BattlePassTaskView.cs 10 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. using FairyGUI;
  5. using UI.Task;
  6. namespace GFGGame
  7. {
  8. public class BattlePassTaskView : BaseWindow
  9. {
  10. private UI_BattlePassRewardUI _ui;
  11. private List<BattlePassCfg> _rewardCfgs;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_BattlePassRewardUI.PACKAGE_NAME;
  25. _ui = UI_BattlePassRewardUI.Create();
  26. viewCom = _ui.target;
  27. isfullScreen = true;
  28. clickBlankToClose = false;
  29. _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
  30. _ui.m_btnBuyLevel.onClick.Add(OnBtnBuyLevel);
  31. _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  32. _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
  33. _ui.m_RewardList.SetVirtual();
  34. _ui.m_SpecialReward.m_RewardList.itemRenderer = SpecialRewardRender;
  35. _ui.m_tip.onClick.Add(RuleController.ShowRuleView);
  36. _ui.m_tip.data = 300012;
  37. }
  38. protected override void OnHide()
  39. {
  40. base.OnHide();
  41. Timers.inst.Remove(UpdateTime);
  42. }
  43. protected override void OnShown()
  44. {
  45. base.OnShown();
  46. oldLevel = 0;
  47. SetSeasonLeftTime();
  48. SetBattlePassLevel();
  49. SetOpenBattlePassBtnStatus();
  50. FreshSpecialReward(oldLevel);
  51. var battlePassCfgs =
  52. BattlePassCfgArray.Instance.GetCfgsByid(BattlePassTaskDataManager.Instance.GetSeasonId());
  53. var minLevel =
  54. (from battlePassCfg in battlePassCfgs
  55. let state = BattlePassTaskDataManager.Instance.GetRewardState(battlePassCfg.level)
  56. where battlePassCfg.level != 0 && state != 2
  57. select battlePassCfg.level).FirstOrDefault();
  58. // var index = _ui.m_RewardList.ItemIndexToChildIndex(minLevel - 1);
  59. _ui.m_RewardList.ScrollToView(minLevel - 1);
  60. }
  61. protected override void AddEventListener()
  62. {
  63. base.AddEventListener();
  64. //监听通行证等级变化
  65. EventAgent.AddEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  66. }
  67. protected override void RemoveEventListener()
  68. {
  69. base.RemoveEventListener();
  70. EventAgent.RemoveEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  71. }
  72. //开启通行证
  73. private void OnBtnOpenClick(EventContext context)
  74. {
  75. ViewManager.Show<OpenBattlePassView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
  76. }
  77. private void OnBtnBuyLevel(EventContext context)
  78. {
  79. ViewManager.Show<BuyBattlePassLevelView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
  80. }
  81. //领取奖励
  82. private async void OnBtnGetClick(EventContext context)
  83. {
  84. if (!(context.sender is GObject obj)) return;
  85. var id = (int)obj.data;
  86. var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  87. if (!get) return;
  88. SetBattlePassLevel();
  89. }
  90. //继续领取
  91. private async void OnBtnContinueClick(EventContext context)
  92. {
  93. if (!(context.sender is GObject obj)) return;
  94. var id = (int)obj.data;
  95. var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  96. if (!get) return;
  97. SetBattlePassLevel();
  98. }
  99. //领取全部奖励
  100. private async void OnBtnGetAllClick(EventContext context)
  101. {
  102. var get = await BattlePassTaskSProxy.GetAllBattlePassReward();
  103. if (!get) return;
  104. SetBattlePassLevel();
  105. }
  106. //前往
  107. private void OnBtnGoClick(EventContext context)
  108. {
  109. Hide();
  110. var btnGo = context.sender as GObject;
  111. if (btnGo == null) return;
  112. ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
  113. }
  114. private void ListBoxRewardItemRender(int index, GObject obj)
  115. {
  116. var item = UI_BattlePassRewardItem.Proxy(obj);
  117. var level = index + 1;
  118. //这里跳过为0的第一个配置
  119. var battlePassCfg = _rewardCfgs[level];
  120. //设置等级
  121. item.m_Level.text = battlePassCfg.level.ToString();
  122. //设置奖励
  123. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  124. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  125. {
  126. var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
  127. item.m_NormalReward.data ??= new ItemView(item.m_NormalReward);
  128. (item.m_NormalReward.data as ItemView)?.SetData(itemData);
  129. (item.m_NormalReward.data as ItemView)?.ChangeTxtCountStyle();
  130. }
  131. if (item.m_RewardList.data == null)
  132. {
