CardFosterView.cs 28 KB

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  1. using FairyGUI;
  2. using UI.Card;
  3. using UI.CommonGame;
  4. using UI_ComConsume = UI.Card.UI_ComConsume;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using System.Timers;
  8. using System.Collections;
  9. using System.Linq;
  10. using VEngine;
  11. namespace GFGGame
  12. {
  13. public class CardFosterView : BaseView
  14. {
  15. private UI_CardFosterUI _ui;
  16. private UI_ComFosterBottom _comFosterBottom;
  17. private ValueBarController _valueBarController;
  18. private CardData _cardData = new CardData();
  19. private int _selectTab = 0;
  20. private GameObject _cardObj;
  21. private GoWrapper _wrapper;
  22. private GObject _consumeSelectItem;//选中的材料item
  23. private int _consumeSelectIndex = 0;//0为减,1为加
  24. private List<int> itemsNum = new List<int>();
  25. //private Timer _timer;
  26. private const float _delay = 300;
  27. private double _selectTimeCount = 0;//长按时间
  28. private int _showLv = 0;
  29. private int _showExp = 0;
  30. private float _cardScale = 0.8f;
  31. public override void Dispose()
  32. {
  33. _valueBarController.Dispose();
  34. _valueBarController = null;
  35. UI_ComConsume.ClearProxy();
  36. if (_cardObj != null)
  37. {
  38. GameObject.Destroy(_cardObj);
  39. _cardObj = null;
  40. }
  41. base.Dispose();
  42. }
  43. protected override void OnInit()
  44. {
  45. base.OnInit();
  46. _ui = UI_CardFosterUI.Create();
  47. viewCom = _ui.target;
  48. isfullScreen = true;
  49. _comFosterBottom = _ui.m_ComFosterBottom;
  50. //公共组件:返回,页签,属性列表
  51. _ui.m_ComFosterTop.m_btnback.onClick.Add(OnClickBtnBack);
  52. _comFosterBottom.m_ctrlTab.onChanged.Add(OnChangeCtrlTab);
  53. _comFosterBottom.m_listProperty.itemRenderer = RenderListPropertyItem;
  54. //卡面和故事界面
  55. _comFosterBottom.m_btnStory.onClick.Add(OnClickBtnStroy);
  56. //升级升星按钮
  57. _comFosterBottom.m_btnUpLv.onClick.Add(OnClickBtnUpLv);
  58. _comFosterBottom.m_btnAll.onClick.Add(OnClcikBtnAll);
  59. _comFosterBottom.m_btnUpStar.onClick.Add(OnClickBtnUpStar);
  60. //升级升星消耗材料列表
  61. _comFosterBottom.m_listLvConsume.itemRenderer = RenderListLvConsumeItem;
  62. _comFosterBottom.m_listStarConsume.itemRenderer = RenderListStarConsumeItem;
  63. _comFosterBottom.m_listSkill.itemRenderer = RenderListSkilItem;
  64. //满星级后卡面列表
  65. _comFosterBottom.m_listShowCard.itemRenderer = RenderListShowCardItem;
  66. _comFosterBottom.m_listShowCard.onClickItem.Add(OnClickShowCardListItem);
  67. _ui.m_loaCard.onClick.Add(OnClickLoaCard);
  68. _ui.m_loaListener.onClick.Add(OnClickComCard);
  69. _ui.m_comCard.target.onClick.Add(OnClickComCard);
  70. //_ui.m_btnUpSkill.onClick.Add(OnClickBtnUpSkill);
  71. EventAgent.AddEventListener(ConstMessage.PLAT_CARDFOSTER_T1, () =>
  72. {
  73. _ui.m_t1.Play();
  74. });
  75. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkillView);
  76. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemChangeListener);
  77. }
  78. protected override void OnShown()
  79. {
  80. base.OnShown();
  81. _cardData = CardDataManager.GetCardDataById((this.viewData as CardData).id);
  82. _cardScale = _ui.target.height * 0.8f / _ui.target.initHeight;
  83. Input.multiTouchEnabled = false;
  84. this.UpdateCommon();
  85. this.UpdateNormal();
  86. this.UpdateCardRes();
  87. this.UpdateUpLvView();
  88. _comFosterBottom.m_ctrlTab.selectedIndex = this._selectTab;
  89. }
