| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 | using System.Collections.Generic;namespace GFGGame{    public class GetSuitItemController    {        public static bool enable = true;        private static List<int> _waitingToShowSuit = new List<int>();        public static void Clear()        {            _waitingToShowSuit.Clear();        }        public static void AddItemId(int itemId)        {            if (!enable || !GameGlobal.DataInited)            {                return;            }            int suitId = SuitCfgManager.Instance.GetItemSuitId(itemId);            if (_waitingToShowSuit.IndexOf(suitId) < 0)            {                _waitingToShowSuit.Add(suitId);            }        }        public static int TryShow(int itemId)        {            int suitId = 0;            if (itemId > 0)            {                // int index = _waitingToShowList.IndexOf(itemId);                suitId = SuitCfgManager.Instance.GetItemSuitId(itemId);                int index = _waitingToShowSuit.IndexOf(suitId);                if (index >= 0)                {                    _waitingToShowSuit.RemoveAt(index);                    ViewManager.Show(ViewName.GET_SUIT_ITEM_VIEW, suitId);                }            }            else if (_waitingToShowSuit.Count > 0)            {                suitId = _waitingToShowSuit[0];                _waitingToShowSuit.RemoveAt(0);                ViewManager.Show(ViewName.GET_SUIT_ITEM_VIEW, suitId);            }            return suitId;        }    }}
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