StoreBrocadeWeavView.cs 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. using FairyGUI;
  6. using UI.Store;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class StoreBrocadeWeavView : BaseWindow
  11. {
  12. private UI_StoreBrocadeWeavUI _ui;
  13. private List<BattlePassCfg> _rewardCfgs;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_StoreBrocadeWeavUI.PACKAGE_NAME;
  27. _ui = UI_StoreBrocadeWeavUI.Create();
  28. viewCom = _ui.target;
  29. isfullScreen = true;
  30. clickBlankToClose = false;
  31. _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
  32. _ui.m_btnBuyLevel.onClick.Add(OnBtnBuyLevel);
  33. _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  34. _ui.m_btnBrocadeWeavTask.onClick.Add(OnBtnBrocadeWeavTaskClick);
  35. _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
  36. _ui.m_RewardList.SetVirtual();
  37. _ui.m_SpecialReward.m_RewardList.itemRenderer = SpecialRewardRender;
  38. _ui.m_tip.onClick.Add(RuleController.ShowRuleView);
  39. _ui.m_btnShow.onClick.Add(OnBtnShowClick);
  40. _ui.m_tip.data = 300012;
  41. _ui.m_LevelProcess.m_loaIcon.url =
  42. ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(ConstItemID.BATTLE_PASS_CURRENCY).res);
  43. }
  44. protected override void OnHide()
  45. {
  46. base.OnHide();
  47. Timers.inst.Remove(UpdateTime);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. oldLevel = 0;
  53. SetSeasonLeftTime();
  54. SetBattlePassLevel();
  55. SetOpenBattlePassBtnStatus();
  56. FreshSpecialReward(oldLevel);
  57. var battlePassCfgs =
  58. BattlePassCfgArray.Instance.GetCfgsByid(BattlePassTaskDataManager.Instance.GetSeasonId());
  59. var minLevel =
  60. (from battlePassCfg in battlePassCfgs
  61. let state = BattlePassTaskDataManager.Instance.GetRewardState(battlePassCfg.level)
  62. where battlePassCfg.level != 0 && state != 2
  63. select battlePassCfg.level).FirstOrDefault();
  64. minLevel = Mathf.Max(1, minLevel);
  65. _ui.m_RewardList.ScrollToView(minLevel - 1);
  66. UpdateBtnBrocadeWeavTaskRed();
  67. }
  68. protected override void AddEventListener()
  69. {
  70. base.AddEventListener();
  71. //监听通行证等级变化
  72. EventAgent.AddEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  73. EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnBattlePassOpen);
  74. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemChange);
  75. EventAgent.AddEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, UpdateBtnBrocadeWeavTaskRed);
  76. EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, UpdateBtnBrocadeWeavTaskRed);
  77. }
  78. protected override void RemoveEventListener()
  79. {
  80. base.RemoveEventListener();
  81. EventAgent.RemoveEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  82. EventAgent.RemoveEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnBattlePassOpen);
  83. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemChange);
  84. EventAgent.RemoveEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, UpdateBtnBrocadeWeavTaskRed);
  85. EventAgent.RemoveEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, UpdateBtnBrocadeWeavTaskRed);
  86. }
  87. private void OnBattlePassOpen()
  88. {
  89. SetOpenBattlePassBtnStatus();
  90. FreshReward();
  91. }
  92. private void OnItemChange(EventContext eventContext)
  93. {
  94. var itemId = (int)eventContext.data;
  95. if (itemId != ConstItemID.BATTLE_PASS_CURRENCY) return;
  96. //刷新积分列表
  97. SetExpProcess();
  98. }
  99. //开启通行证
  100. private void OnBtnOpenClick(EventContext context)
  101. {
  102. ViewManager.Show<OpenBattlePassView>();
  103. }
  104. private void OnBtnBuyLevel(EventContext context)
