DressUpFightView.cs 45 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. using System.Collections;
  8. namespace GFGGame
  9. {
  10. public class DressUpFightView : BaseView
  11. {
  12. private UI_DressUpFightUI _ui;
  13. private int _fightID;
  14. private int _levelID;
  15. private float listType1X = 0;
  16. private float partsListX = 0;
  17. private DressUpListType currentListType;
  18. private int[] _currentList2;
  19. private GameObject _scenePrefab;
  20. private GameObject _sceneObject;
  21. private List<int> _currentList3 = new List<int>();
  22. private List<int> _currentList4 = new List<int>();
  23. private int _currentMenuType;
  24. private int _currentSuitId;
  25. private StoryLevelCfg _levelCfg;
  26. private StoryFightCfg _fightCfg;
  27. private const int SORT_BY_HIGH_SCORE = 0;
  28. private const int SORT_BY_LOW_SCORE = 1;
  29. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  30. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  31. public override void Dispose()
  32. {
  33. if (_sceneObject != null)
  34. {
  35. GameObject.Destroy(_sceneObject);
  36. _sceneObject = null;
  37. }
  38. for (int i = 0; i < _listLongPress.Count; i++)
  39. {
  40. _listLongPress[i].Dispose();
  41. }
  42. if (_ui != null)
  43. {
  44. _ui.Dispose();
  45. _ui = null;
  46. }
  47. base.Dispose();
  48. }
  49. protected override void Init()
  50. {
  51. base.Init();
  52. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  53. _ui = UI_DressUpFightUI.Create();
  54. viewCom = _ui.target;
  55. isfullScreen = true;
  56. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpFight"));
  57. _ui.m_btnClose.width = GRoot.inst.width;
  58. _ui.m_btnClose.height = GRoot.inst.height;
  59. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  60. }
  61. protected override void OnInit()
  62. {
  63. base.OnInit();
  64. _ui.m_btnClose.visible = false;
  65. _ui.m_grpTips.visible = false;
  66. _ui.m_btnRepeal.visible = false;
  67. _ui.m_btnRenewal.visible = false;
  68. _ui.m_btnSearch.visible = true;
  69. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  70. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  71. InitLists();
  72. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  73. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  74. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  75. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  76. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  77. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  78. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  79. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  80. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  81. _ui.m_touchPad.onClick.Add(OnTouchPad);
  82. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  83. // _ui.m_btnGuide.onClick.Add(OnTouchPad);
  84. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  85. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  86. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  87. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  88. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  89. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  90. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  91. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  92. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  93. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  94. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  95. // _ui.m_btnHide.visible = false;
  96. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  97. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  98. _ui.m_partsList2.m_imgTop.visible = true;
  99. _ui.m_partsList.m_imgTop.visible = false;
  100. }
  101. protected override void AddEventListener()
  102. {
  103. base.AddEventListener();
  104. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  105. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  106. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  107. EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  108. }
  109. protected override void OnShown()
  110. {
  111. base.OnShown();
  112. _ui.m_loaGuide.visible = true;
  113. InstanceZonesDataManager.usedRecommend = false;
  114. // _ui.m_comboBox.title = "我的套装";
  115. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  116. _ui.m_txtRecommendCount.SetVar("v2", GlobalCfgArray.globalCfg.recommendCount.ToString()).FlushVars();
