QDDouYouManagerInit.cs 11 KB

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  1. using DouYouSdk;
  2. using UniFramework.Event;
  3. using UnityEngine;
  4. namespace GFGGame.Launcher
  5. {
  6. public class QDDouYouManagerInit : SingletonBase<QDDouYouManagerInit>
  7. {
  8. public IDouYouSDKListener douYouSDKListener;
  9. private static AndroidJavaClass _unityPlayerClass;
  10. private static AndroidJavaObject _douYouMainActivity;
  11. public void InitSDK(string adId)
  12. {
  13. if (_unityPlayerClass == null)
  14. {
  15. _unityPlayerClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
  16. }
  17. if (_douYouMainActivity == null)
  18. {
  19. _douYouMainActivity = _unityPlayerClass.GetStatic<AndroidJavaObject>("currentActivity");
  20. }
  21. DouYouSDKHandler eventHandler = GameObject.Find("DouYouSDKGameObject")?.GetComponent<DouYouSDKHandler>();
  22. if (eventHandler == null)
  23. {
  24. GameObject gameObject = new GameObject("DouYouSDKGameObject");
  25. gameObject.AddComponent<DouYouSDKHandler>();
  26. GameObject.DontDestroyOnLoad(gameObject);
  27. }
  28. Instance.CallDouYouMainActivity("initDouYou", adId);
  29. }
  30. //调用桥接的 DouYouMainActivity.java 对象的方法
  31. private void CallDouYouMainActivity(string functionName, params object[] args)
  32. {
  33. _douYouMainActivity?.Call(functionName, args);
  34. }
  35. /// <summary>
  36. /// 显示登录界面
  37. /// </summary>
  38. public void ShowLogin()
  39. {
  40. Instance.CallDouYouMainActivity("extShowLogin");
  41. }
  42. /// <summary>
  43. /// 角色登录数据上报
  44. /// </summary>
  45. /// <param name="id">角色ID</param>
  46. /// <param name="level">角色等级</param>
  47. /// <param name="nickname">角色名称</param>
  48. /// <param name="sid">区服ID</param>
  49. /// <param name="serverName">区服名称</param>
  50. public void ReportRoleLogin(string id, string level, string nickname, string sid, string serverName)
  51. {
  52. Instance.CallDouYouMainActivity("extReportRoleLogin", id, level, nickname, sid, serverName);
  53. }
  54. /// <summary>
  55. /// 角色数据上报
  56. /// </summary>
  57. /// <param name="logType">场景(1 - 进入游戏、2 - 创建角色、3 - 角色升级、4 - 退出、5 - 充值)</param>
  58. /// <param name="id">角色ID</param>
  59. /// <param name="level">角色等级</param>
  60. /// <param name="nickname">角色名称</param>
  61. /// <param name="sid">区服ID</param>
  62. /// <param name="serverName">区服名称</param>
  63. public void ReportRole(int logType, string id, string level, string nickname, string sid, string serverName)
  64. {
  65. Instance.CallDouYouMainActivity("extReportRole", logType, id, level, nickname, sid, serverName);
  66. }
  67. /// <summary>
  68. /// 退出登录
  69. /// </summary>
  70. public void ShowLogout()
  71. {
  72. Instance.CallDouYouMainActivity("extShowLogout");
  73. }
  74. /// <summary>
  75. /// 退出app
  76. /// </summary>
  77. public void ExitApp()
  78. {
  79. Instance.CallDouYouMainActivity("extExitApp");
  80. }
  81. /// <summary>
  82. /// 调起支付
  83. /// </summary>
  84. /// <param name="orderId">订单号</param>
  85. /// <param name="orderMoney">订单金额(元)</param>
  86. /// <param name="productId">产品ID</param>
  87. /// <param name="productName">产品名称</param>
