ClothingSyntheticView.cs 24 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579
  1. using UnityEngine;
  2. using UI.ClothingSynthetic;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. using System.Collections;
  8. using System.Threading.Tasks;
  9. using YooAsset;
  10. namespace GFGGame
  11. {
  12. public class ClothingSyntheticView : BaseWindow
  13. {
  14. private const int HEAD_Y = 942;
  15. private const int FA_XING_Y = 609;
  16. private const int UPPER_BODY_Y = 383;
  17. private const int LOWER_BODY_Y = 112;
  18. private const int SHOES_Y = -287;
  19. private const int BODY_Y = 289;
  20. private const float HEAD_SCALE = 3f;
  21. private const float FA_XING_SCALE = 2f;
  22. private const float UPPER_BODY_SCALE = 1.5f;
  23. private const float LOWER_BODY_SCALE = 1.4f;
  24. private const float SHOES_SCALE = 2.5f;
  25. private const float BODY_SCALE = 1f;
  26. private const float DURATION = 0.6f;
  27. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  28. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  29. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  30. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  31. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  32. private UI_ClothingSyntheticUI _ui;
  33. private DressUpObjUI _dressUpObjUI;
  34. private ValueBarController _valueBarController;
  35. private GImage _imgSelected;
  36. private int _suitId;
  37. private int _chapterID;
  38. private int _itemId;
  39. private int[] _items;
  40. private int _selectedItemId;
  41. private GComponent _selectedListItem;
  42. private List<ItemData> _materiarsOfSelectedItem;
  43. private UI_MateriasListItem listTypeItem_CloSynthetic;
  44. private UI_Component2 _compMover;
  45. private int _cardID;
  46. public override void Dispose()
  47. {
  48. RemoveSoftMask();
  49. if (_valueBarController != null)
  50. {
  51. _valueBarController.Dispose();
  52. _valueBarController = null;
  53. }
  54. if (_imgSelected != null)
  55. {
  56. _imgSelected.RemoveFromParent();
  57. _imgSelected.Dispose();
  58. }
  59. if (_dressUpObjUI != null)
  60. {
  61. _dressUpObjUI.Dispose();
  62. _dressUpObjUI = null;
  63. }
  64. if (_ui != null)
  65. {
  66. _ui.Dispose();
  67. _ui = null;
  68. }
  69. base.Dispose();
  70. }
  71. protected override void OnInit()
  72. {
  73. base.OnInit();
  74. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  75. _ui = UI_ClothingSyntheticUI.Create();
  76. this.viewCom = _ui.target;
  77. isfullScreen = true;
  78. //layer = ConstViewLayer.TOP;
  79. isReturnView = true;
  80. //this.clickBlankToClose = false;
  81. _compMover = _ui.m_compHolder.m_compHolder.m_compMover;
  82. _valueBarController = new ValueBarController(_ui.m_valueBar);
  83. _dressUpObjUI = new DressUpObjUI("SceneDressUpSynthetic");
  84. _imgSelected = new GImage();
  85. _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "hc_kuang_4").asImage;
  86. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  87. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  88. _ui.m_listMaterias.itemRenderer = RenderListMateriasItem;
  89. _ui.m_listMaterias.onClickItem.Add(OnClickMateriasItemPlus);
  90. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  91. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  92. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  93. _ui.m_cardSyntheticBtn.onClick.Add(OnClickBtnCardSyntheticView);
  94. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  95. UpdateMaskHeight();
  96. }
  97. protected override void AddEventListener()
  98. {
  99. base.AddEventListener();
  100. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  101. }
  102. protected override void OnShown()
  103. {
  104. base.OnShown();
  105. _suitId = 0;
  106. _selectedItemId = 0;
  107. _chapterID = 0;
  108. if (this.viewData != null)
  109. {
  110. _suitId = (int)(this.viewData as object[])[0];
  111. _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