  117. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  118. _ui.m_btnAutoPlay.selected = FightDataManager.Instance.autoPlay;
  119. _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  120. _ui.m_btnRecommend.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false); ;
  121. _levelID = (int)viewData;
  122. InstanceZonesDataManager.currentLevelCfgId = _levelID;
  123. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  124. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  125. if (_levelCfg.type == ConstInstanceZonesType.Field)
  126. {
  127. _fightCfg.scoreType = FieldDataManager.Instance.fieldInfos.theme;
  128. _ui.m_btnAutoPlay.visible = false;
  129. }
  130. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  131. if (_ui.m_compNeed.target.visible)
  132. {
  133. _ui.m_compNeed.m_c1.selectedIndex = 0;
  134. if (_fightCfg.needItemId > 0)
  135. {
  136. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  137. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  138. }
  139. else if (_fightCfg.needSuitId > 0)
  140. {
  141. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  142. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  143. }
  144. else
  145. {
  146. _ui.m_compNeed.m_c1.selectedIndex = 1;
  147. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  148. }
  149. }
  150. InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
  151. //一级菜单
  152. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  153. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 3;
  154. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  155. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  156. if (_ui.m_comListType1.m_listType.height > maxHeight)
  157. {
  158. _ui.m_comListType1.m_listType.height = maxHeight;
  159. }
  160. _ui.m_comListType1.target.x = _ui.target.width;
  161. _ui.m_comListType2.target.x = _ui.target.width;
  162. _ui.m_partsList.target.x = _ui.target.width;
  163. _ui.m_partsList2.target.x = _ui.target.width;
  164. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  165. this.showListType1();
  166. if (_sceneObject == null)
  167. {
  168. _sceneObject = GameObject.Instantiate(_scenePrefab);
  169. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false);
  170. MyDressUpHelper.dressUpObj.PutOnDefaultDressUpData();
  171. }
  172. UpdateScore();
  173. SendLog();
  174. Timers.inst.AddUpdate(CheckGuide);
  175. }
  176. protected override void OnHide()
  177. {
  178. base.OnHide();
  179. _ui.m_btnClose.visible = false;
  180. _ui.m_grpTips.visible = false;
  181. if (_sceneObject != null)
  182. {
  183. GameObject.Destroy(_sceneObject);
  184. _sceneObject = null;
  185. }
  186. _fightCfg = null;
  187. _levelCfg = null;
  188. DressUpMenuItemDataManager.Clear();
  189. Timers.inst.Remove(CheckGuide);
  190. }
  191. protected override void RemoveEventListener()
  192. {
  193. base.RemoveEventListener();
  194. EventAgent.RemoveEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  195. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  196. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  197. EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  198. }
  199. private void OnClickBtnBack()
  200. {
  201. AlertUI.Show("是否确定退出?")
  202. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  203. {
  204. if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType != ConstInstanceZonesSubType.Hard3)
  205. {
  206. ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, StudioDataManager.Instance.PROPERTY_SELECT_INDEX, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  207. }
  208. else if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType == ConstInstanceZonesSubType.Hard3)
  209. {
  210. ViewManager.Show<StudioFilingView>(null, ViewManager.GetGoBackDatas(typeof(StudioFilingView).FullName));
  211. }
  212. else if (_levelCfg.type == ConstInstanceZonesType.Field)
  213. {
  214. ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
  215. }
  216. else
  217. {
  218. // ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  219. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, _levelCfg.chapterId);//, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW }
  220. }
  221. //MyDressUpHelper.dressUpObj.TakeOffAll();
  222. this.Hide();
  223. });
  224. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  225. }
  226. private void OnClickBtnHome()
