| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005 | using UI.DressUp;using FairyGUI;using UnityEngine;using System.Collections.Generic;namespace GFGGame{    public class ArenaDressUpFightView : BaseWindow    {        private UI_ArenaDressUpFightUI _ui;        // private DressUpObj _dressUpData = new DressUpObj();        private ArenaDataManager _dataManager;        private FightData _roleData;        public List<int> _itemList;//记录打开界面时的穿戴数据(保存后会更新)        private float listType1X = 0;        private float partsListX = 0;        private float partsListScrollingPosY = 0;        private DressUpListType currentListType;        private int[] _currentList2;        private GameObject _sceneObject;        private List<int> _currentList3 = new List<int>();        private List<int> _currentList4 = new List<int>();        private int _currentMenuType;        private int _currentSuitId;        //暂存cardid        private int cardId;        // private StoryLevelCfg _levelCfg;        // private StoryFightCfg _fightCfg;        private const int SORT_BY_HIGH_SCORE = 0;        private const int SORT_BY_LOW_SCORE = 1;        private int _scoreIndex = SORT_BY_HIGH_SCORE;        private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();        public override void Dispose()        {            if (_sceneObject != null)            {                PrefabManager.Instance.Restore(_sceneObject);                _sceneObject = null;            }            for (int i = 0; i < _listLongPress.Count; i++)            {                _listLongPress[i].Dispose();            }            // _dressUpData.Dispose();            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void Init()        {            base.Init();            packageName = UI_ArenaDressUpFightUI.PACKAGE_NAME;            _ui = UI_ArenaDressUpFightUI.Create();            viewCom = _ui.target;            isfullScreen = true;            isReturnView = true;        }        protected override void OnInit()        {            base.OnInit();            _ui.m_btnLastStep.visible = true;            _ui.m_btnNextStep.visible = true;            _ui.m_btnSearch.visible = true;            _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };            _ui.m_partsListSearch.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };            InitLists();            _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);            _ui.m_partsListSearch.m_comboBoxRarity.onChanged.Add(OnSearchComboBoxRarityChanged);            _ui.m_btnBack.onClick.Add(OnClickBtnBack);            _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);            _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);            _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);            _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);            _ui.m_partsListSearch.m_list.onClickItem.Add(OnClickSearchPartsListItem);            _ui.m_touchPad.onClick.Add(OnTouchPad);            _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);            _ui.m_btnNext.onClick.Add(OnClickBtnNext);            _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);            _ui.m_btnLastStep.onClick.Add(OnClickBtnLastStep);            _ui.m_btnNextStep.onClick.Add(OnClickBtnNextStep);            // _ui.m_comValueInfo.m_btnFightScoreRule.onClick.Add(OnBtnFightScoreRule);            _ui.m_comValueInfo.GetChild("btnFightScoreRule").onClick.Add(OnBtnFightScoreRule);            _ui.m_grhCloseComFightScore.onClick.Add(OnCloseComFightScore);            _ui.m_partsList2.m_comboBoxRarity.visible = false;            _ui.m_partsList2.m_imgTop.visible = true;            _ui.m_partsList.m_imgTop.visible = false;        }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdateSerch);            EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdateSerch);            EventAgent.AddEventListener(ConstMessage.CARD_SELECTED, UpdateValueInfo);            EventAgent.AddEventListener(ConstMessage.DRESS_FILTER_RESET, DressResetSerch);        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdateSerch);            EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdateSerch);            EventAgent.RemoveEventListener(ConstMessage.CARD_SELECTED, UpdateValueInfo);            EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER_RESET, DressResetSerch);        }        protected override void OnShown()        {            base.OnShown();            _dataManager = ArenaDataManager.Instance;            _roleData = _dataManager.DressupList[_dataManager.SelectThemeIndex];            _itemList = new List<int>(_roleData.itemList);            InstanceZonesDataManager.currentScoreType = _dataManager.ThemeList[_dataManager.SelectThemeIndex];            InstanceZonesDataManager.currentFightTags = _dataManager.DressupList[_dataManager.SelectThemeIndex].tags;            _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;            _ui.m_grhCloseComFightScore.visible = false;            //一级菜单            _ui.m_comListType1.m_listType.RemoveChildrenToPool();            _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 3;            float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;            if (_ui.m_comListType1.m_listType.height > maxHeight)            {                _ui.m_comListType1.m_listType.height = maxHeight;            }            _ui.m_comListType1.target.x = _ui.target.width;            _ui.m_comListType2.target.x = _ui.target.width;            _ui.m_partsList.target.x = _ui.target.width;            _ui.m_partsList2.target.x = _ui.target.width;            _ui.m_partsListSearch.target.x = _ui.target.width;            this.showListType1();            if (_sceneObject == null)            {                _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneArenaDressUpFight"));                MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false,null,true);                MyDressUpHelper.dressUpObj.AddOrRemove(180001, false);                // GameObject copyObj = _sceneObject.transform.Find("CopyRole").gameObject;                // _dressUpData.setSceneObj(copyObj);            }            MyDressUpHelper.dressUpObj.PutOnItemList(_roleData.itemList);            _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);            _ui.m_c1.selectedIndex = 0;            UpdateStepBtn(true);            UpdateValueInfo();            SendLog();            cardId = _roleData.cardId;        }        protected override void OnHide()        {            base.OnHide();            if (_sceneObject != null)            {                PrefabManager.Instance.Restore(_sceneObject);                _sceneObject = null;            }            DressUpMenuItemDataManager.Clear();            MyDressUpHelper.ResetMemory();            _ui.m_grhCloseComFightScore.visible = false;            _ui.m_comValueInfo.GetController("c2").selectedIndex = 0;        }        private void OnClickBtnBack()        {            bool isSave = _itemList.Count == MyDressUpHelper.dressUpObj.itemList.Count;            if (isSave)            {                for (int i = 0; i < _itemList.Count; i++)                {                    int itemId = MyDressUpHelper.dressUpObj.itemList[i];                    if (_itemList.IndexOf(itemId) < 0)                    {                        isSave = false;                        break;                    }                }            }            if (!isSave)            {                AlertUI.Show("当前穿搭尚未保存,是否确定退出?")                  .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>                {                    _roleData.cardId = cardId;                    GoBackToView();                });            }            else            {                GoBackToView();            }        }        private void GoBackToView()        {            _roleData.itemList = _itemList;            FightDataManager.Instance.SetItemScoreList(_roleData);            ScoreSystemData.Instance.SetEquipScoresWithPartId(_roleData);            //ViewManager.GoBackFrom(typeof(ArenaDressUpFightView).FullName);            //ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, ArenaDataManager.Instance.DressupList, "" });            this.Hide();        }        private void OnBtnFightScoreRule()        {            _ui.m_grhCloseComFightScore.visible = true;        }        private void OnCloseComFightScore()        {            _ui.m_comValueInfo.GetController("c2").selectedIndex = 0;            _ui.m_grhCloseComFightScore.visible = false;        }        private void OnClickBtnHome()        {            AlertUI.Show("是否返回?")           .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>           {               GameController.GoBackToMainView();           });        }        private void UpdateValueInfo()        {            _roleData.itemList = MyDressUpHelper.dressUpObj.itemList;            FightDataManager.Instance.SetItemScoreList(_roleData);            ScoreSystemData.Instance.SetEquipScoresWithPartId(_roleData);            ArenaViewManager.Instance.UpdateValue(_ui.m_comValueInfo, _dataManager.SelectThemeIndex, _dataManager.DressupList);        }        private void OnClickListType1Item(EventContext context)        {            // GuideController.HideGuide();            GObject typeItem = context.data as GObject;            int order = (int)typeItem.data;            DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];            if (item1.subMenusArr.Length > 0)            {                this.showListType2(item1.subMenusArr);            }            else            {                if (this.showListParts(item1.type) == false)                {                    PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");                    return;                }                this.showListParts(item1.type);            }            this.hideListType1();            UpdateListPartsSelected();        }        private void OnClickListType2Item(EventContext context)        {            GObject typeItem = context.data as GObject;            int order = (int)typeItem.data;            DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];            if (this.showListParts(item2.type) == false)            {                PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");                return;            }            this.hideListType2();        }        private void OnClickSearchPartsListItem(EventContext context)        {            if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))            {                return;            }            GObject listItem = context.data as GObject;            int id = (int)listItem.data;            bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);            bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);            bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);            bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >= GlobalCfgArray.globalCfg.dressLimitCount;            if (isOrnament && !isDress && !isHasSame && isMaxCount)            {                PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");                return;            }            MyDressUpHelper.dressUpObj.AddOrRemove(id, true);            _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);            UpdateStepBtn(true);            // UpdateSearchListPartsSelected();            UpdateValueInfo();        }        private void OnClickPartsListItem(EventContext context)        {            if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))            {                return;            }            GObject listItem = context.data as GObject;            int id = (int)listItem.data;            if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)            {                partsListScrollingPosY = _ui.m_partsList.m_list.scrollPane.scrollingPosY;                this.showListParts2(id);                this.hideListParts();                MyDressUpHelper.dressUpObj.PutOnItemList(MyDressUpHelper.GetSuitFightItems(id));            }            else            {                bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);                bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);                bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);                bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >= GlobalCfgArray.globalCfg.dressLimitCount;                if (isOrnament && !isDress && !isHasSame && isMaxCount)                {                    PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");                    