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- using System.Collections.Generic;
- using UnityEngine;
- using System;
- using System.Linq;
- using ET;
- namespace GFGGame
- {
- public class DressUpObjDataCache
- {
- private GameObject _sceneObj;
- private bool _needSetMask;
- private EquipData _equipData = new EquipData();
- public int bgId
- {
- get
- {
- return _equipData.bgId;
- }
- }
- public int suitId
- {
- get
- {
- return _equipData.suitId;
- }
- }
- public bool IsAction
- {
- get
- {
- return _equipData.suitId > 0 && _equipData.isAction;
- }
- }
- public bool HasSuitPicRes
- {
- get
- {
- if (_equipData.suitId > 0)
- {
- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_equipData.suitId);
- if (suitCfg.picRes != null && suitCfg.picRes.Length > 0)
- {
- return true;
- }
- }
- return false;
- }
- }
- public List<int> equipDatas
- {
- get
- {
- return _equipData.equipDatas.ToList();
- }
- set
- {
- if(value != null)
- {
- _equipData.equipDatas.Clear();
- foreach(var t in value)
- {
- _equipData.equipDatas.Add(t);
- }
- }
- }
- }
- public void setSceneObj(GameObject sceneObj, bool needSetMask = false)
- {
- _sceneObj = sceneObj;
- _needSetMask = needSetMask;
- }
- public EquipData GetEquiptDataClone()
- {
- return _equipData.Clone();
- }
- public void Dispose()
- {
- _sceneObj = null;
- }
- private void Add(int value)
- {
- if (!_equipData.equipDatas.Contains(value))
- {
- _equipData.equipDatas.Add(value);
- DressUpUtil.AddItem(value, _sceneObj, _needSetMask);
- FightDataManager.Instance.score += ItemDataManager.GetItemAdditionScore(value, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags);
- }
- int dressSuitId = CheckCurDressIsSuit();
- if (dressSuitId > 0) _equipData.suitId = dressSuitId;
- }
- private void Remove(int value)
- {
- if (_equipData.equipDatas == null)
- {
- return;
- }
- if (_equipData.equipDatas.Contains(value))
- {
- _equipData.equipDatas.Remove(value);
- DressUpUtil.RemoveItem(value, _sceneObj);
- FightDataManager.Instance.score -= ItemDataManager.GetItemAdditionScore(value, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags);
- }
- }
- //检测当前穿戴是否是一件完整套装,且只穿了一件套装,返回套装id
- public int CheckCurDressIsSuit()
- {
- if (_equipData.suitId > 0) return _equipData.suitId;
- // var equipDatas = EquipData.equipDatas;
- int dressSuitId = 0;
- List<int> equipDatas = new List<int>();
- for (int i = 0; i < _equipData.equipDatas.Count; i++)
- {
- if (DressUpMenuItemDataManager.CheckIsSceneType(_equipData.equipDatas[i])) continue;
- if (_equipData.equipDatas[i] != ConstItemID.DEFULT_FA_XING && _equipData.equipDatas[i] != ConstItemID.DEFULT_LIAN_YI_QUN && _equipData.equipDatas[i] != ConstItemID.DEFULT_NEI_DA && _equipData.equipDatas[i] != ConstItemID.DEFULT_XIA_ZHUANG)
- {
- int suitId = SuitCfgManager.Instance.GetItemSuitId(_equipData.equipDatas[i]);
- if (suitId <= 0) return 0;//有任何不属于套装的部件且不是原始服装,则当前穿戴不属于套装
- if (dressSuitId != 0 && dressSuitId != suitId) return 0;//当前穿戴不同套装的部件,则当前穿戴不属于套装
- dressSuitId = suitId;
- equipDatas.Add(_equipData.equipDatas[i]);
- }
- }
- if (dressSuitId == 0) return dressSuitId;
- int[] itemIds = SuitCfgManager.Instance.GetSuitItems(dressSuitId);
- for (int i = 0; i < itemIds.Length; i++)