  227. {
  228. AlertUI.Show("是否返回?")
  229. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  230. {
  231. //MyDressUpHelper.dressUpObj.TakeOffAll();
  232. GameController.GoBackToMainView();
  233. });
  234. }
  235. private void OnClickBtnClothingShop()
  236. {
  237. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  238. }
  239. private void OnClickListType1Item(EventContext context)
  240. {
  241. // GuideController.HideGuide();
  242. GObject typeItem = context.data as GObject;
  243. int order = (int)typeItem.data;
  244. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  245. if (item1.subMenusArr.Length > 0)
  246. {
  247. this.showListType2(item1.subMenusArr);
  248. }
  249. else
  250. {
  251. if (this.showListParts(item1.type) == false)
  252. {
  253. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  254. return;
  255. }
  256. this.showListParts(item1.type);
  257. }
  258. this.hideListType1();
  259. UpdateListPartsSelected();
  260. }
  261. private void OnClickListType2Item(EventContext context)
  262. {
  263. GObject typeItem = context.data as GObject;
  264. int order = (int)typeItem.data;
  265. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  266. if (this.showListParts(item2.type) == false)
  267. {
  268. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  269. return;
  270. }
  271. this.hideListType2();
  272. }
  273. private void OnClickPartsListItem(EventContext context)
  274. {
  275. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  276. {
  277. return;
  278. }
  279. GObject listItem = context.data as GObject;
  280. int id = (int)listItem.data;
  281. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  282. {
  283. this.showListParts2(id);
  284. this.hideListParts();
  285. MyDressUpHelper.dressUpObj.PutOnSuitCfg(id, false);
  286. }
  287. else
  288. {
  289. MyDressUpHelper.dressUpObj.CheckCancelActionWhenPutOn(id);
  290. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  291. }
  292. UpdateListPartsSelected();
  293. UpdateListSuitPartsSelected();
  294. }
  295. private void OnClickSuitPartsListItem(EventContext context)
  296. {
  297. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  298. {
  299. return;
  300. }
  301. GObject listItem = (GObject)context.data as GObject;
  302. int id = (int)listItem.data;
  303. MyDressUpHelper.dressUpObj.CheckCancelActionWhenPutOn(id);
  304. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  305. UpdateListSuitPartsSelected();
  306. }
  307. private void OnLongPress(EventContext context)
  308. {
  309. LongPressGesture gesture = (LongPressGesture)context.sender;
  310. int itemId = (int)gesture.host.data;
  311. GoodsItemTipsController.ShowItemTips(itemId);
  312. }
  313. private void OnTouchPad()
  314. {
  315. if (this.currentListType == DressUpListType.List4)
  316. {
  317. this.hideListParts2();
  318. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  319. }
  320. else if (this.currentListType == DressUpListType.List3)
  321. {
  322. if (_currentList2 != null)
  323. {
  324. this.showListType2(_currentList2);
  325. }
  326. else
  327. {
  328. this.showListType1();
  329. }
  330. this.hideListParts();
  331. }
  332. else if (this.currentListType == DressUpListType.List2)
  333. {
  334. this.showListType1();
  335. this.hideListType2();
  336. }
  337. }
  338. private void OnClickBtnHint()
  339. {
  340. this.ShowTaskHint();
  341. }
  342. private void OnClickBtnDelete()
  343. {
  344. MyDressUpHelper.dressUpObj.TakeOffAll();
  345. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  346. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  347. }
  348. private void OnClickBtnClose()
  349. {
  350. _ui.m_btnClose.visible = false;
  351. _ui.m_grpTips.visible = false;
  352. }
  353. private void OnClickBtnNext()
  354. {
  355. if (!MyDressUpHelper.CheckPutOnFinish())
