CardSyntheticView.cs 13 KB

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  1. using UnityEngine;
  2. //using UI.ClothingSynthetic;
  3. using UI.CardSynthetic;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. using System;
  7. using ET;
  8. using System.Collections;
  9. using System.Threading.Tasks;
  10. using YooAsset;
  11. namespace GFGGame
  12. {
  13. public class CardSyntheticView : BaseWindow
  14. {
  15. private UI_CardSyntheticUI _ui;
  16. private ValueBarController _valueBarController;
  17. private int _cardId;
  18. private int _chapterID;
  19. private int _itemId;
  20. private int[] _items;
  21. private int cardSyntheticCount;
  22. private List<ItemData> _materiarsOfSelectedItem;
  23. private ItemCfg _cardItem;
  24. private UI_MateriasListItem listTypeItem_CloSynthetic;
  25. public override void Dispose()
  26. {
  27. if (_valueBarController != null)
  28. {
  29. _valueBarController.Dispose();
  30. _valueBarController = null;
  31. }
  32. if (_ui != null)
  33. {
  34. _ui.Dispose();
  35. _ui = null;
  36. }
  37. base.Dispose();
  38. }
  39. protected override void OnInit()
  40. {
  41. base.OnInit();
  42. packageName = UI_CardSyntheticUI.PACKAGE_NAME;
  43. _ui = UI_CardSyntheticUI.Create();
  44. this.viewCom = _ui.target;
  45. isfullScreen = true;
  46. //layer = ConstViewLayer.TOP;
  47. isReturnView = true;
  48. _valueBarController = new ValueBarController(_ui.m_valueBar);
  49. _ui.m_listMaterias.itemRenderer = RenderListMateriasItem;
  50. _ui.m_listMaterias.onClickItem.Add(OnClickMateriasItemPlus);
  51. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  52. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  53. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  54. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  55. }
  56. protected override void AddEventListener()
  57. {
  58. base.AddEventListener();
  59. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  60. }
  61. protected async override void OnShown()
  62. {
  63. base.OnShown();
  64. _cardId = 0;
  65. //_chapterID = 0;
  66. if (this.viewData != null)
  67. {
  68. _cardId = (int)(this.viewData as object[])[0];
  69. //if ((this.viewData as object[]).Length > 2)
  70. // _chapterID = (int)(this.viewData as object[])[2];
  71. }
  72. _cardItem = ItemCfgArray.Instance.GetCfg(_cardId);
  73. _valueBarController.OnShown();
  74. _ui.m_loaBg2.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  75. var response = await ClothingSyntheticSProxy.GetCardSyntheticCount(_cardId);
  76. cardSyntheticCount = response;
  77. UpdateView();
  78. Timers.inst.AddUpdate(CheckGuide);
  79. }
  80. protected override void OnHide()
  81. {
  82. base.OnHide();
  83. _valueBarController.OnHide();
  84. _ui.m_listMaterias.selectedIndex = 0;
  85. Timers.inst.Remove(CheckGuide);
  86. }
  87. protected override void RemoveEventListener()
  88. {
  89. base.RemoveEventListener();
  90. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  91. }
  92. private void OnClickBtnBack()
  93. {
  94. DressUpMenuSuitDataManager.chooseClothing = 0;
  95. ViewManager.GoBackFrom(typeof(CardSyntheticView).FullName);
  96. }
  97. private async void OnClickBtnProcuction()
  98. {
  99. bool isfirst;
  100. //这里应该是制作卡牌次数
  101. if (cardSyntheticCount > 0)
  102. {
  103. isfirst = false;
  104. }
  105. else
  106. {
  107. isfirst = true;
  108. }
  109. if (cardSyntheticCount >= _cardItem.syntheticTimes)
  110. {
  111. isfirst = false;
  112. PromptController.Instance.ShowFloatTextPrompt("制作已上限");
  113. return;
  114. }
  115. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cardId);
  116. if (itemCfg == null)
  117. {
  118. ET.Log.Error("OnClickBtnProcuction itemCfg is null");
  119. return;