  88. /// <param name="productDesc">产品描述</param>
  89. /// <param name="roleServiceId">区服ID</param>
  90. /// <param name="serviceName">区服名称</param>
  91. /// <param name="roleId">角色ID</param>
  92. /// <param name="roleName">角色名称</param>
  93. /// <param name="roleLevel">角色等级</param>
  94. /// <param name="other">透传参数</param>
  95. public void ShowSwitchPayment(string orderId, string orderMoney, string productId, string productName,
  96. string productDesc, string roleServiceId, string serviceName, string roleId, string roleName,
  97. string roleLevel, string other)
  98. {
  99. Instance.CallDouYouMainActivity("extShowSwitchPayment", orderId, orderMoney, productId, productName,
  100. productDesc, roleServiceId, serviceName, roleId, roleName, roleLevel, other);
  101. }
  102. /// <summary>
  103. /// cp激励广告订单id 登录后用户uid 角色id
  104. /// </summary>
  105. public void OpenGroMoreAD()
  106. {
  107. Instance.CallDouYouMainActivity("extOpenGroMoreAD");
  108. }
  109. public class DouYouSDKHandler : AbDouYouSDKHandler
  110. {
  111. /// <summary>
  112. /// 测试消息
  113. /// </summary>
  114. /// <param name="message"></param>
  115. public override void ReceiveMessageAb(string message)
  116. {
  117. Debug.Log($"ReceiveMessageAb:{message}");
  118. }
  119. /// <summary>
  120. /// SDK实例化成功
  121. /// </summary>
  122. /// <param name="message">SDK 实例化成功</param>
  123. public override void InitSuccessAb(string message)
  124. {
  125. UniEvent.SendMessage(new LauncherEvent.InitPlatformResult() { success = true });
  126. QDDouYouManagerInit.Instance.douYouSDKListener?.InitSuccessAb(message);
  127. Debug.Log($"InitSuccess:{message}");
  128. }
  129. /// <summary>
  130. /// 登录成功
  131. /// </summary>
  132. /// <param name="message">resUid + "|gfg|" + token</param>
  133. public override void LoginSuccessAb(string message)
  134. {
  135. Debug.Log("LoginSuccessAb: " + message);
  136. QDDouYouManagerInit.Instance.douYouSDKListener?.LoginSuccessAb(message);
  137. }
  138. /// <summary>
  139. /// 切换账号或退出登录后
  140. /// </summary>
  141. /// <param name="message">退出登录成功!</param>
  142. public override void OutLoginSuccessAb(string message)
  143. {
  144. Debug.Log("OutLoginSuccessAb: " + message);
  145. QDDouYouManagerInit.Instance.douYouSDKListener?.OutLoginSuccessAb(message);
  146. }
  147. /// <summary>
  148. /// 支付失败
  149. /// </summary>
  150. /// <param name="message">code + "|gfg|" + params.toString()</param>
  151. public override void PayFailAb(string message)
  152. {
  153. Debug.Log("PayFailAb: " + message);
  154. QDDouYouManagerInit.Instance.douYouSDKListener?.PayFailAb(message);
  155. }
  156. /// <summary>
  157. /// 支付成功
  158. /// </summary>
  159. /// <param name="message">code + "|gfg|" + params.toString()</param>
  160. public override void PaySuccessAb(string message)
  161. {
  162. Debug.Log("PaySuccessAb" + message);
  163. QDDouYouManagerInit.Instance.douYouSDKListener?.PaySuccessAb(message);
  164. }
  165. #region SDK 生命周期函数
  166. public override void SdkOnStartAb(string message)
  167. {
  168. Debug.Log($"SdkOnStartAb:{message}");
  169. QDDouYouManagerInit.Instance.douYouSDKListener?.SdkOnStartAb(message);
  170. }
