| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251 | using ET;using FairyGUI;namespace GFGGame{    public class ItemView    {        private GComponent _obj;        private GComponent _item;        private GLoader _loaIcon;        private GLoader _loaRarity;        private GTextField _txtName;        private GTextField _txtCount;        private GTextField _txtHasCount;        // private GImage _imgGot;        private GGroup _grpGot;        private GImage _imgNotHas;        private GImage _imgHas;        private GImage _imgShouTong;        // private GGroup _grpCount;        private bool _showTips = true;        private ItemData _itemData;        public ItemView(GComponent obj)        {            _obj = obj;            _item = obj.GetChild("comItemIcon").asCom;            _loaIcon = _item.GetChild("loaIcon") as GLoader;            _loaRarity = _item.GetChild("loaRarity") as GLoader;            _txtName = obj.GetChild("txtName") as GTextField;            _txtCount = obj.GetChild("txtCount") as GTextField;            _txtHasCount = _item.GetChild("txtHasCount") as GTextField;            // _imgGot = obj.GetChild("imgGot") as GImage;            _grpGot = _item.GetChild("grpGot") as GGroup;            _imgNotHas = _item.GetChild("imgNotHas") as GImage;            _imgHas = _item.GetChild("imgHas") as GImage;            _imgShouTong = _item.GetChild("imgShowTong") as GImage;            // _grpCount = obj.GetChild("grpCount") as GGroup;            // AddClickListener();            _item.onClick.Remove(AddClickListener);            _item.onClick.Add(AddClickListener);        }        public void Dispose()        {            _item.onClick.Remove(AddClickListener);            _item.Dispose();        }        private void AddClickListener()        {            if (!ShowTips) return;            GoodsItemTipsController.ShowItemTips(_itemData.id);        }        public void SetData(ItemData itemData)        {            _itemData = itemData;            UpdateView();        }        private void UpdateView()        {            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemData.id);            if(itemCfg == null)            {                Log.Error($"使用了一个不存在的物品 {_itemData.id}!");                return;            }            _loaIcon.url = ResPathUtil.GetIconPath(itemCfg);            RarityIconController.UpdateRarityIcon(_loaRarity, _itemData.id, false);            // _imgGot.visible = false;            _txtName.visible = false;            _grpGot.visible = false;            _imgNotHas.visible = false;            _imgHas.visible = false;            _imgShouTong.visible = false;            // _grpCount.visible = true;            _showTips = true;            _txtCount.visible = true;            _txtName.text = itemCfg.name;            _txtCount.SetVar("count", _itemData.num.ToString()).FlushVars();            _txtHasCount.SetVar("count", "" + ItemDataManager.GetItemNum(_itemData.id)).FlushVars();        }        public ItemData ItemData        {            get            {                return _itemData;            }        }        /// <summary>        /// “已领取”显示状态        /// </summary>        /// <value></value>        public bool GrpGotVisible        {            get            {                return _grpGot.visible;            }            set            {                _grpGot.visible = value;            }        }        /// “已获得”显示状态        /// </summary>        /// <value></value>        public bool ImgHasVisible        {            get            {                return _imgHas.visible;            }            set            {                _imgHas.visible = value;            }        }        /// <summary>        /// “未获得”显示状态        /// </summary>        /// <value></value>        public bool ImgNotGotVisible        {            get            {                return _imgNotHas.visible;            }            set            {                _imgNotHas.visible = value;            }        }        /// <summary>        /// <summary>        /// "首通奖励"显示状态        /// </summary>        /// <value></value>        public bool ImgShouTongVisable        {            get            {                return _imgShouTong.visible;            }            set            {                _imgShouTong.visible = value;            }        }        /// <summary>        /// 显示拥有数量        /// </summary>        /// <value></value>        public bool ShowHasCount        {            get            {                return _txtHasCount.visible;            }            set            {                _txtHasCount.visible = value;            }        }        /// <summary>        /// 显示名字        /// </summary>        /// <value></value>        public bool ShowName        {            set            {                _txtName.visible = value;            }        }        /// <summary>        /// 显示稀有度        /// </summary>        /// <value></value>        public bool ShowRarity        {            set            {                _loaRarity.visible = value;            }        }        // /// <summary>        // /// 显示数量        // /// </summary>        // /// <value></value>        // public bool ShowCount        // {        //     set        //     {        //         _grpCount.visible = value;        //     }        // }        /// <summary>        /// 展示详情tips        /// </summary>        /// <value></value>        public bool ShowTips        {            get            {                return _showTips;            }            set            {                _showTips = value;            }        }        public float SetComItemScale        {            set            {                _item.SetScale(value, value);            }        }        public float SetTxtCountScale        {            set            {                _txtCount.SetScale(value, value);            }        }        public void SetTxtCountPos(int x, int y)        {            _txtCount.SetPosition(x, y, 0);        }        public bool ShowTxtCount        {            set            {                _txtCount.visible = value;            }        }        public void SetTxtNamePos(int x, int y)        {            _txtName.SetPosition(x, y, 0);        }    }}
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