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							- using System.Collections.Generic;
 
- using ET;
 
- using FairyGUI;
 
- using UI.LuckyBox;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class LuckyBoxNewCardView : BaseWindow
 
-     {
 
-         private UI_LuckyBoxNewCardUI _ui;
 
-         // private List<int> _newCardList = new List<int>();
 
-         // private List<ItemData> _newDressList = new List<ItemData>();
 
-         private int _cardId;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_LuckyBoxNewCardUI.PACKAGE_NAME;
 
-             _ui = UI_LuckyBoxNewCardUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _ui.m_loaBg.onClick.Add(Hide);
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _cardId = (int)this.viewData;
 
-             // _newCardList = new List<int>((this.viewData as object[])[0] as List<int>);
 
-             updateView();
 
-         }
 
-         private void updateView()
 
-         {
 
-             ItemCfg cfg = ItemCfgArray.Instance.GetCfg(_cardId);
 
-             _ui.m_loaBg.url = ResPathUtil.GetCardPath(cfg.res);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-         }
 
-     }
 
- }
 
 
  |