick.Add(OnClickBtnGetSuit);
  44. _ui.m_ComBtn.m_btnWealth.onClick.Add(OnClickBtnWealth);
  45. _ui.m_btnAddItem.onClick.Add(OnClickBtnAddItem);
  46. _ui.m_btnGM.onClick.Add(OnClickBtnGM);
  47. _ui.m_btnAddNum.onClick.Add(OnClickBtnAddCount);
  48. _ui.m_btnSetNum.onClick.Add(OnClickBtnSetCount);
  49. _ui.m_ComBtn.m_btnTeaPartyStart.onClick.Add(OnClickBtnTeaPartyStart);
  50. _ui.m_ComBtn.m_btnShareTest1.onClick.Add(OnClickShareTest1);
  51. _ui.m_ComBtn.m_btnShareTest2.onClick.Add(OnClickShareTest2);
  52. _ui.m_ComBtn.m_btnShareTest3.onClick.Add(OnClickShareTest3);
  53. var dataArray = RoleLevelCfgArray.Instance.dataArray;
  54. RoleLevelCfg maxLvlCfg = dataArray[dataArray.Length - 1];
  55. _ui.m_ComBtn.m_txtRoleLv.text = maxLvlCfg.id + "";
  56. }
  57. protected override void OnShown()
  58. {
  59. base.OnShown();
  60. _ui.m_ComBtn.m_c1.selectedIndex = 0;
  61. _ui.m_ComBtn.m_txtArenaGrade.text = "";
  62. _ui.m_ComBtn.m_txtArenaRank.text = "";
  63. InitChapterText();
  64. }
  65. protected override void OnHide()
  66. {
  67. base.OnHide();
  68. }
  69. private void OnClickBtnGetAllDressUpItem()
  70. {
  71. GMController.GetAllDressUpItem().Coroutine();
  72. }
  73. private void OnClickBtnWealth(EventContext context = null)
  74. {
  75. AddItemByGM(ConstItemID.POWER, 10000);
  76. AddItemByGM(ConstItemID.GOLD, 10000);
  77. AddItemByGM(ConstItemID.DIAMOND_RED, 10000);
  78. }
  79. private void OnClickBtnLeagueSetNum(EventContext context)
  80. {
  81. var setType = _ui.m_ComBtn.m_SetLeagueNumType.text;
  82. var setNum = _ui.m_ComBtn.m_SetNum.text;
  83. GMController.SendGMCommand($"setLeagueValue 0 {setType} {setNum}", "").Coroutine();
  84. }
  85. private void OnClickBtnLeagueAddNum(EventContext context)
  86. {
  87. var addType = _ui.m_ComBtn.m_AddLeagueNumType.text;
  88. var addNum = _ui.m_ComBtn.m_AddNum.text;
  89. GMController.SendGMCommand($"setLeagueValue 1 {addType} {addNum}", "").Coroutine();
  90. }
  91. private void OnClickBtnGetAllCardItem()
  92. {
  93. GMController.GetAllCardItem().Coroutine();
  94. }
  95. private void OnClickBtnAddItem(EventContext context)
  96. {
  97. string content = _ui.m_inputItem.text;
  98. string[] infos = Regex.Split(content, " ");
  99. if (infos.Length < 2)
  100. {
  101. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  102. return;
  103. }
  104. int itemId = int.Parse(infos[0]);
  105. int itemNum = int.Parse(infos[1]);
  106. AddItemByGM(itemId, itemNum);
  107. }
  108. private void AddItemByGM(int itemId, int itemNum)
  109. {
  110. if (itemId > 0 && itemNum != 0)
  111. {
  112. string messageSuc;
  113. if (itemNum > 0)
  114. {
  115. messageSuc = "已获得物品" + itemId + "*" + itemNum;
  116. }
  117. else
  118. {
  119. messageSuc = "已扣除物品" + itemId + "*" + itemNum;
  120. }
  121. GMController.SendGMCommand($"getItem {itemId} {itemNum}", messageSuc).Coroutine();
  122. }
  123. else
  124. {
  125. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  126. }
  127. }
  128. private void OnClickBtnSetLv()
  129. {
  130. int tmp;
  131. if (!int.TryParse(_ui.m_ComBtn.m_txtRoleLv.text, out tmp))
  132. {
  133. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  134. return;
  135. }
  136. string lv = _ui.m_ComBtn.m_txtRoleLv.text;
  137. string messageSuc = "等级提升至" + lv;
  138. GMController.SendGMCommand("lv " + lv, messageSuc).Coroutine();
  139. }
  140. private void OnClickBtnSetChapter()
  141. {
  142. int tmp;
  143. int tmp1;
  144. if (!int.TryParse(_ui.m_ComBtn.m_txtChapter.text, out tmp) ||
