DressUpFightView.cs 37 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. namespace GFGGame
  7. {
  8. public class DressUpFightView : BaseView
  9. {
  10. private UI_DressUpFightUI _ui;
  11. private int _fightID;
  12. private int _levelID;
  13. private float listType1X = 0;
  14. private float partsListX = 0;
  15. private DressUpListType currentListType;
  16. private int[] _currentList2;
  17. private GameObject _scenePrefab;
  18. private GameObject _sceneObject;
  19. private List<int> _currentList3 = new List<int>();
  20. private List<int> _currentList4 = new List<int>();
  21. private int _currentMenuType;
  22. private int _currentSuitId;
  23. private StoryLevelCfg _levelCfg;
  24. private StoryFightCfg _fightCfg;
  25. private const int SORT_BY_HIGH_SCORE = 0;
  26. private const int SORT_BY_LOW_SCORE = 1;
  27. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  28. private bool _guideMenu;
  29. private UI_TypeItem listTypeItem_SingleFight;
  30. private UI_TypeItem listTypeItem_BuyClothing;
  31. public override void Dispose()
  32. {
  33. if (_scenePrefab != null)
  34. {
  35. GameObject.Destroy(_scenePrefab);
  36. _scenePrefab = null;
  37. }
  38. UI_TypeItem.ClearProxy();
  39. UI_PartsListItem.ClearProxy();
  40. base.Dispose();
  41. }
  42. protected override void Init()
  43. {
  44. base.Init();
  45. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  46. _ui = UI_DressUpFightUI.Create();
  47. viewCom = _ui.target;
  48. isfullScreen = true;
  49. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  50. _ui.m_btnClose.width = GRoot.inst.width;
  51. _ui.m_btnClose.height = GRoot.inst.height;
  52. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  53. }
  54. protected override void OnInit()
  55. {
  56. base.OnInit();
  57. _ui.m_groupTaskHint.visible = false;
  58. _ui.m_btnRepeal.visible = false;
  59. _ui.m_btnRenewal.visible = false;
  60. _ui.m_btnSearch.visible = true;
  61. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  62. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  63. InitLists();
  64. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  65. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  66. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  67. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  68. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  69. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  70. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  71. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  72. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  73. _ui.m_touchPad.onClick.Add(OnTouchPad);
  74. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  75. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  76. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  77. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  78. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  79. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  80. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  81. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  82. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  83. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  84. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  85. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  86. // _ui.m_btnHide.visible = false;
  87. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  88. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  89. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  90. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  91. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  92. }
  93. protected override void OnShown()
  94. {
  95. base.OnShown();
  96. InstanceZonesDataManager.usedRecommend = false;
  97. // _ui.m_comboBox.title = "我的套装";
  98. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  99. _ui.m_btnRecommend.enabled = GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount) > 0;
  100. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  101. _ui.m_btnAutoPlay.selected = EquipDataCache.cacher.autoPlay;
  102. _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  103. _levelID = (int)viewData;
  104. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  105. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  106. if (_levelCfg.type == ConstInstanceZonesType.Field)
  107. {
  108. _fightCfg.scoreType = FieldDataManager.Instance.fieldInfos.theme;
  109. _ui.m_btnAutoPlay.visible = false;
  110. }
  111. if (!string.IsNullOrEmpty(_fightCfg.music))
  112. {
  113. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(_fightCfg.music, "mp3"));
  114. }
  115. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  116. if (_ui.m_compNeed.target.visible)
  117. {
  118. _ui.m_compNeed.m_c1.selectedIndex = 0;
  119. if (_fightCfg.needItemId > 0)
