CardSkillView.cs 12 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Card;
  4. using UI.CommonGame;
  5. namespace GFGGame
  6. {
  7. public class CardSkillView : BaseWindow
  8. {
  9. private UI_CardSkillUI _ui;
  10. // private PassivitySkillCfg _viewData;
  11. private int _cardId;
  12. private int _skillId;
  13. private int _skillLv;
  14. private PassivitySkillCfg skillCfg;
  15. private PassivitySkillLvlCfg skillLvCfg;
  16. private EffectUI _effectUI1;
  17. public override void Dispose()
  18. {
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. base.Dispose();
  25. }
  26. protected override void OnInit()
  27. {
  28. base.OnInit();
  29. _ui = UI_CardSkillUI.Create();
  30. this.viewCom = _ui.target;
  31. this.viewCom.Center();
  32. this.modal = true;
  33. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  34. _ui.m_btnUpLv.onClick.Add(OnClickBtnUp);
  35. _ui.m_btnCheckself.onClick.Add(OnClickCheckSelf);
  36. _ui.m_btnCheckother.onClick.Add(OnClickCheckOther);
  37. _ui.m_btnUpLvSpecial.onClick.Add(OnClickBtnUpSpecial);
  38. _ui.m_listConsume.itemRenderer = RenderListStarConsumeItem;
  39. }
  40. protected override void AddEventListener()
  41. {
  42. base.AddEventListener();
  43. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkill);
  44. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateView);
  45. }
  46. protected override void OnShown()
  47. {
  48. base.OnShown();
  49. _cardId = (int)(viewData as object[])[0];
  50. _skillId = (int)(viewData as object[])[1];
  51. _ui.m_c2.selectedIndex = (int)((viewData as object[])[2]);
  52. _skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardId, _skillId);
  53. // SkillData skillData = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  54. skillCfg = PassivitySkillCfgArray.Instance.GetCfg(_skillId);// SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId);
  55. skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(_skillLv, _skillId);
  56. _ui.m_txtName.text = skillCfg.name;
  57. _ui.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfg.res);
  58. UpdateView();
  59. }
  60. private void UpdateView()
  61. {
  62. _ui.m_c1.selectedIndex = 0;
  63. _skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardId, _skillId);
  64. skillCfg = PassivitySkillCfgArray.Instance.GetCfg(_skillId);// SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId);
  65. skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(_skillLv, _skillId);
  66. int skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardId, _skillId);
  67. UpdateComLv(_ui.m_comCurLV, skillLv, skillLv + "级");
  68. if (PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, _skillId) == null) //已满级
  69. {
  70. _ui.m_c1.selectedIndex = 1;
  71. return;
  72. }
  73. UI_ComCostCurrency costCurrency = UI_ComCostCurrency.Proxy(_ui.m_comConsume);
  74. costCurrency.m_txtNeed.text = skillLvCfg.costNum.ToString();
  75. UI_ComCostCurrency.ProxyEnd();
  76. UpdateComLv(_ui.m_comNextLv, skillLv + 1, "下一级");
  77. ItemCfg item = ItemCfgArray.Instance.GetCfg(skillLvCfg.materiarsArr[0][0]);
  78. if(item.subType == 1)
  79. {
  80. _ui.m_listConsume.numItems = skillLvCfg.materiarsArr.Length + 1;
  81. _ui.m_btnUpLvSpecial.visible = true;
  82. _ui.m_btnUpLv.visible = false;
  83. }
  84. else
  85. {
  86. _ui.m_listConsume.numItems = skillLvCfg.materiarsArr.Length;
  87. _ui.m_btnUpLvSpecial.visible = false;
  88. _ui.m_btnUpLv.visible = true;
  89. }
  90. }
  91. private void UpdateUpSkill()
  92. {
  93. UpdateView();
  94. if (_effectUI1 != null) {
  95. EffectUIPool.Recycle(_effectUI1);
  96. _effectUI1 = null;
  97. }
  98. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderIcon, "ui_Activity", "SX_KP_JN_tx", 170);
  99. }
  100. private void UpdateComLv(UI_ComSkillDiscribe com, int lv, string title)
  101. {
  102. PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(lv, _skillId);
  103. com.m_txtLv.text = title;
  104. com.m_txtDiscribe.text = skillLvCfg.describe;
  105. }
  106. private void RenderListStarConsumeItem(int index, GObject obj)
  107. {
  108. UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(obj);
  109. // int skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  110. // skillCfg = SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId, skillLv);
  111. if(ItemCfgArray.Instance.GetCfg(skillLvCfg.materiarsArr[0][0]).subType == 1 && index > skillLvCfg.materiarsArr.Length - 1)
  112. {
  113. ItemCfg item = ItemCfgArray.Instance.GetCfg(_cardId);
  114. int needCount = GeneralMaterialCfgArray.Instance.GetCfgByrarityAndlevel(item.rarity,_skillLv).materiarsArr[0][1];
  115. int id = GeneralMaterialCfgArray.Instance.GetCfgByrarityAndlevel(item.rarity, _skillLv).materiarsArr[0][0];
  116. long hasCount = ItemDataManager.GetItemNum(id);
  117. listItem.m_txtNeedCount.text = needCount.ToString();
  118. listItem.m_txtHasCount.text = StringUtil.GetColorText(hasCount.ToString(), hasCount < needCount ? "#D27869" : "#716660"); ;