  356. {
  357. AlertUI.Show("只有换好衣服才能出门哦!")
  358. .SetRightButton(true, "好的");
  359. return;
  360. }
  361. if (!CheckHasNeed())
  362. {
  363. AlertUI.Show("未穿戴必需品。").SetRightButton(true, "好的");
  364. return;
  365. }
  366. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  367. if (RoleDataManager.power < levelCfg.power)
  368. {
  369. ItemUtil.AddPower("体力不足", OnClickBtnPhotograph);
  370. return;
  371. }
  372. OnClickBtnPhotograph();
  373. }
  374. private bool CheckHasNeed()
  375. {
  376. int _suitId = MyDressUpHelper.dressUpObj.suitId;
  377. bool isNoSuit = _fightCfg.needSuitId > 0 && _suitId != _fightCfg.needSuitId;//需要套装但未穿套装
  378. bool isNoItem = _fightCfg.needItemId > 0 && (_suitId <= 0 && !MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(_fightCfg.needItemId) || _suitId > 0 && Array.IndexOf(SuitCfgArray.Instance.GetCfg(_suitId).partsArr, _fightCfg.needItemId) < 0);
  379. if (isNoSuit || isNoItem)
  380. {
  381. return false;
  382. }
  383. return true;
  384. }
  385. private void OnClickBtnPhotograph()
  386. {
  387. Timers.inst.StartCoroutine(ScreenShotTex());
  388. }
  389. private IEnumerator ScreenShotTex()
  390. {
  391. GameObject Role = _sceneObject.transform.Find("Role").gameObject;
  392. GameObject CopyRoleParent = _sceneObject.transform.Find("CopyRole").gameObject;
  393. Transform CopyRole = CopyRoleParent.transform.Find("Role");
  394. if (CopyRole != null)
  395. {
  396. GameObject.DestroyImmediate(CopyRole.gameObject);
  397. }
  398. Transform transform = GameObject.Instantiate(Role, CopyRoleParent.transform.position, Quaternion.identity).transform;//实例化物体
  399. transform.parent = CopyRoleParent.transform;
  400. transform.name = "Role";
  401. GameObject gameObject = _sceneObject.transform.Find("FightCamera").gameObject;
  402. Camera camera = gameObject.GetComponent<Camera>();
  403. FightDataManager.Instance.RoleTextuex = FightDataManager.Instance.GetPrintscreenNTexture(camera);
  404. yield return new WaitForEndOfFrame();
  405. if (CardDataManager.GetCardListByRarity(0).Count > 0)
  406. {
  407. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  408. }
  409. else
  410. {
  411. StartCalculateScore();
  412. }
  413. }
  414. private void StartCalculateScore()
  415. {
  416. //不可移动代码位置
  417. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  418. if (_levelCfg.type == ConstInstanceZonesType.Field)
  419. {
  420. FieldFightDataManager.Instance.CurrentCardId = InstanceZonesDataManager.currentCardId;
  421. FieldFightDataManager.Instance.CurrentScoreType = InstanceZonesDataManager.currentScoreType;
  422. FieldFightDataManager.Instance.currentLevelCfgId = InstanceZonesDataManager.currentLevelCfgId;
  423. }
  424. if (hasFightTarget)
  425. {
  426. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  427. }
  428. else
  429. {
  430. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  431. }
  432. this.Hide();
  433. }
  434. private void OnClickBtnRecommend()
  435. {
  436. if (this.currentListType == DressUpListType.List4)
  437. {
  438. this.hideListParts2();
  439. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  440. }
  441. MyDressUpHelper.dressUpObj.CheckCancelActionWhenPutOn(_currentSuitId);
  442. InstanceZonesDataManager.usedRecommend = true;
  443. MyDressUpHelper.PutOnRecommendItems();
  444. UpdateListPartsSelected();
  445. UpdateListSuitPartsSelected();
  446. if (!CheckHasNeed())
  447. {
  448. PromptController.Instance.ShowFloatTextPrompt("未拥有必需品");
  449. }
  450. }
  451. private void InitLists()
  452. {
  453. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  454. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  455. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  456. listType1X = _ui.m_comListType1.target.x;
  457. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  458. //一级菜单
  459. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  460. }
  461. private void showListType1()
  462. {
  463. _currentList2 = null;
  464. currentListType = DressUpListType.List1;
  465. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 3;
  466. GTween.To(_ui.target.width, listType1X, 0.5f)
  467. .SetTarget(_ui.m_comListType1.target)
  468. .OnUpdate((GTweener t) =>
  469. {
  470. _ui.m_comListType1.target.x = t.value.x;
  471. });
  472. }
  473. private void hideListType1()
  474. {
  475. GTween.To(listType1X, _ui.target.width, 0.5f)
  476. .SetTarget(_ui.m_comListType1.target)
  477. .OnUpdate((GTweener t) =>
  478. {
