RedDotDataManager.cs 45 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Assets.Game.HotUpdate.Data;
  4. using ET;
  5. using Hutool;
  6. namespace GFGGame
  7. {
  8. public class RedDotDataManager : SingletonBase<RedDotDataManager>
  9. {
  10. /// <summary>
  11. /// 公告
  12. /// 是否有未读公告
  13. /// </summary>
  14. /// <returns></returns>
  15. public bool GetNoticeRed()
  16. {
  17. List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
  18. for (int i = 0; i < noticeInfos.Count; i++)
  19. {
  20. if (noticeInfos[i].readStatus == false) return true;
  21. }
  22. List<AdCfg> showActivity = NoticeDataManager.Instance.UpdateShowActivity();
  23. for (int i = 0; i < showActivity.Count; i++)
  24. {
  25. if (NoticeDataManager.Instance.GetRedDotState(showActivity[i].jumpId, showActivity[i].activityId))
  26. {
  27. return true;
  28. }
  29. }
  30. return false;
  31. }
  32. /// <summary>
  33. /// 任务
  34. /// 是否有任务奖励、任务宝箱奖励可领
  35. /// </summary>
  36. /// <returns></returns>
  37. public bool GetTaskRed()
  38. {
  39. //判断活跃奖励是否有可以领取
  40. var hadGetRewardNum = DailyTaskDataManager.Instance.GetHadGetRewardNum(0);
  41. if (hadGetRewardNum)
  42. {
  43. return true;
  44. }
  45. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Daily))
  46. {
  47. return true;
  48. }
  49. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Weekly))
  50. {
  51. return true;
  52. }
  53. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Achievement))
  54. {
  55. return true;
  56. }
  57. return false;
  58. //判断是否有通行证奖励可领取
  59. //return BattlePassTaskDataManager.Instance.GetHadCanGetReward();
  60. }
  61. //七日活动红点
  62. public bool GetActivityDay7Red()
  63. {
  64. //任务奖励
  65. var maxDay = ActivityDay7DataManager.Instance.GetActivityDay7MaxPassDay();
  66. for (var day = maxDay; day > 0; day--)
  67. {
  68. if (ActivityDay7DataManager.Instance.CheckActivityDay7TaskRewrdCanGetByDay(day))
  69. {
  70. return true;
  71. }
  72. }
  73. //活跃奖励
  74. var activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;
  75. foreach (var cfg in activity7DaysCfgs)
  76. {
  77. if (ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfg.id))
  78. {
  79. return true;
  80. }
  81. }
  82. return false;
  83. }
  84. /// <summary>
  85. /// 有邮件未读或未领奖励
  86. /// </summary>
  87. /// <returns></returns>
  88. public bool GetMailRed()
  89. {
  90. if (MailDataManager.Instance.UnreadCount > 0) return true;
  91. return false;
  92. }
  93. /// <summary>
  94. /// 套装收集奖励可领
  95. /// </summary>
  96. /// <returns></returns>
  97. public bool GetFieldGuideRed()
  98. {
  99. List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3); //全部已获得套装按照收集度高排序
  100. for (int i = 0; i < _suitIds.Count; i++)
  101. {
  102. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
  103. if (status == ConstBonusStatus.CAN_GET)
  104. {
  105. return true;
  106. }
  107. }
  108. return false;
  109. }
  110. /// <summary>
  111. /// 套装收集种类界面奖励可领
  112. /// </summary>
  113. /// <returns></returns>
  114. public bool GetSuitGuideRed(int typeIndex)
  115. {
  116. List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, typeIndex, 3); //全部已获得套装按照收集度高排序
  117. for (int i = 0; i < _suitIds.Count; i++)
  118. {
  119. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
  120. if (status == ConstBonusStatus.CAN_GET)
  121. {
  122. return true;
  123. }
  124. }
  125. return false;
  126. }
  127. /// <summary>
  128. /// 根据章节Id判断是否有奖励可领
  129. /// </summary>
  130. /// <returns></returns>
  131. public bool GetChapterRed(int chapterId)
  132. {
  133. for (int i = 0; i < 3; i++)
  134. {
  135. int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
  136. if (state == ConstBonusStatus.CAN_GET)
  137. {
  138. return true;
  139. }
  140. }
  141. return false;
  142. }
  143. /// <summary>
  144. /// 好友红点
  145. /// </summary>
  146. /// <returns></returns>
  147. public bool GetFriendRed()
  148. {
  149. return GetFriendApplyRed() || GetFriendGiftRed();
  150. }
  151. /// <summary>
  152. /// 是否有好友申请
  153. /// </summary>
  154. /// <returns></returns>
  155. public bool GetFriendApplyRed()
  156. {
  157. return FriendDataManager.Instance.ApplyDatas.Count > 0;
  158. }
  159. /// <summary>
  160. /// 是否有好友可领体力
  161. /// </summary>
  162. /// <returns></returns>
  163. public bool GetFriendGiftRed()
  164. {
  165. if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;
  166. List<long> friendInfos = FriendDataManager.Instance.FriendDatas;
  167. for (int i = 0; i < friendInfos.Count; i++)
  168. {
  169. FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById(friendInfos[i]);
