DecomposeDataManager.cs 3.0 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788
  1. using System.Collections.Generic;
  2. namespace GFGGame
  3. {
  4. public class DecomposeDataManager : SingletonBase<DecomposeDataManager>
  5. {
  6. Dictionary<int, List<int>> _decomposeData = new Dictionary<int, List<int>>();//所有数量大于1的换装部件数据
  7. Dictionary<int, List<int>> _suitSyntheticMaterias = new Dictionary<int, List<int>>();//suitId,materiasId
  8. List<int> _rewardList = new List<int>();
  9. public const int MaxCount = 999;
  10. public void Clear()
  11. {
  12. _decomposeData.Clear();
  13. }
  14. public void Add(int itemId)
  15. {
  16. //初始化时禁止使用物品配置,会造成卡顿!!!
  17. int rarity = ItemDataManager.GetItemRarity(itemId);
  18. if (!_decomposeData.ContainsKey(rarity))
  19. {
  20. _decomposeData.Add(rarity, new List<int>());
  21. }
  22. long count = ItemCanDecomposeCount(itemId);
  23. if (_decomposeData[rarity].IndexOf(itemId) < 0 && count > 0)
  24. {
  25. _decomposeData[rarity].Add(itemId);
  26. }
  27. }
  28. public void Remove(int itemId)
  29. {
  30. int rarity = ItemCfgArray.Instance.GetCfg(itemId).rarity;
  31. long count = ItemCanDecomposeCount(itemId);
  32. if (_decomposeData.ContainsKey(rarity) && _decomposeData[rarity].IndexOf(itemId) >= 0 && count <= 0)
  33. {
  34. _decomposeData[rarity].Remove(itemId);
  35. }
  36. }
  37. public List<int> GetDecomposeDataByRarity(int rarity)
  38. {
  39. if (!_decomposeData.ContainsKey(rarity)) return null;
  40. return _decomposeData[rarity];
  41. }
  42. public List<int> GetRewardList()
  43. {
  44. if (_rewardList.Count == 0)
  45. {
  46. DecomposeCfg[] cfgs = DecomposeCfgArray.Instance.dataArray;
  47. for (int i = 0; i < cfgs.Length; i++)
  48. {
  49. for (int j = 0; j < cfgs[i].itemsArr.Length; j++)
  50. {
  51. if (_rewardList.IndexOf(cfgs[i].itemsArr[j][0]) < 0)
  52. {
  53. _rewardList.Add(cfgs[i].itemsArr[j][0]);
  54. }
  55. }
  56. }
  57. }
  58. return _rewardList;
  59. }
  60. //物品可分解的数量
  61. public long ItemCanDecomposeCount(int itemId)
  62. {
  63. return ItemDataManager.GetItemNum(itemId) - 1;
  64. }
  65. public void InitSuitSyntheticMaterias()
  66. {
  67. List<SuitCfg> suitCfgs = new List<SuitCfg>();
  68. suitCfgs.AddRange(new List<SuitCfg>(SuitCfgArray.Instance.GetCfgsBysyntheticType(1)));
  69. suitCfgs.AddRange(new List<SuitCfg>(SuitCfgArray.Instance.GetCfgsBysyntheticType(2)));
  70. suitCfgs.AddRange(new List<SuitCfg>(SuitCfgArray.Instance.GetCfgsBysyntheticType(3)));
  71. for (int i = 0; i < suitCfgs.Count; i++)
  72. {
  73. }
  74. }
  75. public bool CheckIsSyntheticMaterias()
  76. {
  77. return false;
  78. }
  79. }
  80. }