  90. private void UpdateNormal()
  91. {
  92. _comFosterBottom.m_txtName.text = _cardData.itemCfg.name;
  93. _comFosterBottom.m_btnStory.visible = CardDataManager.GetStoryCfgsById(_cardData.id).Count > 0 ? true : false;
  94. _comFosterBottom.m_btnUpLv.grayed = true;
  95. _comFosterBottom.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sx_da_" + _cardData.itemCfg.rarity);
  96. _valueBarController = new ValueBarController(_ui.m_ComFosterTop.m_comValueBar, 5);
  97. _valueBarController.OnShown();
  98. }
  99. private void UpdateCommon()
  100. {
  101. _comFosterBottom.m_listProperty.numItems = _cardData.scores.Count;
  102. _comFosterBottom.m_ComLvConsumeGold.m_txtCount.text = "0";
  103. }
  104. private void UpdateCardRes()
  105. {
  106. if (_cardObj != null)
  107. {
  108. GameObject.Destroy(_cardObj);
  109. _cardObj = null;
  110. }
  111. string resPath = ResPathUtil.GetCardAnimationPath(_cardData.resources[_cardData.resIndex]);
  112. if (Versions.Contains(resPath))
  113. {
  114. _cardObj = DressUpUtil.AddAnimationObj(resPath);
  115. }
  116. if (_cardObj != null)
  117. {
  118. _ui.m_loaListener.visible = true;
  119. _ui.m_comCard.target.visible = true;
  120. _ui.m_loaCard.visible = false;
  121. int scale = 100;
  122. _cardObj.transform.localScale = new Vector3(scale, scale, scale);
  123. if (_wrapper == null)
  124. {
  125. _wrapper = new GoWrapper(_cardObj);
  126. _ui.m_comCard.m_comCardHolder.m_holder.SetNativeObject(_wrapper);
  127. }
  128. else
  129. {
  130. _wrapper.wrapTarget = _cardObj;
  131. }
  132. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, false);
  133. _ui.m_comCard.target.SetScale(_cardScale, _cardScale);
  134. }
  135. else
  136. {
  137. _ui.m_comCard.target.visible = false;
  138. _ui.m_loaCard.visible = true;
  139. _ui.m_loaListener.visible = false;
  140. _ui.m_loaCard.url = ResPathUtil.GetCardPath(_cardData.resources[_cardData.resIndex]);
  141. _ui.m_loaCard.width = _ui.m_loaCard.image.width;
  142. }
  143. }
  144. private void RenderListPropertyItem(int index, GObject obj)
  145. {
  146. UI_ListPropertyItem listItem = UI_ListPropertyItem.Proxy(obj);
  147. listItem.m_txtProperty.text = _cardData.scores[index + 1].ToString();
  148. listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (index + 1));
  149. UI_ListPropertyItem.ProxyEnd();
  150. }
  151. /***********************************************************升级***************************************************/
  152. private void UpdateUpLvView(bool isPreview = false, int lv = 0, int exp = 0)
  153. {
  154. _showLv = isPreview == true ? lv : _cardData.lv;
  155. _showExp = isPreview == true ? exp : _cardData.exp;
  156. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfg(_showLv, _cardData.itemCfg.rarity);
  157. _comFosterBottom.m_barLv.max = cardLvCfg.needExp;
  158. _comFosterBottom.m_barLv.value = _showExp;
  159. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  160. _comFosterBottom.m_txtMaxLv.text = maxLv.ToString();
  161. _comFosterBottom.m_txtCurLv.text = StringUtil.GetColorText(_showLv.ToString(), _showLv < maxLv ? "#D27869" : "#7D6956");
  162. _comFosterBottom.m_txtMaxExp.text = cardLvCfg.needExp.ToString();
  163. _comFosterBottom.m_txtCurExp.text = _showExp.ToString();
  164. _comFosterBottom.m_btnUpLv.grayed = _comFosterBottom.m_ComLvConsumeGold.m_txtCount.text == "0" ? true : false;
  165. _comFosterBottom.m_ctrlFullLv.selectedIndex = CardDataManager.isFullLv(_cardData.id, _cardData.lv, false) ? 1 : 0;