  479. _ui.m_comListType1.target.x = t.value.x;
  480. });
  481. }
  482. private void showListType2(int[] menuStrArr = null)
  483. {
  484. currentListType = DressUpListType.List2;
  485. if (menuStrArr != null && menuStrArr.Length > 0)
  486. {
  487. int len = menuStrArr.Length;
  488. _currentList2 = menuStrArr.Clone() as int[];
  489. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  490. _ui.m_comListType2.m_listType.numItems = len;
  491. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  492. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  493. if (_ui.m_comListType2.m_listType.height > maxHeight)
  494. {
  495. _ui.m_comListType2.m_listType.height = maxHeight;
  496. }
  497. }
  498. GTween.To(_ui.target.width, listType1X, 0.5f)
  499. .SetTarget(_ui.m_comListType2.target)
  500. .OnUpdate((GTweener t) =>
  501. {
  502. _ui.m_comListType2.target.x = t.value.x;
  503. });
  504. }
  505. private void hideListType2()
  506. {
  507. GTween.To(listType1X, _ui.target.width, 0.5f)
  508. .SetTarget(_ui.m_comListType2.target)
  509. .OnUpdate((GTweener t) =>
  510. {
  511. _ui.m_comListType2.target.x = t.value.x;
  512. });
  513. }
  514. private bool showListParts(int type, bool selectItem = false)
  515. {
  516. _currentMenuType = type;
  517. UpdatePartsListSort();
  518. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  519. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  520. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  521. if (_ui.m_partsList.m_list.height > maxHeight)
  522. {
  523. _ui.m_partsList.m_list.height = maxHeight;
  524. }
  525. if (selectItem)
  526. {
  527. int itemId = MyDressUpHelper.dressUpObj.GetItemIdBuyType(_currentMenuType);
  528. if (itemId > 0)
  529. {
  530. int index = _currentList3.IndexOf(itemId);
  531. _ui.m_partsList.m_list.ScrollToView(index);
  532. }
  533. }
  534. currentListType = DressUpListType.List3;
  535. GTween.To(_ui.target.width, partsListX, 0.5f)
  536. .SetTarget(_ui.m_partsList)
  537. .OnUpdate((GTweener t) =>
  538. {
  539. _ui.m_partsList.target.x = t.value.x;
  540. });
  541. UpdateListPartsSelected();
  542. return true;
  543. }
  544. private void OnComboBoxRarityChanged()
  545. {
  546. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  547. this.UpdatePartsListSort();
  548. }
  549. private void UpdatePartsListSort()
  550. {
  551. if (_currentMenuType == 0) return;
  552. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  553. {
  554. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  555. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  556. {
  557. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  558. }
  559. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  560. {
  561. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  562. }
  563. else
  564. {
  565. _currentList3.Reverse();
  566. }
  567. }
  568. else
  569. {
  570. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  571. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  572. {
  573. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  574. }
  575. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  576. {
  577. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  578. }
  579. else
  580. {
  581. _currentList3.Reverse();
  582. }
  583. }
  584. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  585. {
  586. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3);
  587. }
  588. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  589. {
  590. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3);
  591. }
  592. //必穿品放在列表最前面
  593. if (_fightCfg.needItemId > 0)
  594. {
  595. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  596. if (index >= 0)
  597. {
  598. int item = _currentList3[index];
  599. _currentList3.Remove(_currentList3[index]);
  600. _currentList3.Insert(0, item);
  601. }
  602. }
  603. else if (_fightCfg.needSuitId > 0)
  604. {
  605. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  606. if (index >= 0)
  607. {
  608. int item = _currentList3[index];
  609. _currentList3.Remove(_currentList3[index]);
  610. _currentList3.Insert(0, item);
  611. }
  612. }
  613. _ui.m_partsList.m_list.RemoveChildrenToPool();
  614. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  615. }
  616. private void UpdateSuitPartsListSort()
  617. {
  618. if (_currentMenuType == 0) return;
  619. _currentList4 = new List<int>(SuitCfgArray.Instance.GetSuitItems(_currentSuitId, true));
  620. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  621. {
