| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212 | using System.Collections;using UnityEngine;using UI.LuckyBox;using System.Collections.Generic;using FairyGUI;using System.Linq;namespace GFGGame{    public class LuckyBoxNewDressView : BaseWindow    {        private UI_LuckyBoxNewDressUI _ui;        private List<ItemData> _rewardList = new List<ItemData>();        // private List<ItemData> _newRewardList = new List<ItemData>();        // private List<ItemData> _oldRewardList = new List<ItemData>();        // private List<ItemData> _showRewardList = new List<ItemData>();        // private int _type = 0;//弹窗类型:0可跳过,1:首次获得物品不可跳过,2首次获得物品不可跳过,不弹获得套装界面        private GameObject gameObject;        private GoWrapper wrapper;        private GameObject gameObject1;        private GoWrapper wrapper1;        private GameObject gameObject2;        private GoWrapper wrapper2;        public override void Dispose()        {            base.Dispose();            SceneController.DestroyObjectFromView(gameObject, wrapper);            SceneController.DestroyObjectFromView(gameObject1, wrapper1);            SceneController.DestroyObjectFromView(gameObject2, wrapper2);            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_LuckyBoxNewDressUI.PACKAGE_NAME;            _ui = UI_LuckyBoxNewDressUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            this.modal = true;            _ui.m_loaBg.onTouchBegin.Add(OnClickBg);            _ui.m_btnPass.onClick.Add(OnClickBtnPass);            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zx_bg");            string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_zs");            SceneController.AddObjectToView(gameObject, null, _ui.m_comCard.m_holder, resPath, out gameObject, out wrapper);        }        protected override void OnShown()        {            base.OnShown();            List<ItemData> rewardList = this.viewData as List<ItemData>;            if (_rewardList.Count > 0)            {                _rewardList.AddRange(rewardList);                return;            }            else            {                _rewardList = rewardList;            }            _ui.m_btnPass.visible = false;            // _newRewardList.Clear();            // _oldRewardList.Clear();            // for (int i = 0; i < _rewardList.Count; i++)            // {            //     if (GetThisCount(_rewardList[i].id, _rewardList) == ItemDataManager.GetItemNum(_rewardList[i].id) && !IsAddToNewRewardList(_rewardList[i].id))            //     {            //         _newRewardList.Add(_rewardList[i]);            //     }            //     else            //     {            //         _oldRewardList.Add(_rewardList[i]);            //     }            // }            // if (LuckyBoxDataManager.Instance.luckyBoxId > 0)//必展示必掉奖励            // {            //     int[][] bonus = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.luckyBoxId).bonusArr;            //     List<ItemData> itemDatas = ItemUtil.CreateItemDataList(bonus, LuckyBoxDataManager.Instance.times);            //     _newRewardList.AddRange(itemDatas);            //     LuckyBoxDataManager.Instance.luckyBoxId = 0;            // }            LuckyBoxDataManager.Instance.luckyBoxId = 0;            UpdateView();        }        private void UpdateView()        {            // _ui.m_btnPass.visible = _newRewardList.Count <= 1;            // _newRewardList.Count > 0 ? _newRewardList : _oldRewardList;            if (_rewardList.Count - 1 < 0) return;            ItemData itemdata = _rewardList[_rewardList.Count - 1];            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemdata.id);            string resPath = "";            string resPath1 = "";            // switch (itemCfg.rarity)            // {            //     case ConstDressRarity.Rarity_TIANYI:            //         resPath = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "CK_Yellow_01");            //         SceneController.AddObjectToView(gameObject1, wrapper1, _ui.m_comCard.m_holder, resPath, out gameObject1, out wrapper1);            //         _ui.m_comCard.m_holder.visible = true;            //         resPath1 = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "CK_Yellow_01_top");            //         SceneController.AddObjectToView(gameObject2, wrapper2, _ui.m_comCard.m_holder1, resPath1, out gameObject2, out wrapper2);            //         _ui.m_comCard.m_holder1.visible = true;            //         break;            //     case ConstDressRarity.Rarity_DIANCANG:            //         resPath = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "CK_Purple_02");            //         SceneController.AddObjectToView(gameObject1, wrapper1, _ui.m_comCard.m_holder, resPath, out gameObject1, out wrapper1);            //         _ui.m_comCard.m_holder.visible = true;            //         resPath1 = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "CK_Purple_02_top");            //         SceneController.AddObjectToView(gameObject2, wrapper2, _ui.m_comCard.m_holder1, resPath1, out gameObject2, out wrapper2);            //         _ui.m_comCard.m_holder1.visible = true;            //         break;            //     case ConstDressRarity.Rarity_ZHENXI:            //         resPath = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "CK_Bule_03");            //         SceneController.AddObjectToView(gameObject1, wrapper1, _ui.m_comCard.m_holder, resPath, out gameObject1, out wrapper1);            //         _ui.m_comCard.m_holder.visible = true;            //         break;            //     case ConstDressRarity.Rarity_FANPIN:            //         resPath = ResPathUtil.GetViewEffectPath("ui_LuckyBox", "CK_grey_04");            //         SceneController.AddObjectToView(gameObject1, wrapper1, _ui.m_comCard.m_holder, resPath, out gameObject1, out wrapper1);            //         _ui.m_comCard.m_holder.visible = true;            //         break;            // }            _ui.m_comCard.m_loaType.url = ResPathUtil.GetCommonGameResPath("hd_sxicon_" + itemCfg.rarity);            _ui.m_comCard.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);            _ui.m_comCard.m_loaProperty.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore);            _ui.m_comCard.m_txtName.text = itemCfg.name;            _ui.m_comCard.m_txtDiscribe.text = itemCfg.desc;            if (LuckyBoxDataManager.Instance.FirstRewardList.ContainsKey(_rewardList.Count - 1) == true)            {                LuckyBoxDataManager.Instance.FirstRewardList.Remove(_rewardList.Count - 1);            }            _rewardList.RemoveAt(_rewardList.Count - 1);        }        private void OnClickBg()        {            if (_rewardList.Count == 0)            {                //     // if (_type == (int)FirstGetCardViewType.JUMP)                //     // {                //     ViewManager.Show(ViewName.LUCKY_BOX_BONUS_VIEW, new object[] { (this.viewData as object[])[0] as List<ItemData>, _rewardList });                //     // }                //     // else if (_type == (int)FirstGetCardViewType.CANNOT_JUMP)                //     // {                //     //     GetSuitItemController.TryShow(0);                //     // }                this.Hide();                return;            }            _ui.m_t_close.Play(() =>            {                _ui.m_comCard.m_holder.visible = false;                _ui.m_comCard.m_holder1.visible = false;                _ui.m_t_open.Play();                UpdateView();            });        }        private int GetThisCount(int itemId, List<ItemData> rewards)        {            int count = 0;            for (int i = 0; i < rewards.Count; i++)            {                if (rewards[i].id == itemId)                {                    count++;                }            }            return count;        }        private bool IsAddToNewRewardList(int itemId)        {            for (int i = 0; i < _rewardList.Count; i++)            {                if (itemId == _rewardList[i].id)                {                    return true;                }            }            return false;        }        private void OnClickBtnPass()        {            ViewManager.Show(ViewName.LUCKY_BOX_BONUS_VIEW, new object[] { (this.viewData as object[])[0], _rewardList });            this.Hide();        }        protected override void OnHide()        {            _ui.m_t_close.Stop(true, false);            _ui.m_t_open.Stop(true, false);            base.OnHide();        }    }}
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