  170. if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)
  171. {
  172. return true;
  173. }
  174. }
  175. return false;
  176. }
  177. /// <summary>
  178. /// 商城-礼包红点
  179. /// </summary>
  180. /// <returns></returns>
  181. public bool GetRechargeGiftFreeRed()
  182. {
  183. // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();
  184. // for (int i = 0; i < _giftCfgs.Count; i++)
  185. // {
  186. // GiftBagCfg cfg = _giftCfgs[i];
  187. // bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);
  188. // int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);
  189. // bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
  190. // if (isUnLock && canBuy && cfg.price == 0) return true;
  191. // }
  192. return false;
  193. }
  194. /// <summary>
  195. /// 田野调查红点
  196. /// </summary>
  197. /// <returns></returns>
  198. public bool GetFieldRed()
  199. {
  200. List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
  201. for (int i = 0; i < _cfgs.Count; i++)
  202. {
  203. int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
  204. if (state == ConstBonusStatus.CAN_GET) return true;
  205. }
  206. return false;
  207. }
  208. /// <summary>
  209. /// 工作室红点
  210. /// </summary>
  211. /// <returns></returns>
  212. public bool GetStudioFilingRed(bool checkCurChapter = true)
  213. {
  214. List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
  215. for (int i = 0; i < studioCfgs.Count; i++)
  216. {
  217. if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;
  218. if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;
  219. }
  220. return false;
  221. }
  222. /// <summary>
  223. /// 寻奇访胜
  224. /// </summary>
  225. /// <returns></returns>
  226. public bool GetTravelRed()
  227. {
  228. if (TravelDataManager.Instance.TravelData == null) return false;
  229. return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
  230. }
  231. /// <summary>
  232. /// 千山万水-图鉴红点
  233. /// </summary>
  234. /// <returns></returns>
  235. public bool GetTravelGuideRed()
  236. {
  237. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  238. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  239. for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
  240. {
  241. if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
  242. {
  243. return true;
  244. }
  245. }
  246. return false;
  247. }
  248. /// <summary>
  249. /// 千山万水-图鉴区域红点
  250. /// </summary>
  251. /// <param name="areaId"></param>
  252. /// <returns></returns>
  253. public bool GetTravelGuideAreaRed(int areaId)
  254. {
  255. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  256. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  257. return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
  258. }
  259. /// <summary>
  260. /// 头像-获得新头像红点
  261. /// </summary>
  262. /// <returns></returns>
  263. public bool GetHeadRed()
  264. {
  265. return RoleInfoManager.Instance.newHeadDatas.Count > 0;
  266. }
  267. /// <summary>
  268. /// 头像-获得新头像框红点
  269. /// </summary>
  270. /// <returns></returns>
  271. public bool GetHeadBorderRed()
  272. {
  273. return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
  274. }
  275. /// <summary>
  276. /// 词牌
  277. /// </summary>
  278. /// <returns></returns>
  279. public bool GetCardRed()
  280. {
  281. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(CardDetailView), false)) return false;
  282. List<CardData> cardDatas = CardDataManager.GetCardListByRoleType(0);
  283. for (int i = 0; i < cardDatas.Count; i++)
  284. {
  285. if (GetCardRed(cardDatas[i].id)) return true;
  286. }
  287. return false;
  288. }
  289. /// <summary>
  290. /// 词牌
  291. /// </summary>
  292. /// <returns></returns>
  293. public bool GetCardRed(int cardId)
  294. {
  295. // GetCardUpStarRed(cardId) || GetCardUpLvRed(cardId) ||
  296. return GetCardStarReward(cardId) || GetCardSkillsRed(cardId) ;
  297. }
  298. /// <summary>
  299. /// 词牌-升级红点
  300. /// </summary>
  301. /// <param name="cardId"></param>
  302. /// <returns></returns>
  303. public bool GetCardUpLvRed(int cardId)
  304. {
  305. CardData cardData = CardDataManager.GetCardDataById(cardId);
  306. int maxLv = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
  307. if (cardData.lv >= maxLv) return false;
  308. if (cardData.lv == CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl) return false;
  309. int curExp = cardData.exp;
  310. int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(cardData.itemCfg.rarity, cardData.lv).needExp;
  311. int cardUpLvGoldsNeed = 0;
  312. int[] materials = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