- {
- if (DressUpMenuItemDataManager.CheckIsSceneType(itemIds[i])) continue;
- if (equipDatas.IndexOf(itemIds[i]) < 0) return 0;//套装部件穿戴不完整
- }
- return dressSuitId;
- }
- /// <summary>
- /// 仅判断换装部件是否已穿着
- /// </summary>
- /// <param name="id"></param>
- /// <returns></returns>
- public bool CheckDressUpItemIsOn(int id)
- {
- if (id == _equipData.bgId)
- {
- return true;
- }
- // if (suitId > 0)
- // {
- // int[] suitparts = SuitCfgArray.Instance.GetCfg(suitId).partsArr;
- // if (Array.IndexOf(suitparts, id) >= 0)
- // {
- // return true;
- // }
- // }
- return _equipData.equipDatas.Contains(id);
- }
- /// <summary>
- /// 仅判断套装是否穿上
- /// </summary>
- /// <param name="id"></param>
- /// <returns></returns>
- public bool CheckSuitIsOn(int id)
- {
- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
- if (suitCfg == null)
- {
- return false;
- }
- int[] items = suitCfg.partsArr;
- foreach (int itemId in items)
- {
- bool isOn = CheckDressUpItemIsOn(itemId);
- if (!isOn)
- {
- return false;
- }
- }
- return true;
- }
- public void AddOrRemove(int value, bool checkDefault, bool isAdd = false, bool isRemove = false)
- {
- int subType = ItemUtilCS.GetItemSubType(value);
- if (subType == ConstDressUpItemType.BEI_JING)
- {
- _equipData.bgId = value;
- DressUpUtil.AddItem(_equipData.bgId, _sceneObj, _needSetMask);
- }
- else
- {
- if (!CheckDressUpItemIsOn(value))
- {
- if (!isRemove)
- {
- checkRemoveSameType(subType);
- Add(value);
- }
- }
- else
- {
- if (!isAdd)
- {
- Remove(value);
- }
- }
- if (checkDefault)
- {
- checkDefaultItem();
- }
- }
- }
- public void checkRemoveSameType(int type)
- {
- int count = 0;
- int firstTeshuId = 0;
- for (int i = 0; i < _equipData.equipDatas.Count; i++)
- {
- int itemID = (int)_equipData.equipDatas[i];
- int subType = ItemUtilCS.GetItemSubType(itemID);
- if (subType == type
- || (type == ConstDressUpItemType.LIAN_YI_QUN && (subType == ConstDressUpItemType.SHANG_YI || subType == ConstDressUpItemType.XIA_ZHUANG || subType == ConstDressUpItemType.NEI_DA))
- || (type == ConstDressUpItemType.SHANG_YI && subType == ConstDressUpItemType.LIAN_YI_QUN)
- || (type == ConstDressUpItemType.XIA_ZHUANG && subType == ConstDressUpItemType.LIAN_YI_QUN)
- || (type == ConstDressUpItemType.NEI_DA && subType == ConstDressUpItemType.LIAN_YI_QUN))
- {
- Remove(itemID);
- i--;
- }
- if (subType > ConstDressUpItemType.TE_SHU)
- {
- if (count == 0)
- {
- firstTeshuId = itemID;
- }
- count++;
- }
- }
- if (type > ConstDressUpItemType.TE_SHU && count >= 3)
- {
- //特殊饰品最多穿三件,第四件会自动顶掉第一件
- Remove(firstTeshuId);
- }
- }
- private void checkDefaultItem()
- {
- if (!IsAction)
- {
- //检查默认资源
- //是否有头发
- bool hasFaXing = false;
- //是否有连衣裙
- bool hasLianYiQun = false;
- //是否有内搭
- bool hasNeiDa = false;
- //是否有上衣
- bool hasShangYi = false;
- //是否有下装
- bool hasXiaZhuang = false;
- //是否有默认内搭
- bool hasNeiDaDefault = false;
- //是否有默认下装
- bool hasXiaZhuangDefault = false;
- for (int i = 0; i < _equipData.equipDatas.Count; i++)
- {
- int itemID = (int)_equipData.equipDatas[i];
- int subType = ItemUtilCS.GetItemSubType(itemID);
- if (subType == (int)ConstDressUpItemType.FA_XING)
- {
- hasFaXing = true;
- }
- else if (subType == ConstDressUpItemType.LIAN_YI_QUN)