  166. if (isPreview == true)
  167. {
  168. return;
  169. }
  170. _comFosterBottom.m_listLvConsume.numItems = GlobalCfgArray.globalCfg.upgradeCardItemsArr.Length;
  171. }
  172. private void RenderListLvConsumeItem(int index, GObject obj)
  173. {
  174. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  175. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfg(_cardData.lv, _cardData.itemCfg.rarity);
  176. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.upgradeCardItemsArr[index]);
  177. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  178. listItem.m_txtNum.text = ItemDataManager.GetItemNum(itemCfg.id).ToString();
  179. listItem.m_txtUseCount.text = "0";
  180. listItem.target.data = itemCfg;
  181. if (listItem.m_btnMinus.data == null)
  182. {
  183. listItem.m_btnMinus.onTouchBegin.Add(() => OnClickItemConsumsBegin(obj, 0));
  184. listItem.m_btnMinus.onTouchEnd.Add(() => OnClickItemLvConsumsEnd());
  185. }
  186. if (listItem.m_loaItem.data == null)
  187. {
  188. listItem.m_loaItem.onTouchBegin.Add(() => OnClickItemConsumsBegin(obj, 1));
  189. listItem.m_loaItem.onTouchEnd.Add(() => OnClickItemLvConsumsEnd());
  190. }
  191. listItem.m_btnMinus.data = index;
  192. listItem.m_loaItem.data = index;
  193. UI_ComConsume.ProxyEnd();
  194. }
  195. private void OnClickItemConsumsBegin(GObject obj, int index)
  196. {
  197. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  198. _consumeSelectItem = obj;
  199. _consumeSelectIndex = index;
  200. if (index == 1)
  201. {
  202. if (ItemDataManager.GetItemNum((listItem.target.data as ItemCfg).id) == 0)
  203. {
  204. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { (listItem.target.data as ItemCfg).id, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData } });
  205. }
  206. }
  207. //_timer.Start();
  208. Timers.inst.Add(0.3f, 0, OnTimedEvent);
  209. }
  210. private void OnTimedEvent(object param)
  211. {
  212. _selectTimeCount += _delay;
  213. if (_selectTimeCount >= 900)//大于900毫秒才算长按
  214. {
  215. if (_consumeSelectIndex == 0)
  216. {
  217. UI_ComConsume listItem = UI_ComConsume.Proxy(_consumeSelectItem);
  218. if (!CommonUtil.Instance.CheckPointIsOnComponent(listItem.m_btnMinus, CommonUtil.Instance.GetMouseV2Point()))
  219. {
  220. Timers.inst.Remove(OnTimedEvent);
  221. return;
  222. }
  223. this.OnClickBtnMinus(_consumeSelectItem);
  224. }
  225. else
  226. {
  227. if (!CommonUtil.Instance.CheckPointIsOnComponent(_consumeSelectItem, CommonUtil.Instance.GetMouseV2Point()))
  228. {
  229. Timers.inst.Remove(OnTimedEvent);
  230. return;
  231. }
  232. this.OnClickBtnPlusLvConsume(_consumeSelectItem);
  233. }
  234. }
  235. }
  236. private void OnClickItemLvConsumsEnd()
  237. {
  238. //_timer.Stop();
  239. Timers.inst.Remove(OnTimedEvent);
  240. _selectTimeCount = 0;
  241. if (_consumeSelectIndex == 0)
  242. {
  243. this.OnClickBtnMinus(_consumeSelectItem);
  244. }
  245. else
  246. {
  247. this.OnClickBtnPlusLvConsume(_consumeSelectItem);
  248. }
  249. }
  250. //返回值为此材料是否可继续消耗此材料继续升级
  251. private bool OnClickBtnPlusLvConsume(GObject obj, bool showTips = true)
  252. {
  253. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  254. ItemCfg itemCfg = (listItem.target.data as ItemCfg);
  255. string count = listItem.m_txtUseCount.text;
  256. if (int.Parse(count) == ItemDataManager.GetItemNum(itemCfg.id))
  257. {
