DressUpMenuSuitDataManager.cs 11 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class DressUpMenuSuitDataManager
  7. {
  8. private static List<int> _suitIDList = new List<int>();
  9. private static List<int> _actionIDList;//拥有的特殊动作列表列表
  10. private static List<int> _travelSuitIDList;//拥有的游历套装列表
  11. public static int chooseClothing = 0;//服裝合成选择合成第几件衣服
  12. public static List<int> TravelSuitIDList
  13. {
  14. get
  15. {
  16. if(_travelSuitIDList == null)
  17. {
  18. InitTravelSuitIDList();
  19. }
  20. return _travelSuitIDList;
  21. }
  22. }
  23. //套装当前的进度
  24. private static Dictionary<int, int> _progressBySuitIdDic = new Dictionary<int, int>();
  25. private static Dictionary<int, int> _suitGuideBoxBonusStatus = new Dictionary<int, int>();
  26. private static Dictionary<int, int> _suitSyntheticBoxBonusStatus = new Dictionary<int, int>();
  27. public static Dictionary<int, int> _suitSyntheticRewardStatus = new Dictionary<int, int>();
  28. public static void InitData()
  29. {
  30. _suitIDList.Clear();
  31. _travelSuitIDList = null;
  32. _progressBySuitIdDic.Clear();
  33. _actionIDList = null;
  34. }
  35. public static void SetSuitInfo(List<SuitInfoProto> suitInfoList)
  36. {
  37. if (suitInfoList != null)
  38. {
  39. _suitGuideBoxBonusStatus.Clear();
  40. _suitSyntheticBoxBonusStatus.Clear();
  41. _suitSyntheticRewardStatus.Clear();
  42. foreach (SuitInfoProto suitInfo in suitInfoList)
  43. {
  44. SuitFosterData suitFosterData = new SuitFosterData()
  45. {
  46. suitId = suitInfo.SuitId,
  47. maintainStep = suitInfo.MaintainStep,
  48. maintainBonusSteps = suitInfo.MaintainBonusSteps,
  49. makeNewState = suitInfo.MakeNewState
  50. };
  51. SuitFosterDataManager.Instance.InitServerData(suitFosterData);
  52. //图鉴
  53. _suitGuideBoxBonusStatus.Add(suitInfo.SuitId, suitInfo.GuideBoxBonusState);
  54. //合成
  55. _suitSyntheticBoxBonusStatus.Add(suitInfo.SuitId, suitInfo.SyntheticBoxBonusState);
  56. //套装合成奖励2
  57. _suitSyntheticRewardStatus.Add(suitInfo.SuitId,suitInfo.BringTogetherRewardStatus);
  58. _progressBySuitIdDic[suitInfo.SuitId] = suitInfo.PartsCount;
  59. if (suitInfo.CollectedAll)
  60. {
  61. Add(suitInfo.SuitId);
  62. }
  63. }
  64. EventAgent.DispatchEvent(ConstMessage.GET_SUIT_INFOS);
  65. }
  66. }
  67. public static void Add(int value)
  68. {
  69. if (!_suitIDList.Contains(value))
  70. {
  71. _suitIDList.Add(value);
  72. TryAddTravelSuitID(value);
  73. TryAddActionID(value);
  74. }
  75. }
  76. public static void Remove(int value)
  77. {
  78. if (_suitIDList.Contains(value))
  79. {
  80. _suitIDList.Remove(value);
  81. TravelSuitCfg travelSuitCfg = TravelSuitCfgArray.Instance.GetCfgBysuitId(value);
  82. if (travelSuitCfg != null
  83. && _travelSuitIDList != null
  84. && _travelSuitIDList.Contains(travelSuitCfg.id))
  85. {
  86. _travelSuitIDList.Remove(travelSuitCfg.id);
  87. }
  88. if (_actionIDList != null
  89. && SuitCfgArray.Instance.CheckSuitHasAction(value)
  90. && _actionIDList.Contains(value))
  91. {
  92. _actionIDList.Remove(travelSuitCfg.id);
  93. }
  94. }
  95. }
  96. public static void GetTotalProgress(out int count, out int totalCount)
  97. {
  98. totalCount = GlobalCfgArray.globalCfg.suitPartTotalCount;
  99. count = 0;
  100. foreach (KeyValuePair<int, int> item in _progressBySuitIdDic)
  101. {
  102. if (item.Key == 210000)
  103. {
  104. continue;
  105. }
  106. count += item.Value;
  107. }
  108. }
  109. public static void GetSuitProgressBySuitId(int suitId, out int count, out int totalCount)
  110. {
  111. if (suitId > 0)
  112. {
  113. if (_progressBySuitIdDic.ContainsKey(suitId))
  114. {
  115. count = _progressBySuitIdDic[suitId];
  116. }
  117. else
  118. {
  119. count = 0;
  120. }
  121. totalCount = SuitCfgArray.Instance.GetTotalCountOfOneSuit(suitId);
  122. }
  123. else
  124. {
  125. count = 0;
  126. totalCount = 1;
  127. }
  128. }
  129. public static float GetSuitProgressValueBySuitId(int suitId)
  130. {
  131. int count = 0;
  132. int totalCount = 1;
  133. GetSuitProgressBySuitId(suitId, out count, out totalCount);
  134. return (float)count / totalCount;
  135. }
  136. public static bool CheckHaveSuit(int suitId)
  137. {
  138. return _suitIDList.Contains(suitId);
  139. }
  140. public static void CheckItemInSuit(int itemId)
  141. {
