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							- using UnityEditor;
 
- using UnityEngine;
 
- using System.IO;
 
- using System;
 
- using System.Collections.Generic;
 
- using GFGGame;
 
- namespace GFGEditor
 
- {
 
-     public class ImportArtResTool
 
-     {
 
-         public static string ResRootDirName = "正式资源";
 
-         public static string ResRootDirNameDressUp = "正式资源";
 
-         public static string ResRootPath { get { return $"../../../gfg/{ResRootDirName}/"; } }
 
-         public static string ResRootPathDressUp { get { return $"../../../gfg/{ResRootDirNameDressUp}/"; } }
 
-         public static string ragule = @"^[0-9a-zA-Z_.]{1,}$";
 
-         public static string Md5FilePath = $"{ResPathUtil.RES_ROOT_DIR_PATH}/MD5";
 
-         private static string[] FieldGuideIconSrcPaths { get { return new string[] { ResRootPath + "图鉴/套装图鉴" }; } }
 
-         public static string FieldGuideIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/FieldGuide/SuitIcon/";
 
-         public static string FieldGuideIconMd5FileSaveName = "FieldGuideIconMd5";
 
-         private static string[] ChapterGuideIconSrcPaths { get { return new string[] { ResRootPath + "图鉴/博物图鉴" }; } }
 
-         public static string ChapterGuideIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/FieldGuide/ChapterIcon/";
 
-         public static string ChapterGuideIconMd5FileSaveName = "ChapterGuideIconMd5";
 
-         private static string[] MusicSrcPaths { get { return new string[] { ResRootPath + "music/" }; } }
 
-         public static string MusicTargetPath = $"{ResPathUtil.MUSIC_DIR_PATH}/";
 
-         public static string MusicMd5FileSaveName = "MusicMd5";
 
-         private static string[] VoiceSrcPaths { get { return new string[] { ResRootPath + "voice/" }; } }
 
-         public static string VoiceTargetPath = $"{ResPathUtil.Voice_DIR_PATH}/";
 
-         public static string VoiceMd5FileSaveName = "VoiceMd5";
 
-         private static string[] CardMusicSrcPaths { get { return new string[] { ResRootPath + "cardMusic/Card/" }; } }
 
-         public static string CardMusicTargetPath = $"{ResPathUtil.SOUND_DIR_PATH}/Card/";
 
-         public static string CardMusicMd5FileSaveName = "CardMusicMd5";
 
-         private static string[] ItemIconSrcPaths { get { return new string[] { ResRootPath + "icon/" }; } }
 
-         public static string ItemIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Icon/";
 
-         public static string IconMd5FileSaveName = "IconMd5";
 
-         private static string[] DressUpSrcPaths { get { return new string[] { ResRootPathDressUp + "suit/" }; } }
 
-         public static string DressUpTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/DressUp/";
 
-         public static string DressUpMd5FileSaveName = "DressUpMd5";
 
-         private static string[] NpcHeadSrcPaths { get { return new string[] { ResRootPath + "npc/对战头像/" }; } }
 
-         public static string NpcHeadTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Npc/Head/";
 
-         public static string NPCHeadMd5FileSaveName = "NpcHeadMd5";
 
-         private static string[] NpcPicSrcPaths { get { return new string[] { ResRootPath + "npc/对战立绘/" }; } }
 
-         public static string NpcPicTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Npc/PicF/";
 
-         public static string PicFMd5FileSaveName = "PicFMd5";
 
-         private static string[] NpcPicSSrcPaths { get { return new string[] { ResRootPath + "npc/对话立绘/" }; } }
 
-         public static string NpcPicSTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Npc/PicS/";
 
-         public static string PicSMd5FileSaveName = "PicSMd5";
 
-         public static string[] BgSrcPaths { get { return new string[] { ResRootPath + "scene/" }; } }
 
-         public static string BgTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/SceneBg/";
 
-         public static string BgMd5FileSaveName = "BgMd5";
 
-         private static string[] CardBgSrcPaths { get { return new string[] { ResRootPath + "卡牌/pic/" }; } }
 