  133. item.m_RewardList.itemRenderer = SpecialRewardRender;
  134. }
  135. item.m_RewardList.data = battlePassCfg.bonusSpecialArr;
  136. item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  137. //获取玩家当前的通行证等级
  138. var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
  139. //设置按钮状态
  140. SetBtnState(item, battlePassCfg.level, state);
  141. item.target.data = battlePassCfg;
  142. UI_BattlePassRewardItem.ProxyEnd();
  143. FreshSpecialReward(level);
  144. }
  145. //SpecialRewardRender
  146. private static void SpecialRewardRender(int index, GObject obj)
  147. {
  148. var parentData = (int[][])obj.parent.data;
  149. var itemInfo = parentData[index];
  150. var itemData = ItemUtil.createItemData(itemInfo);
  151. obj.data ??= new ItemView(obj as GComponent);
  152. (obj.data as ItemView)?.SetData(itemData);
  153. (obj.data as ItemView)?.ChangeTxtCountStyle();
  154. }
  155. //根据状态设置按钮
  156. private void SetBtnState(UI_BattlePassRewardItem item, int id, int state)
  157. {
  158. item.m_c1.selectedIndex = state;
  159. if (item.m_GetRewardBt.data == null)
  160. {
  161. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  162. }
  163. item.m_GetRewardBt.data = id;
  164. //继续领取
  165. if (item.m_ContinueBt.data == null)
  166. {
  167. item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
  168. }
  169. item.m_ContinueBt.data = id;
  170. //前往
  171. if (item.m_ComeBt.data == null)
  172. {
  173. item.m_ComeBt.onClick.Add(OnBtnGoClick);
  174. }
  175. item.m_ComeBt.data = id;
  176. }
  177. //设置赛季剩余时间
  178. private void SetSeasonLeftTime()
  179. {
  180. //获取赛季结束时间
  181. Timers.inst.Add(1, 0, UpdateTime);
  182. }
  183. //UpdateTime
  184. private void UpdateTime(object param)
  185. {
  186. var seasonEndTime = BattlePassTaskDataManager.Instance.GetSeasonEndTime();
  187. var leftTime = seasonEndTime - TimeHelper.ServerNow();
  188. if (leftTime <= 0)
  189. {
  190. Timers.inst.Remove(UpdateTime);
  191. return;
  192. }
  193. _ui.m_LeftTime.text = TimeUtil.FormattingTimeTo_HHmmss((int)(seasonEndTime - TimeHelper.ServerNow()));
  194. }
  195. private void SetBattlePassLevel()
  196. {
  197. //获取玩家当前的通行证等级
  198. var dataManager = BattlePassTaskDataManager.Instance;
  199. var battlePassLevel = dataManager.GetBattlePassLevel();
  200. var seasonId = dataManager.GetSeasonId();
  201. var uiExpProcess = _ui.m_LevelProcess;
  202. uiExpProcess.m_Level.text = battlePassLevel.ToString();
  203. //获取当前等级的经验
  204. var battlePassCfg =
  205. BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel());
  206. uiExpProcess.target.max = battlePassCfg.value;
  207. uiExpProcess.target.value = dataManager.GetBattlePassExp();
  208. uiExpProcess.m_NumProcess.SetVar("value", dataManager.GetBattlePassExp().ToString())
  209. .SetVar("maxValue", battlePassCfg.value.ToString()).FlushVars();
  210. //刷新奖励列表
  211. _rewardCfgs = new List<BattlePassCfg>(BattlePassCfgArray.Instance.GetCfgsByid(seasonId));
  212. //去掉第一个为0的配置
  213. _ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
  214. }
  215. private void SetOpenBattlePassBtnStatus()
  216. {
  217. //通行证是否购买
  218. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  219. _ui.m_c1.selectedIndex = isBuy ? 1 : 0;
  220. }
  221. private int oldLevel;
  222. //刷新特别大奖展示
  223. private void FreshSpecialReward(int level)
  224. {
  225. var battlePassCfg = BattlePassTaskDataManager.Instance.GetSpecialCfg(level);
  226. var uiBattlePassReward = _ui.m_SpecialReward;
  227. if (battlePassCfg == null)
  228. {
  229. uiBattlePassReward.target.visible = false;
  230. return;
  231. }
  232. var newLeve = battlePassCfg.level;
  233. if (newLeve == oldLevel) return;
  234. oldLevel = newLeve;
  235. uiBattlePassReward.target.visible = true;
  236. uiBattlePassReward.m_Level.text = newLeve.ToString();
  237. //设置奖励
  238. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  239. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  240. {
  241. var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
  242. var item = new ItemView(uiBattlePassReward.m_NormalReward);
  243. item.SetData(itemData);
  244. item.ChangeTxtCountStyle();
  245. }
  246. uiBattlePassReward.m_RewardList.data = battlePassCfg.bonusSpecialArr;
  247. uiBattlePassReward.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  248. }
  249. }
  250. }