  313. for (int i = 0; i < materials.Length; i++)
  314. {
  315. int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvGoldsArr[i];
  316. for (int j = 0; j < ItemDataManager.GetItemNum(materials[i]); j++)
  317. {
  318. cardUpLvGoldsNeed += cardUpLvGolds[1];
  319. curExp += ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvExp;
  320. if (curExp >= needExp && ItemDataManager.GetItemNum(cardUpLvGolds[0]) >= cardUpLvGoldsNeed) return true;
  321. }
  322. }
  323. return false;
  324. }
  325. /// <summary>
  326. /// 词牌-升星红点
  327. /// </summary>
  328. /// <param name="cardId"></param>
  329. /// <returns></returns>
  330. public bool GetCardUpStarRed(int cardId)
  331. {
  332. CardData cardData = CardDataManager.GetCardDataById(cardId);
  333. List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  334. if (cardData.star >= starCfgs.Count) return false;
  335. CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardId, cardData.star);
  336. if (ItemDataManager.GetItemNum(starCfg.costID) < starCfg.costNum) return false;
  337. if (cardData.lv < starCfg.needLv) return false;
  338. if (CardDataManager.GetUpStarEnoughMaterial(cardId) == false) return false;
  339. return true;
  340. }
  341. /// <summary>
  342. /// 词牌-词牌技能升级
  343. /// </summary>
  344. /// <param name="cardId"></param>
  345. /// <returns></returns>
  346. public bool GetCardSkillsRed(int cardId)
  347. {
  348. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  349. for (int i = 0; i < skillCfgs.Count; i++)
  350. {
  351. if (GetCardSkillRed(skillCfgs[i].skillId)) return true;
  352. }
  353. return false;
  354. }
  355. /// <summary>
  356. /// 词牌-词牌技能升级
  357. /// </summary>
  358. /// <param name="skillId"></param>
  359. /// <returns></returns>
  360. public bool GetCardSkillRed(int skillId)
  361. {
  362. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
  363. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillId);
  364. PassivitySkillLvlCfg skillLvlCfg =
  365. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
  366. PassivitySkillLvlCfg nextSkillLvlCfg =
  367. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);
  368. if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;
  369. long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);
  370. int itemNeed = skillLvlCfg.materiarsArr[0][1];
  371. long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);
  372. int costNeed = skillLvlCfg.costNum;
  373. return itemHas >= itemNeed && costHas >= costNeed;
  374. }
  375. //词牌-词牌升星奖励状态
  376. public bool GetCardStarReward(int cardId)
  377. {
  378. CardData cardData = CardDataManager.GetCardDataById(cardId);
  379. List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  380. for (int i = 0; i < cardStarCfgs.Count; i++)
  381. {
  382. if (cardStarCfgs[i].rewardsArr.Length > 0 &&
  383. cardData.starRewardsState.ContainsKey(cardStarCfgs[i].starLvl) &&
  384. cardData.starRewardsState[cardStarCfgs[i].starLvl] == ConstBonusStatus.CAN_GET) return true;
  385. }
  386. return false;
  387. }
  388. /// <summary>
  389. /// 服装养护红点
  390. /// </summary>
  391. /// <returns></returns>
  392. public bool GetClothingFosterRed()
  393. {
  394. List<int> _suitIds = SuitUtil.GetClothingFosterSuitIdList(true, true, 0);
  395. for (int i = 0; i < _suitIds.Count; i++)
  396. {
  397. if (GetClothingFosterRed(_suitIds[i]) || GetClothingRenewRed(_suitIds[i])) return true;
  398. }
  399. return false;
  400. }
  401. /// <summary>
  402. /// 服装养护红点
  403. /// </summary>
  404. /// <param name="suitId"></param>
  405. /// <returns></returns>
  406. public bool GetClothingFosterRed(int suitId)
  407. {
  408. int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
  409. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  410. if (index >= fosterCfgs.Count)
  411. {
  412. return false;
  413. }
  414. if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;
  415. SuitFosterCfg fosterCfg = fosterCfgs[index];
  416. if (fosterCfg.materialsArr.Length == 0) return false;
  417. CardData cardData = new CardData();
  418. List <ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsBysuitId(suitId);
  419. for (int i = 0; i < itemCfgs.Count; i++)
  420. {
  421. if (itemCfgs[i].itemType == ConstItemType.CARD)
  422. {
  423. cardData = CardDataManager.GetCardDataById(itemCfgs[i].id);
  424. break;
  425. }
  426. }
  427. if (cardData != null && fosterCfg.cardStar > 0 && cardData.star < fosterCfg.cardStar) {
  428. return false;
  429. }
  430. long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);
  431. int itemNeed = fosterCfg.materialsArr[0][1];