  622. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4);
  623. }
  624. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  625. {
  626. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4);
  627. }
  628. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  629. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  630. }
  631. private void hideListParts()
  632. {
  633. GTween.To(partsListX, _ui.target.width, 0.5f)
  634. .SetTarget(_ui.m_partsList)
  635. .OnUpdate((GTweener t) =>
  636. {
  637. _ui.m_partsList.target.x = t.value.x;
  638. });
  639. }
  640. private void showListParts2(int suitId)
  641. {
  642. _currentSuitId = suitId;
  643. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  644. this.UpdateSuitPartsListSort();
  645. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  646. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  647. if (_ui.m_partsList2.m_list.height > maxHeight)
  648. {
  649. _ui.m_partsList2.m_list.height = maxHeight;
  650. }
  651. currentListType = DressUpListType.List4;
  652. GTween.To(_ui.target.width, partsListX, 0.5f)
  653. .SetTarget(_ui.m_partsList2)
  654. .OnUpdate((GTweener t) =>
  655. {
  656. _ui.m_partsList2.target.x = t.value.x;
  657. });
  658. }
  659. private void hideListParts2()
  660. {
  661. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  662. GTween.To(partsListX, _ui.target.width, 0.5f)
  663. .SetTarget(_ui.m_partsList2)
  664. .OnUpdate((GTweener t) =>
  665. {
  666. _ui.m_partsList2.target.x = t.value.x;
  667. });
  668. }
  669. private void ListType1Item(int index, GObject item)
  670. {
  671. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  672. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  673. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  674. typeItem.m_txtname.text = item1.name;
  675. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  676. typeItem.target.data = item1.id;
  677. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  678. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.id);
  679. UI_TypeItem.ProxyEnd();
  680. }
  681. private void ListType2Item(int index, GObject item)
  682. {
  683. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  684. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  685. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  686. typeItem.m_txtname.text = item2.name;
  687. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  688. typeItem.target.data = item2.id;
  689. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  690. typeItem.m_imgNeed.visible = subType == item2.type;
  691. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);
  692. UI_TypeItem.ProxyEnd();
  693. }
  694. private void ListPartsItem(int index, GObject item)
  695. {
  696. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  697. int id = (int)_currentList3[index];
  698. string iconRes = "";
  699. string partName = "";
  700. string ext = "png";
  701. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  702. {
  703. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  704. iconRes = suitCfg.res;
  705. partName = suitCfg.name;
  706. listItem.m_iconSelected.visible = false;
  707. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  708. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  709. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  710. listItem.m_imgNew.visible = false;
  711. }
  712. else
  713. {
  714. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  715. iconRes = itemCfg.res;
  716. partName = itemCfg.name;
  717. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  718. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _fightCfg.needTagsArr);
  719. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  720. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  721. listItem.m_imgNew.visible = isNew;
  722. if (isNew)
  723. {
  724. ItemProxy.ReqSetItemRead(id).Coroutine();
  725. }
  726. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  727. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  728. }
  729. if (listItem.target.data == null)
  730. {
  731. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  732. longPressGesture.once = true;
  733. longPressGesture.onAction.Add(OnLongPress);
  734. _listLongPress.Add(longPressGesture);
  735. }
  736. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  737. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  738. listItem.m_txtTitle.text = partName;
  739. listItem.target.data = id;