- {
- hasLianYiQun = true;
- }
- else if (subType == ConstDressUpItemType.NEI_DA)
- {
- hasNeiDa = true;
- }
- else if (subType == ConstDressUpItemType.XIA_ZHUANG)
- {
- hasXiaZhuang = true;
- }
- else if (subType == ConstDressUpItemType.SHANG_YI)
- {
- hasShangYi = true;
- }
- if (itemID == ConstItemID.DEFULT_NEI_DA)
- {
- hasNeiDaDefault = true;
- }
- else if (itemID == ConstItemID.DEFULT_XIA_ZHUANG)
- {
- hasXiaZhuangDefault = true;
- }
- }
- if (!hasFaXing)
- {
- Add(ConstItemID.DEFULT_FA_XING);
- }
- if (!hasLianYiQun)
- {
- if (!hasShangYi && (!hasNeiDa || hasNeiDaDefault) && (!hasXiaZhuang || hasXiaZhuangDefault))
- {
- Remove(ConstItemID.DEFULT_XIA_ZHUANG);
- Remove(ConstItemID.DEFULT_NEI_DA);
- Add(ConstItemID.DEFULT_LIAN_YI_QUN);
- }
- else
- {
- if (!hasXiaZhuang)
- {
- Add(ConstItemID.DEFULT_XIA_ZHUANG);
- }
- if (!hasNeiDa)
- {
- Add(ConstItemID.DEFULT_NEI_DA);
- }
- }
- }
- }
- }
- private void InitRoleView()
- {
- }
- private void UpdateBodyView()
- {
- if (IsAction)
- {
- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_equipData.suitId);
- var hasAniRes = !string.IsNullOrEmpty(suitCfg.aniRes);
- var res = hasAniRes ? suitCfg.aniRes : suitCfg.picRes;
- DressUpUtil.UpdateBody(res, _sceneObj, hasAniRes, suitCfg.effRes);
- }
- else
- {
- DressUpUtil.UpdateBody(null, _sceneObj, false, null, _needSetMask);
- }
- }
- public void TakeOffAll(bool checkDefault = true)
- {
- _equipData.suitId = 0;
- _equipData.isAction = false;
- // AddOrRemove(propID, false, true);
- var tempList = equipDatas;
- foreach (int itemID in tempList)
- {
- AddOrRemove(itemID, false, false, true);
- }
- if (checkDefault)
- {
- checkDefaultItem();
- UpdateBodyView();
- }
- RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
- FightDataManager.Instance.score = roleLevelCfg.baseScore;
- foreach (int itemId in _equipData.equipDatas)
- {
- FightDataManager.Instance.score += ItemDataManager.GetItemAdditionScore(itemId, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags);
- }
- }
- public void ChangeAction()
- {
- if (!HasSuitPicRes)
- {
- return;
- }
- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_equipData.suitId);
- _equipData.isAction = !_equipData.isAction;
- if (IsAction)
- {
- var tempList = equipDatas;
- foreach (int itemId in tempList)
- {
- bool replaceableByAction = DressUpMenuSuitDataManager.CheckItemReaplaceableByAction(itemId, suitId);
- if (!DressUpMenuItemDataManager.CheckIsSceneType(itemId) && !replaceableByAction)
- {
- AddOrRemove(itemId, false, false, true);
- }
- }
- }
- else
- {
- int[] items = suitCfg.partsArr;
- foreach (int itemId in items)
- {
- bool replaceableByAction = DressUpMenuSuitDataManager.CheckItemReaplaceableByAction(itemId, suitId);
- if (!DressUpMenuItemDataManager.CheckIsSceneType(itemId) || replaceableByAction)
- {
- AddOrRemove(itemId, false, true);
- }
- }
- }
- checkDefaultItem();
- UpdateBodyView();
- }
- public void TryCancelSuit(int itemID)
- {
- if (_equipData.suitId > 0)
- {
- if (!DressUpMenuItemDataManager.CheckIsSceneType(itemID))
- {
- if (_equipData.isAction)
- {
- ChangeAction();
- }
- _equipData.suitId = 0;
- }
- }
- }
- public void UpdateRoleView()
- {