  112. if((this.viewData as object[]).Length > 2)
  113. _chapterID = (int)(this.viewData as object[])[2];
  114. }
  115. UpdateCardSyntheticBtn();
  116. if (DressUpMenuSuitDataManager.chooseClothing > 0)
  117. _selectedItemId = DressUpMenuSuitDataManager.chooseClothing;
  118. _valueBarController.OnShown();
  119. _ui.m_loaBg2.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  120. UpdateClothingList(false);
  121. Timers.inst.AddUpdate(CheckGuide);
  122. }
  123. protected override void OnHide()
  124. {
  125. base.OnHide();
  126. _valueBarController.OnHide();
  127. _ui.m_listMaterias.selectedIndex = 0;
  128. Timers.inst.Remove(CheckGuide);
  129. _dressUpObjUI.dressUpObj.TakeOffAll();
  130. if(_chapterID > 0)
  131. MainStoryDataManager.currentChapterCfgId = _chapterID;
  132. }
  133. protected override void RemoveEventListener()
  134. {
  135. base.RemoveEventListener();
  136. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  137. }
  138. private void OnClickBtnBack()
  139. {
  140. DressUpMenuSuitDataManager.chooseClothing = 0;
  141. ViewManager.GoBackFrom(typeof(ClothingSyntheticView).FullName);
  142. }
  143. private void OnClickListClothingItem(EventContext context)
  144. {
  145. UpdateSelectedItemInfo(context.data as GComponent, true);
  146. }
  147. private async void OnClickBtnProcuction()
  148. {
  149. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  150. {
  151. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品");
  152. return;
  153. }
  154. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  155. if (itemCfg == null)
  156. {
  157. ET.Log.Error("OnClickBtnProcuction itemCfg is null");
  158. return;
  159. }
  160. if (!ItemUtil.CheckItemEnough(itemCfg.syntheticCostID, itemCfg.syntheticCostNum))
  161. {
  162. long has = ItemDataManager.GetItemNum(itemCfg.syntheticCostID);
  163. ItemUtil.BuyCurrency(itemCfg.syntheticCostID, itemCfg.syntheticCostNum - has);
  164. return;
  165. }
  166. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  167. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  168. {
  169. ItemData itemData = materiarsOfSelectedItem[i];
  170. if (itemData == null || !ItemUtil.CheckItemEnough(itemData.id, itemData.num, true)) return;
  171. }
  172. bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
  173. if (result)
  174. {
  175. _selectedItemId = 0;
  176. UpdateClothingList(true);
  177. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
  178. // 发送服装合成成功事件
  179. EventAgent.DispatchEvent(ConstMessage.CLOTHING_SYNTHETIC_SUCCESS);
  180. EventAgent.DispatchEvent(ConstMessage.STUDIO_FILING_UPDATE);
  181. }
  182. }
  183. private void ListClothingItemRender(int index, GObject item)
  184. {
  185. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  186. int itemId = _items[index];
  187. listItem.target.data = itemId;
  188. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  189. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  190. string itemName = itemCfg.name;
  191. listItem.m_txtName.text = itemName;
  192. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  193. RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.CheckCanSynthetic(itemId), "", -18, 20);
  194. UI_ClothingListItem.ProxyEnd();
  195. }
  196. private EaseType ease = EaseType.CubicOut;
  197. private void UpdateRole(bool tween)
  198. {
  199. // 隐藏遮罩
  200. _ui.m_loaBg2.visible = false;
  201. // 根据高度比例放大(越高越大)
  202. float rate = Screen.height * 1080f / 1920f / Screen.width;
  203. // 平板会比宽手机更宽,设定最小值防止缩小
  204. rate = Mathf.Max(rate, 1);
  205. _dressUpObjUI.dressUpObj.TakeOffAll();
  206. _dressUpObjUI.ResetSceneObj(45, true, true, null, false);
  207. _dressUpObjUI.dressUpObj.AddOrRemove(_selectedItemId, true, DressUpOption.Add);
  208. //_imgSelected.visible = _dressUpObjUI.dressUpObj.CheckDressUpItemIsOn(_selectedItemId);
  209. _imgSelected.visible = true;
  210. _dressUpObjUI.UpdateWrapper(_compMover.m_holder);