  432. long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);
  433. int costNeed = fosterCfg.costNum;
  434. return itemHas >= itemNeed && costHas >= costNeed;
  435. }
  436. /// <summary>
  437. /// 服装换新红点
  438. /// </summary>
  439. /// <param name="suitId"></param>
  440. /// <returns></returns>
  441. public bool GetClothingRenewRed(int suitId)
  442. {
  443. SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(suitId);
  444. if (suitFosterData.makeNewState > 0) return false;
  445. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  446. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  447. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitCfg.rarity);
  448. if (suitFosterData.maintainStep >= fosterCfgs.Count
  449. && ItemDataManager.GetItemNum(renewCfg.costId) >= renewCfg.costNum
  450. && ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]) >= renewCfg.materialsArr[0][1])
  451. {
  452. return true;
  453. }
  454. return false;
  455. }
  456. /// <summary>
  457. /// 服装合成红点
  458. /// </summary>
  459. /// <returns></returns>
  460. public bool GetClothingSyntheticRed()
  461. {
  462. return GetClothingSyntheticTabRed(1) || GetClothingSyntheticTabRed(2) || GetClothingSyntheticTabRed(3);
  463. }
  464. /// <summary>
  465. /// 服装合成页签红点
  466. /// </summary>
  467. /// <param name="tab"></param>
  468. /// <returns></returns>
  469. public bool GetClothingSyntheticTabRed(int tab)
  470. {
  471. List<SuitCfg> suitCfgs = SuitCfgArray.Instance.GetCfgsBysyntheticType(tab);
  472. for (int i = 0; i < suitCfgs.Count; i++)
  473. {
  474. if (GetClothingSyntheticBonusRed(suitCfgs[i].id) || GetClothingSyntheticRewardRed(suitCfgs[i].id)) return true;
  475. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfgs[i].syntheticStoryLevelId);
  476. if (!isLevelPass) continue;
  477. if (GetClothingSyntheticRed(suitCfgs[i].id)) return true;
  478. }
  479. return false;
  480. }
  481. /// <summary>
  482. /// 服装合成红点
  483. /// </summary>
  484. /// <param name="suitId"></param>
  485. /// <returns></returns>
  486. public bool GetClothingSyntheticRed(int suitId)
  487. {
  488. int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  489. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  490. if (suitCfg == null) return false;
  491. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  492. {
  493. if (CheckCanSynthetic(suitCfg.partsArr[i])) return true;
  494. }
  495. return false;
  496. }
  497. /// <summary>
  498. /// 服装合成奖励红点
  499. /// </summary>
  500. /// <param name="suitId"></param>
  501. /// <returns></returns>
  502. public bool GetClothingSyntheticBonusRed(int suitId)
  503. {
  504. bool isLock = false;
  505. int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  506. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  507. if (suitCfg.syntheticStoryLevelId > 0)
  508. {
  509. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId);
  510. if (!isLevelPass)
  511. {
  512. isLock = true;
  513. }
  514. }
  515. if (suitCfg.syntheticPreSuitId > 0)
  516. {
  517. bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.syntheticPreSuitId);
  518. if (!hasPreSuit)
  519. {
  520. isLock = true;
  521. }
  522. }
  523. return status == ConstBonusStatus.CAN_GET && !isLock;
  524. }
  525. /// <summary>
  526. /// 套装合成奖励2红点
  527. /// </summary>
  528. /// <param name="suitId"></param>
  529. /// <returns></returns>
  530. public bool GetClothingSyntheticRewardRed(int suitId)
  531. {
  532. bool isLock = false;
  533. int status = DressUpMenuSuitDataManager.GetSuitSyntheticRewardStatus(suitId);
  534. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  535. if (suitCfg.syntheticStoryLevelId > 0)
  536. {
  537. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId);
  538. if (!isLevelPass)
  539. {
  540. isLock = true;
  541. }
  542. }
  543. if (suitCfg.syntheticPreSuitId > 0)
  544. {
  545. bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.syntheticPreSuitId);
  546. if (!hasPreSuit)
  547. {
  548. isLock = true;
  549. }
  550. }
  551. return status == ConstBonusStatus.CAN_GET && !isLock;
  552. }
  553. /// <summary>
  554. /// 合成-服装部件红点
  555. /// </summary>
  556. /// <param name="itemId"></param>
  557. /// <param name="showTips"></param>
  558. /// <returns></returns>
  559. public bool CheckCanSynthetic(int itemId)
  560. {
  561. //合成材料判断
  562. if (ItemDataManager.GetItemNum(itemId) > 0) return false;
  563. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  564. if (itemCfg == null || ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
  565. {
  566. return false;
  567. }
