LogServerHelper.cs 2.0 KB

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  1. using ET;
  2. using UnityEngine;
  3. namespace GFGGame
  4. {
  5. public class LogServerHelper
  6. {
  7. /// <summary>
  8. /// 发送节点日志
  9. /// </summary>
  10. /// <param name="node"></param>
  11. public static void SendNodeLog(int node)
  12. {
  13. var zoneScene = GameGlobal.zoneScene;
  14. var logData = EventTrackFlow2.Instance;
  15. logData.iEventId = GenerateIDUtil.GenerateId();
  16. logData.dtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
  17. logData.iOperatorId = LauncherConfig.platformId;
  18. logData.iServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId;
  19. logData.sAccount = SystemInfo.deviceUniqueIdentifier;
  20. logData.iEvent = node;
  21. var logStr = zoneScene.GetComponent<LogSplicingComponent>().LogObjectToStr(logData);
  22. LogSProxy.SendLog(logStr);
  23. }
  24. /// <summary>
  25. /// 发送玩法参与度
  26. /// </summary>
  27. /// <param name="node"></param>
  28. public static void SendNodeLog(int ievent, int type)
  29. {
  30. var zoneScene = GameGlobal.zoneScene;
  31. var logData = PlayParticipation.Instance;
  32. logData.iEventId = GenerateIDUtil.GenerateId();
  33. logData.dtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
  34. logData.iOperatorId = LauncherConfig.platformId;
  35. logData.iServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId;
  36. logData.sAccount = zoneScene.GetComponent<AccountInfoComponent>().AccountId.ToString();
  37. logData.iPlayerId = zoneScene.GetComponent<RoleInfosComponent>().CurrentRoleId;
  38. logData.sPlayerName = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRoleName();
  39. logData.iEvent = ievent;
  40. logData.type = type;
  41. var logStr = zoneScene.GetComponent<LogSplicingComponent>().LogObjectToStr(logData);
  42. LogSProxy.SendLog(logStr);
  43. }
  44. }
  45. }