  145. !int.TryParse(_ui.m_ComBtn.m_txtChapterLv.text, out tmp1))
  146. {
  147. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  148. return;
  149. }
  150. string content = _ui.m_ComBtn.m_txtChapter.text + " " + _ui.m_ComBtn.m_txtChapterLv.text;
  151. string messageSuc = string.Format("当前关卡第{0}章第{1}关", _ui.m_ComBtn.m_txtChapter.text,
  152. _ui.m_ComBtn.m_txtChapterLv.text);
  153. if (_ui.m_ComBtn.m_txtChapter.text == "99" || _ui.m_ComBtn.m_txtChapterLv.text == "99")
  154. {
  155. SkipAllChapter();
  156. }
  157. else
  158. {
  159. GMController.SendGMCommand("chapter " + content, messageSuc).Coroutine();
  160. }
  161. ActivitySProxy.ReqGetNewPlayerBonusStatus().Coroutine();
  162. MainStorySProxy.GetStoryBonusDate().Coroutine();
  163. }
  164. private async void SkipAllChapter()
  165. {
  166. List<StoryChapterCfg> chapterList = StoryChapterCfgArray.Instance.GetCfgsBysubType(1);
  167. foreach (var item in chapterList)
  168. {
  169. List<StoryLevelCfg> levelList = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(1,1,item.id);
  170. foreach (var level in levelList)
  171. {
  172. M2C_FinishInstanceZonesFightLevel response = null;
  173. response = (M2C_FinishInstanceZonesFightLevel)await MessageHelper.SendToServer(new C2M_FinishInstanceZonesFightLevel()
  174. {
  175. LevelCfgId = level.id,
  176. Score = 99999,
  177. NpcScore = 0,
  178. UseRecommend = false
  179. });
  180. }
  181. }
  182. }
  183. private async void OnClickBtnSkipCheckOpen()
  184. {
  185. int isSkip = GameGlobal.skipCheckOpen == false ? 1 : 0;
  186. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.SKIP_CHECK_OPEN, isSkip);
  187. if (result)
  188. {
  189. GameGlobal.skipCheckOpen = !GameGlobal.skipCheckOpen;
  190. PromptController.Instance.ShowFloatTextPrompt("已开启跳过功能开启检测");
  191. }
  192. }
  193. private async void OnClickBtnArenaGrade()
  194. {
  195. string gm = string.Format("SetArenaRank|{0}|{1}", _ui.m_ComBtn.m_txtArenaGrade.text,
  196. _ui.m_ComBtn.m_txtArenaRank.text);
  197. bool result = await GMController.SendGMCommand(gm, "修改成功");
  198. if (result)
  199. {
  200. ArenaDataManager.Instance.Grade = int.Parse(_ui.m_ComBtn.m_txtArenaGrade.text);
  201. ArenaDataManager.Instance.Rank = int.Parse(_ui.m_ComBtn.m_txtArenaRank.text);
  202. ArenaDataManager.Instance.TryUpdateHighest();
  203. }
  204. }
  205. private void OnClickBtnStart()
  206. {
  207. GMController.SendGMCommand("League|StartQuestion", "开始答题").Coroutine();
  208. }
  209. private void OnClickBtnEnd()
  210. {
  211. GMController.SendGMCommand("League|EndQuestion", "结束答题").Coroutine();
  212. }
  213. private void OnClickBtnActiveEnd()
  214. {
  215. GMController.SendGMCommand("League|CloseQuestion", "活动结束").Coroutine();
  216. }
  217. private void OnClickBtnTeaPartyStart()
  218. {
  219. GMController.SendGMCommand("League|TeaPartyStart", "茶话会开始").Coroutine();
  220. }
  221. private async void OnClickBtnLeagueSkill()
  222. {
  223. int _type = int.Parse(_ui.m_ComBtn.m_txtskillType.text);
  224. List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytype(_type);
  225. for (int i = 0; i < skillCfgs.Count; i++)
  226. {
  227. int skillId = skillCfgs[i].id;
  228. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) &&
  229. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  230. {
  231. continue;
  232. }
  233. LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
  234. // List<LeagueSkillCfg> lastSkillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