  568. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  569. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  570. {
  571. ItemData itemData = materiarsOfSelectedItem[i];
  572. long numSynthetic = ItemDataManager.GetItemNum(itemData.id);
  573. if (numSynthetic < itemData.num)
  574. {
  575. return false;
  576. }
  577. }
  578. return true;
  579. }
  580. /// <summary>
  581. /// 商城
  582. /// </summary>
  583. /// <returns></returns>
  584. public bool GetShopRed()
  585. {
  586. return GetChargeAddUpRewardRed() || GetGiftBagRewardRed() || GetGoldCardRewardRed() || GetBlackCardRewardRed() || GetBlackCardClothingRed() || GetStoreBrocadeWeavRewardRed() || GetGiftBagRebateRed() || GetGrowthFundRewardRed();
  587. }
  588. //商店-充值-会员中心
  589. public bool GetChargeAddUpRewardRed()
  590. {
  591. VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
  592. for (int i = 1; i < vipCfgs.Length; i++)
  593. {
  594. bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus),
  595. vipCfgs[i].id);
  596. if (!isGet && RoleDataManager.vipLv >= vipCfgs[i].id) return true;
  597. }
  598. return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 &&
  599. RoleDataManager.vipLv > 0;
  600. }
  601. //商店-礼包-活动礼包
  602. public bool GetGiftBagRewardRed()
  603. {
  604. List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
  605. shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs);
  606. for (int i = 0; i < shopCfgs.Count; i++)
  607. {
  608. if (shopCfgs[i].Price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgs[i].id) < shopCfgs[i].maxBuyNum) return true;
  609. }
  610. return false;
  611. }
  612. //商店-礼包-返利商城
  613. public bool GetGiftBagRebateRed()
  614. {
  615. List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_REBATE);
  616. foreach (var info in shopCfgs) {
  617. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(info.itemId);
  618. if (weekGiftBoxState)
  619. return true;
  620. }
  621. return false;
  622. }
  623. /// <summary>
  624. /// 商城-月卡-成长基金
  625. /// </summary>
  626. /// <returns></returns>
  627. public bool GetGrowthFundBuy()
  628. {
  629. return GameGlobal.myNumericComponent.GetAsInt(NumericType.BuyGrowthFund) == 0;
  630. }
  631. public bool GetGrowthFundRewardRed()
  632. {
  633. if (ShopDataManager.Instance.GrowthFundRewardList.Count == GrowthFundCfgArray.Instance.dataArray.Length)
  634. {
  635. return false;
  636. }
  637. if (GetGrowthFundBuy())
  638. {
  639. return false;
  640. }
  641. for (int i = 0; i < GrowthFundCfgArray.Instance.dataArray.Length - 1; i++)
  642. {
  643. if (RoleDataManager.lvl < GrowthFundCfgArray.Instance.dataArray[i].level)
  644. {
  645. //可领取数量和已领取数量比较
  646. if (i != ShopDataManager.Instance.GrowthFundRewardList.Count)
  647. {
  648. return true;
  649. }
  650. }
  651. }
  652. return false;
  653. }
  654. /// <summary>
  655. /// 商城-月卡-红包卡
  656. /// </summary>
  657. /// <returns></returns>
  658. public bool GetGoldCardRewardRed()
  659. {
  660. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardGoldReward) <= 0;
  661. }
  662. /// <summary>
  663. /// 商城-月卡-福气卡
  664. /// </summary>
  665. /// <returns></returns>
  666. public bool GetBlackCardRewardRed()
  667. {
  668. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardBlackGoldReward) <= 0;
  669. }
  670. /// <summary>
  671. /// 商城-月卡-福气卡-单品奖励
  672. /// </summary>
  673. /// <returns></returns>
  674. public bool GetBlackCardClothingRed()
  675. {
  676. int _year = TimeUtil.GetCurYear();
  677. int _month = TimeUtil.GetCurMonth();
  678. MonthlyCardClothesCfg clothesCfg = MonthlyCardClothesCfgArray.Instance.GetCfgByyearAndmonth(_year, _month);
  679. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardExclusiveClothesMouth), _month);
  680. }
  681. /// <summary>
  682. /// 商城-月卡-锦罗织造
  683. /// </summary>
  684. /// <returns></returns>
  685. public bool GetStoreBrocadeWeavRewardRed()
  686. {
  687. return TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.BattlePass)
  688. || BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed();
  689. }
  690. /// <summary>
  691. /// 联盟
  692. /// </summary>
  693. /// <returns></returns>
  694. public bool GetLeagueRed()
  695. {
  696. return GetLeagueMemberJoinRed() || LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin || GetLeagueGiftBoxRed() || GetLeaguePrayRed() || GetLeagueTeaPartyRed();
  697. }
  698. /// <summary>
  699. /// 联盟-成员申请
  700. /// </summary>
  701. /// <returns></returns>
  702. public bool GetLeagueMemberJoinRed()
  703. {
  704. LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(LeagueDataManager.Instance.HotelLevel);
  705. int myPos = LeagueDataManager.Instance.GetMyPos();
