GMPanelView.cs 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364
  1. using FairyGUI;
  2. using System.Collections.Generic;
  3. using System.Text.RegularExpressions;
  4. using UI.RoleInfo;
  5. namespace GFGGame
  6. {
  7. public class GMPanelView : BaseWindow
  8. {
  9. private UI_GMPanelUI _ui;
  10. public override void Dispose()
  11. {
  12. if (_ui != null)
  13. {
  14. _ui.Dispose();
  15. }
  16. _ui = null;
  17. base.Dispose();
  18. }
  19. protected override void OnInit()
  20. {
  21. base.OnInit();
  22. packageName = UI_GMPanelUI.PACKAGE_NAME;
  23. _ui = UI_GMPanelUI.Create();
  24. this.viewCom = _ui.target;
  25. this.viewCom.Center();
  26. this.modal = true;
  27. _ui.m_ComBtn.m_btnGetAllDressUpItem.onClick.Add(OnClickBtnGetAllDressUpItem);
  28. _ui.m_ComBtn.m_btnGetAllCardItem.onClick.Add(OnClickBtnGetAllCardItem);
  29. _ui.m_ComBtn.m_btnSetLv.onClick.Add(OnClickBtnSetLv);
  30. _ui.m_ComBtn.m_btnSetChapter.onClick.Add(OnClickBtnSetChapter);
  31. _ui.m_ComBtn.m_btnAll.onClick.Add(OnClickBtnAll);
  32. _ui.m_ComBtn.m_btnArenaGrade.onClick.Add(OnClickBtnArenaGrade);
  33. _ui.m_ComBtn.m_btnLeagueSkill.onClick.Add(OnClickBtnLeagueSkill);
  34. _ui.m_ComBtn.m_btnAnswerStart.onClick.Add(OnClickBtnStart);
  35. _ui.m_ComBtn.m_btnAnswerEnd.onClick.Add(OnClickBtnEnd);
  36. _ui.m_ComBtn.m_btnAnswerActiveEnd.onClick.Add(OnClickBtnActiveEnd);
  37. _ui.m_ComBtn.m_btnAddLeagueNum.onClick.Add(OnClickBtnLeagueAddNum);
  38. _ui.m_ComBtn.m_btnSetLeaguNum.onClick.Add(OnClickBtnLeagueSetNum);
  39. _ui.m_ComBtn.m_btnMaxFightSpeed.onClick.Add(OnClickBtnMaxFightSpeed);
  40. _ui.m_ComBtn.m_btnCardMaterials.onClick.Add(OnClickBtnMaterials);
  41. _ui.m_ComBtn.m_btnGetSuit.onClick.Add(OnClickBtnGetSuit);
  42. _ui.m_ComBtn.m_btnWealth.onClick.Add(OnClickBtnWealth);
  43. _ui.m_btnAddItem.onClick.Add(OnClickBtnAddItem);
  44. _ui.m_btnGM.onClick.Add(OnClickBtnGM);
  45. _ui.m_btnAddNum.onClick.Add(OnClickBtnAddCount);
  46. _ui.m_btnSetNum.onClick.Add(OnClickBtnSetCount);
  47. _ui.m_ComBtn.m_btnTeaPartyStart.onClick.Add(OnClickBtnTeaPartyStart);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. _ui.m_ComBtn.m_c1.selectedIndex = 0;
  53. _ui.m_ComBtn.m_txtArenaGrade.text = "";
  54. _ui.m_ComBtn.m_txtArenaRank.text = "";
  55. InitChapterText();
  56. }
  57. protected override void OnHide()
  58. {
  59. base.OnHide();
  60. }
  61. private void OnClickBtnGetAllDressUpItem()
  62. {
  63. GMController.GetAllDressUpItem().Coroutine();
  64. }
  65. private void OnClickBtnWealth(EventContext context = null)
  66. {
  67. AddItemByGM(ConstItemID.POWER, 10000);
  68. AddItemByGM(ConstItemID.GOLD, 10000);
  69. AddItemByGM(ConstItemID.DIAMOND_RED, 10000);
  70. }
  71. private void OnClickBtnLeagueSetNum(EventContext context)
  72. {
  73. var setType = _ui.m_ComBtn.m_SetLeagueNumType.text;
  74. var setNum = _ui.m_ComBtn.m_SetNum.text;
  75. GMController.SendGMCommand($"setLeagueValue 0 {setType} {setNum}", "").Coroutine();
  76. }
  77. private void OnClickBtnLeagueAddNum(EventContext context)
  78. {
  79. var addType = _ui.m_ComBtn.m_AddLeagueNumType.text;
  80. var addNum = _ui.m_ComBtn.m_AddNum.text;
  81. GMController.SendGMCommand($"setLeagueValue 1 {addType} {addNum}", "").Coroutine();
  82. }
  83. private void OnClickBtnGetAllCardItem()
  84. {
  85. GMController.GetAllCardItem().Coroutine();
  86. }
  87. private void OnClickBtnAddItem(EventContext context)
  88. {
  89. string content = _ui.m_inputItem.text;
  90. string[] infos = Regex.Split(content, " ");
  91. if (infos.Length < 2)
  92. {
  93. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  94. return;
  95. }
  96. int itemId = int.Parse(infos[0]);
  97. int itemNum = int.Parse(infos[1]);
  98. AddItemByGM(itemId, itemNum);
  99. }
  100. private void AddItemByGM(int itemId, int itemNum)
  101. {
  102. if (itemId > 0 && itemNum != 0)
  103. {
  104. string messageSuc;
  105. if (itemNum > 0)
  106. {
  107. messageSuc = "已获得物品" + itemId + "*" + itemNum;
  108. }
  109. else
  110. {
  111. messageSuc = "已扣除物品" + itemId + "*" + itemNum;
  112. }