  171. public override void SdkOnPauseAb(string message)
  172. {
  173. Debug.Log($"SdkOnPauseAb:{message}");
  174. QDDouYouManagerInit.Instance.douYouSDKListener?.SdkOnPauseAb(message);
  175. }
  176. public override void SdkOnResumeAb(string message)
  177. {
  178. Debug.Log($"SdkOnResumeAb:{message}");
  179. QDDouYouManagerInit.Instance.douYouSDKListener?.SdkOnResumeAb(message);
  180. }
  181. public override void SdkOnStopAb(string message)
  182. {
  183. Debug.Log($"SdkOnStopAb:{message}");
  184. QDDouYouManagerInit.Instance.douYouSDKListener?.SdkOnStopAb(message);
  185. }
  186. public override void SdkOnDestroyAb(string message)
  187. {
  188. Debug.Log($"SdkOnDestroyAb:{message}");
  189. QDDouYouManagerInit.Instance.douYouSDKListener?.SdkOnDestroyAb(message);
  190. }
  191. public override void SdkOnRestartAb(string message)
  192. {
  193. Debug.Log($"SdkOnRestartAb:{message}");
  194. QDDouYouManagerInit.Instance.douYouSDKListener?.SdkOnRestartAb(message);
  195. }
  196. public override void SdkOnBackPressedAb(string message)
  197. {
  198. Debug.Log($"SdkOnBackPressedAb:{message}");
  199. QDDouYouManagerInit.Instance.douYouSDKListener?.SdkOnBackPressedAb(message);
  200. }
  201. public override void SdkOnNewIntentAb(string message)
  202. {
  203. Debug.Log($"SdkOnNewIntentAb:{message}");
  204. QDDouYouManagerInit.Instance.douYouSDKListener?.SdkOnNewIntentAb(message);
  205. }
  206. public override void SdkOnConfigurationChangedAb(string message)
  207. {
  208. Debug.Log($"SdkOnConfigurationChangedAb:{message}");
  209. QDDouYouManagerInit.Instance.douYouSDKListener?.SdkOnConfigurationChangedAb(message);
  210. }
  211. public override void SdkOnSaveInstanceStateAb(string message)
  212. {
  213. Debug.Log($"SdkOnSaveInstanceStateAb:{message}");
  214. QDDouYouManagerInit.Instance.douYouSDKListener?.SdkOnSaveInstanceStateAb(message);
  215. }
  216. public override void SdkOnActivityResultAb(string message)
  217. {
  218. Debug.Log($"SdkOnActivityResultAb:{message}");
  219. QDDouYouManagerInit.Instance.douYouSDKListener?.SdkOnActivityResultAb(message);
  220. }
  221. public override void SdkOnRequestPermissionResultAb(string message)
  222. {
  223. Debug.Log($"SdkOnRequestPermissionResultAb:{message}");
  224. QDDouYouManagerInit.Instance.douYouSDKListener?.SdkOnRequestPermissionResultAb(message);
  225. }
  226. public override void SdkOnWindowFocusChangedAb(string message)
  227. {
  228. Debug.Log($"SdkOnWindowFocusChangedAb:{message}");
  229. QDDouYouManagerInit.Instance.douYouSDKListener?.SdkOnWindowFocusChangedAb(message);
  230. }
  231. #endregion
  232. }
  233. }
  234. /// <summary>
  235. /// 场景(1 - 进入游戏、2 - 创建角色、3 - 角色升级、4 - 退出、5 - 充值)
  236. /// </summary>
  237. public enum DouYouRoleLogReportType
  238. {
  239. /// <summary>
  240. /// 进入游戏
  241. /// </summary>
  242. EnterGame = 1,
  243. /// <summary>
  244. /// 创建角色
  245. /// </summary>
  246. CreateRole = 2,
  247. /// <summary>
  248. /// 角色升级
  249. /// </summary>
  250. LevelUp = 3,
  251. /// <summary>
  252. /// 退出
  253. /// </summary>
  254. ExitGame = 4,
  255. /// <summary>
  256. /// 充值
  257. /// </summary>
  258. Pay = 5
  259. }
  260. }