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- using System;
- using System.Collections.Generic;
- using ET;
- using FairyGUI;
- using UI.CommonGame;
- using UI.ClothingUpgrade;
- using UnityEngine;
- namespace GFGGame
- {
- public class ClothingSelectView : BaseWindow
- {
- private UI_ClothingSelectUI _ui;
- public override void Dispose()
- {
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_ClothingSelectUI.PACKAGE_NAME;
- _ui = UI_ClothingSelectUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- modal = true;
- _ui.m_btnBack.onClick.Add(OnClickBtnBack);
- _ui.m_selectList.itemRenderer = RenderListItem;
- }
- protected override void OnShown()
- {
- base.OnShown();
- UpdateList();
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- private void RenderListItem(int index, GObject obj)
- {
- UI_clothingSelectItem listItem = UI_clothingSelectItem.Proxy(obj);
- if (listItem.target.data == null)
- {
- listItem.target.onClick.Add(OnBtnItem);
- }
- listItem.target.data = index;
- UI_clothingSelectItem.ProxyEnd();
- }
- private void OnBtnItem(EventContext context)
- {
- GObject Item = context.sender as GObject;
- int partIndex = (int)Item.data;
- ViewManager.Show<ClothingUpgradeView>(new object[] {partIndex });
- }
- private void OnClickBtnBack()
- {
- ViewManager.GoBackFrom(typeof(ClothingSelectView).FullName);
- }
- private void UpdateList()
- {
- }
- }
- }
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