  142. int suitId = SuitCfgArray.Instance.GetSuitIdOfItem(itemId);
  143. if (suitId > 0)
  144. {
  145. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  146. int[] itemIds = SuitCfgArray.Instance.GetSuitItems(suitId);
  147. int totalCount = itemIds.Length;
  148. bool hasAll = true;
  149. int count = 0;
  150. for (int i = 0; i < totalCount; i++)
  151. {
  152. int tempItemId = itemIds[i];
  153. bool hasItem = DressUpMenuItemDataManager.CheckHasItem(tempItemId);
  154. if (!hasItem)
  155. {
  156. hasAll = false;
  157. }
  158. else
  159. {
  160. count++;
  161. }
  162. }
  163. _progressBySuitIdDic[suitId] = count;
  164. if (hasAll)
  165. {
  166. Add(suitId);
  167. }
  168. GetSuitItemController.AddItemId(itemId);
  169. }
  170. }
  171. public static List<int> GetSuitIDList()
  172. {
  173. return (List<int>)_suitIDList.GetRange(0, _suitIDList.Count);
  174. }
  175. public static List<int> GetActionIDList()
  176. {
  177. if(_actionIDList == null)
  178. {
  179. InitActionIDList();
  180. }
  181. return _actionIDList;
  182. }
  183. public static int GetSuitGuideBonusStatus(int suitId)
  184. {
  185. int status = ConstBonusStatus.CAN_NOT_GET;
  186. if (_suitGuideBoxBonusStatus.ContainsKey(suitId))
  187. {
  188. status = _suitGuideBoxBonusStatus[suitId];
  189. }
  190. if (status == ConstBonusStatus.CAN_NOT_GET)//游戏过程中收集完成套装,不会有奖励可领状态不会有推送,需要前端判断
  191. {
  192. if (CheckHaveSuit(suitId))
  193. {
  194. status = ConstBonusStatus.CAN_GET;
  195. }
  196. }
  197. return status;
  198. }
  199. public static void SetSuitGuideBoxBonusCompleted(int suitId)
  200. {
  201. _suitGuideBoxBonusStatus[suitId] = ConstBonusStatus.GOT;
  202. EventAgent.DispatchEvent(ConstMessage.SUIT_BOX_STATUS_CHANGED, suitId);
  203. }
  204. public static int GetSuitSyntheticBonusStatus(int suitId)
  205. {
  206. int status = ConstBonusStatus.CAN_NOT_GET;
  207. if (_suitSyntheticBoxBonusStatus.ContainsKey(suitId))
  208. {
  209. status = _suitSyntheticBoxBonusStatus[suitId];
  210. }
  211. if (status == ConstBonusStatus.CAN_NOT_GET)
  212. {
  213. if (CheckHaveSuit(suitId))
  214. {
  215. status = ConstBonusStatus.CAN_GET;
  216. }
  217. }
  218. return status;
  219. }
  220. public static void SetSuitSyntheticBoxBonusCompleted(int suitId)
  221. {
  222. _suitSyntheticBoxBonusStatus[suitId] = ConstBonusStatus.GOT;
  223. EventAgent.DispatchEvent(ConstMessage.SUIT_BOX_STATUS_CHANGED, suitId);
  224. }
  225. //套装集齐奖励2
  226. public static void SetSuitSyntheticRewardStatus(int suitId)
  227. {
  228. if(_suitSyntheticRewardStatus.ContainsKey(suitId))
  229. {
  230. _suitSyntheticRewardStatus[suitId] = ConstBonusStatus.GOT;
  231. }
  232. }
  233. public static int GetSuitSyntheticRewardStatus(int suitId)
  234. {
  235. int status = ConstBonusStatus.CAN_NOT_GET;
  236. if (_suitSyntheticRewardStatus.ContainsKey(suitId))
  237. {
  238. status = _suitSyntheticRewardStatus[suitId];
  239. }
  240. if (status == ConstBonusStatus.CAN_NOT_GET)
  241. {
  242. if (CheckHaveSuit(suitId))
  243. {
  244. status = ConstBonusStatus.CAN_GET;
  245. }
  246. }
  247. return status;
  248. }
  249. //检查套装是否有动作资源
  250. public static bool CheckSuitHasActionRes(int suitId)
  251. {
  252. var suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  253. return suitCfg != null && ResPathUtil.CheckDressUpAnimationResExist(suitCfg.aniRes);
  254. }
  255. private static void InitActionIDList()
  256. {
  257. _actionIDList = new List<int>();
  258. foreach (var t in _suitIDList)
  259. {
  260. TryAddActionID(t);
  261. }
  262. }
  263. private static void TryAddActionID(int value)
  264. {
  265. if(_actionIDList == null)
  266. {
  267. return;
  268. }
  269. if (SuitCfgArray.Instance.CheckSuitHasAction(value))
  270. {
  271. _actionIDList.Add(value);
  272. }
  273. }
  274. private static void InitTravelSuitIDList()
  275. {
  276. _travelSuitIDList = new List<int>();
  277. foreach (var t in _suitIDList)
  278. {
  279. TryAddTravelSuitID(t);
  280. }
  281. }
  282. private static void TryAddTravelSuitID(int value)
  283. {
  284. if(_travelSuitIDList == null)
  285. {
  286. return;
  287. }
  288. TravelSuitCfg travelSuitCfg = TravelSuitCfgArray.Instance.GetCfgBysuitId(value);
  289. if (travelSuitCfg != null)
  290. {
  291. _travelSuitIDList.Add(travelSuitCfg.id);
  292. }
  293. }
  294. }
  295. }