  120. {
  121. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  122. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  123. }
  124. else if (_fightCfg.needSuitId > 0)
  125. {
  126. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  127. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  128. }
  129. else
  130. {
  131. _ui.m_compNeed.m_c1.selectedIndex = 1;
  132. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  133. }
  134. }
  135. InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
  136. //一级菜单
  137. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  138. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 1;
  139. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  140. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  141. if (_ui.m_comListType1.m_listType.height > maxHeight)
  142. {
  143. _ui.m_comListType1.m_listType.height = maxHeight;
  144. }
  145. _ui.m_comListType1.target.x = _ui.target.width;
  146. _ui.m_comListType2.target.x = _ui.target.width;
  147. _ui.m_partsList.target.x = _ui.target.width;
  148. _ui.m_partsList2.target.x = _ui.target.width;
  149. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  150. this.showListType1();
  151. if (_sceneObject == null)
  152. {
  153. _sceneObject = GameObject.Instantiate(_scenePrefab);
  154. EquipDataCache.cacher.setSceneObj(_sceneObject);
  155. EquipDataCache.cacher.PutOnDefaultSuitSaved();
  156. }
  157. UpdateScore();
  158. EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  159. }
  160. protected override void OnHide()
  161. {
  162. base.OnHide();
  163. EquipDataCache.cacher.TakeOffAll();
  164. if (_sceneObject != null)
  165. {
  166. GameObject.Destroy(_sceneObject);
  167. _sceneObject = null;
  168. }
  169. EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  170. _fightCfg = null;
  171. _levelCfg = null;
  172. listTypeItem_SingleFight = null;
  173. listTypeItem_BuyClothing = null;
  174. }
  175. private void OnClickBtnBack()
  176. {
  177. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  178. if (_levelCfg.type == ConstInstanceZonesType.Studio)
  179. {
  180. ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, new object[] { StudioDataManager.Instance.TYPE_SELECT_INDEX, StudioDataManager.Instance.PROPERTY_SELECT_INDEX }, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  181. }
  182. else if (_levelCfg.type == ConstInstanceZonesType.Field)
  183. {
  184. ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
  185. }
  186. else
  187. {
  188. ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  189. }
  190. this.Hide();
  191. }
  192. private void OnClickBtnHome()
  193. {
  194. GameController.GoBackToMainView();
  195. }
  196. private void OnClickBtnClothingShop()
  197. {
  198. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  199. }
  200. private void OnClickListType1Item(EventContext context)
  201. {
  202. // GuideController.HideGuide();
  203. GObject typeItem = context.data as GObject;
  204. int order = (int)typeItem.data;
  205. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  206. if (item1.subMenusArr.Length > 0)
  207. {
  208. this.showListType2(item1.subMenusArr);
  209. }
  210. else
  211. {
  212. if (this.showListParts(item1.type) == false)
  213. {
  214. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  215. return;
  216. }
  217. this.showListParts(item1.type);
  218. }
  219. this.hideListType1();
  220. UpdateListPartsSelected();
  221. }
  222. private void OnClickListType2Item(EventContext context)
  223. {
  224. GObject typeItem = context.data as GObject;
  225. int order = (int)typeItem.data;
  226. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  227. if (this.showListParts(item2.type) == false)
  228. {
  229. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  230. return;
  231. }
  232. this.hideListType2();
  233. }
  234. private void OnClickPartsListItem(EventContext context)
  235. {
  236. GObject listItem = context.data as GObject;
  237. int id = (int)listItem.data;
  238. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  239. {
  240. this.showListParts2(id);
  241. this.hideListParts();
  242. EquipDataCache.cacher.PutOnSuitCfg(id, false, true);
  243. }
  244. else
  245. {
  246. EquipDataCache.cacher.TryCancelSuit(id);
  247. EquipDataCache.cacher.AddOrRemove(id, true);
  248. }
  249. UpdateListPartsSelected();
  250. UpdateListSuitPartsSelected();
  251. }
  252. private void OnClickSuitPartsListItem(EventContext context)
  253. {
  254. GObject listItem = (GObject)context.data as GObject;
  255. int id = (int)listItem.data;
  256. EquipDataCache.cacher.TryCancelSuit(id);
  257. EquipDataCache.cacher.AddOrRemove(id, true);
  258. UpdateListSuitPartsSelected();
  259. }
  260. private void OnTouchPad()
  261. {