return;                }                MyDressUpHelper.dressUpObj.AddOrRemove(id, true);            }            _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);            UpdateStepBtn(true);            // UpdateListPartsSelected();            // UpdateListSuitPartsSelected();            UpdateValueInfo();        }        private void OnClickSuitPartsListItem(EventContext context)        {            if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))            {                return;            }            GObject listItem = (GObject)context.data as GObject;            int id = (int)listItem.data;            bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);            bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);            bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);            bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >= GlobalCfgArray.globalCfg.dressLimitCount;            if (isOrnament && !isDress && !isHasSame && isMaxCount)            {                PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");                return;            }            if (!DressUpMenuItemDataManager.CheckHasItem(id))            {                PromptController.Instance.ShowFloatTextPrompt("还未获得这件装扮");                return;            }            MyDressUpHelper.dressUpObj.AddOrRemove(id, true);            _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);            UpdateStepBtn(true);            // UpdateListSuitPartsSelected();            UpdateValueInfo();        }        private void UpdateStepBtn(bool isAdd, int suitId = 0)        {            if (isAdd)            {                MyDressUpHelper.AddMemoryDressup();            }            _ui.m_btnLastStep.enabled = MyDressUpHelper.stepIndex > 0;            _ui.m_btnNextStep.enabled = MyDressUpHelper.stepIndex < MyDressUpHelper.dressMemory.Count - 1;            UpdateListPartsSelected();            UpdateListSuitPartsSelected();            UpdateSearchListPartsSelected();        }        private void OnLongPress(EventContext context)        {            LongPressGesture gesture = (LongPressGesture)context.sender;            int itemId = (int)gesture.host.data;            GoodsItemTipsController.ShowItemTips(itemId);        }        private void OnTouchPad()        {            if (this.currentListType == DressUpListType.List4)            {                this.hideListParts2();                this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);            }            else if (this.currentListType == DressUpListType.List3)            {                if (_currentList2 != null)                {                    this.showListType2(_currentList2);                }                else                {                    this.showListType1();                }                this.hideListParts();            }            else if (this.currentListType == DressUpListType.List2)            {                this.showListType1();                this.hideListType2();            }            else if (this.currentListType == DressUpListType.List5)            {                this.showListType1();                this.hideSearchListType();            }        }        private void OnClickBtnDelete()        {            MyDressUpHelper.dressUpObj.TakeOffAll();            _roleData.cardId = 0;            _ui.m_partsList.m_list.numItems = _currentList3.Count;            _ui.m_partsList2.m_list.numItems = _currentList4.Count;            _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);            UpdateStepBtn(true);            // UpdateListPartsSelected();            // UpdateListSuitPartsSelected();            UpdateValueInfo();        }        private void OnClickBtnNext()        {            // if (!MyDressUpHelper.CheckPutOnFinish())            // {            //     AlertUI.Show("换好衣服才能进行下一步哦~").SetRightButton(true, "好的");            // }            // else            // {            DressUpFinish();            // }        }        private async void DressUpFinish()        {            if (CardDataManager.GetCardListByRoleType(0).Count > 0)            {                ViewManager.Show<StoryCardChoose>(InstanceZonesDataManager.currentScoreType);            }            else            {                List<long> fightScoreDatas = ArenaDataManager.Instance.GetFightScoreList(ArenaDataManager.Instance.DressupList);                bool result = await ArenaSproxy.ReqChangeArenaDressup(_dataManager.SelectThemeIndex, 0, MyDressUpHelper.dressUpObj.itemList, fightScoreDatas);                if (result)                {                    _itemList = new List<int>(MyDressUpHelper.dressUpObj.itemList);                    PromptController.Instance.ShowFloatTextPrompt("保存成功");                    OnClickBtnBack();                }            }        }        // private void OnClickBtnRecommend()        // {        //     if (this.currentListType == DressUpListType.List4)        //     {        //         this.hideListParts2();        //         this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);        //     }        //     MyDressUpHelper.dressUpObj.CheckCancelActionWhenPutOn(_currentSuitId);        //     MyDressUpHelper.PutOnRecommendItems2();        //     _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);        //     UpdateListPartsSelected();        //     UpdateListSuitPartsSelected();        // }        private void InitLists()        {            _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;            _ui.m_partsList.m_list.itemRenderer = ListPartsItem;            _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;            _ui.m_partsListSearch.m_list.itemRenderer = ListPartsItem;            listType1X = _ui.m_comListType1.target.x;            partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;            //一级菜单            _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;        }        private void showListType1()        {            _currentList2 = null;            currentListType = DressUpListType.List1;            _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 3;            GTween.To(_ui.target.width, listType1X, 0.5f)                .SetTarget(_ui.m_comListType1.target)                .OnUpdate((GTweener