ItemApproachScanner.cs 28 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using GFGGame;
  4. using System;
  5. using System.Linq;
  6. namespace GFGEditor
  7. {
  8. /// <summary>
  9. /// 物品扫描器:
  10. /// 1.扫描获取途径,并填入物品表的获取途径字段
  11. /// 2.扫描套装部件个数
  12. /// </summary>
  13. public class ItemApproachScanner
  14. {
  15. private delegate string GetApproachCall(int itemId);
  16. public static void startScan()
  17. {
  18. ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
  19. GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetLeaguePrayApproach, GetLeagueAnswerApproach, CheckStoreApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach, CheckClothingFosterApproach, CheckDailyTaskApproach, CheckWeeklyTaskApproach, GetZhaiXingApproach, GetStoryLevelApproach };
  20. Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
  21. Dictionary<ItemCfg, List<int>> syntheticSuitDic = new Dictionary<ItemCfg, List<int>>();
  22. Dictionary<SuitCfg, Dictionary<string, string>> suitTagsDic = new Dictionary<SuitCfg, Dictionary<string, string>>();
  23. int suitPartTotalCount = 0;
  24. int clothingPartsCount = 0;
  25. int cardCount = 0;
  26. foreach (ItemCfg cfg in dataArray)
  27. {
  28. HandleItemAndSuitTable(cfg, suitDic);
  29. HandleItemApproch(cfg, actions);
  30. HandleItemSyntheticSuit(cfg, syntheticSuitDic);
  31. HandleItemAndDressUpTable(cfg, ref clothingPartsCount);
  32. HandleItemAndCardTable(cfg, ref cardCount);
  33. HandleItemAndSuitTags(cfg, suitTagsDic);
  34. }
  35. var globalCfg = GlobalCfgArray.globalCfg;
  36. SQLiteHelper.Instance.OpenConnection();
  37. try
  38. {
  39. //物品
  40. foreach (ItemCfg cfg in dataArray)
  41. {
  42. var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach), nameof(cfg.isHide) };
  43. var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach, "" + cfg.isHide };
  44. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
  45. }
  46. //套装
  47. foreach (var a in suitDic)
  48. {
  49. if (a.Key.id == 210000)
  50. {
  51. continue;
  52. }
  53. if (a.Key.isHide <= 0)
  54. {
  55. suitPartTotalCount += a.Value.Count;
  56. }
  57. var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
  58. var values = new string[] { string.Join(";", a.Value) };
  59. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  60. }
  61. globalCfg.suitPartTotalCount = suitPartTotalCount;
  62. globalCfg.ClothingPartsCount = clothingPartsCount;
  63. globalCfg.CardCount = cardCount;
  64. UpdateGlobalCfg(globalCfg);
  65. //材料对应的套装id
  66. foreach (var a in syntheticSuitDic)
  67. {
  68. var names = new string[] { nameof(a.Key.syntheticSuitArr).Replace("Arr", "") };
  69. var values = new string[] { string.Join(";", a.Value) };
  70. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  71. }
  72. //套装属性累加
  73. foreach (var a in suitTagsDic)
  74. {
  75. var names = new string[] { nameof(a.Key.tagsArr).Replace("Arr", "") };
  76. var value = "";
  77. foreach (var e in a.Value)
  78. {
  79. value = value + e.Key + "*" + e.Value + ";";
  80. }
  81. var values = new string[] { string.Join(";", value) };
  82. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  83. }
  84. }
  85. catch (Exception e)
  86. {
  87. ET.Log.Error(e.ToString());
  88. }
  89. finally
  90. {
  91. SQLiteHelper.Instance.CloseConnection();
  92. }
  93. }
  94. private static void UpdateGlobalCfg(GlobalCfg globalCfg)
  95. {
  96. var names = new string[]
  97. { nameof(globalCfg.suitPartTotalCount), nameof(globalCfg.ClothingPartsCount), nameof(globalCfg.CardCount) };
  98. var values = new string[]
  99. { globalCfg.suitPartTotalCount.ToString(), globalCfg.ClothingPartsCount.ToString(), globalCfg.CardCount.ToString() };
  100. SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
  101. }
  102. private static void HandleItemSyntheticSuit(ItemCfg itemCfg, Dictionary<ItemCfg, List<int>> syntheticSuitDic)
  103. {
  104. if (itemCfg.syntheticMateriarsArr.Length <= 0)
  105. {
  106. return;
  107. }
  108. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  109. {
  110. ItemCfg materialItemCfg;
  111. foreach (int[] materiars in itemCfg.syntheticMateriarsArr)
  112. {
  113. int materialId = materiars[0];
  114. materialItemCfg = ItemCfgArray.Instance.GetCfg(materialId);
  115. if (materialItemCfg != null)
  116. {
  117. syntheticSuitDic.TryGetValue(materialItemCfg, out var syntheticSuitList);
  118. if (syntheticSuitList == null)
  119. {
  120. syntheticSuitList = new List<int>();
