DressUpObjDataCache.cs 19 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using System;
  4. using System.Linq;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class DressUpObjDataCache
  9. {
  10. private GameObject _sceneObj;
  11. private bool _needSetMask;
  12. private EquipData _equipData = new EquipData();
  13. public int bgId
  14. {
  15. get
  16. {
  17. return _equipData.bgId;
  18. }
  19. }
  20. public int suitId
  21. {
  22. get
  23. {
  24. return _equipData.suitId;
  25. }
  26. }
  27. public bool IsAction
  28. {
  29. get
  30. {
  31. return _equipData.suitId > 0 && _equipData.isAction;
  32. }
  33. }
  34. public bool HasSuitPicRes
  35. {
  36. get
  37. {
  38. if (_equipData.suitId > 0)
  39. {
  40. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_equipData.suitId);
  41. if (suitCfg.picRes != null && suitCfg.picRes.Length > 0)
  42. {
  43. return true;
  44. }
  45. }
  46. return false;
  47. }
  48. }
  49. public List<int> equipDatas
  50. {
  51. get
  52. {
  53. return _equipData.equipDatas.ToList();
  54. }
  55. set
  56. {
  57. if(value != null)
  58. {
  59. _equipData.equipDatas.Clear();
  60. foreach(var t in value)
  61. {
  62. _equipData.equipDatas.Add(t);
  63. }
  64. }
  65. }
  66. }
  67. public void setSceneObj(GameObject sceneObj, bool needSetMask = false)
  68. {
  69. _sceneObj = sceneObj;
  70. _needSetMask = needSetMask;
  71. }
  72. public EquipData GetEquiptDataClone()
  73. {
  74. return _equipData.Clone();
  75. }
  76. public void Dispose()
  77. {
  78. _sceneObj = null;
  79. }
  80. private void Add(int value)
  81. {
  82. if (!_equipData.equipDatas.Contains(value))
  83. {
  84. _equipData.equipDatas.Add(value);
  85. DressUpUtil.AddItem(value, _sceneObj, _needSetMask);
  86. FightDataManager.Instance.score += ItemDataManager.GetItemAdditionScore(value, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags);
  87. }
  88. int dressSuitId = CheckCurDressIsSuit();
  89. if (dressSuitId > 0) _equipData.suitId = dressSuitId;
  90. }
  91. private void Remove(int value)
  92. {
  93. if (_equipData.equipDatas == null)
  94. {
  95. return;
  96. }
  97. if (_equipData.equipDatas.Contains(value))
  98. {
  99. _equipData.equipDatas.Remove(value);
  100. DressUpUtil.RemoveItem(value, _sceneObj);
  101. FightDataManager.Instance.score -= ItemDataManager.GetItemAdditionScore(value, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags);
  102. }
  103. }
  104. //检测当前穿戴是否是一件完整套装,且只穿了一件套装,返回套装id
  105. public int CheckCurDressIsSuit()
  106. {
  107. if (_equipData.suitId > 0) return _equipData.suitId;
  108. // var equipDatas = EquipData.equipDatas;
  109. int dressSuitId = 0;
  110. List<int> equipDatas = new List<int>();
  111. for (int i = 0; i < _equipData.equipDatas.Count; i++)
  112. {
  113. if (DressUpMenuItemDataManager.CheckIsSceneType(_equipData.equipDatas[i])) continue;
  114. if (_equipData.equipDatas[i] != ConstItemID.DEFULT_FA_XING && _equipData.equipDatas[i] != ConstItemID.DEFULT_LIAN_YI_QUN && _equipData.equipDatas[i] != ConstItemID.DEFULT_NEI_DA && _equipData.equipDatas[i] != ConstItemID.DEFULT_XIA_ZHUANG)
  115. {
  116. int suitId = SuitCfgManager.Instance.GetItemSuitId(_equipData.equipDatas[i]);
  117. if (suitId <= 0) return 0;//有任何不属于套装的部件且不是原始服装,则当前穿戴不属于套装
  118. if (dressSuitId != 0 && dressSuitId != suitId) return 0;//当前穿戴不同套装的部件,则当前穿戴不属于套装
  119. dressSuitId = suitId;
  120. equipDatas.Add(_equipData.equipDatas[i]);
  121. }
  122. }
  123. if (dressSuitId == 0) return dressSuitId;
  124. int[] itemIds = SuitCfgManager.Instance.GetSuitItems(dressSuitId);
  125. for (int i = 0; i < itemIds.Length; i++)
  126. {
  127. if (DressUpMenuItemDataManager.CheckIsSceneType(itemIds[i])) continue;
  128. if (equipDatas.IndexOf(itemIds[i]) < 0) return 0;//套装部件穿戴不完整