  258. Timers.inst.Remove(OnTimedEvent);
  259. return false;
  260. }
  261. if (_showLv == CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl && _comFosterBottom.m_barLv.max == _comFosterBottom.m_barLv.value)
  262. {
  263. Timers.inst.Remove(OnTimedEvent);
  264. if (showTips == true)
  265. {
  266. PromptController.Instance.ShowFloatTextPrompt("已达到最大等级");
  267. }
  268. return false;
  269. }
  270. listItem.m_txtUseCount.text = (int.Parse(count) + 1).ToString();
  271. this.UpdatePreView();
  272. return true;
  273. }
  274. private void OnClickBtnMinus(GObject obj)
  275. {
  276. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  277. string count = listItem.m_txtUseCount.text;
  278. if (int.Parse(count) == 0)
  279. {
  280. Timers.inst.Remove(OnTimedEvent);
  281. return;
  282. }
  283. listItem.m_txtUseCount.text = (int.Parse(count) - 1).ToString();
  284. this.UpdatePreView();
  285. }
  286. private void UpdatePreView()
  287. {
  288. int count = 0;//消耗金币数量
  289. int hasExp = 0;//消耗材料提升的总经验
  290. for (int i = 0; i < _comFosterBottom.m_listLvConsume.numItems; i++)
  291. {
  292. UI_ComConsume listItem = UI_ComConsume.Proxy(_comFosterBottom.m_listLvConsume.GetChildAt(i));
  293. if (int.Parse(listItem.m_txtUseCount.text) == 0) { continue; }
  294. ItemCfg itemCfg = (listItem.target.data as ItemCfg);
  295. count += itemCfg.cardUpLvGoldArr[1] * int.Parse(listItem.m_txtUseCount.text);
  296. hasExp += itemCfg.cardUpLvExp * int.Parse(listItem.m_txtUseCount.text);
  297. }
  298. _comFosterBottom.m_ComLvConsumeGold.m_txtCount.text = count.ToString();
  299. int previewLv = 0;
  300. int previewExp = 0;
  301. CardDataManager.GetPreViewLvAndExp(_cardData.itemCfg.rarity, _cardData.lv, _cardData.exp, hasExp, out previewLv, out previewExp);
  302. this.UpdateUpLvView(true, previewLv, previewExp);
  303. }
  304. private void OnClcikBtnAll()
  305. {
  306. for (int i = 0; i < _comFosterBottom.m_listLvConsume.numItems; i++)
  307. {
  308. UI_ComConsume listItem = UI_ComConsume.Proxy(_comFosterBottom.m_listLvConsume.GetChildAt(i));
  309. int itemNum = int.Parse(listItem.m_txtNum.text);
  310. for (int j = 0; j < itemNum; j++)
  311. {
  312. if (this.OnClickBtnPlusLvConsume(_comFosterBottom.m_listLvConsume.GetChildAt(i), false) == false)
  313. {
  314. break;
  315. }
  316. }
  317. }
  318. }
  319. private void OnClickBtnUpLv()
  320. {
  321. int itemMoneyId = (UI_ComConsume.Proxy(_comFosterBottom.m_listLvConsume.GetChildAt(0)).target.data as ItemCfg).cardUpLvGoldArr[0];
  322. int itemMoneyNum = int.Parse(_comFosterBottom.m_ComLvConsumeGold.m_txtCount.text);
  323. if (itemMoneyNum > ItemDataManager.GetItemNum(itemMoneyId))
  324. {
  325. ItemUtil.AddGold(itemMoneyNum - ItemDataManager.GetItemNum(itemMoneyId), UpLv);
  326. }
  327. else
  328. {
  329. this.UpLv();
  330. }
  331. }
  332. private async void UpLv()
  333. {
  334. itemsNum.Clear();
  335. int allConsume = 0;
  336. for (int i = 0; i < _comFosterBottom.m_listLvConsume.numItems; i++)
  337. {
  338. UI_ComConsume listItem = UI_ComConsume.Proxy(_comFosterBottom.m_listLvConsume.GetChildAt(i));
  339. int itemId = (listItem.target.data as ItemCfg).id;
  340. int itemNum = int.Parse(listItem.m_txtUseCount.text);
  341. allConsume += itemNum;
  342. itemsNum.Add(itemNum);
  343. }
  344. if (allConsume == 0)
  345. {
  346. PromptController.Instance.ShowFloatTextPrompt("未选中任何材料");
  347. return;
  348. }