t) =>                {                    _ui.m_comListType1.target.x = t.value.x;                });        }        private void hideListType1()        {            GTween.To(listType1X, _ui.target.width, 0.5f)                .SetTarget(_ui.m_comListType1.target)                .OnUpdate((GTweener t) =>                {                    _ui.m_comListType1.target.x = t.value.x;                });        }        private void showListType2(int[] menuStrArr = null)        {            currentListType = DressUpListType.List2;            if (menuStrArr != null && menuStrArr.Length > 0)            {                int len = menuStrArr.Length;                _currentList2 = menuStrArr.Clone() as int[];                _ui.m_comListType2.m_listType.RemoveChildrenToPool();                _ui.m_comListType2.m_listType.numItems = len;                //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);                float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;                if (_ui.m_comListType2.m_listType.height > maxHeight)                {                    _ui.m_comListType2.m_listType.height = maxHeight;                }            }            GTween.To(_ui.target.width, listType1X, 0.5f)                .SetTarget(_ui.m_comListType2.target)                .OnUpdate((GTweener t) =>                {                    _ui.m_comListType2.target.x = t.value.x;                });        }        private void hideListType2()        {            GTween.To(listType1X, _ui.target.width, 0.5f)                .SetTarget(_ui.m_comListType2.target)                .OnUpdate((GTweener t) =>                {                    _ui.m_comListType2.target.x = t.value.x;                });        }        private bool showListParts(int type, bool selectItem = false)        {            _currentMenuType = type;            UpdatePartsListSort();            if (_ui.m_partsList.m_list.numItems <= 0) return false;            _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);            float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;            if (_ui.m_partsList.m_list.height > maxHeight)            {                _ui.m_partsList.m_list.height = maxHeight;            }            if (type == (int)ConstDressUpItemType.TAO_ZHUANG)            {                _ui.m_partsList.m_list.scrollPane.SetPosY(partsListScrollingPosY, false);                partsListScrollingPosY = 0;            }            currentListType = DressUpListType.List3;            GTween.To(_ui.target.width, partsListX, 0.5f)                .SetTarget(_ui.m_partsList)                .OnUpdate((GTweener t) =>                {                    _ui.m_partsList.target.x = t.value.x;                });            UpdateListPartsSelected();            return true;        }        private void OnComboBoxRarityChanged()        {            _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;            this.UpdatePartsListSort();        }        private void OnSearchComboBoxRarityChanged()        {            _scoreIndex = _ui.m_partsListSearch.m_comboBoxRarity.selectedIndex;            this.UpdateSearchList();        }        private void UpdatePartsListSort()        {            if (_currentMenuType == 0) return;            if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)            {                _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();                if (_scoreIndex == SORT_BY_HIGH_SCORE)                {                    _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);                }                else if (_scoreIndex == SORT_BY_LOW_SCORE)                {                    _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);                }                else                {                    _currentList3.Reverse();                }            }            else            {                _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);                if (_scoreIndex == SORT_BY_HIGH_SCORE)                {                    _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);                }                else if (_scoreIndex == SORT_BY_LOW_SCORE)                {                    _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);                }                else                {                    _currentList3.Reverse();                }            }            if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)            {                _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3);            }            else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)            {                _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3);            }            _ui.m_partsList.m_list.RemoveChildrenToPool();            _ui.m_partsList.m_list.numItems = _currentList3.Count;        }        private void UpdateSuitPartsListSort()        {            if (_currentMenuType == 0) return;            _currentList4 = new List<int>(SuitCfgArray.Instance.GetSuitItems(_currentSuitId, true));            if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)            {                _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4);            }            else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)            {                _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4);            }            _ui.m_partsList2.m_list.RemoveChildrenToPool();            _ui.m_partsList2.m_list.numItems = _currentList4.Count;        }        private void hideListParts()        {            GTween.To(partsListX, _ui.target.width, 0.5f)                .SetTarget(_ui.m_partsList)                .OnUpdate((GTweener t) =>                {                    _ui.m_partsList.target.x = t.value.x;                });        }        private void showListParts2(int suitId)        {            _currentSuitId = suitId;            _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };            this.UpdateSuitPartsListSort();            _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);            float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;            if (_ui.m_partsList2.m_list.height > maxHeight)            {                _ui.m_partsList2.m_list.height = maxHeight;            }            currentListType = DressUpListType.List4;            GTween.To(_ui.target.width, partsListX, 0.5f)                .SetTarget(_ui.m_partsList2)                .OnUpdate((GTweener t) =>                {                    _ui.m_partsList2.target.x = t.value.x;                });        }        private void hideListParts2()        {            _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;            GTween.To(partsListX, _ui.target.width, 0.5f)                .SetTarget(_ui.m_partsList2)                .OnUpdate((GTweener t) =>                {                    _ui.m_partsList2.target.x = t.value.x;                });        }        private void showSearchListType()        {            // _currentList2 = null;            currentListType = DressUpListType.List5;            GTween.To(_ui.target.width, partsListX, 0.5f)                .SetTarget(_ui.m_partsListSearch.target)                .OnUpdate((GTweener t) =>                {                    _ui.m_partsListSearch.target.x = t.value.x;                });        }        private void hideSearchListType()        {            GTween.To(partsListX, _ui.target.width, 0.5f)                .SetTarget(_ui.m_partsListSearch.target)                .OnUpdate((GTweener t) =>                {                    _ui.m_partsListSearch.target.x = t.value.x;                });        }        /*****************************************************************************************************/        private void DressResetSerch()        {            if (currentListType == DressUpListType.List5)            {                OnTouchPad();            }        }        private void UpdateSerch(EventContext context)        {            if (context.data.ToString() == ConstMessage.DRESS_SEARCH)            {                _currentList3 = DressUpMenuItemDataManager.DressSearch(false);            }            else if (context.data.ToString() == ConstMessage.DRESS_FILTER)            {                _currentList3 = DressUpMenuItemDataManager.DressFilter(false);            }            ViewManager.Hide<ModalStatusView>();            UpdateSearchList();            if (currentListType != DressUpListType.List5)            {                hideListParts();                hideListParts2();                hideListType1();                hideListType2();                showSearchListType();            }            _currentMenuType = 0;        }        private void UpdateSearchList()        {            if (_scoreIndex == SORT_BY_HIGH_SCORE)            {                _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3, true);            }            else if (_scoreIndex == SORT_BY_LOW_SCORE)            {                _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3, true);            }            _currentMenuType = 0;            _ui.m_partsListSearch.m_list.numItems = _currentList3.Count; ;        }        private void ListType1Item(int index, GObject item)        {            UI.DressUp.UI_TypeItem typeItem = UI.DressUp.UI_TypeItem.Proxy(item);            DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];            typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;            typeItem.m_txtname.text = item1.name;            //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;            typeItem.target.data = item1.id;            typeItem.m_imgNeed.visible = false;            typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.id);            UI.DressUp.UI_TypeItem.ProxyEnd();        }        private void ListType2Item(int index, GObject item)        {            UI.DressUp.UI_TypeItem typeItem = UI.DressUp.UI_TypeItem.Proxy(item);            DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];            typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;            typeItem.m_txtname.text = item2.name;            //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;            typeItem.target.data = item2.id;            // var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);            typeItem.m_imgNeed.visible = false;            typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);            UI.DressUp.UI_TypeItem.ProxyEnd();        }        private void ListPartsItem(int index, GObject item)        {            UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);            int id = (int)_currentList3[index];            string iconRes = "";            string partName = "";            string ext = "png";            if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)            {                SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);                iconRes = suitCfg.res;                partName = suitCfg.name;                listItem.m_iconSelected.visible = false;                listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);                RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);                listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;                listItem.m_imgNew.visible = false;            }            else            {                ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);                iconRes = itemCfg.res;                partName = itemCfg.name;                listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);                listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _roleData.tags);                listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;                bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);                listItem.m_imgNew.visible = isNew;                if (isNew)                {                    ItemProxy.ReqSetItemRead(id).Coroutine();                }                RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);                ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);            }            if (listItem.target.data == null)            {                LongPressGesture longPressGesture = new LongPressGesture(listItem.target);                longPressGesture.trigger = GameConfig.LongPressGestureTrigger;                longPressGesture.once = true;                longPressGesture.onAction.Add(OnLongPress);                _listLongPress.Add(longPressGesture);            }            