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- using GFGGame.Launcher;
- using System.Threading.Tasks;
- using UniFramework.Pooling;
- using UnityEngine;
- using YooAsset;
- using System.Collections.Generic;
- namespace GFGGame
- {
- public class PrefabManager : SingletonMonoBase<PrefabManager>
- {
- private Spawner _entitySpawner;
- private GameObject preDrawRoot;
- private Dictionary<string, List<GameObject>> preDrawDic = new Dictionary<string, List<GameObject>>();
- private void Awake()
- {
- preDrawRoot = new GameObject("PredrawRoot");
- preDrawRoot.transform.position = new Vector3(0, 0, 0);
- preDrawRoot.transform.localScale = Vector3.zero;
- }
- public void Init()
- {
- // 创建游戏对象发生器
- _entitySpawner = UniPooling.CreateSpawner(VersionController.DefaultPackage);
- }
- public GameObject SpawnSync(string resPath)
- {
- var t = GetPreDrawObj(resPath);
- if(t != null)
- {
- return t;
- }
- if (!YooAssets.CheckResExist(resPath))
- {
- return null;
- }
- if (!_entitySpawner.IsGameObjectPoolExisted(resPath))
- {
- // 创建游戏对象池,销毁时间单位为秒
- _entitySpawner.CreateGameObjectPoolSync(resPath, false, 0, 10, 60);
- }
- var handle = _entitySpawner.SpawnSync(resPath);
- AssetReleaserHelper.AddReleaserToSpawnObj(handle.GameObj, resPath, handle);
- return handle.GameObj;
- }
- //public async Task<GameObject> SpawnAsync(string resPath)
- //{
- // if (!_entitySpawner.IsGameObjectPoolExisted(resPath))
- // {
- // // 创建游戏对象池,销毁时间单位为秒
- // _entitySpawner.CreateGameObjectPoolAsync(resPath, false, 0, 1, 60);
- // }
- // SpawnHandle handle = _entitySpawner.SpawnAsync(resPath);
- // await handle.Task;
- // AssetReleaserHelper.AddReleaserToSpawnObj(handle.GameObj, resPath, handle);
- // return handle.GameObj;
- //}
- public GameObject InstantiateSync(string resPath)
- {
- AssetOperationHandle handle = YooAssets.LoadAssetSync<GameObject>(resPath);
- GameObject gameObject = handle.InstantiateSync();
- if(gameObject != null)
- {
- AssetReleaserHelper.AddReleaserToInstantiateObj(gameObject, resPath, handle);
- }
- else
- {
- handle.Release();
- }
- return gameObject;
- }
- public void Restore(GameObject gameObject)
- {
- if (gameObject == null)
- {
- return;
- }
- AssetReleaser assetRestorer = gameObject.GetComponent<AssetReleaser>();
- if (assetRestorer != null && assetRestorer.IsSpawn)
- {
- assetRestorer.Restore();
- }
- else
- {
- var assetReleasers = gameObject.GetComponentsInChildren<AssetReleaser>();
- if (assetReleasers != null && assetReleasers.Length > 0)
- {
- foreach(var t in assetReleasers)
- {
- if(t.IsSpawn)
- {
- t.Restore();
- }
- }
- GameObject.Destroy(gameObject);
- }
- else
- {
- GameObject.DestroyImmediate(gameObject);
- }
- }
- }
- public void PreDraw(string resPath)
- {
- preDrawDic.TryGetValue(resPath, out var list);
- if(list == null)
- {
- list = new List<GameObject>();
- preDrawDic[resPath] = list;
- }
- var t = PrefabManager.Instance.SpawnSync(resPath);
- t.transform.SetParent(preDrawRoot.transform, false);
- list.Add(t);
- }
- public GameObject GetPreDrawObj(string resPath)
- {
- preDrawDic.TryGetValue(resPath, out var list);
- if (list == null)
- {
- return null;
- }
- if(list.Count > 0)
- {
- int index = list.Count - 1;
- var t = list[index];
- list.RemoveAt(index);
- return t;
- }
- return null;
- }
- public void CancelPreDraw(string resPath)
- {
- preDrawDic.TryGetValue(resPath, out var list);
- if(list != null && list.Count > 0)
- {
- int index = list.Count - 1;
- var t = list[index];
- list.RemoveAt(index);
- Restore(t);
- }
- }
- }
- }
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