  740. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  741. UI_PartsListItem.ProxyEnd();
  742. }
  743. private void ListParts2Item(int index, GObject item)
  744. {
  745. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  746. int id = (int)_currentList4[index];
  747. string iconRes = "";
  748. string partName = "";
  749. string ext = "png";
  750. if (listItem.target.data == null)
  751. {
  752. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  753. longPressGesture.once = true;
  754. longPressGesture.onAction.Add(OnLongPress);
  755. _listLongPress.Add(longPressGesture);
  756. }
  757. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  758. iconRes = itemCfg.res;
  759. partName = itemCfg.name;
  760. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  761. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  762. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  763. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  764. listItem.m_ScoreType.visible = true;
  765. // int mainScore;
  766. // int mainValuel;
  767. // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  768. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _fightCfg.scoreType);
  769. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, _fightCfg.scoreType, _fightCfg.needTagsArr);
  770. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  771. listItem.m_txtTitle.text = partName;
  772. listItem.target.data = id;
  773. // listItem.m_txtScore.visible = false;
  774. //listItem.m_ScoreType.visible = true;
  775. listItem.m_imgNeed.visible = false;
  776. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  777. listItem.m_imgNew.visible = isNew;
  778. if (isNew)
  779. {
  780. ItemProxy.ReqSetItemRead(id).Coroutine();
  781. }
  782. UI_PartsListItem.ProxyEnd();
  783. }
  784. private void UpdateListPartsSelected()
  785. {
  786. int count = _ui.m_partsList.m_list.numChildren;
  787. int suitId = MyDressUpHelper.dressUpObj.suitId;
  788. for (int i = 0; i < count; i++)
  789. {
  790. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  791. int id = (int)listItem.target.data;
  792. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  793. {
  794. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  795. }
  796. else
  797. {
  798. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  799. var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);
  800. bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  801. bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  802. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  803. }
  804. UI_PartsListItem.ProxyEnd();
  805. }
  806. }
  807. private void UpdateListSuitPartsSelected()
  808. {
  809. int count = _ui.m_partsList2.m_list.numChildren;
  810. int suitId = MyDressUpHelper.dressUpObj.suitId;
  811. for (int i = 0; i < count; i++)
  812. {
  813. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  814. int id = (int)listItem.target.data;
  815. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  816. var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);
  817. bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  818. bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  819. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  820. UI_PartsListItem.ProxyEnd();
  821. }
  822. }
  823. private void ShowTaskHint()
  824. {
  825. _ui.m_btnClose.visible = true;
  826. _ui.m_grpTips.visible = true;
  827. _ui.m_txtHint.text = _levelCfg.hint;
  828. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  829. {
  830. this._ui.m_txtHint.align = AlignType.Left;
  831. }
  832. else
  833. {
  834. this._ui.m_txtHint.align = AlignType.Center;
  835. }
  836. }
  837. private void UpdateScore()
  838. {
  839. _ui.m_txtScore.text = "" + FightDataManager.Instance.score;
  840. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  841. }
  842. private void OnClickBtnSearch()
  843. {
  844. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  845. }
  846. private void OnClickBtnAutoPlay()
  847. {
  848. FightDataManager.Instance.autoPlay = _ui.m_btnAutoPlay.selected;
  849. }
  850. private void OnClickComNeed()
  851. {
  852. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  853. {
  854. return;
  855. }
  856. if (_fightCfg.needSuitId > 0)
  857. {
  858. ViewManager.Show<SuitPartsDetailView>(_fightCfg.needSuitId, new object[] { typeof(DressUpFightView).FullName, this.viewData });
  859. }
  860. else
  861. {
  862. int itemId = (int)_ui.m_compNeed.target.data;
