QDManagerInit.cs 2.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768
  1. using UnityEngine;
  2. using UniFramework.Event;
  3. namespace GFGGame.Launcher
  4. {
  5. public class QDManagerInit
  6. {
  7. public static void InitPlatform()
  8. {
  9. switch (LauncherConfig.ChannelId)
  10. {
  11. case (int)ChannelID.DouYou:
  12. UniEvent.SendMessage(new LauncherEvent.InitPlatformResult() { success = true });
  13. AliPayManagerInit.Instance.InitSDK();
  14. //QDShareManagerInit.Instance.InitSDK();
  15. break;
  16. case (int)ChannelID.DouYouDev:
  17. QDDouYouManagerInit.Instance.InitSDK(LauncherConfig.douYouAdId);
  18. //QDShareManagerInit.Instance.InitSDK();
  19. break;
  20. case (int)ChannelID.AppStore:
  21. QDAppStoreManagerInit.InitPlatform();
  22. break;
  23. default:
  24. UniEvent.SendMessage(new LauncherEvent.InitPlatformResult() { success = true });
  25. AliPayManagerInit.Instance.InitSDK();
  26. //QDShareManagerInit.Instance.InitSDK();
  27. break;
  28. }
  29. }
  30. public static void UpdateApp()
  31. {
  32. switch (LauncherConfig.ChannelId)
  33. {
  34. default:
  35. if (!string.IsNullOrEmpty(LauncherConfig.updateUrl))
  36. {
  37. if (string.IsNullOrEmpty(LauncherConfig.updateAppPrompt))
  38. {
  39. LauncherConfig.updateAppPrompt = "需要安装新的安装包。";
  40. }
  41. var obj = Alert.Show(LauncherConfig.updateAppPrompt);
  42. if (LauncherConfig.updateEndTime > LauncherTimeUtil.GetCurrentTimestamp())
  43. {
  44. obj = obj.SetLeftButton(true, "继续游戏", (data) => { VersionController.Instance.Init(); });
  45. }
  46. obj.SetRightButton(true, "确认安装", (data) => { Application.OpenURL(LauncherConfig.updateUrl); });
  47. }
  48. else
  49. {
  50. if (string.IsNullOrEmpty(LauncherConfig.updateAppPrompt))
  51. {
  52. LauncherConfig.updateAppPrompt = "需要安装新的安装包,请联系研发获取。";
  53. }
  54. Alert.Show(LauncherConfig.updateAppPrompt)
  55. .SetLeftButton(true, "知道了", (data) => { Application.Quit(); });
  56. }
  57. break;
  58. }
  59. }
  60. }
  61. }