  211. int type = ItemUtilCS.GetItemSubType(_selectedItemId);
  212. float duration = DURATION;
  213. if (!tween)
  214. {
  215. duration = 0;
  216. _ui.m_hide.Play();
  217. }
  218. var dy = _ui.m_compHolder.target.height - 642;
  219. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  220. {
  221. _compMover.target.TweenMoveY(HEAD_Y + dy, duration).SetEase(ease);
  222. _compMover.target.TweenScale(new Vector2(HEAD_SCALE * rate, HEAD_SCALE * rate), duration).SetEase(ease);
  223. }
  224. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  225. {
  226. _compMover.target.TweenMoveY(FA_XING_Y + dy, duration).SetEase(ease);
  227. _compMover.target.TweenScale(new Vector2(FA_XING_SCALE * rate, FA_XING_SCALE * rate), duration).SetEase(ease);
  228. }
  229. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  230. {
  231. _ui.m_compHolder.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y + dy, duration).SetEase(ease);
  232. _compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE * rate, UPPER_BODY_SCALE * rate), duration).SetEase(ease);
  233. }
  234. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  235. {
  236. _ui.m_loaBg2.visible = true;
  237. _compMover.target.TweenMoveY(LOWER_BODY_Y + dy, duration).SetEase(ease);
  238. _compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE * rate, LOWER_BODY_SCALE * rate), duration).SetEase(ease);
  239. }
  240. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  241. {
  242. _ui.m_loaBg2.visible = true;
  243. _compMover.target.TweenMoveY(SHOES_Y + dy, duration).SetEase(ease);
  244. _compMover.target.TweenScale(new Vector2(SHOES_SCALE * rate, SHOES_SCALE * rate), duration).SetEase(ease);
  245. }
  246. else
  247. {
  248. _compMover.target.TweenMoveY(BODY_Y + dy, duration).SetEase(ease);
  249. _compMover.target.TweenScale(new Vector2(BODY_SCALE * rate, BODY_SCALE * rate), duration).SetEase(ease);
  250. }
  251. if (!tween)
  252. {
  253. Timers.inst.StartCoroutine(DelayShow());
  254. }
  255. }
  256. /// <summary>
  257. /// 延迟一帧 防止闪一下
  258. /// </summary>
  259. /// <returns></returns>
  260. private IEnumerator DelayShow()
  261. {
  262. yield return new WaitForEndOfFrame();
  263. _ui.m_show.Play();
  264. }
  265. private void UpdateClothingList(bool tween)
  266. {
  267. //套装名称
  268. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  269. _ui.m_txtSuitName.text = suitCfg.name;
  270. //进度条
  271. UpdateSuitProgress();
  272. //服装列表
  273. _items = SuitCfgArray.Instance.GetSuitItems(_suitId).Clone() as int[];
  274. ItemUtil.SortItemIdsByOwned(_items);
  275. _ui.m_listClothing.RemoveChildrenToPool();
  276. _ui.m_listClothing.numItems = _items.Length;
  277. if (_ui.m_listClothing.numItems > 0)
  278. {
  279. UI_ClothingListItem listItem = null;
  280. int index = 0;
  281. if (_selectedItemId > 0)
  282. {
  283. int num = _ui.m_listClothing.numChildren;
  284. for (int i = 0; i < num; i++)
  285. {
  286. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  287. int temp = (int)listItem.target.data;
  288. if (temp == _selectedItemId)
  289. {
  290. index = i;
  291. }
  292. UI_ClothingListItem.ProxyEnd();
  293. }
  294. }
  295. _ui.m_listClothing.ScrollToView(index);
  296. _ui.m_listClothing.selectedIndex = index;
  297. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  298. }
  299. }
  300. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  301. {
  302. _selectedListItem = listItem;
  303. listItem.AddChildAt(_imgSelected, 1);
  304. _selectedItemId = (int)listItem.data;
  305. DressUpMenuSuitDataManager.chooseClothing = _selectedItemId;
  306. UpdateRole(tween);
  307. UpdateSelectedItemInfo();
  308. UpdateCardSyntheticBtn();
  309. }
  310. private void UpdateSelectedItemInfo()
  311. {
  312. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  313. //属性展示
