RoleInfoView.cs 2.9 KB

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  1. using ET;
  2. using UI.Main;
  3. using static GFGGame.LauncherConfig;
  4. namespace GFGGame
  5. {
  6. public class RoleInfoView : BaseWindow
  7. {
  8. private UI_RoleInfoUI _ui;
  9. public override void Dispose()
  10. {
  11. if(_ui != null)
  12. {
  13. _ui.Dispose();
  14. }
  15. _ui = null;
  16. base.Dispose();
  17. }
  18. protected override void OnInit()
  19. {
  20. base.OnInit();
  21. _ui = UI_RoleInfoUI.Create();
  22. this.viewCom = _ui.target;
  23. this.viewCom.Center();
  24. this.modal = true;
  25. _ui.m_txtVersion.text = GameGlobal.version;
  26. _ui.m_btnExit.onClick.Add(OnClickBtnExit);
  27. _ui.m_btnLogout.onClick.Add(OnClickBtnLogout);
  28. _ui.m_btnSound.onClick.Add(OnClickBtnSound);
  29. _ui.m_btnMusic.onClick.Add(OnClickBtnMusic);
  30. _ui.m_btnHelp.onClick.Add(OnClickBtnHelp);
  31. if(LauncherConfig.netType != EnumNetType.LOCAL)
  32. {
  33. _ui.m_btnHelp.visible = false;
  34. }
  35. }
  36. protected override void OnShown()
  37. {
  38. base.OnShown();
  39. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  40. _ui.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  41. RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
  42. if(roleLevelCfg.exp > 0)
  43. {
  44. _ui.m_proBarExp.value = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
  45. _ui.m_proBarExp.max = roleLevelCfg.exp;
  46. }
  47. else
  48. {
  49. _ui.m_proBarExp.text = "已满级";
  50. }
  51. _ui.m_btnSound.selected = SoundManager.Instance.isOn;
  52. _ui.m_btnMusic.selected = MusicManager.Instance.isOn;
  53. }
  54. protected override void OnHide()
  55. {
  56. base.OnHide();
  57. }
  58. private void OnClickBtnExit()
  59. {
  60. Alert.Show("确认返回登录页吗?")
  61. .SetLeftButton(true)
  62. .SetRightButton(true, "确认", (object data) => {
  63. GameController.QuitToLoginView(false);
  64. });
  65. }
  66. private void OnClickBtnLogout()
  67. {
  68. Alert.Show("确认注销当前账号吗?")
  69. .SetLeftButton(true)
  70. .SetRightButton(true, "确认", (object data) => {
  71. GameController.QuitToLoginView(true);
  72. });
  73. }
  74. private void OnClickBtnSound()
  75. {
  76. SoundManager.Instance.isOn = _ui.m_btnSound.selected;
  77. }
  78. private void OnClickBtnMusic()
  79. {
  80. MusicManager.Instance.isOn = _ui.m_btnMusic.selected;
  81. }
  82. private void OnClickBtnHelp()
  83. {
  84. ViewManager.Show(ViewName.GM_PANEL_VIEW);
  85. }
  86. }
  87. }