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- using ET;
- namespace GFGGame
- {
- public class G2C_UpdateQueueHandler : AMHandler<G2C_UpdateQueue>
- {
- protected override async ETTask Run(Session session, G2C_UpdateQueue message)
- {
- if(message.Index > 1)
- {
- AlertSystem.Show($"您前面还有{message.Index}位玩家", "当前服务器爆满,正在为您排队")
- .SetLeftButton(true, "取消", (obj) => {
- QueueSProxy.ReqSevenCancelQueue().Coroutine();
- });
- await ETTask.CompletedTask;
- }
- }
- }
- public static class QueueSProxy
- {
- /// <summary>
- /// 请求服务端取消排队
- /// </summary>
- /// <returns></returns>
- public static async ETTask ReqSevenCancelQueue()
- {
- var response = (G2C_CancelQueue)await MessageHelper.SendToServer(new C2G_CancelQueue());
- if(response.Error == ErrorCode.ERR_Success)
- {
- ViewManager.Hide<ModalStatusView>();
- GameGlobal.zoneScene.GetComponent<ObjectWait>().Notify(new ET.WaitType.Wait_SceneChangeStart() { Error = WaitTypeError.Cancel});
- GameController.QuitToLoginView(false);
- }
- }
- }
- }
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