  314. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  315. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  316. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  317. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  318. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  319. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  320. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  321. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  322. UI_ClothingListItem.ProxyEnd();
  323. //合成显示
  324. ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  325. // string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
  326. // _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
  327. if (clothingSyntheticCfg.syntheticCostID <= 0)
  328. {
  329. Log.Error($"请为物品 {clothingSyntheticCfg.id} 增加合成相关配置!");
  330. return;
  331. }
  332. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrency, clothingSyntheticCfg.syntheticCostID, clothingSyntheticCfg.syntheticCostNum);
  333. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
  334. _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;
  335. _ui.m_listMaterias.selectedIndex = 0;
  336. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  337. }
  338. private void RenderListMateriasItem(int index, GObject obj)
  339. {
  340. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(obj);
  341. ItemData itemData = _materiarsOfSelectedItem[index];
  342. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  343. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  344. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  345. long num = ItemDataManager.GetItemNum(itemData.id);
  346. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  347. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  348. long numSynthetic = Math.Max(num, 0);
  349. listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  350. listItem.m_loaderIcon.visible = true;
  351. listItem.m_txtProgess.visible = true;
  352. // listItem.target.onClick.Clear();
  353. // if (listItem.target.data == null)
  354. // {
  355. // listItem.target.onClick.Add(OnClickMateriasItemPlus);
  356. // }
  357. listItem.target.data = index;
  358. UI_MateriasListItem.ProxyEnd();
  359. }
  360. private void OnClickMateriasItemPlus(EventContext context)
  361. {
  362. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  363. if (GuideDataManager.currentGuideId == cfg.id)
  364. {
  365. return;
  366. }
  367. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  368. {
  369. PromptController.Instance.ShowFloatTextPrompt("该部件已制作完成");
  370. return;
  371. }
  372. int index = (int)(context.data as GObject).data;
  373. _ui.m_listMaterias.selectedIndex = index;
  374. ItemData itemData = _materiarsOfSelectedItem[index];
  375. if (itemData == null)
  376. {
  377. ET.Log.Error("OnClickMateriasItemPlus itemData is null");
  378. return;
  379. }
  380. object[] sourceDatas = new object[] { itemData.id, new object[] { typeof(ClothingSyntheticView).FullName, new object[] { _suitId, _selectedItemId } }, (int)itemData.num };
  381. GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);
  382. }
  383. private void OnItemNumChanged()
  384. {
  385. UpdateSuitProgress();
  386. //列表选中项更新
  387. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  388. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  389. UI_ClothingListItem.ProxyEnd();
  390. _ui.m_listClothing.numItems = _ui.m_listClothing.numItems;
  391. UpdateSelectedItemInfo();
  392. }
  393. private void UpdateSuitProgress()
  394. {
  395. //进度条
  396. int count = 0;
  397. int totalCount = 0;
  398. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  399. _ui.m_txtProgress.text = string.Format("{0}/{1}", count, totalCount);
  400. }
  401. private void OnClickBtnHome()
  402. {
  403. GameController.GoBackToMainView();
  404. }
  405. private void CheckGuide(object param)
  406. {
  407. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  408. {
  409. UpdateToCheckGuide(null);
  410. }
  411. else
  412. {
  413. Timers.inst.Remove(CheckGuide);