  349. if (CardDataManager.isFullLv(_cardData.id, _cardData.lv) == false)
  350. {
  351. int lv = _cardData.lv;
  352. bool result = await CardSProxy.UpgradeCardLvl(_cardData.id, itemsNum);
  353. if (result)
  354. {
  355. if (_showLv - lv >= 1)
  356. {
  357. this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  358. ViewManager.Show(ViewName.CARD_UP_VIEW, new object[] { _cardData.scores, "lv", lv, _showLv }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
  359. }
  360. this.UpdateCommon();
  361. this.UpdateUpLvView();
  362. }
  363. }
  364. }
  365. /***********************************************************升星***************************************************/
  366. private void UpdateUpStarView()
  367. {
  368. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfg(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
  369. _comFosterBottom.m_comStar.m_c1.selectedIndex = _cardData.star;
  370. _comFosterBottom.m_comStar.m_c2.selectedIndex = 5;
  371. if (CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
  372. {
  373. _comFosterBottom.m_ctrlFullStar.selectedIndex = 1;
  374. _comFosterBottom.m_listShowCard.data = _cardData.resources;
  375. _comFosterBottom.m_listShowCard.numItems = _cardData.resources.Count;
  376. return;
  377. }
  378. else
  379. {
  380. _comFosterBottom.m_ctrlFullStar.selectedIndex = 0;
  381. _comFosterBottom.m_btnUpStar.data = 0;//data 0:可以升级,1:材料不足
  382. int costHas = ItemDataManager.GetItemNum(cardStarCfg.costID);
  383. int costNeed = cardStarCfg.costNum;
  384. _comFosterBottom.m_comStarCousumeGold.m_txtCount.text = string.Format("{0}/{1}", costNeed, costHas);
  385. _comFosterBottom.m_listStarConsume.data = cardStarCfg;
  386. _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
  387. _comFosterBottom.m_comTips.visible = _cardData.lv < cardStarCfg.needLv ? true : false;
  388. UI_ComTips comTips = UI_ComTips.Proxy(_comFosterBottom.m_comTips);
  389. comTips.m_txtTips.text = _comFosterBottom.m_comTips.visible == true ? string.Format("需等级达到{0}级", cardStarCfg.needLv) : "";
  390. _comFosterBottom.m_btnUpStar.grayed = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString()) == 1 ? true : false;
  391. }
  392. }
  393. private void RenderListStarConsumeItem(int index, GObject obj)
  394. {
  395. UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(obj);
  396. CardStarCfg cardStarCfg = listItem.target.parent.data as CardStarCfg;
  397. listItem.target.data = cardStarCfg.materiarsArr[index][0];
  398. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardStarCfg.materiarsArr[index][0]);
  399. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  400. int needCount = cardStarCfg.materiarsArr[index][1];
  401. int hasCount = ItemDataManager.GetItemNum(cardStarCfg.materiarsArr[index][0]);
  402. listItem.m_txtNeedCount.text = StringUtil.GetColorText(needCount.ToString(), hasCount < needCount ? "#D27869" : "#FDF3D7"); ;
  403. listItem.m_txtHasCount.text = hasCount.ToString();
  404. listItem.m_btnPlus.visible = false;
  405. if (listItem.m_btnPlus.data == null)
  406. {
  407. listItem.m_btnPlus.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  408. }
  409. listItem.m_btnPlus.data = cardStarCfg.materiarsArr[index][0];
  410. if (hasCount < needCount)
  411. {
  412. //材料不足显示加号
  413. _comFosterBottom.m_btnUpStar.data = 1;
  414. listItem.m_btnPlus.visible = true;
  415. }
  416. }
  417. private void RenderListShowCardItem(int index, GObject obj)
  418. {
