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- using System.Collections.Generic;
 
- using ET;
 
- using FairyGUI;
 
- using UI.DailyTask;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class DailyTaskView : BaseWindow
 
-     {
 
-         private UI_DailyTaskUI _ui;
 
-         private ValueBarController _valueBarController;
 
-         private List<DailyTaskCfg> _cfgs;
 
-         private List<DailyActiveRewardCfg> _rewardCfgs;
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-             if (_valueBarController != null)
 
-             {
 
-                 _valueBarController.Dispose();
 
-                 _valueBarController = null;
 
-             }
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_DailyTaskUI.PACKAGE_NAME;
 
-             _ui = UI_DailyTaskUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _valueBarController = new ValueBarController(_ui.m_comValueBar);
 
-             _ui.m_btnback.onClick.Add(OnBtnBackClick);
 
-             _ui.m_btnGetAll.target.onClick.Add(OnBtnGetAllClick);
 
-             _ui.m_list.itemRenderer = ListItemRender;
 
-             _ui.m_listReward.itemRenderer = ListBoxRewardItemRender;
 
-             _ui.m_listReward.onClickItem.Add(OnBoxRewardItemClick);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("mrqd_bjbj");
 
-             _valueBarController.OnShown();
 
-             _rewardCfgs = new List<DailyActiveRewardCfg>(DailyActiveRewardCfgArray.Instance.dataArray);
 
-             UpdateList();
 
-             UpdateReward();
 
-             _ui.m_list.ScrollToView(0);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             _valueBarController.OnHide();
 
-             base.OnHide();
 
-         }
 
-         private void UpdateList()
 
-         {
 
-             _cfgs = DailyTaskDataManager.Instance.GetDailyTaskCfgs();
 
-             _ui.m_list.numItems = _cfgs.Count;
 
-         }
 
-         private void UpdateReward()
 
-         {
 
-             _ui.m_listReward.numItems = _rewardCfgs.Count;
 
-             _ui.m_txtDesc0.text = string.Format("今日活跃度{0}", RoleDataManager.Liveness);
 
-             _ui.m_txtDesc1.text = string.Format(",满{0}活跃度可领奖", DailyTaskDataManager.Instance.GetShowLivenessBoxNum());
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(ConstItemID.LIVENESS);
 
-             _ui.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
 
-             bool canGet = DailyTaskDataManager.Instance.GetTaskStateById(_cfgs[0].id) == ConstBonusStatus.CAN_GET;
 
-             _ui.m_btnGetAll.m_c1.selectedIndex = canGet ? 1 : 0;//第一个不可领说明没有可领奖的任务
 
-             _ui.m_btnGetAll.target.touchable = canGet;
 
-         }
 
-         private void ListItemRender(int index, GObject obj)
 
-         {
 
-             UI_ListItem item = UI_ListItem.Proxy(obj);
 
-             item.m_c1.selectedIndex = DailyTaskDataManager.Instance.GetTaskStateById(_cfgs[index].id);
 
-             item.m_c2.selectedIndex = _cfgs[index].jumpId == "" ? 0 : 1;
 
-             item.m_txtDesc.text = DailyTaskDataManager.Instance.GetTaskDesc(_cfgs[index].id);
 
-             item.m_txtCount.text = string.Format("{0}/{1}", DailyTaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id), _cfgs[index].count);
 
-             if (item.m_btnGet.data == null)
 
-             {
 
-                 item.m_btnGet.onClick.Add(OnBtnGetClick);
 
-             }
 
-             item.m_btnGet.data = _cfgs[index].id;
 
-             if (item.m_btnGo.data == null)
 
-             {
 
-                 item.m_btnGo.onClick.Add(OnBtnGoClick);
 
-             }
 
-             item.m_btnGo.data = _cfgs[index].jumpId;
 
-             if (item.m_listTaskReward.data == null)
 
-             {
 
-                 item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
 
-             }
 
-             item.m_listTaskReward.data = _cfgs[index].rewardsArr;
 
-             item.m_listTaskReward.numItems = _cfgs[index].rewardsArr.Length;
 
-             UI_ListItem.ClearProxy();
 
-         }
 
-         private void ListTaskRewardItemRender(int index, GObject obj)
 
-         {
 
-             UI_ListTaskRewardItem item = UI_ListTaskRewardItem.Proxy(obj);
 
-             int[][] rewards = (int[][])item.target.parent.data;
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewards[index][0]);
 
-             item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
 
-             item.m_txtNum.text = string.Format("x{0}", rewards[index][1]);
 
-             UI_ListTaskRewardItem.ProxyEnd();
 
-         }
 
-         private async void OnBtnGetClick(EventContext context)
 
-         {
 
-             GObject btnGet = context.sender as GObject;
 
-             bool result = await DailyTaskSProxy.ReqDailyTaskBonus((int)btnGet.data);
 
-             if (result)
 
-             {
 
-                 UpdateList();
 
-                 UpdateReward();
 
-                 LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
 
-             }
 
-         }
 
-         private void OnBtnGoClick(EventContext context)
 
-         {
 
-             this.Hide();
 
-             GObject btnGo = context.sender as GObject;
 
-             ViewManager.Show(string.Format("GFGGame.{0}", btnGo.data), null, new object[] { typeof(DailyTaskView).Name, this.viewData });
 
-         }
 
-         private void ListBoxRewardItemRender(int index, GObject obj)
 
-         {
 
-             UI_ListBoxRewardItem item = UI_ListBoxRewardItem.Proxy(obj);
 
-             DailyActiveRewardCfg cfg = _rewardCfgs[index];
 
-             int state = DailyTaskDataManager.Instance.GetBoxStateById(cfg.id);
 
-             item.m_c1.selectedIndex = state;
 
-             item.m_txtNum.text = cfg.count.ToString();
 
-             RedDotController.Instance.SetComRedDot(item.target, state == ConstBonusStatus.CAN_GET, "", 12, 4);
 
-             item.target.data = _rewardCfgs[index];
 
-             UI_ListBoxRewardItem.ClearProxy();
 
-         }
 
-         private async void OnBoxRewardItemClick(EventContext context)
 
-         {
 
-             GObject item = context.data as GObject;
 
-             DailyActiveRewardCfg cfg = item.data as DailyActiveRewardCfg;
 
-             if (DailyTaskDataManager.Instance.GetBoxStateById(cfg.id) == ConstBonusStatus.CAN_GET)
 
-             {
 
-                 bool result = await DailyTaskSProxy.ReqLivenessBox(cfg.id);
 
-                 if (result)
 
-                 {
 
-                     UpdateReward();
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 List<ItemData> rewards = ItemUtil.CreateItemDataList(cfg.rewardsArr);
 
-                 ViewManager.Show<RewardPreView>(new object[] { rewards, "活跃度奖励", string.Format("满足{0}活跃度可领取", cfg.count) });
 
-             }
 
-         }
 
-         private void OnBtnBackClick()
 
-         {
 
-             ViewManager.GoBackFrom(typeof(DailyTaskView).FullName);
 
-         }
 
-         private async void OnBtnGetAllClick()
 
-         {
 
-             bool result = await DailyTaskSProxy.ReqAllDailyTaskBonus();
 
-             if (result)
 
-             {
 
-                 UpdateList();
 
-                 UpdateReward();
 
-                 LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
 
-             }
 
-         }
 
-     }
 
- }
 
 
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