-         public static string CardBgTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Card/Bg/";
 
-         public static string CardBgMd5FileSaveName = "CardBgMd5";
 
-         private static string[] CardIconSrcPaths { get { return new string[] { ResRootPath + "卡牌/icon/" }; } }
 
-         public static string CardIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Card/Card/";
 
-         public static string CardMd5FileSaveName = "CardMd5";
 
-         private static string[] CardSkillSrcPaths { get { return new string[] { ResRootPath + "卡牌/skill/" }; } }
 
-         public static string CardSkillTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Card/Skill/";
 
-         public static string CardSkillMd5FileSaveName = "CardSkillMd5";
 
-         private static string[] ActivitySrcPaths { get { return new string[] { ResRootPath + "activity/activity/" }; } }
 
-         public static string ActivityTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Activity/Activity/";
 
-         public static string ActivityMd5FileSaveName = "ActivityMd5";
 
-         private static string[] ActivityShow1SrcPaths { get { return new string[] { ResRootPath + "activity/show1/" }; } }
 
-         public static string ActivityShow1TargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Activity/Show1/";
 
-         public static string ActivityShow1Md5FileSaveName = "ActivityShow1Md5";
 
-         private static string[] PhotoGraphBorderPaths { get { return new string[] { ResRootPath + "边框/" }; } }
 
-         public static string PhotoGraphBorderTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Photograph/border/";
 
-         public static string PhotoGraphBorderMd5FileSaveName = "PhotoGraphBorderMd5";
 
-         private static string[] UIBgSrcPaths { get { return new string[] { ResRootPath + "UI背景/" }; } }
 
-         public static string UIBgTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/BgImg/";
 
-         public static string UIBgMd5FileSaveName = "UIBgMd5";
 
-         private static string[] ActivityShow2SrcPaths { get { return new string[] { ResRootPath + "activity/show2/" }; } }
 
-         public static string ActivityShow2TargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Activity/Show2/";
 
-         public static string ActivityShow2Md5FileSaveName = "ActivityShow2Md5";
 
-         public static string[] DressUpAnimationSrcPaths { get { return new string[] { ResRootPathDressUp + $"ArtProject/{ResPathUtil.ANIMATION_DIR_PATH}/" }; } }
 
-         public static string DressUpAnimationTargetPath = $"{ResPathUtil.ANIMATION_DIR_PATH}/";
 
-         public static string[] EffectSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.EFFECT_DIR_PATH}/" }; } }
 
-         public static string EffectTargetPath = $"{ResPathUtil.EFFECT_DIR_PATH}/";
 
-         public static string[] MaterialSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.Material_DIR_PATH}/Effect/" }; } }
 
-         public static string MaterialTargetPath = $"{ResPathUtil.Material_DIR_PATH}/Effect/";
 
-         public static string EffectMaterialMd5FileSaveName = "EffectMaterialMd5";
 
-         public static string[] ShaderSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.Shader_DIR_PATH}/" }; } }
 
-         public static string ShaderTargetPath = $"{ResPathUtil.Shader_DIR_PATH}/";
 
-         public static string ShaderMd5FileSaveName = "ShaderMd5";
 
-         public static string[] ModelSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.Model_DIR_PATH}/" }; } }
 
-         public static string ModelTargetPath = $"{ResPathUtil.Model_DIR_PATH}/";
 
-         public static string ModelMd5FileSaveName = "ModelMd5";
 
-         public static string[] TextureSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.TEXTURE_DIR_PATH}/Effect/" }; } }
 
-         public static string TextureTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Effect/";
 
-         public static string EffectTextureMd5FileSaveName = "EffectTextureMd5";
 
-         private static string[] TravelBgPaths { get { return new string[] { ResRootPath + "千山万水/背景/" }; } }
 
-         public static string TravelBgTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Travel/Bg/";
 
-         public static string TravelBgMd5FileSaveName = "TravelBgMd5";
 
-         private static string[] TravelRolePaths { get { return new string[] { ResRootPath + "千山万水/角色/" }; } }
 
-         public static string TravelRoleTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Travel/Role/";
 