  262. if (this.currentListType == DressUpListType.List4)
  263. {
  264. this.hideListParts2();
  265. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  266. }
  267. else if (this.currentListType == DressUpListType.List3)
  268. {
  269. if (_currentList2 != null)
  270. {
  271. this.showListType2();
  272. }
  273. else
  274. {
  275. this.showListType1();
  276. }
  277. this.hideListParts();
  278. }
  279. else if (this.currentListType == DressUpListType.List2)
  280. {
  281. this.showListType1();
  282. this.hideListType2();
  283. }
  284. }
  285. private void OnClickBtnHint()
  286. {
  287. this.ShowTaskHint();
  288. }
  289. private void OnClickBtnDelete()
  290. {
  291. EquipDataCache.cacher.TakeOffAll();
  292. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  293. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  294. }
  295. private void OnClickBtnClose()
  296. {
  297. _ui.m_groupTaskHint.visible = false;
  298. }
  299. private void OnClickBtnNext()
  300. {
  301. if (!EquipDataCache.cacher.CheckPutOnFinish())
  302. {
  303. Alert.Show("只有换好衣服才能出门哦~")
  304. .SetRightButton(true, "好的");
  305. return;
  306. }
  307. int _suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit(); ;
  308. if (_fightCfg.needItemId > 0 && (_suitId <= 0 && EquipDataCache.cacher.equipDatas.IndexOf(_fightCfg.needItemId) < 0 || _suitId > 0 && Array.IndexOf(SuitCfgArray.Instance.GetCfg(_suitId).partsArr, _fightCfg.needItemId) < 0) || _fightCfg.needSuitId > 0 && _suitId != _fightCfg.needSuitId)
  309. {
  310. Alert.Show("未穿戴必须品~").SetRightButton(true, "好的");
  311. return;
  312. }
  313. if (CardDataManager.GetCardListByRarity(0).Count > 0)
  314. {
  315. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  316. }
  317. else
  318. {
  319. StartCalculateScore();
  320. }
  321. }
  322. private void StartCalculateScore()
  323. {
  324. //不可移动代码位置
  325. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  326. if (_levelCfg.type == ConstInstanceZonesType.Field)
  327. {
  328. FieldFightDataManager.Instance.CurrentCardId = InstanceZonesDataManager.currentCardId;
  329. FieldFightDataManager.Instance.CurrentScoreType = InstanceZonesDataManager.currentScoreType;
  330. FieldFightDataManager.Instance.currentLevelCfgId = InstanceZonesDataManager.currentLevelCfgId;
  331. FieldFightDataManager.Instance.equipDatas = EquipDataCache.cacher.equipDatas;
  332. }
  333. if (hasFightTarget)
  334. {
  335. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  336. }
  337. else
  338. {
  339. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  340. }
  341. this.Hide();
  342. }
  343. private void OnClickBtnRecommend()
  344. {
  345. InstanceZonesDataManager.usedRecommend = true;
  346. EquipDataCache.cacher.PutOnRecommendItems();
  347. }
  348. private void InitLists()
  349. {
  350. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  351. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  352. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  353. listType1X = _ui.m_comListType1.target.x;
  354. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  355. //一级菜单
  356. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  357. }
  358. private void showListType1()
  359. {
  360. _currentList2 = null;
  361. currentListType = DressUpListType.List1;
  362. GTween.To(_ui.target.width, listType1X, 0.5f)
  363. .SetTarget(_ui.m_comListType1.target)
  364. .OnUpdate((GTweener t) =>
  365. {
  366. _ui.m_comListType1.target.x = t.value.x;
  367. });
  368. }
  369. private void hideListType1()
  370. {
  371. GTween.To(listType1X, _ui.target.width, 0.5f)
  372. .SetTarget(_ui.m_comListType1.target)
  373. .OnUpdate((GTweener t) =>
  374. {
  375. _ui.m_comListType1.target.x = t.value.x;
  376. });
  377. }
  378. private void showListType2(int[] menuStrArr = null)
  379. {
  380. currentListType = DressUpListType.List2;
  381. if (menuStrArr != null && menuStrArr.Length > 0)
  382. {
  383. int len = menuStrArr.Length;
  384. _currentList2 = menuStrArr.Clone() as int[];
  385. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  386. _ui.m_comListType2.m_listType.numItems = len;
  387. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  388. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  389. if (_ui.m_comListType2.m_listType.height > maxHeight)
  390. {
  391. _ui.m_comListType2.m_listType.height = maxHeight;
  392. }
  393. }
  394. GTween.To(_ui.target.width, listType1X, 0.5f)
  395. .SetTarget(_ui.m_comListType2.target)
  396. .OnUpdate((GTweener t) =>
  397. {
  398. _ui.m_comListType2.target.x = t.value.x;
  399. });
  400. }
  401. private void hideListType2()
  402. {
  403. GTween.To(listType1X, _ui.target.width, 0.5f)
  404. .SetTarget(_ui.m_comListType2.target)
  405. .OnUpdate((GTweener t) =>
  406. {
  407. _ui.m_comListType2.target.x = t.value.x;
  408. });
  409. }