  414. }
  415. }
  416. protected override void UpdateToCheckGuide(object param)
  417. {
  418. if (ViewManager.isViewOpen(typeof(GuideView).Name))
  419. {
  420. (ViewManager.GetUIView(typeof(GuideView).Name) as GuideView).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
  421. }
  422. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  423. int itemId = 10566;
  424. int itemIndex = 0;
  425. for (int i = 0; i < _ui.m_listClothing.numItems; i++)
  426. {
  427. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  428. int temp = (int)listItem.target.data;
  429. UI_ClothingListItem.ProxyEnd();
  430. if (temp == itemId)
  431. {
  432. itemIndex = i;
  433. break;
  434. }
  435. }
  436. bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 3, "找到需要合成的物品。", itemIndex);
  437. if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
  438. GuideController.TryGuide(_ui.m_listMaterias, ConstGuideId.CLOTHING_SYNTHETIC, 4, "这里可以查看合成需要的材料,和材料的获取途径。", 0);
  439. UI_MateriasListItem.ProxyEnd();
  440. GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 5, "点击获得新的服饰。");
  441. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 6, "获得新衣服啦,继续通关主线剧情吧。");
  442. }
  443. /// <summary>
  444. /// 按照屏幕尺寸 更新遮罩的高度
  445. /// </summary>
  446. /// <returns></returns>
  447. private async Task UpdateMaskHeight()
  448. {
  449. await Task.Delay(5);
  450. _ui.m_compHolder.m_mask.height = _ui.m_posHelper.height;
  451. SetSoftMask();
  452. }
  453. /// <summary>
  454. /// 创建二层渐变背景遮罩
  455. /// </summary>
  456. private void SetSoftMask()
  457. {
  458. var handle = YooAssets.LoadAssetSync<Material>(ResPathUtil.GetMaterialPath("ImageGradient"));
  459. Material m = handle.AssetObject as Material;
  460. Material copyM = new Material(m.shader);
  461. handle.Release();
  462. copyM.CopyPropertiesFromMaterial(m);
  463. _ui.m_loaBg2.material = copyM;
  464. _ui.m_loaBg2.position = _ui.m_loaBg.position;
  465. float startY = _ui.m_loaBg2Pos.position.y;
  466. float endY = _ui.m_posHelper.position.y + ViewGlobal.GetRealTopOffset();
  467. float rate = 1 - ((Mathf.Abs(startY - endY)) / _ui.m_loaBg2.height);
  468. _ui.m_loaBg2.material.SetFloat("_MinHeight", rate - 0.01f);
  469. _ui.m_loaBg2.material.SetFloat("_MaxHeight", rate - 0.03f);
  470. }
  471. private void RemoveSoftMask()
  472. {
  473. _ui.m_loaBg2.material = null;
  474. }
  475. private void UpdateCardSyntheticBtn()
  476. {
  477. int count = ItemCfgArray.Instance.GetCfgsBysuitId(_suitId).Count - 1;
  478. ItemCfg item = ItemCfgArray.Instance.GetCfgsBysuitId(_suitId)[count];
  479. _cardID = item.id;
  480. int rewardStatus = DressUpMenuSuitDataManager.GetSuitSyntheticRewardStatus(_suitId);
  481. if(item.syntheticTimes > 0)
  482. {
  483. _ui.m_cardSyntheticBtn.visible = true;
  484. if(rewardStatus == 1)
  485. {
  486. _ui.m_cardSyntheticBtn.icon = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(_cardID).res,"png");
  487. RedDotController.Instance.SetComRedDot(_ui.m_cardSyntheticBtn, true, "", -18, 20);
  488. }
  489. else
  490. {
  491. _ui.m_cardSyntheticBtn.icon = "ui://ClothingSynthetic/kphc_huimeng";
  492. RedDotController.Instance.SetComRedDot(_ui.m_cardSyntheticBtn, (rewardStatus == 1), "", -18, 20);
  493. }
  494. }
  495. else
  496. {
  497. _ui.m_cardSyntheticBtn.visible = false;
  498. }
  499. }
  500. private async void OnClickBtnCardSyntheticView()
  501. {
  502. int rewardStatus = DressUpMenuSuitDataManager.GetSuitSyntheticRewardStatus(_suitId);
  503. if (DressUpMenuSuitDataManager.CheckHaveSuit(_suitId))
  504. {
  505. if(rewardStatus == 1)
  506. {
  507. bool result = await ClothingSyntheticSProxy.GetSuitGetReward(_suitId);
  508. UpdateCardSyntheticBtn();
  509. }
  510. else
  511. {
  512. ViewManager.Show<CardSyntheticView>(new object[] { _cardID, _selectedItemId });
  513. }
  514. }
  515. else
  516. {
  517. PromptController.Instance.ShowFloatTextPrompt("集齐套装后可领取卡牌奖励");
  518. }
  519. }
  520. }
  521. }