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							- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class SuitCfgManager : SingletonBase<SuitCfgManager>
 
-     {
 
-         /// <summary>
 
-         /// 获取所有套装中部件的总个数
 
-         /// </summary>
 
-         public int totalItemCount
 
-         {
 
-             get
 
-             {
 
-                 return GlobalCfgArray.globalCfg.suitPartTotalCount;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 获取物品所属套装id
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         public int GetItemSuitId(int itemId)
 
-         {
 
-             var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
 
-             if (itemCfg != null)
 
-             {
 
-                 return itemCfg.suitId;
 
-             }
 
-             return 0;
 
-         }
 
-         /// <summary>
 
-         /// 获取指定套装中部件的总数
 
-         /// </summary>
 
-         /// <param name="suitId"></param>
 
-         /// <returns></returns>
 
-         public int GetTotalCountOfOneSuit(int suitId)
 
-         {
 
-             var suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
 
-             if (suitCfg != null)
 
-             {
 
-                 return suitCfg.partsArr.Length;
 
-             }
 
-             return 0;
 
-         }
 
-         /// <summary>
 
-         /// 获取指定套装中部件的id数组
 
-         /// </summary>
 
-         /// <param name="suitId"></param>
 
-         /// <returns></returns>
 
-         public int[] GetSuitItems(int suitId, bool checkScene = false)
 
-         {
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
 
-             if (suitCfg == null)
 
-             {
 
-                 ET.Log.Error(suitId + "  SuitCfgArray配置不存在");
 
-             }
 
-             if (checkScene)
 
-             {
 
-                 List<int> parts = new List<int>();
 
-                 for (int i = 0; i < suitCfg.partsArr.Length; i++)
 
-                 {
 
-                     if (!DressUpMenuItemDataManager.CheckIsSceneType(suitCfg.partsArr[i]))
 
-                     {
 
-                         parts.Add(suitCfg.partsArr[i]);
 
-                     }
 
-                 }
 
-                 return parts.ToArray();
 
-             }
 
-             return suitCfg.partsArr;
 
-         }
 
-     }
 
- }
 
 
  |