  410. private bool showListParts(int type, bool selectItem = false)
  411. {
  412. _currentMenuType = type;
  413. UpdatePartsListSort();
  414. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  415. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  416. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  417. if (_ui.m_partsList.m_list.height > maxHeight)
  418. {
  419. _ui.m_partsList.m_list.height = maxHeight;
  420. }
  421. if (selectItem)
  422. {
  423. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  424. if (itemId > 0)
  425. {
  426. int index = _currentList3.IndexOf(itemId);
  427. _ui.m_partsList.m_list.ScrollToView(index);
  428. }
  429. }
  430. currentListType = DressUpListType.List3;
  431. GTween.To(_ui.target.width, partsListX, 0.5f)
  432. .SetTarget(_ui.m_partsList)
  433. .OnUpdate((GTweener t) =>
  434. {
  435. _ui.m_partsList.target.x = t.value.x;
  436. });
  437. UpdateListPartsSelected();
  438. return true;
  439. }
  440. private void OnComboBoxRarityChanged()
  441. {
  442. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  443. this.UpdatePartsListSort();
  444. }
  445. private void UpdatePartsListSort()
  446. {
  447. if (_currentMenuType == 0) return;
  448. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  449. {
  450. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  451. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  452. {
  453. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  454. }
  455. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  456. {
  457. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  458. }
  459. else
  460. {
  461. _currentList3.Reverse();
  462. }
  463. }
  464. else
  465. {
  466. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  467. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  468. {
  469. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  470. }
  471. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  472. {
  473. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  474. }
  475. else
  476. {
  477. _currentList3.Reverse();
  478. }
  479. }
  480. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  481. {
  482. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  483. }
  484. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  485. {
  486. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  487. }
  488. //必穿品放在列表最前面
  489. if (_fightCfg.needItemId > 0)
  490. {
  491. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  492. if (index >= 0)
  493. {
  494. int item = _currentList3[index];
  495. _currentList3.Remove(_currentList3[index]);
  496. _currentList3.Insert(0, item);
  497. }
  498. }
  499. else if (_fightCfg.needSuitId > 0)
  500. {
  501. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  502. if (index >= 0)
  503. {
  504. int item = _currentList3[index];
  505. _currentList3.Remove(_currentList3[index]);
  506. _currentList3.Insert(0, item);
  507. }
  508. }
  509. _ui.m_partsList.m_list.RemoveChildrenToPool();
  510. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  511. }
  512. private void UpdateSuitPartsListSort()
  513. {
  514. if (_currentMenuType == 0) return;
  515. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId, true));
  516. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  517. {
  518. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  519. }
  520. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  521. {
  522. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  523. }
  524. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  525. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  526. }
  527. private void hideListParts()
  528. {
  529. GTween.To(partsListX, _ui.target.width, 0.5f)
  530. .SetTarget(_ui.m_partsList)
  531. .OnUpdate((GTweener t) =>
  532. {
  533. _ui.m_partsList.target.x = t.value.x;
  534. });
  535. }
  536. private void showListParts2(int suitId)
  537. {
  538. _currentSuitId = suitId;
  539. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  540. this.UpdateSuitPartsListSort();
  541. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  542. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  543. if (_ui.m_partsList2.m_list.height > maxHeight)
  544. {
  545. _ui.m_partsList2.m_list.height = maxHeight;
  546. }
  547. currentListType = DressUpListType.List4;
  548. GTween.To(_ui.target.width, partsListX, 0.5f)
  549. .SetTarget(_ui.m_partsList2)
  550. .OnUpdate((GTweener t) =>
  551. {
  552. _ui.m_partsList2.target.x = t.value.x;
  553. });
  554. }
  555. private void hideListParts2()
  556. {
  557. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  558. GTween.To(partsListX, _ui.target.width, 0.5f)
  559. .SetTarget(_ui.m_partsList2)
  560. .OnUpdate((GTweener t) =>
  561. {
  562. _ui.m_partsList2.target.x = t.value.x;