  419. GButton listItem = obj as GButton;
  420. GLoader loaStarCard = UI_ComStarCard.Proxy(listItem.GetChild("ComStarCard")).m_loaStarCard;
  421. // string res = (listItem.parent.data as List<string>)[index];
  422. if (index == _cardData.resIndex)
  423. {
  424. _comFosterBottom.m_listShowCard.selectedIndex = index;
  425. }
  426. loaStarCard.url = ResPathUtil.GetCardSmallPath(_cardData.resources[index]);
  427. listItem.data = index;
  428. }
  429. private async void OnClickShowCardListItem(EventContext context)
  430. {
  431. // CardDataManager.SetShowCard(_cardData.id, (string)((context.data as GButton).data));
  432. int resIndex = (int)(context.data as GObject).data;
  433. if (resIndex != _cardData.resIndex)
  434. {
  435. bool result = await CardSProxy.ChangeCardRes(_cardData.id, resIndex);
  436. if (result)
  437. {
  438. this.UpdateCommon();
  439. this.UpdateCardRes();
  440. }
  441. }
  442. }
  443. private void OnClickBtnPlusStarConsum(int index)
  444. {
  445. int itemId = int.Parse(UI_ComStarConsume.Proxy(_comFosterBottom.m_listStarConsume.GetChildAt(index)).target.data.ToString());
  446. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData } });
  447. }
  448. private void OnClickBtnUpStar()
  449. {
  450. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfg(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
  451. if (_cardData.lv < cardStarCfg.needLv)
  452. {
  453. PromptController.Instance.ShowFloatTextPrompt("等级不足");
  454. return;
  455. }
  456. if (CardDataManager.isFullStar(_cardData.id, _cardData.star) == true)
  457. {
  458. return;
  459. }
  460. int state = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString());
  461. if (state == 1)
  462. {
  463. PromptController.Instance.ShowFloatTextPrompt("材料不足");
  464. return;
  465. }
  466. int costHas = ItemDataManager.GetItemNum(cardStarCfg.costID);
  467. int costNeed = cardStarCfg.costNum;
  468. if (costHas < costNeed)
  469. {
  470. ItemUtil.AddGold(costNeed - costHas, UpStar);
  471. }
  472. else
  473. {
  474. this.UpStar();
  475. }
  476. }
  477. private async void UpStar()
  478. {
  479. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfg(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
  480. bool result = await CardSProxy.UpgradeCardStar(_cardData.id);
  481. if (result)
  482. {
  483. this.UpdateCommon();
  484. this.UpdateUpStarView();
  485. this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  486. ViewManager.Show(ViewName.CARD_UP_VIEW, new object[] { _cardData.scores, "star", _cardData.star - 1, _cardData.star }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
  487. }
  488. }
  489. /***********************************************************升技能***************************************************/
  490. private void UpdateUpSkillView()
  491. {
  492. _comFosterBottom.m_listSkill.numItems = PassivitySkillCfgArray.Instance.GetCfgs(_cardData.id).Length;
  493. }
  494. private void RenderListSkilItem(int index, GObject obj)
  495. {
  496. UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
  497. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfgs(_cardData.id)[index];
  498. int skillLv = SkillDataManager.Instance.GetSkillLv(_cardData.id, skillCfg.skillId);
  499. item.m_comSkill.m_loaSkill.url = ResPathUtil.GetCardSmallPath(skillCfg.res);
  500. item.m_txtName.text = skillCfg.name;
  501. item.m_txtLv.text = string.Format("{0}级", skillLv);