  105. {
  106. var dataManager = BattlePassTaskDataManager.Instance;
  107. var seasonId = dataManager.GetSeasonId();
  108. var battlePassCfg =
  109. BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel() + 1);
  110. if (battlePassCfg == null)
  111. {
  112. PromptController.Instance.ShowFloatTextPrompt("已经满级");
  113. return;
  114. }
  115. ViewManager.Show<BuyBattlePassLevelView>();
  116. }
  117. //领取奖励
  118. private async void OnBtnGetClick(EventContext context)
  119. {
  120. if (!(context.sender is GObject obj)) return;
  121. var id = (int)obj.data;
  122. var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  123. if (!get) return;
  124. SetBattlePassLevel();
  125. }
  126. //继续领取
  127. private void OnBtnContinueClick(EventContext context)
  128. {
  129. // if (!(context.sender is GObject obj)) return;
  130. // var id = (int)obj.data;
  131. // var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  132. // if (!isBuy)
  133. // {
  134. ViewManager.Show<OpenBattlePassView>();
  135. // return;
  136. // }
  137. // var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  138. // if (!get) return;
  139. // SetBattlePassLevel();
  140. }
  141. private void OnBtnShowClick(EventContext context)
  142. {
  143. var dataManager = BattlePassTaskDataManager.Instance;
  144. var allSpecialCfg = dataManager.GetAllSpecialCfg();
  145. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(allSpecialCfg[1].Key);
  146. var suitId = itemCfg.suitId;
  147. int _suitTypeId = 0;
  148. for (int i = 0; i < SuitGuideMenuCfgArray.Instance.dataArray.Length; i++)
  149. {
  150. string[] suitIds = SuitGuideMenuCfgArray.Instance.dataArray[i].suitIds.Split(';');
  151. if (Array.IndexOf(suitIds, suitId.ToString()) >= 0)
  152. {
  153. _suitTypeId = SuitGuideMenuCfgArray.Instance.dataArray[i].id;
  154. break;
  155. }
  156. }
  157. ViewManager.Show<SuitShowView>(new object[] { _suitTypeId, suitId, new List<int>() { suitId }, false });
  158. }
  159. //领取全部奖励
  160. private async void OnBtnGetAllClick(EventContext context)
  161. {
  162. var get = await BattlePassTaskSProxy.GetAllBattlePassReward(onSuccess: () =>
  163. {
  164. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  165. if (isBuy) return;
  166. ViewManager.Show<OpenBattlePassView>();
  167. });
  168. if (!get) return;
  169. SetBattlePassLevel();
  170. }
  171. //点击织造任务
  172. private void OnBtnBrocadeWeavTaskClick(EventContext context)
  173. {
  174. ViewManager.Show<BrocadeWeavTaskView>();
  175. }
  176. //前往
  177. // private void OnBtnGoClick(EventContext context)
  178. // {
  179. // Hide();
  180. // var btnGo = context.sender as GObject;
  181. // if (btnGo == null) return;
  182. // ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
  183. // }
  184. private void ListBoxRewardItemRender(int index, GObject obj)
  185. {
  186. var item = UI_BrocadeWeavRewardItem.Proxy(obj);
  187. var level = index + 1;
  188. //设置进度
  189. item.m_imageProgress.visible = BattlePassTaskDataManager.Instance.GetBattlePassLevel() >= level;
  190. //这里跳过为0的第一个配置
  191. var battlePassCfg = _rewardCfgs[level];
  192. //设置等级
  193. item.m_Level.text = battlePassCfg.level.ToString();
  194. //获取玩家当前的通行证等级
  195. var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
  196. //设置奖励
  197. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  198. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  199. {
  200. item.m_NormalReward.visible = true;
  201. var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
  202. var itemView = new ItemView(item.m_NormalReward);
  203. item.m_NormalReward.data ??= itemView;