  129. }
  130. return dressSuitId;
  131. }
  132. /// <summary>
  133. /// 仅判断换装部件是否已穿着
  134. /// </summary>
  135. /// <param name="id"></param>
  136. /// <returns></returns>
  137. public bool CheckDressUpItemIsOn(int id)
  138. {
  139. if (id == _equipData.bgId)
  140. {
  141. return true;
  142. }
  143. // if (suitId > 0)
  144. // {
  145. // int[] suitparts = SuitCfgArray.Instance.GetCfg(suitId).partsArr;
  146. // if (Array.IndexOf(suitparts, id) >= 0)
  147. // {
  148. // return true;
  149. // }
  150. // }
  151. return _equipData.equipDatas.Contains(id);
  152. }
  153. /// <summary>
  154. /// 仅判断套装是否穿上
  155. /// </summary>
  156. /// <param name="id"></param>
  157. /// <returns></returns>
  158. public bool CheckSuitIsOn(int id)
  159. {
  160. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  161. if (suitCfg == null)
  162. {
  163. return false;
  164. }
  165. int[] items = suitCfg.partsArr;
  166. foreach (int itemId in items)
  167. {
  168. bool isOn = CheckDressUpItemIsOn(itemId);
  169. if (!isOn)
  170. {
  171. return false;
  172. }
  173. }
  174. return true;
  175. }
  176. public void AddOrRemove(int value, bool checkDefault, bool isAdd = false, bool isRemove = false)
  177. {
  178. int subType = ItemUtilCS.GetItemSubType(value);
  179. if (subType == ConstDressUpItemType.BEI_JING)
  180. {
  181. _equipData.bgId = value;
  182. DressUpUtil.AddItem(_equipData.bgId, _sceneObj, _needSetMask);
  183. }
  184. else
  185. {
  186. if (!CheckDressUpItemIsOn(value))
  187. {
  188. if (!isRemove)
  189. {
  190. checkRemoveSameType(subType);
  191. Add(value);
  192. }
  193. }
  194. else
  195. {
  196. if (!isAdd)
  197. {
  198. Remove(value);
  199. }
  200. }
  201. if (checkDefault)
  202. {
  203. checkDefaultItem();
  204. }
  205. }
  206. }
  207. public void checkRemoveSameType(int type)
  208. {
  209. int count = 0;
  210. int firstTeshuId = 0;
  211. for (int i = 0; i < _equipData.equipDatas.Count; i++)
  212. {
  213. int itemID = (int)_equipData.equipDatas[i];
  214. int subType = ItemUtilCS.GetItemSubType(itemID);
  215. if (subType == type
  216. || (type == ConstDressUpItemType.LIAN_YI_QUN && (subType == ConstDressUpItemType.SHANG_YI || subType == ConstDressUpItemType.XIA_ZHUANG || subType == ConstDressUpItemType.NEI_DA))
  217. || (type == ConstDressUpItemType.SHANG_YI && subType == ConstDressUpItemType.LIAN_YI_QUN)
  218. || (type == ConstDressUpItemType.XIA_ZHUANG && subType == ConstDressUpItemType.LIAN_YI_QUN)
  219. || (type == ConstDressUpItemType.NEI_DA && subType == ConstDressUpItemType.LIAN_YI_QUN))
  220. {
  221. Remove(itemID);
  222. i--;
  223. }
  224. if (subType > ConstDressUpItemType.TE_SHU)
  225. {
  226. if (count == 0)
  227. {
  228. firstTeshuId = itemID;
  229. }
  230. count++;
  231. }
  232. }
  233. if (type > ConstDressUpItemType.TE_SHU && count >= 3)
  234. {
  235. //特殊饰品最多穿三件,第四件会自动顶掉第一件
  236. Remove(firstTeshuId);
  237. }
  238. }
  239. private void checkDefaultItem()
  240. {
  241. if (!IsAction)
  242. {
  243. //检查默认资源
  244. //是否有头发
  245. bool hasFaXing = false;
  246. //是否有连衣裙
  247. bool hasLianYiQun = false;
  248. //是否有内搭
  249. bool hasNeiDa = false;
  250. //是否有上衣
  251. bool hasShangYi = false;
  252. //是否有下装
  253. bool hasXiaZhuang = false;
  254. //是否有默认内搭
  255. bool hasNeiDaDefault = false;
  256. //是否有默认下装
  257. bool hasXiaZhuangDefault = false;
  258. for (int i = 0; i < _equipData.equipDatas.Count; i++)
  259. {
  260. int itemID = (int)_equipData.equipDatas[i];
  261. int subType = ItemUtilCS.GetItemSubType(itemID);
  262. if (subType == (int)ConstDressUpItemType.FA_XING)
  263. {
  264. hasFaXing = true;
  265. }
  266. else if (subType == ConstDressUpItemType.LIAN_YI_QUN)
  267. {
  268. hasLianYiQun = true;
