| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 | using UnityEngine;using System.Collections;public class shakecameraControl : MonoBehaviour {    private float time=0f;    public float StartTime = 0.7f;    private float Time0;    public float shaketime = 0.2f;	public float shakeInt;    public bool end = false;	// Use this for initialization	void Start ()     {        		}    private void OnEnable()    {        Time0 = 0f;        time = 0f;        end = false;    }    private void OnDisable()    {            }    // Update is called once per frame    void Update ()     {        if (!end)        {            time += Time.deltaTime;            if (time >= StartTime)            {                Time0+=Time.deltaTime;                SC_shakeCamera.shakeCamera(shakeInt);                if (Time0>=shaketime)                {                    end = true;                }            }        }		}}
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