  706. return LeagueDataManager.Instance.Type == LeagueJoinType.Join && (myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner) && LeagueDataManager.Instance.ListApplyDatas.Count > 0 && LeagueDataManager.Instance.LeagueData.Num < hotelCfg.limit;
  707. }
  708. /// <summary>
  709. /// 联盟-雅集福利
  710. /// </summary>
  711. /// <returns></returns>
  712. public bool GetLeagueGiftBoxRed()
  713. {
  714. if (LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin) return false;
  715. List<LeagueGiftGetData> _getDatas = LeagueDataManager.Instance.GetGiftGetDatas();
  716. for (int i = 0; i < _getDatas.Count; i++)
  717. {
  718. if (!_getDatas[i].IsGet) return true;
  719. }
  720. return false;
  721. }
  722. /// <summary>
  723. /// 联盟-雅集祈福
  724. /// </summary>
  725. /// <returns></returns>
  726. public bool GetLeaguePrayRed()
  727. {
  728. return LeagueDataManager.Instance.GetPrayTimesByType(LeaguePrayType.First) == 0;
  729. }
  730. /// <summary>
  731. /// 联盟-茶话会
  732. /// </summary>
  733. /// <returns></returns>
  734. public bool GetLeagueTeaPartyRed()
  735. {
  736. return LeagueDataManager.Instance.CheckTeaPartyRewardCanGet();
  737. }
  738. /// <summary>
  739. /// 限时抽奖活动奖励
  740. /// </summary>
  741. /// <returns></returns>
  742. public bool GetActLuckyBoxRewardRed(int _typeId)
  743. {
  744. int _activityId = ActivityDataManager.Instance.actLuckyBoxId;
  745. var _allPlayTimes = ActivityDataManager.Instance.allPlayTimes;
  746. var _bonusState = ActivityDataManager.Instance.luckyBoxActBonusState;
  747. if (_typeId == ConstLimitTimeActivityType.ActLimitTsy)
  748. {
  749. _activityId = ActivityDataManager.Instance.actLimitTsyId;
  750. _allPlayTimes = ActivityDataManager.Instance.allTsyPlayTimes;
  751. _bonusState = ActivityDataManager.Instance.luckyActTsyBonusState;
  752. }
  753. else if (_typeId == ConstLimitTimeActivityType.ActLimitStlyc)
  754. {
  755. _activityId = ActivityDataManager.Instance.actLimitStlycId;
  756. _allPlayTimes = ActivityDataManager.Instance.allLimitStlycTimes;
  757. _bonusState = ActivityDataManager.Instance.limitStlycActBonusState;
  758. }
  759. if (_activityId <= 0) return false;
  760. List<ActivityLuckybonusCfg> _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(_activityId);
  761. for (int i = 0; i < _bonueCfgs.Count; i++)
  762. {
  763. int key = _bonueCfgs[i].num;
  764. int state = _bonusState.ContainsKey(key) ? _bonusState[key] : 0;
  765. bool canGet = state < ConstBonusStatus.GOT && _allPlayTimes >= _bonueCfgs[i].num;
  766. if (canGet) return true;
  767. }
  768. return false;
  769. }
  770. /// <summary>
  771. /// 限时抽奖活动任务奖励
  772. /// </summary>
  773. /// <returns></returns>
  774. public bool GetActLuckyBoxTaskdRed()
  775. {
  776. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  777. List<TaskCfg> _bonueCfgs = TaskDataManager.Instance.GetTaskCfgs(TaskFuncType.LuckyBoxActivity);
  778. for (int i = 0; i < _bonueCfgs.Count; i++)
  779. {
  780. int state = TaskDataManager.Instance.GetTaskStateById(_bonueCfgs[i].id);
  781. if (state == ConstBonusStatus.CAN_GET) return true;
  782. }
  783. return false;
  784. }
  785. /// <summary>
  786. /// 限时抽奖剧情奖励
  787. /// </summary>
  788. /// <returns></returns>
  789. public bool GetActLuckyBoxStudioFilingRed()
  790. {
  791. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  792. var filingChapterId = StudioDataManager.Instance.GetLuckyBoxActivityID();
  793. StudioDataManager.Instance.filingChapterId = filingChapterId;
  794. var studioCfg = StudioCfgArray.Instance.GetCfg(filingChapterId);
  795. RoleLimitData limitData = RoleLimitDataManager.GetLimitData(studioCfg.limit);
  796. if (StudioDataManager.Instance.GetStudioFilingRewardRed() || limitData.TotalPlayMax - limitData.PlayTimes > 0)
  797. return true;
  798. return false;
  799. }
  800. /// <summary>
  801. /// 开服活动(神都宸游)
  802. /// </summary>
  803. /// <returns></returns>
  804. public bool GetOpenServerRed()
  805. {
  806. if (GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitStlyc) || GetGiftBagRewardRed() || GetMeiRiTeHuiRed() || GetOpenServerStoryRed() || ActivityDataManager.Instance.CanGetNewYearLoginRed())
  807. return true;
  808. return false;
  809. }
  810. /// <summary>
  811. /// 摘星-每日特惠
  812. /// </summary>
  813. /// <returns></returns>
  814. public bool GetMeiRiTeHuiRed()
  815. {
  816. var activityInfoByTypeList =
  817. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  818. var list = activityInfoByTypeList
  819. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  820. if (list.Count == 0)
  821. {
  822. return false;
  823. }