  269. }
  270. else if (subType == ConstDressUpItemType.NEI_DA)
  271. {
  272. hasNeiDa = true;
  273. }
  274. else if (subType == ConstDressUpItemType.XIA_ZHUANG)
  275. {
  276. hasXiaZhuang = true;
  277. }
  278. else if (subType == ConstDressUpItemType.SHANG_YI)
  279. {
  280. hasShangYi = true;
  281. }
  282. if (itemID == ConstItemID.DEFULT_NEI_DA)
  283. {
  284. hasNeiDaDefault = true;
  285. }
  286. else if (itemID == ConstItemID.DEFULT_XIA_ZHUANG)
  287. {
  288. hasXiaZhuangDefault = true;
  289. }
  290. }
  291. if (!hasFaXing)
  292. {
  293. Add(ConstItemID.DEFULT_FA_XING);
  294. }
  295. if (!hasLianYiQun)
  296. {
  297. if (!hasShangYi && (!hasNeiDa || hasNeiDaDefault) && (!hasXiaZhuang || hasXiaZhuangDefault))
  298. {
  299. Remove(ConstItemID.DEFULT_XIA_ZHUANG);
  300. Remove(ConstItemID.DEFULT_NEI_DA);
  301. Add(ConstItemID.DEFULT_LIAN_YI_QUN);
  302. }
  303. else
  304. {
  305. if (!hasXiaZhuang)
  306. {
  307. Add(ConstItemID.DEFULT_XIA_ZHUANG);
  308. }
  309. if (!hasNeiDa)
  310. {
  311. Add(ConstItemID.DEFULT_NEI_DA);
  312. }
  313. }
  314. }
  315. }
  316. }
  317. private void InitRoleView()
  318. {
  319. }
  320. private void UpdateBodyView()
  321. {
  322. if (IsAction)
  323. {
  324. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_equipData.suitId);
  325. var hasAniRes = !string.IsNullOrEmpty(suitCfg.aniRes);
  326. var res = hasAniRes ? suitCfg.aniRes : suitCfg.picRes;
  327. DressUpUtil.UpdateBody(res, _sceneObj, hasAniRes, suitCfg.effRes);
  328. }
  329. else
  330. {
  331. DressUpUtil.UpdateBody(null, _sceneObj, false, null, _needSetMask);
  332. }
  333. }
  334. public void TakeOffAll(bool checkDefault = true)
  335. {
  336. _equipData.suitId = 0;
  337. _equipData.isAction = false;
  338. // AddOrRemove(propID, false, true);
  339. var tempList = equipDatas;
  340. foreach (int itemID in tempList)
  341. {
  342. AddOrRemove(itemID, false, false, true);
  343. }
  344. if (checkDefault)
  345. {
  346. checkDefaultItem();
  347. UpdateBodyView();
  348. }
  349. RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
  350. FightDataManager.Instance.score = roleLevelCfg.baseScore;
  351. foreach (int itemId in _equipData.equipDatas)
  352. {
  353. FightDataManager.Instance.score += ItemDataManager.GetItemAdditionScore(itemId, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags);
  354. }
  355. }
  356. public void ChangeAction()
  357. {
  358. if (!HasSuitPicRes)
  359. {
  360. return;
  361. }
  362. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_equipData.suitId);
  363. _equipData.isAction = !_equipData.isAction;
  364. if (IsAction)
  365. {
  366. var tempList = equipDatas;
  367. foreach (int itemId in tempList)
  368. {
  369. bool replaceableByAction = DressUpMenuSuitDataManager.CheckItemReaplaceableByAction(itemId, suitId);
  370. if (!DressUpMenuItemDataManager.CheckIsSceneType(itemId) && !replaceableByAction)
  371. {
  372. AddOrRemove(itemId, false, false, true);
  373. }
  374. }
  375. }
  376. else
  377. {
  378. int[] items = suitCfg.partsArr;
  379. foreach (int itemId in items)
  380. {
  381. bool replaceableByAction = DressUpMenuSuitDataManager.CheckItemReaplaceableByAction(itemId, suitId);
  382. if (!DressUpMenuItemDataManager.CheckIsSceneType(itemId) || replaceableByAction)
  383. {
  384. AddOrRemove(itemId, false, true);
  385. }
  386. }
  387. }
  388. checkDefaultItem();
  389. UpdateBodyView();
  390. }
  391. public void TryCancelSuit(int itemID)
  392. {
  393. if (_equipData.suitId > 0)
  394. {
  395. if (!DressUpMenuItemDataManager.CheckIsSceneType(itemID))
  396. {
  397. if (_equipData.isAction)
  398. {
  399. ChangeAction();
  400. }
  401. _equipData.suitId = 0;
  402. }
  403. }
  404. }
  405. public void UpdateRoleView()