-         public static string TravelRoleMd5FileSaveName = "TravelRoleMd5";
 
-         private static string[] HeadPaths { get { return new string[] { ResRootPath + "头像/头像/" }; } }
 
-         public static string HeadTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Head/Head/";
 
-         public static string HeadMd5FileSaveName = "HeadMd5";
 
-         private static string[] HeadBorderPaths { get { return new string[] { ResRootPath + "头像/头像框/" }; } }
 
-         public static string HeadBorderTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Head/HeadBorder/";
 
-         public static string HeadBorderMd5FileSaveName = "HeadBorderMd5";
 
-         private static string[] LeagueIconPaths { get { return new string[] { ResRootPath + "联盟徽章/" }; } }
 
-         public static string LeagueIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/LeagueIcon/";
 
-         public static string LeagueIconMd5FileSaveName = "LeagueIconMd5";
 
-         public static string[] MiniGameFlipPaths { get { return new string[] { ResRootPath + "MiniGame/FlipGame/" }; } }
 
-         public static string MiniGameFlipTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/FlipGame/";
 
-         public static string MiniGameFlipMd5FileSaveName = "MiniGameFlipMd5";
 
-         public static string[] MiniGameHRDPaths { get { return new string[] { ResRootPath + "MiniGame/HRDGame/" }; } }
 
-         public static string MiniGameHRDTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/HRDGame/";
 
-         public static string MiniGameHRDMd5FileSaveName = "MiniGameHRDMd5";
 
-         public static string[] MiniGameTZFEPaths { get { return new string[] { ResRootPath + "MiniGame/TZFEGame/" }; } }
 
-         public static string MiniGameTZFETargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/TZFEGame/";
 
-         public static string MiniGameTZFEMd5FileSaveName = "MiniGameTZFEMd5";
 
-         public static string[] MiniGameMergePaths { get { return new string[] { ResRootPath + "MiniGame/MergeGame/" }; } }
 
-         public static string MiniGameMergeTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/MergeGame/";
 
-         public static string MiniGameMergeMd5FileSaveName = "MiniGameMergeMd5";
 
-         public static void Import()
 
-         {
 
-             var md5Path = ImportArtResTool.Md5FilePath;
 
-             if (!Directory.Exists(md5Path))
 
-             {
 
-                 Directory.CreateDirectory(md5Path);
 
-             }
 
-             //音乐
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入音乐", 1);
 
-             ImportRes(MusicSrcPaths, MusicTargetPath, MusicMd5FileSaveName);
 
-             //语音
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入语音", 1);
 
-             ImportRes(VoiceSrcPaths, VoiceTargetPath, VoiceMd5FileSaveName);
 
-             //词牌音乐
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入词牌音乐", 1);
 
-             ImportRes(CardMusicSrcPaths, CardMusicTargetPath, CardMusicMd5FileSaveName);
 
-             //套装图鉴图标
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入图鉴图标", 1);
 
-             ImportRes(FieldGuideIconSrcPaths, FieldGuideIconTargetPath, FieldGuideIconMd5FileSaveName);
 
-             //博物图鉴图标
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入博物图鉴图标", 1);
 
-             ImportRes(ChapterGuideIconSrcPaths, ChapterGuideIconTargetPath, ChapterGuideIconMd5FileSaveName);
 
-             //物品图标
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入物品图标", 1);
 
-             ImportRes(ItemIconSrcPaths, ItemIconTargetPath, IconMd5FileSaveName);
 
-             // 换装部件
 
-             EditorUtility.DisplayProgressBar("进度", "正在裁减换装部件", 1);
 
-             ImportClipImage();
 
-             //NPC头像
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入NPC头像", 1);
 
-             ImportRes(NpcHeadSrcPaths, NpcHeadTargetPath, NPCHeadMd5FileSaveName);
 
-             //背景
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入背景图", 1);
 
-             ImportRes(BgSrcPaths, BgTargetPath, BgMd5FileSaveName);
 
-             //词牌背景
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入词牌背景", 1);
 