  119. listItem.m_btnPlus.visible = false;
  120. ItemCfg item1 = ItemCfgArray.Instance.GetCfg(id);
  121. listItem.m_loaItem.url = ResPathUtil.GetIconPath(item1.res, "png");
  122. if (listItem.target.data == null)
  123. {
  124. listItem.target.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  125. }
  126. listItem.target.data = id;
  127. if (hasCount < needCount)
  128. {
  129. //材料不足显示加号
  130. listItem.m_btnPlus.visible = true;
  131. }
  132. _ui.m_btnCheckself.visible = true;
  133. _ui.m_btnCheckother.visible = true;
  134. }
  135. else
  136. {
  137. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(skillLvCfg.materiarsArr[index][0]);
  138. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  139. int needCount = skillLvCfg.materiarsArr[index][1];
  140. long hasCount = ItemDataManager.GetItemNum(skillLvCfg.materiarsArr[index][0]);
  141. listItem.m_txtNeedCount.text = needCount.ToString();
  142. listItem.m_txtHasCount.text = StringUtil.GetColorText(hasCount.ToString(), hasCount < needCount ? "#D27869" : "#716660"); ;
  143. listItem.m_btnPlus.visible = false;
  144. if (listItem.target.data == null)
  145. {
  146. listItem.target.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  147. }
  148. listItem.target.data = skillLvCfg.materiarsArr[index][0];
  149. if (hasCount < needCount)
  150. {
  151. //材料不足显示加号
  152. listItem.m_btnPlus.visible = true;
  153. }
  154. _ui.m_btnCheckself.visible = false;
  155. _ui.m_btnCheckother.visible = false;
  156. }
  157. UI_ComStarConsume.ProxyEnd();
  158. }
  159. private void OnClickBtnPlusStarConsum(int index)
  160. {
  161. UI_ComStarConsume comStarConsume = UI_ComStarConsume.Proxy(_ui.m_listConsume.GetChildAt(index));
  162. int itemId = int.Parse(comStarConsume.target.data.ToString());
  163. UI_ComStarConsume.ProxyEnd();
  164. CardData cardData = CardDataManager.GetCardDataById(_cardId);
  165. //ViewManager.Show<ApproachOfItemView>(new object[] { itemId, new object[] { typeof(CardFosterView).FullName, cardData } });
  166. object[] sourceDatas = new object[] { itemId, new object[] { typeof(CardFosterView).FullName, cardData } };
  167. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  168. }
  169. private async void OnClickBtnUp()
  170. {
  171. if (!ItemUtil.CheckItemEnough(skillLvCfg.costID, skillLvCfg.costNum))
  172. {
  173. long has = ItemDataManager.GetItemNum(skillLvCfg.costID);
  174. ItemUtil.BuyCurrency(skillLvCfg.costID, skillLvCfg.costNum - has);
  175. return;
  176. }
  177. for (int i = 0; i < skillLvCfg.materiarsArr.Length; i++)
  178. {
  179. if (!ItemUtil.CheckItemEnough(skillLvCfg.materiarsArr[i][0], skillLvCfg.materiarsArr[i][1], true)) return;
  180. }
  181. bool result = await SkillSProxy.ReqUpgradeCardSkill(_cardId, _skillId);
  182. if (result)
  183. {
  184. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
  185. }
  186. }
  187. private async void OnClickBtnUpSpecial()
  188. {
  189. if (!ItemUtil.CheckItemEnough(skillLvCfg.costID, skillLvCfg.costNum))
  190. {
  191. long has = ItemDataManager.GetItemNum(skillLvCfg.costID);
  192. ItemUtil.BuyCurrency(skillLvCfg.costID, skillLvCfg.costNum - has);
  193. return;
  194. }
  195. if (_ui.m_btnCheckself.selected && !_ui.m_btnCheckother.selected)
  196. {
  197. for (int i = 0; i < skillLvCfg.materiarsArr.Length; i++)
  198. {
  199. if (!ItemUtil.CheckItemEnough(skillLvCfg.materiarsArr[i][0], skillLvCfg.materiarsArr[i][1], true)) return;
  200. }
  201. bool result = await SkillSProxy.ReqUpgradeCardSkill(_cardId, _skillId);
  202. if (result)
  203. {
  204. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
  205. }
  206. }
  207. else if (!_ui.m_btnCheckself.selected && _ui.m_btnCheckother.selected)
  208. {
  209. ItemCfg item = ItemCfgArray.Instance.GetCfg(_cardId);
  210. GeneralMaterialCfg grneral = GeneralMaterialCfgArray.Instance.GetCfgByrarityAndlevel(item.rarity, _skillLv);
  211. for (int i = 0; i < grneral.materiarsArr.Length; i++)
  212. {
  213. if (!ItemUtil.CheckItemEnough(grneral.materiarsArr[i][0], grneral.materiarsArr[i][1], true)) return;
  214. }
  215. //这里要改
  216. bool result = await SkillSProxy.ReqUpgradeCardSkill(_cardId, _skillId,1);
  217. if (result)
  218. {
  219. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
  220. }
  221. }
  222. else
  223. {
  224. PromptController.Instance.ShowFloatTextPrompt("请选择消耗的材料");
  225. }
  226. }
  227. private void OnClickCheckSelf()
  228. {
  229. _ui.m_btnCheckother.selected = false;
  230. }
  231. private void OnClickCheckOther()
  232. {
  233. _ui.m_btnCheckself.selected = false;
  234. }
  235. protected override void OnHide()
  236. {
  237. base.OnHide();
  238. EffectUIPool.Recycle(_effectUI1);
  239. _effectUI1 = null;
  240. }
  241. protected override void RemoveEventListener()
  242. {
  243. base.RemoveEventListener();
  244. EventAgent.RemoveEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkill);
  245. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateView);
  246. }
  247. }
  248. }