  406. {
  407. PutOnEquipData(GetEquiptDataClone());
  408. }
  409. /// <summary>
  410. /// 尝试穿戴配置套装
  411. /// </summary>
  412. /// <param name="id">套装id</param>
  413. /// <param name="checkPic">检查是否是立绘</param>
  414. /// <param name="noSceneType">是否排除场景类型</param>
  415. /// <param name="excludeType">排除类型列表</param>
  416. /// <param name="showOptional">是否显示可选部件</param>
  417. /// <param name="CheckOwn">是否只显示主角拥有的部件</param>
  418. public void PutOnSuitCfg(int id, bool checkPic, bool noSceneType, int[] excludeType = null, bool showOptional = true, bool CheckOwn = true)
  419. {
  420. if (_equipData.suitId == id)
  421. {
  422. return;
  423. }
  424. TakeOffAll(false);
  425. _equipData.suitId = id;
  426. _equipData.isAction = HasSuitPicRes && checkPic;
  427. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_equipData.suitId);
  428. List<int> items = new List<int>(suitCfg.partsArr);
  429. if (showOptional)
  430. {
  431. if (suitCfg.partsOptionalArr != null && suitCfg.partsOptionalArr.Length > 0)
  432. {
  433. items.AddRange(suitCfg.partsOptionalArr);
  434. }
  435. }
  436. int subType = 0;
  437. foreach (int itemId in items)
  438. {
  439. if (!CheckOwn || DressUpMenuItemDataManager.CheckHasItem(itemId))
  440. {
  441. bool isSceneType = DressUpMenuItemDataManager.CheckIsSceneType(itemId);
  442. subType = ItemUtilCS.GetItemSubType(itemId);
  443. bool replaceableByAction = DressUpMenuSuitDataManager.CheckItemReaplaceableByAction(itemId, suitId);
  444. if (!_equipData.isAction || isSceneType || replaceableByAction)
  445. {
  446. if (!noSceneType || !isSceneType)
  447. {
  448. if (excludeType == null || Array.IndexOf(excludeType, subType) < 0)
  449. {
  450. AddOrRemove(itemId, false, true);
  451. }
  452. }
  453. }
  454. }
  455. }
  456. checkDefaultItem();
  457. UpdateBodyView();
  458. }
  459. public void PutOnSuitSavedByPos(int index, bool showBg = true)
  460. {
  461. CustomSuitData suitSavedData = CustomSuitDataManager.GetSuitList(index);
  462. PutOnEquipData(suitSavedData.EquipData, showBg);
  463. }
  464. public void PutOnEquipData(EquipData equipData, bool showBg = true)
  465. {
  466. TakeOffAll(false);
  467. if (showBg && equipData.bgId > 0)
  468. {
  469. AddOrRemove(equipData.bgId, false);
  470. }
  471. foreach (int itemID in equipData.equipDatas)
  472. {
  473. AddOrRemove(itemID, false, true);
  474. }
  475. _equipData.suitId = equipData.suitId;
  476. _equipData.isAction = equipData.isAction;
  477. checkDefaultItem();
  478. UpdateBodyView();
  479. }
  480. public void PutOnDefaultSuitSaved(bool showBg = true)
  481. {
  482. TakeOffAll(false);
  483. var equipData = EquipData.CreateDefault();
  484. foreach (int itemID in equipData.equipDatas)
  485. {
  486. AddOrRemove(itemID, false, true);
  487. }
  488. if (showBg)
  489. {
  490. if (equipData.bgId > 0)
  491. {
  492. AddOrRemove(equipData.bgId, false);
  493. }
  494. }
  495. checkDefaultItem();
  496. UpdateBodyView();
  497. }
  498. public void PutOnItemList(List<int> itemList)
  499. {
  500. TakeOffAll(false);
  501. foreach (int itemID in itemList)
  502. {
  503. AddOrRemove(itemID, false, true);
  504. }
  505. checkDefaultItem();
  506. UpdateBodyView();
  507. }
  508. public int GetItemIdBuyType(int subType)
  509. {
  510. for (int i = 0; i < equipDatas.Count; i++)
  511. {
  512. if (equipDatas[i] != ConstItemID.DEFULT_LIAN_YI_QUN && equipDatas[i] != ConstItemID.DEFULT_NEI_DA && equipDatas[i] != ConstItemID.DEFULT_XIA_ZHUANG && equipDatas[i] != ConstItemID.DEFULT_FA_XING)
  513. {
  514. if (subType == ItemUtilCS.GetItemSubType(equipDatas[i]))
  515. {
  516. return equipDatas[i];
  517. }
  518. }
  519. }
  520. if (suitId > 0)
  521. {
  522. return suitId;
  523. }
  524. return 0;
  525. }
  526. }
  527. }