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- using UnityEngine;
- using FairyGUI;
- using UI.Friend;
- namespace GFGGame
- {
- public class FriendView : BaseView
- {
- private UI_FriendUI _ui;
- private GameObject _scenePrefab;
- private GameObject _sceneObject;
- public override void Dispose()
- {
- if (_scenePrefab != null)
- {
- GameObject.Destroy(_scenePrefab);
- _scenePrefab = null;
- }
- base.Dispose();
- }
- protected override void Init()
- {
- base.Init();
- packageName = UI_FriendUI.PACKAGE_NAME;
- _ui = UI_FriendUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFriend"));
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui.m_btnBack.onClick.Add(OnHide);
- }
- protected override void OnShown()
- {
- base.OnShown();
- if (_sceneObject == null)
- {
- _sceneObject = GameObject.Instantiate(_scenePrefab);
- EquipDataCache.cacher.setSceneObj(_sceneObject);
- }
- EquipDataCache.cacher.PutOnCurrentSuitSaved();
- }
- protected override void OnHide()
- {
- if (_sceneObject != null)
- {
- GameObject.Destroy(_sceneObject);
- _sceneObject = null;
- }
- ViewManager.GoBackFrom(typeof(FriendView).Name);
- }
- }
- }
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