-             ImportRes(CardBgSrcPaths, CardBgTargetPath, CardBgMd5FileSaveName);
 
-             //词牌icon
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入词牌图标", 1);
 
-             ImportRes(CardIconSrcPaths, CardIconTargetPath, CardMd5FileSaveName);
 
-             //词牌技能图标
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入词牌技能图标", 1);
 
-             ImportRes(CardSkillSrcPaths, CardSkillTargetPath, CardSkillMd5FileSaveName);
 
-             //活动宣传图
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入活动宣传图", 1);
 
-             ImportRes(ActivitySrcPaths, ActivityTargetPath, ActivityMd5FileSaveName);
 
-             //活动展示图1
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入活动展示图1", 1);
 
-             ImportRes(ActivityShow1SrcPaths, ActivityShow1TargetPath, ActivityShow1Md5FileSaveName);
 
-             //活动展示图2
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入活动展示图2", 1);
 
-             ImportRes(ActivityShow2SrcPaths, ActivityShow2TargetPath, ActivityShow2Md5FileSaveName);
 
-             //拍照边框
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入词牌图标", 1);
 
-             ImportRes(PhotoGraphBorderPaths, PhotoGraphBorderTargetPath, PhotoGraphBorderMd5FileSaveName);
 
-             //UI背景
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入UI背景", 1);
 
-             ImportRes(UIBgSrcPaths, UIBgTargetPath, UIBgMd5FileSaveName);
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入千山万水背景", 1);
 
-             ImportRes(TravelBgPaths, TravelBgTargetPath, TravelBgMd5FileSaveName);
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入千山万水角色资源", 1);
 
-             ImportRes(TravelRolePaths, TravelRoleTargetPath, TravelRoleMd5FileSaveName);
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入玩家头像资源", 1);
 
-             ImportRes(HeadPaths, HeadTargetPath, HeadMd5FileSaveName);
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入玩家头像框资源", 1);
 
-             ImportRes(HeadBorderPaths, HeadBorderTargetPath, HeadBorderMd5FileSaveName);
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入联盟徽章资源", 1);
 
-             ImportRes(LeagueIconPaths, LeagueIconTargetPath, LeagueIconMd5FileSaveName);
 
-             //清除冗余动画
 
-             FileUtil.DeleteUnnecessaryAnimation(ImportArtResTool.DressUpAnimationTargetPath, ImportArtResTool.DressUpAnimationSrcPaths[0]);
 
-             FileUtil.DeleteUnnecessaryAnimation(ImportArtResTool.EffectTargetPath, ImportArtResTool.EffectSrcPaths[0]);
 
-             //动画
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入动作动画", 1);
 
-             ImportFileAndDir(DressUpAnimationSrcPaths, DressUpAnimationTargetPath, new string[] { ".moc3" });
 
-             //特效
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入特效动画", 1);
 
-             ImportFileAndDir(EffectSrcPaths, EffectTargetPath);
 
-             //材质
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入特效材质", 1);
 
-             ImportRes(MaterialSrcPaths, MaterialTargetPath, EffectMaterialMd5FileSaveName);
 
-             //Shader
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入Shader", 1);
 
-             ImportRes(ShaderSrcPaths, ShaderTargetPath, ShaderMd5FileSaveName);
 
-             //model
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入Mhader", 1);
 
-             ImportRes(ModelSrcPaths, ModelTargetPath, ModelMd5FileSaveName);
 
-             //图片
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入特效图片", 1);
 
-             ImportRes(TextureSrcPaths, TextureTargetPath, EffectTextureMd5FileSaveName);
 
-             //NPC对话立绘
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入NPC对话立绘", 1);
 
-             List<string> files = ImportRes(NpcPicSSrcPaths, NpcPicSTargetPath, PicSMd5FileSaveName);
 
-             //NPC对战立绘
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入NPC对战立绘", 1);
 
-             files = ImportRes(NpcPicSrcPaths, NpcPicTargetPath, PicFMd5FileSaveName);
 
-             if (files != null && files.Count > 0)
 
-             {
 
-                 EditorUtility.DisplayDialog("提示", "有NPC立绘更新,需要设置坐标原点!", "OK", "");
 