  113. GMController.SendGMCommand($"getItem {itemId} {itemNum}", messageSuc).Coroutine();
  114. }
  115. else
  116. {
  117. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  118. }
  119. }
  120. private void OnClickBtnSetLv()
  121. {
  122. int tmp;
  123. if (!int.TryParse(_ui.m_ComBtn.m_txtRoleLv.text, out tmp))
  124. {
  125. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  126. return;
  127. }
  128. string lv = _ui.m_ComBtn.m_txtRoleLv.text;
  129. string messageSuc = "等级提升至" + lv;
  130. GMController.SendGMCommand("lv " + lv, messageSuc).Coroutine();
  131. }
  132. private void OnClickBtnSetChapter()
  133. {
  134. int tmp;
  135. int tmp1;
  136. if (!int.TryParse(_ui.m_ComBtn.m_txtChapter.text, out tmp) ||
  137. !int.TryParse(_ui.m_ComBtn.m_txtChapterLv.text, out tmp1))
  138. {
  139. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  140. return;
  141. }
  142. string content = _ui.m_ComBtn.m_txtChapter.text + " " + _ui.m_ComBtn.m_txtChapterLv.text;
  143. string messageSuc = string.Format("当前关卡第{0}章第{1}关", _ui.m_ComBtn.m_txtChapter.text,
  144. _ui.m_ComBtn.m_txtChapterLv.text);
  145. GMController.SendGMCommand("chapter " + content, messageSuc).Coroutine();
  146. }
  147. private async void OnClickBtnSkipCheckOpen()
  148. {
  149. int isSkip = GameGlobal.skipCheckOpen == false ? 1 : 0;
  150. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.SKIP_CHECK_OPEN, isSkip);
  151. if (result)
  152. {
  153. GameGlobal.skipCheckOpen = !GameGlobal.skipCheckOpen;
  154. PromptController.Instance.ShowFloatTextPrompt("已开启跳过功能开启检测");
  155. }
  156. }
  157. private async void OnClickBtnArenaGrade()
  158. {
  159. string gm = string.Format("SetArenaRank|{0}|{1}", _ui.m_ComBtn.m_txtArenaGrade.text,
  160. _ui.m_ComBtn.m_txtArenaRank.text);
  161. bool result = await GMController.SendGMCommand(gm, "修改成功");
  162. if (result)
  163. {
  164. ArenaDataManager.Instance.Grade = int.Parse(_ui.m_ComBtn.m_txtArenaGrade.text);
  165. ArenaDataManager.Instance.Rank = int.Parse(_ui.m_ComBtn.m_txtArenaRank.text);
  166. ArenaDataManager.Instance.TryUpdateHighest();
  167. }
  168. }
  169. private void OnClickBtnStart()
  170. {
  171. GMController.SendGMCommand("League|StartQuestion", "开始答题").Coroutine();
  172. }
  173. private void OnClickBtnEnd()
  174. {
  175. GMController.SendGMCommand("League|EndQuestion", "结束答题").Coroutine();
  176. }
  177. private void OnClickBtnActiveEnd()
  178. {
  179. GMController.SendGMCommand("League|CloseQuestion", "活动结束").Coroutine();
  180. }
  181. private void OnClickBtnTeaPartyStart()
  182. {
  183. GMController.SendGMCommand("League|TeaPartyStart", "茶话会开始").Coroutine();
  184. }
  185. private async void OnClickBtnLeagueSkill()
  186. {
  187. int _type = int.Parse(_ui.m_ComBtn.m_txtskillType.text);
  188. List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytype(_type);
  189. for (int i = 0; i < skillCfgs.Count; i++)
  190. {
  191. int skillId = skillCfgs[i].id;
  192. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) &&
  193. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  194. {
  195. continue;
  196. }
  197. LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
  198. // List<LeagueSkillCfg> lastSkillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
  199. // for (int j = 0; j < lastSkillCfgs.Count; j++)
  200. // {
  201. // if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) || SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[j].id) < 0)
  202. // {
  203. // return;
  204. // }
  205. // }
  206. long needCount = skillCfg.consumeArr[0][1];
  207. long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
  208. if (hasCount < needCount)
  209. {
  210. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  211. break;
  212. }
  213. await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  214. }
  215. PromptController.Instance.ShowFloatTextPrompt("学习结束");
  216. }
  217. private async void OnClickBtnAll()
  218. {
  219. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2);
  220. if (result)
  221. {
  222. GameGlobal.skipGuide = true;