  563. });
  564. }
  565. private void ListType1Item(int index, GObject item)
  566. {
  567. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  568. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  569. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  570. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  571. typeItem.target.data = item1.id;
  572. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  573. }
  574. private void ListType2Item(int index, GObject item)
  575. {
  576. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  577. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  578. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  579. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  580. typeItem.target.data = item2.id;
  581. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  582. typeItem.m_imgNeed.visible = subType == item2.type;
  583. }
  584. private void ListPartsItem(int index, GObject item)
  585. {
  586. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  587. int id = (int)_currentList3[index];
  588. string iconRes = "";
  589. string partName = "";
  590. string ext = "png";
  591. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  592. {
  593. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  594. iconRes = suitCfg.res;
  595. partName = suitCfg.name;
  596. listItem.m_iconSelected.visible = false;
  597. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  598. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  599. }
  600. else
  601. {
  602. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  603. iconRes = itemCfg.res;
  604. partName = itemCfg.name;
  605. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  606. listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id);
  607. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  608. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  609. }
  610. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  611. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  612. listItem.m_txtTitle.text = partName;
  613. listItem.target.data = id;
  614. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  615. }
  616. private void ListParts2Item(int index, GObject item)
  617. {
  618. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  619. int id = (int)_currentList4[index];
  620. string iconRes = "";
  621. string partName = "";
  622. string ext = "png";
  623. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  624. iconRes = itemCfg.res;
  625. partName = itemCfg.name;
  626. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  627. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  628. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  629. listItem.m_ScoreType.visible = true;
  630. int mainScore;
  631. int mainValuel;
  632. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  633. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  634. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  635. listItem.m_txtTitle.text = partName;
  636. listItem.target.data = id;
  637. listItem.m_txtScore.visible = false;
  638. //listItem.m_ScoreType.visible = true;
  639. listItem.m_imgNeed.visible = false;
  640. }
  641. private void UpdateListPartsSelected()
  642. {
  643. int count = _ui.m_partsList.m_list.numChildren;
  644. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  645. for (int i = 0; i < count; i++)
  646. {
  647. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  648. int id = (int)listItem.target.data;
  649. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  650. {
  651. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  652. }
  653. else
  654. {
  655. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  656. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  657. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  658. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  659. }
  660. }
  661. }
  662. private void UpdateListSuitPartsSelected()
  663. {
  664. int count = _ui.m_partsList2.m_list.numChildren;
  665. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  666. for (int i = 0; i < count; i++)
  667. {
  668. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  669. int id = (int)listItem.target.data;
  670. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  671. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  672. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  673. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  674. }
  675. }
  676. private void ShowTaskHint()
  677. {
  678. _ui.m_groupTaskHint.visible = true;
  679. _ui.m_txtHint.text = _levelCfg.hint;
  680. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  681. {
  682. this._ui.m_txtHint.align = AlignType.Left;
  683. }
  684. else
  685. {
  686. this._ui.m_txtHint.align = AlignType.Center;
  687. }
