| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162 | using System.Collections;using UnityEngine;using UI.LuckyBox;using System.Collections.Generic;using FairyGUI;using System.Linq;namespace GFGGame{    public class LuckyBoxCardView : BaseWindow    {        private UI_LuckyBoxCardUI _ui;        private List<ItemData> _rewardList = new List<ItemData>();        private List<ItemData> _newRewardList = new List<ItemData>();        private List<ItemData> _oldRewardList = new List<ItemData>();        private List<ItemData> _showRewardList = new List<ItemData>();        // private int _type = 0;//弹窗类型:0可跳过,1:首次获得物品不可跳过,2首次获得物品不可跳过,不弹获得套装界面        private GameObject gameObject;        private GoWrapper wrapper;        public override void Dispose()        {            base.Dispose();            SceneController.DestroyObjectFromView(gameObject);        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_LuckyBoxUI.PACKAGE_NAME;            _ui = UI_LuckyBoxCardUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            this.modal = true;            _ui.m_bg.onTouchBegin.Add(OnClickBg);            _ui.m_btnPass.onClick.Add(OnClickBtnPass);            string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_zs");            SceneController.AddObjectToView(gameObject, null, _ui.m_comCard.m_holder, resPath, out gameObject, out wrapper);        }        protected override void OnShown()        {            base.OnShown();            _rewardList = (this.viewData as object[])[0] as List<ItemData>;            _newRewardList.Clear();            _oldRewardList.Clear();            for (int i = 0; i < _rewardList.Count; i++)            {                if (GetThisCount(_rewardList[i].id, _rewardList) == ItemDataManager.GetItemNum(_rewardList[i].id) && !IsAddToNewRewardList(_rewardList[i].id))                {                    _newRewardList.Add(_rewardList[i]);                }                else                {                    _oldRewardList.Add(_rewardList[i]);                }            }            if (LuckyBoxDataManager.Instance.luckyBoxId > 0)//必展示必掉奖励            {                int[][] bonus = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.luckyBoxId).bonusArr;                List<ItemData> itemDatas = ItemUtil.CreateItemDataList(bonus, LuckyBoxDataManager.Instance.times);                _newRewardList.AddRange(itemDatas);                LuckyBoxDataManager.Instance.luckyBoxId = 0;            }            UpdateView();        }        private void UpdateView()        {            _ui.m_btnPass.visible = _newRewardList.Count <= 1;            _showRewardList = _newRewardList.Count > 0 ? _newRewardList : _oldRewardList;            if (_showRewardList.Count - 1 < 0) return;            ItemData itemdata = _showRewardList[_showRewardList.Count - 1];            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemdata.id);            _ui.m_comCard.m_loaType.url = ResPathUtil.GetCommonGameResPath("hd_sxicon_" + itemCfg.rarity);            _ui.m_comCard.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);            int mainScore = 0;            int mainScoreValue = 0;            ItemDataManager.GetMainScore(itemdata.id, out mainScore, out mainScoreValue);            _ui.m_comCard.m_loaProperty.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);            _ui.m_comCard.m_txtName.text = itemCfg.name;            _ui.m_comCard.m_txtDiscribe.text = itemCfg.desc;            _ui.m_comCard.m_holder.visible = true;            if (LuckyBoxDataManager.Instance.FirstRewardList.ContainsKey(_showRewardList.Count - 1) == true)            {                LuckyBoxDataManager.Instance.FirstRewardList.Remove(_showRewardList.Count - 1);            }            _showRewardList.RemoveAt(_showRewardList.Count - 1);        }        private void OnClickBg()        {            if (_newRewardList.Count == 0 && _oldRewardList.Count == 0)            {                // if (_type == (int)FirstGetCardViewType.JUMP)                // {                ViewManager.Show(ViewName.LUCKY_BOX_BONUS_VIEW, new object[] { (this.viewData as object[])[0] as List<ItemData>, _rewardList });                // }                // else if (_type == (int)FirstGetCardViewType.CANNOT_JUMP)                // {                //     GetSuitItemController.TryShow(0);                // }                this.Hide();                return;            }            _ui.m_t_close.Play(() =>            {                _ui.m_comCard.m_holder.visible = false;                _ui.m_t_open.Play();                UpdateView();            });        }        private int GetThisCount(int itemId, List<ItemData> rewards)        {            int count = 0;            for (int i = 0; i < rewards.Count; i++)            {                if (rewards[i].id == itemId)                {                    count++;                }            }            return count;        }        private bool IsAddToNewRewardList(int itemId)        {            for (int i = 0; i < _newRewardList.Count; i++)            {                if (itemId == _newRewardList[i].id)                {                    return true;                }            }            return false;        }        private void OnClickBtnPass()        {            ViewManager.Show(ViewName.LUCKY_BOX_BONUS_VIEW, new object[] { (this.viewData as object[])[0], _rewardList });            this.Hide();        }        protected override void OnHide()        {            _ui.m_t_close.Stop(true, false);            _ui.m_t_open.Stop(true, false);            base.OnHide();        }    }}
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