  204. itemView.SetData(itemData);
  205. itemView.ChangeTxtCountStyle();
  206. itemView.GrpGotVisible = BattlePassTaskDataManager.Instance.CheckLevelRewardGet(level);
  207. item.m_ImgBgGray.visible = state == 0;
  208. if (state == 0 && (level == 1 || (level > 1 && BattlePassTaskDataManager.Instance.GetRewardState(level-1) > 0)))
  209. item.m_ImgLock.visible = true;
  210. else
  211. item.m_ImgLock.visible = false;
  212. bool redDot = (!BattlePassTaskDataManager.Instance.CheckLevelRewardGet(level) && state == 1);
  213. RedDotController.Instance.SetComRedDot(item.m_NormalReward, redDot, "", -12, 24);
  214. }
  215. else
  216. {
  217. item.m_NormalReward.data = null;
  218. item.m_NormalReward.visible = false;
  219. }
  220. if (item.m_RewardList.data == null)
  221. {
  222. item.m_RewardList.itemRenderer = SpecialRewardRender;
  223. }
  224. var superLevelRewardGet = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
  225. item.m_RewardList.data = (battlePassCfg.bonusSpecialArr, true, state, superLevelRewardGet);
  226. item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  227. if (state == 1)
  228. {
  229. item.m_touch.onClick.Set(OnBtnGetClick);
  230. item.m_touch.data = battlePassCfg.level;
  231. item.m_touch.touchable = true;
  232. }
  233. else
  234. {
  235. item.m_touch.onClick.Clear();
  236. item.m_touch.touchable = false;
  237. }
  238. //设置按钮状态
  239. //SetBtnState(item, battlePassCfg.level, state);
  240. //item.target.data = battlePassCfg;
  241. UI_BrocadeWeavRewardItem.ProxyEnd();
  242. FreshSpecialReward(level);
  243. }
  244. //SpecialRewardRender
  245. private static void SpecialRewardRender(int index, GObject obj)
  246. {
  247. var keyValuePair = ((int[][], bool, int, bool))obj.parent.data;
  248. var itemInfo = keyValuePair.Item1[index];
  249. var itemData = ItemUtil.createItemData(itemInfo);
  250. var itemView = new ItemView(obj as GComponent);
  251. obj.data ??= itemView;
  252. itemView.SetData(itemData);
  253. itemView.ChangeTxtCountStyle();
  254. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  255. if (keyValuePair.Item2 && isBuy)
  256. {
  257. RedDotController.Instance.SetComRedDot(itemView.GetGComponentObj, keyValuePair.Item3 == 1, "", -12, 24);
  258. itemView.GrpGotVisible = keyValuePair.Item4;
  259. }
  260. if (!isBuy)
  261. itemView.ButtonTypeVisible = 3;
  262. else
  263. itemView.ButtonTypeVisible = 0;
  264. }
  265. //根据状态设置按钮
  266. private void SetBtnState(UI_BrocadeWeavRewardItem item, int id, int state)
  267. {
  268. item.m_c1.selectedIndex = state;
  269. RedDotController.Instance.SetComRedDot(item.m_GetRewardBt, state == 1);
  270. if (item.m_GetRewardBt.data == null)
  271. {
  272. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  273. }
  274. item.m_GetRewardBt.data = id;
  275. //继续领取
  276. if (item.m_ContinueBt.data == null)
  277. {
  278. item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
  279. }
  280. item.m_ContinueBt.data = id;
  281. //前往
  282. if (item.m_ComeBt.data == null)
  283. {
  284. item.m_ComeBt.enabled = false;
  285. }
  286. item.m_ComeBt.data = id;
  287. }
  288. //设置赛季剩余时间
  289. private void SetSeasonLeftTime()
  290. {
  291. //获取赛季结束时间
  292. Timers.inst.Add(1, 0, UpdateTime);
  293. }
  294. //UpdateTime
  295. private void UpdateTime(object param)
  296. {
  297. var seasonEndTime = BattlePassTaskDataManager.Instance.GetSeasonEndTime();
  298. var leftTime = seasonEndTime - TimeHelper.ServerNow();
  299. if (leftTime <= 0)
  300. {
  301. Timers.inst.Remove(UpdateTime);
  302. return;
  303. }