- PutOnEquipData(GetEquiptDataClone());
- }
- /// <summary>
- /// 尝试穿戴配置套装
- /// </summary>
- /// <param name="id">套装id</param>
- /// <param name="checkPic">检查是否是立绘</param>
- /// <param name="noSceneType">是否排除场景类型</param>
- /// <param name="excludeType">排除类型列表</param>
- /// <param name="showOptional">是否显示可选部件</param>
- /// <param name="CheckOwn">是否只显示主角拥有的部件</param>
- public void PutOnSuitCfg(int id, bool checkPic, bool noSceneType, int[] excludeType = null, bool showOptional = true, bool CheckOwn = true)
- {
- if (_equipData.suitId == id)
- {
- return;
- }
- TakeOffAll(false);
- _equipData.suitId = id;
- _equipData.isAction = HasSuitPicRes && checkPic;
- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_equipData.suitId);
- List<int> items = new List<int>(suitCfg.partsArr);
- if (showOptional)
- {
- if (suitCfg.partsOptionalArr != null && suitCfg.partsOptionalArr.Length > 0)
- {
- items.AddRange(suitCfg.partsOptionalArr);
- }
- }
- int subType = 0;
- foreach (int itemId in items)
- {
- if (!CheckOwn || DressUpMenuItemDataManager.CheckHasItem(itemId))
- {
- bool isSceneType = DressUpMenuItemDataManager.CheckIsSceneType(itemId);
- subType = ItemUtilCS.GetItemSubType(itemId);
- bool replaceableByAction = DressUpMenuSuitDataManager.CheckItemReaplaceableByAction(itemId, suitId);
- if (!_equipData.isAction || isSceneType || replaceableByAction)
- {
- if (!noSceneType || !isSceneType)
- {
- if (excludeType == null || Array.IndexOf(excludeType, subType) < 0)
- {
- AddOrRemove(itemId, false, true);
- }
- }
- }
- }
- }
- checkDefaultItem();
- UpdateBodyView();
- }
-
- public void PutOnSuitSavedByPos(int index, bool showBg = true)
- {
- CustomSuitData suitSavedData = CustomSuitDataManager.GetSuitList(index);
- PutOnEquipData(suitSavedData.EquipData, showBg);
- }
- public void PutOnEquipData(EquipData equipData, bool showBg = true)
- {
- TakeOffAll(false);
- if (showBg && equipData.bgId > 0)
- {
- AddOrRemove(equipData.bgId, false);
- }
- foreach (int itemID in equipData.equipDatas)
- {
- AddOrRemove(itemID, false, true);
- }
- _equipData.suitId = equipData.suitId;
- _equipData.isAction = equipData.isAction;
- checkDefaultItem();
- UpdateBodyView();
- }
- public void PutOnDefaultSuitSaved(bool showBg = true)
- {
- TakeOffAll(false);
- var equipData = EquipData.CreateDefault();
- foreach (int itemID in equipData.equipDatas)
- {
- AddOrRemove(itemID, false, true);
- }
- if (showBg)
- {
- if (equipData.bgId > 0)
- {
- AddOrRemove(equipData.bgId, false);
- }
- }
- checkDefaultItem();
- UpdateBodyView();
- }
- public void PutOnItemList(List<int> itemList)
- {
- TakeOffAll(false);
- foreach (int itemID in itemList)
- {
- AddOrRemove(itemID, false, true);
- }
- checkDefaultItem();
- UpdateBodyView();
- }
- public int GetItemIdBuyType(int subType)
- {
- for (int i = 0; i < equipDatas.Count; i++)
- {
- if (equipDatas[i] != ConstItemID.DEFULT_LIAN_YI_QUN && equipDatas[i] != ConstItemID.DEFULT_NEI_DA && equipDatas[i] != ConstItemID.DEFULT_XIA_ZHUANG && equipDatas[i] != ConstItemID.DEFULT_FA_XING)
- {
- if (subType == ItemUtilCS.GetItemSubType(equipDatas[i]))
- {
- return equipDatas[i];
- }
- }
- }
- if (suitId > 0)
- {
- return suitId;
- }
- return 0;
- }
- }
- }
|