BattlePassTaskView.cs 5.5 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Task;
  5. namespace GFGGame
  6. {
  7. public class BattlePassTaskView : BaseWindow
  8. {
  9. private UI_BattlePassRewardUI _ui;
  10. private List<BattlePassCfg> _rewardCfgs;
  11. public override void Dispose()
  12. {
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. _ui = null;
  17. }
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_BattlePassRewardUI.PACKAGE_NAME;
  24. _ui = UI_BattlePassRewardUI.Create();
  25. viewCom = _ui.target;
  26. isfullScreen = true;
  27. clickBlankToClose = false;
  28. _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
  29. // _ui.m_btnGet.onClick.Add(OnBtnGetClick);
  30. // _ui.m_btnContinue.onClick.Add(OnBtnContinueClick);
  31. // _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  32. // _ui.m_btnGo.onClick.Add(OnBtnGoClick);
  33. _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  34. _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
  35. }
  36. protected override void OnShown()
  37. {
  38. base.OnShown();
  39. //获取通行证奖励配置
  40. var seasonId = BattlePassTaskDataManager.Instance.GetSeasonId();
  41. _rewardCfgs = new List<BattlePassCfg>(BattlePassCfgArray.Instance.GetCfgsByid(seasonId));
  42. _ui.m_RewardList.numItems = _rewardCfgs.Count;
  43. _ui.m_RewardList.ScrollToView(0);
  44. }
  45. //开启通行证
  46. private void OnBtnOpenClick(EventContext context)
  47. {
  48. //TODO
  49. Log.Debug("开启通行证");
  50. }
  51. //领取奖励
  52. private void OnBtnGetClick(EventContext context)
  53. {
  54. //TODO
  55. Log.Debug("领取奖励");
  56. }
  57. //继续领取
  58. private void OnBtnContinueClick(EventContext context)
  59. {
  60. //TODO
  61. Log.Debug("继续领取");
  62. }
  63. //领取全部奖励
  64. private void OnBtnGetAllClick(EventContext context)
  65. {
  66. //TODO
  67. Log.Debug("领取全部奖励");
  68. }
  69. //前往
  70. private void OnBtnGoClick(EventContext context)
  71. {
  72. Hide();
  73. var btnGo = context.sender as GObject;
  74. if (btnGo == null) return;
  75. ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
  76. }
  77. private void ListBoxRewardItemRender(int index, GObject obj)
  78. {
  79. var item = UI_BattlePassRewardItem.Proxy(obj);
  80. var battlePassCfg = _rewardCfgs[index];
  81. //设置等级
  82. item.m_Level.text = battlePassCfg.level.ToString();
  83. //设置奖励
  84. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  85. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  86. {
  87. var itemCfg = ItemCfgArray.Instance.GetCfg(bonusNormalArr[0][0]);
  88. if (itemCfg != null)
  89. {
  90. item.m_NormalReward.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  91. item.m_NormalReward.m_num.text = bonusNormalArr[0][1].ToString();
  92. }
  93. }
  94. if (item.m_RewardList.data == null)
  95. {
  96. item.m_RewardList.itemRenderer = SpecialRewardRender;
  97. }
  98. item.m_RewardList.data = battlePassCfg.bonusSpecialArr;
  99. item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  100. //获取玩家当前的通行证等级
  101. var dataManager = BattlePassTaskDataManager.Instance;
  102. var state = 1;
  103. //设置按钮状态
  104. SetBtnState(item, battlePassCfg.id, state);
  105. item.target.data = battlePassCfg;
  106. UI_BattlePassRewardItem.ProxyEnd();
  107. }
  108. //SpecialRewardRender
  109. private static void SpecialRewardRender(int index, GObject obj)
  110. {
  111. var item = UI_RewardIconYellow.Proxy(obj);
  112. var parentData = (int[][])obj.parent.data;
  113. // if (!(obj.parent.data is int[][] parentData))
  114. // {
  115. // UI_RewardIconYellow.ClearProxy();
  116. // return;
  117. // }
  118. var itemInfo = parentData[index];
  119. var itemId = itemInfo[0];
  120. var num = itemInfo[1];
  121. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  122. if (itemCfg != null)
  123. {
  124. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  125. item.m_num.text = num.ToString();
  126. }
  127. UI_RewardIconYellow.ProxyEnd();
  128. }
  129. //根据状态设置按钮
  130. private void SetBtnState(UI_BattlePassRewardItem item, int id, int state)
  131. {
  132. item.m_c1.selectedIndex = state;
  133. if (item.m_GetRewardBt.data == null)
  134. {
  135. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  136. }
  137. item.m_GetRewardBt.data = id;
  138. //继续领取
  139. if (item.m_ContinueBt.data == null)
  140. {
  141. item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
  142. }
  143. //前往
  144. if (item.m_ComeBt.data == null)
  145. {
  146. item.m_ComeBt.onClick.Add(OnBtnGoClick);
  147. }
  148. item.m_GetRewardBt.data = id;
  149. item.m_GetRewardBt.data = id;
  150. }
  151. }
  152. }