  120. }
  121. if (!ItemUtil.CheckItemEnough(itemCfg.syntheticCostID, itemCfg.syntheticCostNum))
  122. {
  123. long has = ItemDataManager.GetItemNum(itemCfg.syntheticCostID);
  124. ItemUtil.BuyCurrency(itemCfg.syntheticCostID, itemCfg.syntheticCostNum - has);
  125. return;
  126. }
  127. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  128. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  129. {
  130. ItemData itemData = materiarsOfSelectedItem[i];
  131. if (itemData == null || !ItemUtil.CheckItemEnough(itemData.id, itemData.num, true)) return;
  132. }
  133. bool result = await ClothingSyntheticSProxy.CardSynthetic(_cardId);
  134. if (result)
  135. {
  136. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
  137. }
  138. }
  139. private void UpdateView()
  140. {
  141. UpdateName(_cardItem.name);
  142. _ui.m_comImgCard.m_ComCardImgRes.m_loaCard.url = ResPathUtil.GetCardPath(_cardItem.res);
  143. _ui.m_timesText.text = string.Format("合成次数:{0}/{1}", cardSyntheticCount, _cardItem.syntheticTimes);
  144. UpdateSelectedItemInfo();
  145. }
  146. private void UpdateSelectedItemInfo()
  147. {
  148. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cardId);
  149. //属性展示
  150. RarityIconController.UpdateRarityIcon(_ui.m_loaRarity, _cardId, false);
  151. _ui.m_txtGong.text = "" + itemCfg.score1;
  152. _ui.m_txtShang.text = "" + itemCfg.score2;
  153. _ui.m_txtJue.text = "" + itemCfg.score3;
  154. _ui.m_txtZhi.text = "" + itemCfg.score4;
  155. //合成显示
  156. ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_cardId);
  157. // string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
  158. // _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
  159. if (clothingSyntheticCfg.syntheticCostID <= 0)
  160. {
  161. Log.Error($"请为物品 {clothingSyntheticCfg.id} 增加合成相关配置!");
  162. return;
  163. }
  164. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrency, clothingSyntheticCfg.syntheticCostID, clothingSyntheticCfg.syntheticCostNum);
  165. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
  166. _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;
  167. _ui.m_listMaterias.selectedIndex = 0;
  168. //这里应该是制作卡牌次数
  169. _ui.m_btnProduction.grayed = cardSyntheticCount > clothingSyntheticCfg.syntheticTimes;
  170. }
  171. private void UpdateName(string name)
  172. {
  173. string names = name;
  174. _ui.m_txtName0.text = "";
  175. _ui.m_txtName1.text = "";
  176. _ui.m_txtName2.text = "";
  177. _ui.m_txtName3.text = "";
  178. _ui.m_txtName4.text = "";
  179. switch (names.Length)
  180. {
  181. case 1:
  182. _ui.m_txtName0.text = names.Substring(0, 1);
  183. break;
  184. case 2:
  185. _ui.m_txtName0.text = names.Substring(0, 1);
  186. _ui.m_txtName2.text = names.Substring(1, 1);
  187. break;
  188. case 3:
  189. _ui.m_txtName0.text = names.Substring(0, 1);
  190. _ui.m_txtName1.text = names.Substring(1, 1);
  191. _ui.m_txtName2.text = names.Substring(2, 1);
  192. break;
  193. case 4:
  194. _ui.m_txtName0.text = names.Substring(0, 1);
  195. _ui.m_txtName1.text = names.Substring(1, 1);
  196. _ui.m_txtName2.text = names.Substring(2, 1);
  197. _ui.m_txtName3.text = names.Substring(3, 1);
  198. break;
  199. default:
  200. _ui.m_txtName0.text = names.Substring(0, 1);
  201. _ui.m_txtName1.text = names.Substring(1, 1);
  202. _ui.m_txtName2.text = names.Substring(2, 1);
  203. _ui.m_txtName3.text = names.Substring(3, 1);
  204. _ui.m_txtName4.text = names.Substring(4);
  205. break;
  206. }
  207. }
  208. private void RenderListMateriasItem(int index, GObject obj)
  209. {
  210. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(obj);
  211. ItemData itemData = _materiarsOfSelectedItem[index];