  235. // for (int j = 0; j < lastSkillCfgs.Count; j++)
  236. // {
  237. // if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) || SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[j].id) < 0)
  238. // {
  239. // return;
  240. // }
  241. // }
  242. long needCount = skillCfg.consumeArr[0][1];
  243. long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
  244. if (hasCount < needCount)
  245. {
  246. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  247. break;
  248. }
  249. await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  250. }
  251. PromptController.Instance.ShowFloatTextPrompt("学习结束");
  252. }
  253. private async void OnClickBtnAll()
  254. {
  255. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2);
  256. if (result)
  257. {
  258. GameGlobal.skipGuide = true;
  259. }
  260. OnClickBtnGetAllDressUpItem();
  261. OnClickBtnGetAllCardItem();
  262. OnClickBtnSetLv();
  263. InitChapterText();
  264. OnClickBtnSetChapter();
  265. OnClickBtnSkipCheckOpen();
  266. OnClickBtnMaterials();
  267. OnClickBtnWealth();
  268. }
  269. private void InitChapterText()
  270. {
  271. var chapterCount = StoryChapterCfgArray.Instance.GetCfgsBysubType(ConstInstanceZonesSubType.Normal).Count;
  272. _ui.m_ComBtn.m_txtChapter.text = "" + chapterCount;
  273. StoryChapterCfg storyChapterCfg =
  274. StoryChapterCfgArray.Instance.GetCfgBysubTypeAndorder(ConstInstanceZonesSubType.Normal, chapterCount);
  275. _ui.m_ComBtn.m_txtChapterLv.text = "" + storyChapterCfg.levelCount;
  276. }
  277. private void OnClickBtnMaxFightSpeed()
  278. {
  279. FightDataManager.Instance.maxFightSpeed = 8;
  280. }
  281. private void OnClickBtnMaterials()
  282. {
  283. List<ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsByitemType(ConstItemType.ITEM);
  284. for (int i = 0; i < itemCfgs.Count; i++)
  285. {
  286. string content = string.Format("{0} {1}", itemCfgs[i].id, 1000);
  287. string successMessage = string.Format("已获取 【{0} * {1}】", itemCfgs[i].name, 1000);
  288. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  289. }
  290. }
  291. private void OnClickBtnGetSuit()
  292. {
  293. int suitId = int.Parse(_ui.m_ComBtn.m_txtSuitId.text);
  294. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  295. if (suitCfg == null)
  296. {
  297. PromptController.Instance.ShowFloatTextPrompt("套装配置不存在");
  298. }
  299. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  300. {
  301. string content = string.Format("{0} {1}", suitCfg.partsArr[i], 1);
  302. string name = ItemCfgArray.Instance.GetCfg(suitCfg.partsArr[i]).name;
  303. string successMessage = string.Format("已获取 【{0} * {1}】", name, 1000);
  304. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  305. }
  306. for (int i = 0; i < suitCfg.partsOptionalArr.Length; i++)
  307. {
  308. string content = string.Format("{0} {1}", suitCfg.partsOptionalArr[i], 1);
  309. string name = ItemCfgArray.Instance.GetCfg(suitCfg.partsOptionalArr[i]).name;
  310. string successMessage = string.Format("已获取 【{0} * {1}】", name, 1000);
  311. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  312. }
  313. }
  314. private void OnClickBtnGM(EventContext context)
  315. {
  316. string content = _ui.m_inputGM.text;
  317. string[] infos = Regex.Split(content, " ");
  318. if (infos.Length < 2)
  319. {
  320. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  321. return;
  322. }
  323. switch (infos[0])
  324. {
  325. case "cjstime":
  326. if (infos[1].Length != 10)