  502. item.m_btnUp.visible = PassivitySkillLvlCfgArray.Instance.GetCfg(skillLv + 1, skillCfg.skillId) != null;//? skillLv == skillScoreCfgs.Count ? false : true;
  503. if (item.m_btnUp.data == null)
  504. {
  505. item.m_btnUp.onClick.Add(() =>
  506. {
  507. ViewManager.Show<CardSkillView>(new object[] { _cardData.id, skillCfg.skillId });
  508. });
  509. }
  510. }
  511. private void UpSkill()
  512. {
  513. }
  514. private void OnClickLoaCard()
  515. {
  516. _ui.m_t0.Play(() =>
  517. {
  518. ViewManager.Show(ViewName.CARD_SHOW_VIEW, _cardData, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
  519. });
  520. }
  521. private void OnClickComCard()
  522. {
  523. if (_ui.m_comCard.target.scaleX != _cardScale)
  524. {
  525. _ui.m_loaListener.visible = true;
  526. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
  527. float scale = _ui.m_comCard.target.scaleX;
  528. _ui.m_t1.SetValue("scale", scale, scale);
  529. _ui.m_t1.SetValue("normal", _cardScale, _cardScale);
  530. _ui.m_t1.Play();
  531. }
  532. else
  533. {
  534. _ui.m_loaListener.visible = false;
  535. float scale = _ui.target.height / 1920;
  536. _ui.m_comCard.target.scrollPane.viewWidth = 1080 / scale;
  537. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
  538. _ui.m_t0.SetValue("scale", scale, scale);
  539. _ui.m_t0.SetValue("normal", _cardScale, _cardScale);
  540. _ui.m_t0.Play();
  541. }
  542. }
  543. private void OnClickBtnStroy()
  544. {
  545. ViewManager.Show(ViewName.CARD_STORY_VIEW, _cardData);
  546. }
  547. private void OnChangeCtrlTab()
  548. {
  549. this.UpdateCommon();
  550. if (_comFosterBottom.m_ctrlTab.selectedIndex == 0)
  551. {
  552. this.UpdateUpLvView();
  553. }
  554. else if (_comFosterBottom.m_ctrlTab.selectedIndex == 1)
  555. {
  556. this.UpdateUpStarView();
  557. }
  558. else
  559. {
  560. this.UpdateUpSkillView();
  561. }
  562. }
  563. private void OnItemChangeListener()
  564. {
  565. if (!CardDataManager.isFullLv(_cardData.id, _cardData.lv, false))
  566. {
  567. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfg(_showLv, _cardData.itemCfg.rarity);
  568. _comFosterBottom.m_listLvConsume.numItems = GlobalCfgArray.globalCfg.upgradeCardItemsArr.Length;
  569. }
  570. if (!CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
  571. {
  572. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfg(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
  573. _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
  574. }
  575. }
  576. private void OnClickBtnBack()
  577. {
  578. ViewManager.GoBackFrom(ViewName.CARD_FOSTER_VIEW);
  579. this._selectTab = 0;
  580. }
  581. protected override void OnHide()
  582. {
  583. base.OnHide();
  584. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateUpStarView);
  585. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemChangeListener);
  586. Timers.inst.Remove(OnTimedEvent);
  587. //_timer.Stop();
  588. _comFosterBottom.m_listLvConsume.numItems = 0;
  589. }
  590. protected override void UpdateToCheckGuide(object param)
  591. {
  592. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  593. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnStar, ConstGuideId.UP_CARD_STAR, 4, "选择升星");
  594. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnUpStar, ConstGuideId.UP_CARD_STAR, 5, "升满5星后,可解锁词牌的隐藏卡面哦");
  595. GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_STAR, 5);
  596. }
  597. }
  598. }