CombTaskView.cs 6.8 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Task;
  5. namespace GFGGame
  6. {
  7. public class CombTaskView : BaseWindow
  8. {
  9. private UI_CombTaskUI _ui;
  10. private List<TaskCfg> _cfgs;
  11. private List<DailyActiveRewardCfg> _rewardCfgs;
  12. private int taskType = TaskType.Daily;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. _ui = null;
  19. }
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_CombTaskUI.PACKAGE_NAME;
  26. _ui = UI_CombTaskUI.Create();
  27. viewCom = _ui.target;
  28. isfullScreen = true;
  29. clickBlankToClose = false;
  30. _ui.m_c1.onChanged.Add(OnCtrlChange);
  31. _ui.m_TaskList.itemRenderer = TaskItemRender;
  32. }
  33. protected override void OnShown()
  34. {
  35. base.OnShown();
  36. _rewardCfgs = new List<DailyActiveRewardCfg>(DailyActiveRewardCfgArray.Instance.dataArray);
  37. UpdateLivenessProcess();
  38. UpdateTask();
  39. }
  40. //切换任务类型
  41. private void OnCtrlChange()
  42. {
  43. taskType = _ui.m_c1.selectedIndex switch
  44. {
  45. 0 =>
  46. //每日任务
  47. TaskType.Daily,
  48. 1 =>
  49. //织造任务
  50. TaskType.BattlePass,
  51. _ => taskType
  52. };
  53. //更新任务列表
  54. UpdateTask();
  55. }
  56. //更新活跃度进度条
  57. private void UpdateLivenessProcess()
  58. {
  59. var liveness = RoleDataManager.Liveness;
  60. DailyTaskDataManager.Instance.GetShowLivenessBoxNum();
  61. _ui.m_LivenessProcess.target.max = 100;
  62. _ui.m_LivenessProcess.target.value = liveness;
  63. var cfgs = DailyActiveRewardCfgArray.Instance.dataArray;
  64. for (var i = 0; i < cfgs.Length; i++)
  65. {
  66. var boxId = i + 1;
  67. var state = DailyTaskDataManager.Instance.GetBoxStateById(boxId);
  68. var index = state == ConstBonusStatus.CAN_GET ? 0 : 1;
  69. switch (boxId)
  70. {
  71. case 1:
  72. _ui.m_LivenessProcess.m_Reward20.m_c1.selectedIndex = index;
  73. break;
  74. case 2:
  75. _ui.m_LivenessProcess.m_Reward40.m_c1.selectedIndex = index;
  76. break;
  77. case 3:
  78. _ui.m_LivenessProcess.m_Reward60.m_c1.selectedIndex = index;
  79. break;
  80. case 4:
  81. _ui.m_LivenessProcess.m_Reward80.m_c1.selectedIndex = index;
  82. break;
  83. case 5:
  84. _ui.m_LivenessProcess.m_Reward100.m_c1.selectedIndex = index;
  85. break;
  86. }
  87. }
  88. }
  89. //更新任务列表
  90. private void UpdateTask()
  91. {
  92. _cfgs = TaskDataManager.Instance.GetTaskCfgs(taskType);
  93. _ui.m_TaskList.numItems = _cfgs.Count;
  94. }
  95. private void TaskItemRender(int index, GObject obj)
  96. {
  97. var item = UI_TaskListItem.Proxy(obj);
  98. //领取状态
  99. item.m_c1.selectedIndex = TaskDataManager.Instance.GetTaskStateById(_cfgs[index].id);
  100. item.m_c2.selectedIndex = _cfgs[index].jumpId == "" ? 1 : 0;
  101. item.m_txtDesc.text = TaskDataManager.Instance.GetTaskDesc(_cfgs[index].id);
  102. item.m_txtCount.text =
  103. $"{TaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id)}/{_cfgs[index].count}";
  104. if (item.m_GetRewardBt.data == null)
  105. {
  106. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  107. }
  108. item.m_GetRewardBt.data = _cfgs[index].id;
  109. if (item.m_ComeBt.data == null)
  110. {
  111. item.m_ComeBt.onClick.Add(OnBtnGoClick);
  112. }
  113. item.m_ComeBt.data = _cfgs[index].jumpId;
  114. if (item.m_listTaskReward.data == null)
  115. {
  116. item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
  117. }
  118. item.m_listTaskReward.data = _cfgs[index].rewardsArr;
  119. item.m_listTaskReward.numItems = _cfgs[index].rewardsArr.Length;
  120. UI_TaskListItem.ProxyEnd();
  121. }
  122. private static void ListTaskRewardItemRender(int index, GObject obj)
  123. {
  124. var item = UI_RewardIconYellow.Proxy(obj);
  125. var rewards = (int[][])item.target.parent.data;
  126. var itemCfg = ItemCfgArray.Instance.GetCfg(rewards[index][0]);
  127. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  128. item.m_num.text = $"{rewards[index][1]}";
  129. UI_RewardIconYellow.ProxyEnd();
  130. }
  131. private async void OnBtnGetClick(EventContext context)
  132. {
  133. var btnGet = context.sender as GObject;
  134. //TODO 通用任务领奖
  135. // var result = await DailyTaskSProxy.ReqDailyTaskBonus((int)btnGet.data);
  136. // if (!result) return;
  137. UpdateLivenessProcess();
  138. UpdateTask();
  139. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  140. }
  141. private void OnBtnGoClick(EventContext context)
  142. {
  143. Hide();
  144. var btnGo = context.sender as GObject;
  145. ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
  146. }
  147. private async void OnBoxRewardItemClick(EventContext context)
  148. {
  149. var item = context.data as GObject;
  150. var cfg = item.data as DailyActiveRewardCfg;
  151. if (DailyTaskDataManager.Instance.GetBoxStateById(cfg.id) == ConstBonusStatus.CAN_GET)
  152. {
  153. var result = await DailyTaskSProxy.ReqLivenessBox(cfg.id);
  154. if (result)
  155. {
  156. UpdateTask();
  157. }
  158. }
  159. else
  160. {
  161. var rewards = ItemUtil.CreateItemDataList(cfg.rewardsArr);
  162. ViewManager.Show<RewardPreView>(new object[] { rewards, "活跃度奖励", $"满足{cfg.count}活跃度可领取" });
  163. }
  164. }
  165. private void OnBtnBackClick()
  166. {
  167. ViewManager.GoBackFrom(typeof(CombTaskView).FullName);
  168. }
  169. private async void OnBtnGetAllClick()
  170. {
  171. //通用任务一键领奖
  172. var result = await TaskSProxy.GetAllTaskBonus(taskType);
  173. if (!result) return;
  174. UpdateLivenessProcess();
  175. UpdateTask();
  176. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  177. }
  178. }
  179. }