listItem.m_btnAni.visible = false;            listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);            listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + InstanceZonesDataManager.currentScoreType;            listItem.m_txtTitle.text = partName;            listItem.target.data = id;            listItem.m_imgNeed.visible = false;            UI_PartsListItem.ProxyEnd();        }        private void ListParts2Item(int index, GObject item)        {            UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);            int id = (int)_currentList4[index];            string iconRes = "";            string partName = "";            string ext = "png";            if (listItem.target.data == null)            {                LongPressGesture longPressGesture = new LongPressGesture(listItem.target);                longPressGesture.trigger = GameConfig.LongPressGestureTrigger;                longPressGesture.once = true;                longPressGesture.onAction.Add(OnLongPress);                _listLongPress.Add(longPressGesture);            }            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);            iconRes = itemCfg.res;            partName = itemCfg.name;            listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);            listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;            RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);            ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);            listItem.m_ScoreType.visible = true;            // int mainScore;            // int mainValuel;            // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);            listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + InstanceZonesDataManager.currentScoreType);            listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _dataManager.DressupList[_dataManager.SelectThemeIndex].tags);            listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);            listItem.m_txtTitle.text = partName;            listItem.target.data = id;            // listItem.m_txtScore.visible = false;            //listItem.m_ScoreType.visible = true;            listItem.m_imgNeed.visible = false;            listItem.m_btnAni.visible = false;            bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);            listItem.m_imgNew.visible = isNew;            if (isNew)            {                ItemProxy.ReqSetItemRead(id).Coroutine();            }            UI_PartsListItem.ProxyEnd();        }        private void UpdateSearchListPartsSelected()        {            int count = _ui.m_partsListSearch.m_list.numChildren;            int suitId = MyDressUpHelper.dressUpObj.suitId;            for (int i = 0; i < count; i++)            {                UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsListSearch.m_list.GetChildAt(i));                int id = (int)listItem.target.data;                if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)                {                    listItem.m_iconSelected.visible = suitId > 0 && id == suitId;                }                else                {                    bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴                    var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);                    bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)                    bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴                    listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;                }                UI_PartsListItem.ProxyEnd();            }        }        private void UpdateListPartsSelected()        {            GList list;            if (_ui.m_partsList.target.x == partsListX)            {                list = _ui.m_partsList.m_list;            }            else if (_ui.m_partsListSearch.target.x == partsListX)            {                list = _ui.m_partsListSearch.m_list;            }            else            {                return;            }            int count = list.numChildren;            int suitId = MyDressUpHelper.dressUpObj.suitId;            for (int i = 0; i < count; i++)            {                UI_PartsListItem listItem = UI_PartsListItem.Proxy(list.GetChildAt(i));                int id = (int)listItem.target.data;                if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)                {                    listItem.m_iconSelected.visible = suitId > 0 && id == suitId;                }                else                {                    bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴                    var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);                    bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)                    bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴                    listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;                }                UI_PartsListItem.ProxyEnd();            }        }        private void UpdateListSuitPartsSelected()        {            int count = _ui.m_partsList2.m_list.numChildren;            int suitId = MyDressUpHelper.dressUpObj.suitId;            for (int i = 0; i < count; i++)            {                UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));                int id = (int)listItem.target.data;                bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴                var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);                bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)                bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴                listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;                UI_PartsListItem.ProxyEnd();            }        }        private void OnClickBtnSearch()        {            ViewManager.Show<DressFilterView>(false);        }        private void OnClickBtnLastStep()        {            if (!MyDressUpHelper.OnClickBtnLastStep()) return;            UpdateStepBtn(false);        }        private void OnClickBtnNextStep()        {            if (!MyDressUpHelper.OnClickBtnNextStep()) return;            UpdateStepBtn(false);        }        private void SendLog()        {        }    }}
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