  863. object[] sourceDatas = new object[] { itemId, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData }, 1 };
  864. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  865. }
  866. }
  867. private void RenderListTagItem(int index, GObject obj)
  868. {
  869. UI.CommonGame.UI_ListTagItem item = UI.CommonGame.UI_ListTagItem.Proxy(obj);
  870. string tag = _fightCfg.needTagsArr[index];
  871. int tagType = TagCfgArray.Instance.GetCfg(tag).type;
  872. item.m_txtTag.text = tag;
  873. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  874. UI.CommonGame.UI_ListTagItem.ProxyEnd();
  875. }
  876. private bool CheckListCount(int type)
  877. {
  878. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  879. {
  880. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  881. }
  882. else
  883. {
  884. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  885. }
  886. }
  887. private void SendLog()
  888. {
  889. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  890. switch (levelCfg.type)
  891. {
  892. case ConstInstanceZonesType.Story:
  893. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 2);
  894. break;
  895. case ConstInstanceZonesType.Studio:
  896. StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  897. if (studioCfg.funId == typeof(StudioMetalView).Name)
  898. {
  899. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 2);
  900. }
  901. else if (studioCfg.funId == typeof(StudioFabricView).Name)
  902. {
  903. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 2);
  904. }
  905. else if (studioCfg.funId == typeof(StudioPropertyView).Name)
  906. {
  907. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 2);
  908. }
  909. break;
  910. }
  911. }
  912. private void CheckGuide(object param)
  913. {
  914. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  915. || GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  916. || GuideDataManager.IsGuideFinish(ConstGuideId.AUTOPLAY_FIGHT) <= 0)
  917. {
  918. UpdateToCheckGuide(null);
  919. }
  920. else
  921. {
  922. Timers.inst.Remove(CheckGuide);
  923. }
  924. _ui.m_loaGuide.visible = false;
  925. }
  926. protected override void UpdateToCheckGuide(object param)
  927. {
  928. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  929. int buyClothingIndex = 0;
  930. int buyClothingSubIndex = 0;
  931. int taozhuangIndex = 0;
  932. int len = _ui.m_comListType1.m_listType.numChildren;
  933. for (int i = 0; i < len; i++)
  934. {
  935. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  936. if (item != null)
  937. {
  938. int menuID = (int)item.target.data;
  939. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  940. if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  941. {
  942. taozhuangIndex = i;
  943. break;
  944. }
  945. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0 && _fightCfg.needItemId > 0 && ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, dressUpMenuItemCfg1.id))
  946. {
  947. buyClothingIndex = i;
  948. break;
  949. }
  950. }
  951. UI_TypeItem.ProxyEnd();
  952. }
  953. buyClothingSubIndex = _currentList3.IndexOf(_fightCfg.needItemId);
  954. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.START_FIGHT, 3, "点击相应的分类,可以快速找到服饰。", taozhuangIndex);
  955. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.START_FIGHT, 4, "", 0);
  956. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.START_FIGHT, 5, "穿着完毕,来验证一下,换上的服饰是否符合需求。");
  957. // GuideController.TryCompleteGuide(ConstGuideId.START_FIGHT, 5);
  958. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 3, "当提示有“必需品”时,需要穿上对应物品才能通关。");
  959. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.BUY_CLOTHING, 7, "按照指示就可以找到必需品啦,点击换上吧。", buyClothingIndex);
  960. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 8, "", buyClothingSubIndex);
  961. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 8);
  962. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.FIGHT_TIPS, 1, "这次换装需要获得别人的认可呢。");
  963. GuideController.TryCompleteGuide(ConstGuideId.FIGHT_TIPS, 1);
  964. GuideController.TryGuide(_ui.m_btnRecommend, ConstGuideId.AUTOPLAY_FIGHT, 1, "衣服太多难以选择,可以点击这里。");
  965. GuideController.TryGuide(_ui.m_btnAutoPlay, ConstGuideId.AUTOPLAY_FIGHT, 2, "勾选后,自动进行比拼哦~~");
  966. GuideController.TryCompleteGuide(ConstGuideId.AUTOPLAY_FIGHT, 2);
  967. }
  968. protected override void TryCompleteGuide()
  969. {
  970. base.TryCompleteGuide();
  971. GuideController.TryCompleteGuide(ConstGuideId.START_FIGHT, 5);
  972. }
  973. }
  974. }