  327. {
  328. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  329. return;
  330. }
  331. LuckyBoxDataManager.Instance.startTime = int.Parse(infos[1]);
  332. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  333. break;
  334. case "cjetime":
  335. if (infos[1].Length != 10)
  336. {
  337. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  338. return;
  339. }
  340. LuckyBoxDataManager.Instance.endTime = int.Parse(infos[1]);
  341. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  342. break;
  343. default:
  344. GMController.SendGMCommand(content, "设置成功").Coroutine();
  345. break;
  346. }
  347. }
  348. //设置计数值
  349. private void OnClickBtnSetCount(EventContext context)
  350. {
  351. var roleNumType = _ui.m_RoleNumType.text;
  352. if (string.IsNullOrEmpty(roleNumType)) return;
  353. var num = _ui.m_Num.text;
  354. if (string.IsNullOrEmpty(num)) return;
  355. GMController.SendGMCommand($"setNum {roleNumType} {num}", "").Coroutine();
  356. }
  357. //添加计数值
  358. private void OnClickBtnAddCount(EventContext context)
  359. {
  360. var roleNumType = _ui.m_AddRoleNumType.text;
  361. if (string.IsNullOrEmpty(roleNumType)) return;
  362. var num = _ui.m_AddNum.text;
  363. if (string.IsNullOrEmpty(num)) return;
  364. GMController.SendGMCommand($"addNum {roleNumType} {num}", "").Coroutine();
  365. }
  366. private void OnClickShareTest1(EventContext context = null)
  367. {
  368. // QDShareManager.Instance.SubmitPolicyGrantResult();
  369. // ShareContent content = new ShareContent();
  370. // content.SetText("this is a test string.");
  371. // content.SetImageUrl("https://f1.webshare.mob.com/code/demo/img/1.jpg");
  372. // content.SetTitle("test title");
  373. // content.SetSite("Mob-ShareSDK");
  374. // content.SetComment("test description");
  375. // content.SetShareType(ContentType.Image);
  376. // PlatformType[] platformTypes = new[]
  377. // { PlatformType.WeChatMoments, PlatformType.WeChat, PlatformType.WeChatFavorites };
  378. // QDShareManager.Instance.ShowPlatformList(platformTypes, content);
  379. }
  380. private void OnClickShareTest2(EventContext context = null)
  381. {
  382. // ShareContent content = new ShareContent();
  383. // content.SetText("this is a test string.");
  384. // content.SetImageUrl("https://f1.webshare.mob.com/code/demo/img/1.jpg");
  385. // content.SetTitle("test title");
  386. // content.SetTitleUrl("http://www.mob.com");
  387. // content.SetSite("Mob-ShareSDK");
  388. // content.SetSiteUrl("http://www.mob.com");
  389. // content.SetUrl("http://www.mob.com");
  390. // content.SetComment("test description");
  391. // //content.SetMusicUrl("http://mp3.mwap8.com/destdir/Music/2009/20090601/ZuiXuanMinZuFeng20090601119.mp3");
  392. // content.SetShareType(ContentType.Image);
  393. // QDShareManager.Instance.ShowShareContentEditor(PlatformType.WeChat, content);
  394. }
  395. private void OnClickShareTest3(EventContext context = null)
  396. {
  397. ShareDataManager.Instance.CaptureCameraToImage();
  398. //ShareContent content = new ShareContent();
  399. //content.SetText("this is a test string.");
  400. //content.SetImageUrl("https://f1.webshare.mob.com/code/demo/img/1.jpg");
  401. //content.SetTitle("test title");
  402. //content.SetSite("Mob-ShareSDK");
  403. //content.SetComment("test description");
  404. //content.SetShareType(ContentType.Image);
  405. //QDShareManager.Instance.ShareContent(PlatformType.WeChat, content);
  406. }
  407. }
  408. }