  304. _ui.m_LeftTime.text = TimeUtil.FormattingTimeTo_DDHHmm(leftTime);
  305. }
  306. private void SetBattlePassLevel()
  307. {
  308. //获取玩家当前的通行证等级
  309. var dataManager = BattlePassTaskDataManager.Instance;
  310. var battlePassLevel = dataManager.GetBattlePassLevel();
  311. var uiExpProcess = _ui.m_LevelProcess;
  312. uiExpProcess.m_Level.text = battlePassLevel.ToString();
  313. SetExpProcess();
  314. }
  315. private void SetExpProcess()
  316. {
  317. var dataManager = BattlePassTaskDataManager.Instance;
  318. var seasonId = dataManager.GetSeasonId();
  319. var uiExpProcess = _ui.m_LevelProcess;
  320. //获取当前等级的经验
  321. var battlePassCfg =
  322. BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel());
  323. if (battlePassCfg == null)
  324. {
  325. //已经超过了最大等级
  326. uiExpProcess.target.max = 100;
  327. uiExpProcess.target.value = 0;
  328. uiExpProcess.m_c1.selectedIndex = 1;
  329. }
  330. else
  331. {
  332. uiExpProcess.target.max = battlePassCfg.value;
  333. uiExpProcess.target.value = dataManager.GetBattlePassExp();
  334. uiExpProcess.m_NumProcess.SetVar("value", dataManager.GetBattlePassExp().ToString())
  335. .SetVar("maxValue", battlePassCfg.value.ToString()).FlushVars();
  336. FreshReward();
  337. }
  338. }
  339. private void FreshReward()
  340. {
  341. //刷新奖励列表
  342. _rewardCfgs =
  343. new List<BattlePassCfg>(
  344. BattlePassCfgArray.Instance.GetCfgsByid(BattlePassTaskDataManager.Instance.GetSeasonId()));
  345. //去掉第一个为0的配置
  346. _ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
  347. RedDotController.Instance.SetComRedDot(_ui.m_btnGetAll,
  348. BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed(), "", -18, -8);
  349. _ui.m_btnGetAll.grayed = !BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed();
  350. }
  351. private void SetOpenBattlePassBtnStatus()
  352. {
  353. //通行证是否购买
  354. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  355. _ui.m_c1.selectedIndex = isBuy ? 1 : 0;
  356. }
  357. private int oldLevel;
  358. //刷新特别大奖展示
  359. private void FreshSpecialReward(int level)
  360. {
  361. var battlePassCfg = BattlePassTaskDataManager.Instance.GetSpecialCfg(level);
  362. var uiBattlePassReward = _ui.m_SpecialReward;
  363. if (battlePassCfg == null)
  364. {
  365. uiBattlePassReward.target.visible = false;
  366. return;
  367. }
  368. var newLeve = battlePassCfg.level;
  369. if (newLeve == oldLevel) return;
  370. oldLevel = newLeve;
  371. uiBattlePassReward.target.visible = true;
  372. uiBattlePassReward.m_Level.text = newLeve.ToString();
  373. //设置奖励
  374. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  375. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  376. {
  377. uiBattlePassReward.m_NormalReward.visible = true;
  378. var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
  379. var item = new ItemView(uiBattlePassReward.m_NormalReward);
  380. item.SetData(itemData);
  381. item.ChangeTxtCountStyle();
  382. }
  383. else
  384. {
  385. uiBattlePassReward.m_NormalReward.visible = false;
  386. }
  387. var superLevelRewardGet = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
  388. var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
  389. uiBattlePassReward.m_RewardList.data = (battlePassCfg.bonusSpecialArr, false, state, superLevelRewardGet);
  390. uiBattlePassReward.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  391. }
  392. //更新织造任务按钮红点
  393. private void UpdateBtnBrocadeWeavTaskRed()
  394. {
  395. RedDotController.Instance.SetComRedDot(_ui.m_btnBrocadeWeavTask,
  396. TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.BattlePass));
  397. }
  398. }
  399. }