  212. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  213. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  214. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  215. long num = ItemDataManager.GetItemNum(itemData.id);
  216. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  217. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  218. long numSynthetic = Math.Max(num, 0);
  219. listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  220. listItem.m_loaderIcon.visible = true;
  221. listItem.m_txtProgess.visible = true;
  222. // listItem.target.onClick.Clear();
  223. // if (listItem.target.data == null)
  224. // {
  225. // listItem.target.onClick.Add(OnClickMateriasItemPlus);
  226. // }
  227. listItem.target.data = index;
  228. UI_MateriasListItem.ProxyEnd();
  229. }
  230. private void OnClickMateriasItemPlus(EventContext context)
  231. {
  232. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  233. if (GuideDataManager.currentGuideId == cfg.id)
  234. {
  235. return;
  236. }
  237. int index = (int)(context.data as GObject).data;
  238. _ui.m_listMaterias.selectedIndex = index;
  239. ItemData itemData = _materiarsOfSelectedItem[index];
  240. if (itemData == null)
  241. {
  242. ET.Log.Error("OnClickMateriasItemPlus itemData is null");
  243. return;
  244. }
  245. object[] sourceDatas = new object[] { itemData.id, new object[] { typeof(CardSyntheticView).FullName, new object[] { _cardId } }, (int)itemData.num };
  246. GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);
  247. }
  248. private void OnClickBtnHome()
  249. {
  250. GameController.GoBackToMainView();
  251. }
  252. private async void OnItemNumChanged()
  253. {
  254. _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;
  255. var response = await ClothingSyntheticSProxy.GetCardSyntheticCount(_cardId);
  256. cardSyntheticCount = response;
  257. //这里应该是制作卡牌次数
  258. _ui.m_btnProduction.grayed = cardSyntheticCount > _cardItem.syntheticTimes;
  259. _ui.m_timesText.text = string.Format("合成次数:{0}/{1}", cardSyntheticCount, _cardItem.syntheticTimes);
  260. }
  261. private async void GetCardSyntheticCount(int cardID)
  262. {
  263. var response = await ClothingSyntheticSProxy.GetCardSyntheticCount(cardID);
  264. cardSyntheticCount = response;
  265. }
  266. private void CheckGuide(object param)
  267. {
  268. //if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  269. //{
  270. // UpdateToCheckGuide(null);
  271. //}
  272. //else
  273. //{
  274. // Timers.inst.Remove(CheckGuide);
  275. //}
  276. }
  277. protected override void UpdateToCheckGuide(object param)
  278. {
  279. //if (ViewManager.isViewOpen(typeof(GuideView).Name))
  280. //{
  281. // (ViewManager.GetUIView(typeof(GuideView).Name) as GuideView).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
  282. //}
  283. //if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  284. //int itemId = 10566;
  285. //int itemIndex = 0;
  286. //for (int i = 0; i < _ui.m_listClothing.numItems; i++)
  287. //{
  288. // UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  289. // int temp = (int)listItem.target.data;
  290. // UI_ClothingListItem.ProxyEnd();
  291. // if (temp == itemId)
  292. // {
  293. // itemIndex = i;
  294. // break;
  295. // }
  296. //}
  297. //bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 3, "找到需要合成的物品。", itemIndex);
  298. //if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
  299. //GuideController.TryGuide(_ui.m_listMaterias, ConstGuideId.CLOTHING_SYNTHETIC, 4, "这里可以查看合成需要的材料,和材料的获取途径。", 0);
  300. //UI_MateriasListItem.ProxyEnd();
  301. //GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 5, "点击获得新的服饰。");
  302. //GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 6, "获得新衣服啦,继续通关主线剧情吧。");
  303. }
  304. }
  305. }