-             }
 
-             //小游戏资源
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入小游戏资源", 1);
 
-             ImportRes(MiniGameFlipPaths, MiniGameFlipTargetPath, MiniGameFlipMd5FileSaveName);
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入小游戏资源", 1);
 
-             ImportRes(MiniGameHRDPaths, MiniGameHRDTargetPath, MiniGameHRDMd5FileSaveName);
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入小游戏资源", 1);
 
-             ImportRes(MiniGameTZFEPaths, MiniGameTZFETargetPath, MiniGameTZFEMd5FileSaveName);
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入小游戏资源", 1);
 
-             ImportRes(MiniGameMergePaths, MiniGameMergeTargetPath, MiniGameMergeMd5FileSaveName);
 
-             EditorUtility.ClearProgressBar();
 
-             AssetDatabase.Refresh();
 
-             Debug.LogWarning("导入美术资源成功!");
 
-         }
 
-         public static List<string> ImportRes(string[] sourceDirs, string targetDir, string saveName)
 
-         {
 
-             List<string> files = null;
 
-             if (!Directory.Exists(targetDir))
 
-             {
 
-                 Directory.CreateDirectory(targetDir);
 
-             }
 
-             foreach (string dir in sourceDirs)
 
-             {
 
-                 files = FileUtil.CopyFilesTo(dir, targetDir, saveName, new string[] { ".png", ".jpg", ".mp3", ".wav", ".meta", ".mat", ".shader", ".tga", ".FBX"}, ragule);
 
-                 foreach (var file in files)
 
-                 {
 
-                     Debug.LogFormat("更新{0}", file);
 
-                 }
 
-             }
 
-             return files;
 
-         }
 
-         public static void ImportClipImage()
 
-         {
 
-             ImportClip(DressUpSrcPaths, DressUpTargetPath);
 
-         }
 
-         public static void ImportClip(string[] sourceDirs, string targetDir)
 
-         {
 
-             //换装部件
 
-             if (!Directory.Exists(targetDir))
 
-             {
 
-                 Directory.CreateDirectory(targetDir);
 
-             }
 
-             Dictionary<string, string> sourceImageMD5 = new Dictionary<string, string>();
 
-             sourceImageMD5 = ImagesClip.ReadSourceImagesMD5(DressUpMd5FileSaveName);
 
-             foreach (string dir in sourceDirs)
 
-             {
 
-                 GFGEditor.FileUtil.ForeachFileInDir(dir, null, (string file) =>
 
-                 {
 
-                     string fileName = Path.GetFileName(file);
 
-                     if (fileName == "saveMD5" || !FileUtil.CheckStringByRegular(fileName, ragule))
 
-                     {
 
-                         return;
 
-                     }
 
-                     if (!File.Exists(targetDir + fileName) || !sourceImageMD5.ContainsKey(file) || sourceImageMD5[file] != FileUtil.md5file(file))
 
-                     {
 
-                         sourceImageMD5[file] = FileUtil.md5file(file);
 
-                         ImagesClip.CutImageWhitePart(file, targetDir, fileName);
 
-                     }
 
-                 });
 
-             }
 
-             ImagesClip.WriteSourceImagesMD5(sourceImageMD5, DressUpMd5FileSaveName);
 
-             AssetDatabase.Refresh();
 
-         }
 
-         public static List<string> ImportFileAndDir(string[] sourceDirs, string targetDir, string[] excludeExtentions = null)
 
-         {
 
-             List<string> files = null;
 
-             if (!Directory.Exists(targetDir))
 
-             {
 
-                 Directory.CreateDirectory(targetDir);
 
-             }
 
-             foreach (string dir in sourceDirs)
 
-             {
 
-                 files = FileUtil.CopyDirsAndFilesInSubDirTo(dir, targetDir, excludeExtentions, ragule);
 
-                 foreach (var file in files)
 
-                 {
 
-                     Debug.LogFormat("更新{0}", file);
 
-                 }
 
-             }
 
-             return files;
 
-         }
 
-     }
 
- }
 
 
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