| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647 | using System;using System.Collections.Generic;using ET;namespace GFGGame{    public class BonusController    {        public static void TryShowBonusList(int[][] bonusInfos, Action onSuccess = null)        {            if (bonusInfos != null && bonusInfos.Length > 0)            {                List<ItemData> bonusList = ItemUtil.CreateItemDataList(bonusInfos);                CheckUpdateAutoUseItem(bonusList);                if (bonusList.Count == 0) return;                ViewManager.Show<RewardView>(new object[] { bonusList, onSuccess });            }        }        public static void TryShowBonusList(List<ItemData> bonusList, Action onSuccess = null)        {            if (bonusList != null && bonusList.Count > 0)            {                CheckUpdateAutoUseItem(bonusList);                if (bonusList.Count == 0) return;                ViewManager.Show<RewardView>(new object[] { bonusList, onSuccess });            }        }        private static void CheckUpdateAutoUseItem(List<ItemData> bonusList)        {            List<ItemData> itemDatasFromAutoUsedItem = new List<ItemData>();            int count = bonusList.Count;            for (var i = count - 1; i >= 0; i--)            {                var t = bonusList[i];                var itemCfg = ItemCfgArray.Instance.GetCfg(t.id);                if (itemCfg != null && itemCfg.itemType == ConstItemType.USEABLE &&                    (itemCfg.subType == ConstItemSubType.USEABLE_AUTO))                {                    itemDatasFromAutoUsedItem.AddRange(ItemUtil.CreateItemDataList(itemCfg.itemsArr, t.num));                    bonusList.RemoveAt(i);                }            }            bonusList.AddRange(itemDatasFromAutoUsedItem);        }    }}
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