  824. bool isSoldOut = true;
  825. foreach (var activityInfo in list)
  826. {
  827. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  828. var paramsArr = activityOpenCfg.paramsArr;
  829. foreach (var shopCfgId in paramsArr)
  830. {
  831. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  832. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  833. //只要有一个商品还能购买,就不是售罄
  834. if (remainBuyNum > 0)
  835. {
  836. isSoldOut = false;
  837. break;
  838. }
  839. }
  840. }
  841. if (isSoldOut)
  842. {
  843. return false;
  844. }
  845. return !LimitedTimeGiftBoxDataManager.Instance.IsOpenMeiRiTeHui;
  846. }
  847. /// <summary>
  848. /// 开服活动-剧情
  849. /// </summary>
  850. /// <returns></returns>
  851. public bool GetOpenServerStoryRed()
  852. {
  853. var activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitStlyc);
  854. if (activityId != 0) {
  855. var activityCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
  856. Dictionary<int, List<StoryLevelCfg>> storyLevelCfgs = new Dictionary<int, List<StoryLevelCfg>>();
  857. for (int i = 0; i < 4; i++) {
  858. ActivityStoryCfg activityStoryCfg = ActivityStoryCfgArray.Instance.GetCfg(activityCfg.params4Arr[i]);
  859. var storyLevelCfg = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(activityStoryCfg.type, activityStoryCfg.subType, activityCfg.params4Arr[i]);
  860. storyLevelCfgs.Add(i, storyLevelCfg);
  861. if ((i == 0 && !InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i][0].id)) || (i > 0 && InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i - 1][0].id) && !InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i][0].id) && ItemDataManager.ItemCollect.ContainsKey(activityStoryCfg.needItemsArr[0][0]) && ItemDataManager.ItemCollect[activityStoryCfg.needItemsArr[0][0]] >= activityStoryCfg.needItemsArr[0][1]))
  862. {
  863. return true;
  864. }
  865. }
  866. }
  867. return false;
  868. }
  869. /// <summary>
  870. /// 背包中存在礼包就一直给主界面 背包 红点
  871. /// </summary>
  872. /// <returns></returns>
  873. public bool GetMainBagGiftRed()
  874. {
  875. return ItemDataManager.BagIsExistGiftBag();
  876. }
  877. // /// <summary>
  878. // /// 背包内 是礼包物品就一直给红点
  879. // /// </summary>
  880. // /// <returns></returns>
  881. // public bool GetBagGiftRed(int itemId)
  882. // {
  883. // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  884. // if (itemCfg.itemType == ConstItemType.USEABLE)
  885. // {
  886. // if (itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_SELECTABLE ||
  887. // itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_RANDOM)
  888. // {
  889. // return true;
  890. // }
  891. // }
  892. //
  893. // return false;
  894. // }
  895. /// <summary>
  896. /// 福利大厅
  897. /// </summary>
  898. /// <returns></returns>
  899. public bool GetDailyWelfareRed()
  900. {
  901. return GetLimiteChargeRewardRed() || GetSevenDayLoginRed() || DailySignRed() || DailySupplyRed() || GetLimiteChargeRewardRed(501);
  902. }
  903. /// <summary>
  904. ///福利大厅-限时累充可领奖励红点
  905. /// </summary>
  906. /// <returns></returns>
  907. public bool GetLimiteChargeRewardRed()
  908. {
  909. List<ActivityInfo> _limitChargeInfo = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLC);
  910. for (int i = 0; i < _limitChargeInfo.Count; i++)
  911. {
  912. if (GetLimiteChargeRewardRed(_limitChargeInfo[i].ActivityId)) return true;
  913. }
  914. return false;
  915. }
  916. public bool GetLimiteChargeRewardRed(int activityId)
  917. {
  918. ActivityInfo _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(activityId);
  919. if (_activityInfo == null) return false;
  920. List<ActivityRechargeCfg> _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(activityId);
  921. for (int i = 0; i < _rechargeCfgs.Count; i++)
  922. {
  923. if (_activityInfo.CountValue >= _rechargeCfgs[i].value && _activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) < 0)
  924. {
  925. return true;
  926. }
  927. }
  928. return false;
  929. }
  930. /// <summary>
  931. /// 福利大厅-七天登录
  932. /// </summary>
  933. /// <returns></returns>
  934. public bool GetSevenDayLoginRed()
  935. {
  936. return ActivityDataManager.Instance.CanGetSevenDayBonus();
  937. }
  938. /// <summary>
  939. /// 福利大厅-每日签到
  940. /// </summary>
  941. /// <returns></returns>
  942. public bool DailySignRed()
  943. {
  944. int _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));
  945. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(TimeUtil.GetCurMonth());
  946. for (int i = 0; i < signCfgs.Count; i++)
  947. {
  948. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignReward), signCfgs[i].day);