  688. }
  689. private void UpdateScore()
  690. {
  691. _ui.m_txtScore.text = "" + EquipDataCache.cacher.score;
  692. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  693. }
  694. private void OnClickBtnSearch()
  695. {
  696. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  697. }
  698. private void OnClickBtnAutoPlay()
  699. {
  700. EquipDataCache.cacher.autoPlay = _ui.m_btnAutoPlay.selected;
  701. }
  702. // private void OnClickBtnShow()
  703. // {
  704. // Timers.inst.Remove(SetBtnShowVisable);
  705. // _ui.m_c1.selectedIndex = 0;
  706. // _ui.m_btnHide.visible = true;
  707. // _ui.m_loaShow.visible = false;
  708. // _ui.m_btnShow.visible = false;
  709. // }
  710. // private void OnClickBtnHide()
  711. // {
  712. // _ui.m_c1.selectedIndex = 1;
  713. // _ui.m_btnHide.visible = false;
  714. // _ui.m_btnShow.visible = true;
  715. // _ui.m_loaShow.visible = true;
  716. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  717. // }
  718. // private void OnClickLoaShow()
  719. // {
  720. // Timers.inst.Remove(SetBtnShowVisable);
  721. // _ui.m_btnShow.alpha = 1;
  722. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  723. // _ui.m_btnShow.enabled = true;
  724. // }
  725. // private void SetBtnShowVisable(object param)
  726. // {
  727. // _ui.m_btnShow.enabled = false;
  728. // GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  729. // }
  730. private void OnClickComNeed()
  731. {
  732. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  733. {
  734. return;
  735. }
  736. if (_fightCfg.needSuitId > 0)
  737. {
  738. ViewManager.Show(ViewName.SUIT_GUIDE_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } }, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData });
  739. }
  740. else
  741. {
  742. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } });
  743. }
  744. }
  745. private void RenderListTagItem(int index, GObject obj)
  746. {
  747. UI.CommonGame.UI_ListTagItem item = UI.CommonGame.UI_ListTagItem.Proxy(obj);
  748. string[] tag = _fightCfg.needTagsArr[index].Split('_');
  749. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  750. item.m_txtTag.text = tag[1];
  751. }
  752. private bool CheckListCount(int type)
  753. {
  754. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  755. {
  756. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  757. }
  758. else
  759. {
  760. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  761. }
  762. }
  763. protected override void UpdateToCheckGuide(object param)
  764. {
  765. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  766. if (listTypeItem_SingleFight == null && GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 || listTypeItem_BuyClothing == null && GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  767. {
  768. int len = _ui.m_comListType1.m_listType.numChildren;
  769. for (int i = 0; i < len; i++)
  770. {
  771. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  772. if (item != null)
  773. {
  774. int menuID = (int)item.target.data;
  775. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  776. if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0)
  777. {
  778. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.LIAN_YI_QUN)
  779. {
  780. listTypeItem_SingleFight = item;
  781. // _ui.m_comListType1.m_listType.ScrollToView(i);
  782. break;
  783. }
  784. }
  785. else if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  786. {
  787. int type = 0;
  788. if (_fightCfg.needItemId > 0) type = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  789. if (_fightCfg.needSuitId > 0) type = ConstDressUpItemType.TAO_ZHUANG;
  790. if (dressUpMenuItemCfg1.type == type)
  791. {
  792. listTypeItem_BuyClothing = item;
  793. // _ui.m_comListType1.m_listType.ScrollToView(i);
  794. break;
  795. }
  796. }
  797. }
  798. }
  799. }
  800. if (listTypeItem_SingleFight != null) GuideController.TryGuide(listTypeItem_SingleFight.target, ConstGuideId.SINGLE_FIGHT, 3, "点击相应的分类,可以快速找到服饰", -1, true, (int)listTypeItem_SingleFight.target.y);
  801. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 4, "找到这条裙子了,换上看看吧", -1, true, (int)_ui.m_partsList.m_list.y);
  802. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 5, "接下来验证一下,换上的服饰是否符合需求");
  803. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 1, "当提示有“必需品”时,需要穿上对应物品才能通关", -1, true, 170);
  804. if (listTypeItem_BuyClothing != null) GuideController.TryGuide(listTypeItem_BuyClothing.target, ConstGuideId.BUY_CLOTHING, 5, "在相应分类里就可以找到必需品啦", -1, true, (int)listTypeItem_BuyClothing.target.y);
  805. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 6, "点击换上吧", 0, true, 170);
  806. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 6);
  807. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.TARGET_FIGHT, 1, "这次换装需要获得别人的认可呢");
  808. }
  809. }
  810. }