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							- using System.Collections.Generic;
 
- using ET;
 
- using FairyGUI;
 
- using UI.ActivityThemeLuckyBox;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class ActivityThemeLuckyBoxBonusView : BaseWindow
 
-     {
 
-         private UI_ActivityThemeLuckyBoxBonusUI _ui;
 
-         private List<ActivityLuckybonusCfg> _bonueCfgs = new List<ActivityLuckybonusCfg>();
 
-         private int _typeId = 0; //活动类型id
 
-         private int _activityId = 0; //活动id
 
-         private long _allPlayTimes = 0;
 
-         private Dictionary<int, int> _bonusState = new Dictionary<int, int>();
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_ActivityThemeLuckyBoxBonusUI.PACKAGE_NAME;
 
-             _ui = UI_ActivityThemeLuckyBoxBonusUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             _ui.m_list.itemRenderer = RenderListItem;
 
-             _ui.m_btnClose.onClick.Add(Hide);
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _typeId = (int)this.viewData;
 
-             _activityId = ActivityDataManager.Instance.actLuckyBoxId;
 
-             _allPlayTimes = ActivityDataManager.Instance.allPlayTimes;
 
-             _bonusState = ActivityDataManager.Instance.luckyBoxActBonusState;
 
-             if (_typeId == ConstLimitTimeActivityType.ActLimitTsy) { 
 
-                 _activityId = ActivityDataManager.Instance.actLimitTsyId;
 
-                 _allPlayTimes = ActivityDataManager.Instance.allTsyPlayTimes;
 
-                 _bonusState = ActivityDataManager.Instance.luckyActTsyBonusState;
 
-             }
 
-             _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(_activityId);
 
-             _bonueCfgs = ActivityDataManager.Instance.SortActivityLuckybonusCfg(_bonueCfgs, _typeId);
 
-             _ui.m_list.numItems = _bonueCfgs.Count;
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-         }
 
-         private void RenderListItem(int index, GObject obj)
 
-         {
 
-             ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
 
-             UI_ListItem item = UI_ListItem.Proxy(obj);
 
-             item.m_txtTitle.text = string.Format("{0}限定摘星{1}次({2}/{3})", activityOpenCfg.themeName, _bonueCfgs[index].num, _allPlayTimes, _bonueCfgs[index].num);
 
-             if (item.m_listRewards.data == null)
 
-             {
 
-                 item.m_listRewards.itemRenderer = RenderListRewardItem;
 
-             }
 
-             item.m_listRewards.data = _bonueCfgs[index].bonusArr;
 
-             item.m_listRewards.numItems = _bonueCfgs[index].bonusArr.Length;
 
-             int key = _bonueCfgs[index].num;
 
-             int state = _bonusState.ContainsKey(key) ? _bonusState[key] : 0;
 
-             bool canGet = state < ConstBonusStatus.GOT && _allPlayTimes >= _bonueCfgs[index].num;
 
-             item.m_c1.selectedIndex = canGet ? 1 : state;
 
-             if (item.m_btnGet.data == null)
 
-             {
 
-                 item.m_btnGet.onClick.Add(OnBtnGetClick);
 
-             }
 
-             item.m_btnGet.data = key;
 
-             UI_ListItem.ProxyEnd();
 
-         }
 
-         private void RenderListRewardItem(int index, GObject obj)
 
-         {
 
-             int[][] bonus = (int[][])obj.parent.data;
 
-             ItemData reward = ItemUtil.createItemData(bonus[index]);
 
-             if (obj.data == null)
 
-             {
 
-                 obj.data = new ItemView(obj as GComponent);
 
-             }
 
-             (obj.data as ItemView).SetData(reward);
 
-             (obj.data as ItemView).ChangeTxtCountStyle();
 
-         }
 
-         private async void OnBtnGetClick(EventContext context)
 
-         {
 
-             GObject obj = context.sender as GObject;
 
-             int key = (int)obj.data;
 
-             bool result = await ActivitySProxy.ReqGetTimeLimitLuckyBoxBonus(_activityId, key);
 
-             if (result)
 
-             {
 
-                 _bonueCfgs = ActivityDataManager.Instance.SortActivityLuckybonusCfg(_bonueCfgs,_typeId);
 
-                 _ui.m_list.numItems = _bonueCfgs.Count;
 
-             }
 
-         }
 
-     }
 
- }
 
 
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