  949. if (_signCount >= signCfgs[i].day && !isGot) return true;
  950. }
  951. return !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), TimeUtil.GetCurDay());
  952. }
  953. /// <summary>
  954. /// 每日签到-是否签到
  955. /// </summary>
  956. /// <returns></returns>
  957. public bool DailySignGot()
  958. {
  959. return !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), TimeUtil.GetCurDay());
  960. }
  961. /// <summary>
  962. /// 福利大厅-每日补给
  963. /// </summary>
  964. /// <returns></returns>
  965. public bool DailySupplyRed()
  966. {
  967. for (int i = 0; i < DailySupplyCfgArray.Instance.dataArray.Length; i++)
  968. {
  969. DailySupplyCfg supplyCfg = DailySupplyCfgArray.Instance.dataArray[i];
  970. if (DailySupplyRed(supplyCfg)) return true;
  971. }
  972. return false;
  973. }
  974. /// <summary>
  975. /// 福利大厅-每日补给
  976. /// </summary>
  977. /// <returns></returns>
  978. public bool DailySupplyRed(DailySupplyCfg supplyCfg)
  979. {
  980. long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));
  981. long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));
  982. bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward), supplyCfg.id);
  983. long curTime = TimeHelper.ServerNow();
  984. if (!isGet && curTime > openTime && curTime < endTime)
  985. {
  986. return true;
  987. }
  988. return false;
  989. }
  990. /// <summary>
  991. /// 常驻礼包是否有需要领取的金币
  992. /// </summary>
  993. /// <returns></returns>
  994. public bool GetGoldRed()
  995. {
  996. var shopCfgList = ShopCfgArray.Instance
  997. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_GOLD)
  998. .OrderBy(a => a.refreshType).ToList();
  999. foreach (var shopCfg in shopCfgList)
  1000. {
  1001. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  1002. if (weekGiftBoxState)
  1003. {
  1004. return true;
  1005. }
  1006. }
  1007. return false;
  1008. }
  1009. /// <summary>
  1010. /// 常驻礼包是否有需要领取的体力
  1011. /// </summary>
  1012. /// <returns></returns>
  1013. public bool GetPowerRed()
  1014. {
  1015. var shopCfgList = ShopCfgArray.Instance
  1016. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_POWER)
  1017. .OrderBy(a => a.refreshType).ToList();
  1018. foreach (var shopCfg in shopCfgList)
  1019. {
  1020. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  1021. if (weekGiftBoxState)
  1022. {
  1023. return true;
  1024. }
  1025. }
  1026. return false;
  1027. }
  1028. public bool GetActivityWanShiLiRed()
  1029. {
  1030. return ActivityWanShiLiDataManager.Instance.CanGetReward();
  1031. }
  1032. public bool GetActivityYuanXiaoRed()
  1033. {
  1034. return ActivityGetYuanXiaoDataManager.Instance.HaveNewLevelCanPlay()
  1035. || ActivityGetYuanXiaoDataManager.Instance.ShowTaskRedDots(TaskFuncType.YuanXiaoActivity);
  1036. }
  1037. public bool GetActivityFYJYRed()
  1038. {
  1039. return ActivityFYJYDataManager.Instance.CheckRed();
  1040. }
  1041. /// <summary>
  1042. /// 摘星免费抽奖
  1043. /// </summary>
  1044. /// <returns></returns>
  1045. public bool GetLuckyBoxFreeTimes()
  1046. {
  1047. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false))
  1048. return false;
  1049. long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(LuckyBoxDataManager.BOX_ID_2);
  1050. if (freeTime > 0)
  1051. {
  1052. if (freeTime - TimeHelper.ServerNow() < 0)
  1053. return true;
  1054. }
  1055. freeTime = LuckyBoxDataManager.Instance.GetFreeTime(LuckyBoxDataManager.BOX_ID_3);
  1056. if (freeTime > 0)
  1057. {
  1058. if (freeTime - TimeHelper.ServerNow() < 0)
  1059. return true;
  1060. }
  1061. return false;
  1062. }
  1063. public bool CheckActivityLuckyBoxCanChallenge(int limit, int activityID)
  1064. {
  1065. int chapterID = ActivityOpenCfgArray.Instance.GetCfg(activityID).params3Arr[0];
  1066. ActivityFightCfg chapterCfg = ActivityFightCfgArray.Instance.GetCfg(chapterID);
  1067. var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
  1068. RoleLimitData limitData = RoleLimitDataManager.GetLimitData(limit);
  1069. int times = limitData.TotalPlayMax - limitData.PlayTimes;
  1070. bool canChallenge = ((times > 0) && (!InstanceZonesDataManager.CheckLevelPass(list[list.Count - 1].id)));
  1071. return canChallenge;
  1072. }
  1073. public bool GetActivityLuckyBoxRed(int activityID)
  1074. {
  1075. int chapterID = ActivityOpenCfgArray.Instance.GetCfg(activityID).params3Arr[0];
  1076. return GetMeiRiTeHuiRed()
  1077. || GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitLuckyBox)
  1078. || GetActLuckyBoxTaskdRed() || CheckActivityLuckyBoxCanChallenge(300, chapterID) || GetGiftBagRewardRed();
  1079. }
  1080. }
  1081. }