  223. }
  224. OnClickBtnGetAllDressUpItem();
  225. OnClickBtnGetAllCardItem();
  226. _ui.m_ComBtn.m_txtRoleLv.text = "99";
  227. OnClickBtnSetLv();
  228. InitChapterText();
  229. OnClickBtnSetChapter();
  230. OnClickBtnSkipCheckOpen();
  231. OnClickBtnMaterials();
  232. OnClickBtnWealth();
  233. }
  234. private void InitChapterText()
  235. {
  236. var chapterCount = StoryChapterCfgArray.Instance.GetCfgsBysubType(ConstInstanceZonesSubType.Normal).Count;
  237. _ui.m_ComBtn.m_txtChapter.text = "" + chapterCount;
  238. StoryChapterCfg storyChapterCfg = StoryChapterCfgArray.Instance.GetCfgBysubTypeAndorder(ConstInstanceZonesSubType.Normal, chapterCount);
  239. _ui.m_ComBtn.m_txtChapterLv.text = "" + storyChapterCfg.levelCount;
  240. }
  241. private void OnClickBtnMaxFightSpeed()
  242. {
  243. FightDataManager.Instance.maxFightSpeed = 8;
  244. }
  245. private void OnClickBtnMaterials()
  246. {
  247. List<ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsByitemType(ConstItemType.ITEM);
  248. for (int i = 0; i < itemCfgs.Count; i++)
  249. {
  250. string content = string.Format("{0} {1}", itemCfgs[i].id, 1000);
  251. string successMessage = string.Format("已获取 【{0} * {1}】", itemCfgs[i].name, 1000);
  252. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  253. }
  254. }
  255. private void OnClickBtnGetSuit()
  256. {
  257. int suitId = int.Parse(_ui.m_ComBtn.m_txtSuitId.text);
  258. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  259. if (suitCfg == null)
  260. {
  261. PromptController.Instance.ShowFloatTextPrompt("套装配置不存在");
  262. }
  263. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  264. {
  265. string content = string.Format("{0} {1}", suitCfg.partsArr[i], 1);
  266. string name = ItemCfgArray.Instance.GetCfg(suitCfg.partsArr[i]).name;
  267. string successMessage = string.Format("已获取 【{0} * {1}】", name, 1000);
  268. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  269. }
  270. for (int i = 0; i < suitCfg.partsOptionalArr.Length; i++)
  271. {
  272. string content = string.Format("{0} {1}", suitCfg.partsOptionalArr[i], 1);
  273. string name = ItemCfgArray.Instance.GetCfg(suitCfg.partsOptionalArr[i]).name;
  274. string successMessage = string.Format("已获取 【{0} * {1}】", name, 1000);
  275. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  276. }
  277. }
  278. private void OnClickBtnGM(EventContext context)
  279. {
  280. string content = _ui.m_inputGM.text;
  281. string[] infos = Regex.Split(content, " ");
  282. if (infos.Length < 2)
  283. {
  284. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  285. return;
  286. }
  287. switch (infos[0])
  288. {
  289. case "cjstime":
  290. if (infos[1].Length != 10)
  291. {
  292. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  293. return;
  294. }
  295. LuckyBoxDataManager.Instance.startTime = int.Parse(infos[1]);
  296. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  297. break;
  298. case "cjetime":
  299. if (infos[1].Length != 10)
  300. {
  301. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  302. return;
  303. }
  304. LuckyBoxDataManager.Instance.endTime = int.Parse(infos[1]);
  305. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  306. break;
  307. default:
  308. GMController.SendGMCommand(content, "设置成功").Coroutine();
  309. break;
  310. }
  311. }
  312. //设置计数值
  313. private void OnClickBtnSetCount(EventContext context)
  314. {
  315. var roleNumType = _ui.m_RoleNumType.text;
  316. if (string.IsNullOrEmpty(roleNumType)) return;
  317. var num = _ui.m_Num.text;
  318. if (string.IsNullOrEmpty(num)) return;
  319. GMController.SendGMCommand($"setNum {roleNumType} {num}", "").Coroutine();
  320. }
  321. //添加计数值
  322. private void OnClickBtnAddCount(EventContext context)
  323. {
  324. var roleNumType = _ui.m_AddRoleNumType.text;
  325. if (string.IsNullOrEmpty(roleNumType)) return;
  326. var num = _ui.m_AddNum.text;
  327. if (string.IsNullOrEmpty(num)) return;
  328. GMController.SendGMCommand($"addNum {roleNumType} {num}", "").Coroutine();
  329. }
  330. }
  331. }