  121. syntheticSuitDic[materialItemCfg] = syntheticSuitList;
  122. }
  123. syntheticSuitList.Add(itemCfg.id);
  124. }
  125. }
  126. }
  127. }
  128. private static void HandleItemAndSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
  129. {
  130. if (itemCfg.suitId <= 0)
  131. {
  132. return;
  133. }
  134. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  135. if (suitCfg == null)
  136. {
  137. return;
  138. }
  139. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  140. {
  141. suitDic.TryGetValue(suitCfg, out var partsList);
  142. if (partsList == null)
  143. {
  144. partsList = new List<int>();
  145. suitDic[suitCfg] = partsList;
  146. }
  147. partsList.Add(itemCfg.id);
  148. }
  149. itemCfg.isHide = suitCfg.isHide;
  150. }
  151. private static void HandleItemAndDressUpTable(ItemCfg itemCfg, ref int count)
  152. {
  153. // 除去初始衣装
  154. if (DressUpMenuItemDataManager.defaultID.Contains(itemCfg.id) || itemCfg.isHide > 0)
  155. {
  156. return;
  157. }
  158. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  159. {
  160. // 服装
  161. bool isDressUp = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideSubType, itemCfg.subType) >= 0;
  162. if (isDressUp)
  163. {
  164. ++count;
  165. return;
  166. }
  167. // 饰品
  168. bool isAccessories = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideAccessoriesType, itemCfg.subType) >= 0;
  169. if (isAccessories)
  170. {
  171. ++count;
  172. return;
  173. }
  174. // 特殊
  175. bool isSpecial = itemCfg.subType > ConstDressUpItemType.TE_SHU;
  176. if (isSpecial)
  177. {
  178. ++count;
  179. return;
  180. }
  181. }
  182. }
  183. private static void HandleItemAndCardTable(ItemCfg itemCfg, ref int count)
  184. {
  185. if (itemCfg.isHide > 0)
  186. {
  187. return;
  188. }
  189. if (itemCfg.itemType == ConstItemType.CARD)
  190. {
  191. ++count;
  192. }
  193. }
  194. private static void HandleItemAndSuitTags(ItemCfg itemCfg, Dictionary<SuitCfg, Dictionary<string, string>> suitTagsDic)
  195. {
  196. if (itemCfg.suitId <= 0)
  197. {
  198. return;
  199. }
  200. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  201. if (suitCfg == null)
  202. {
  203. return;
  204. }
  205. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  206. {
  207. for (int i = 0; i < itemCfg.tagsArr.Length; i++)
  208. {
  209. suitTagsDic.TryGetValue(suitCfg, out var tags);
  210. if (tags == null)
  211. {
  212. tags = new Dictionary<string, string>();
  213. suitTagsDic[suitCfg] = tags;
  214. }
  215. if (!tags.ContainsKey(itemCfg.tagsArr[i][0]))
  216. tags[itemCfg.tagsArr[i][0]] = itemCfg.tagsArr[i][1];
  217. else
  218. tags[itemCfg.tagsArr[i][0]] = (Convert.ToInt32(tags[itemCfg.tagsArr[i][0]]) + Convert.ToInt32(itemCfg.tagsArr[i][1])).ToString();
  219. }
  220. }
  221. }
  222. private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
  223. {
  224. if (cfg.id == 3000001 || cfg.id == 3000002 || cfg.id == 3000003)
  225. {
  226. ET.Log.Debug("");
  227. }
  228. List<string> approachs = new List<string>();
  229. foreach (GetApproachCall action in actions)
  230. {
  231. string tempApproach = action(cfg.id);
  232. if (tempApproach != null)
  233. {
  234. approachs.Add(tempApproach);
  235. }
  236. }
  237. if (approachs.Count > 0)
  238. {
  239. string approach = string.Join(";", approachs);
  240. cfg.approach = approach;
  241. if (approachs.Count > 5)
  242. {
  243. Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
  244. }
  245. }
  246. else
  247. {
  248. if (cfg.id < 1000000 || cfg.id >= 2000000)
  249. {
  250. if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
  251. {
  252. //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
  253. }
  254. }
  255. }
  256. }
  257. /// <summary>
  258. /// 尝试获取服装店产出途径
  259. /// </summary>
  260. /// <param name="itemId"></param>
  261. /// <returns></returns>
  262. private static string GetClothingShopApproach(int itemId)
  263. {
  264. List<ShopCfg> dataArray = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.FU_ZHUANG_DIAN, ConstStoreSubId.FU_ZHUANG_DIAN);
  265. foreach (ShopCfg cfg in dataArray)
  266. {
  267. if (cfg.itemId == itemId)
  268. {
  269. return "FU_ZHUANG_DIAN=" + ConstStoreId.CLOTHING_STORE_ID; ;
  270. }
  271. }
  272. List<ShopCfg> shopCfgGallerys = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_GALLERY);
  273. foreach (ShopCfg cfg in shopCfgGallerys)
  274. {
  275. if (cfg.itemId == itemId)
  276. {
  277. return "FU_ZHUANG_DIAN=" + ConstStoreId.GALLERY_STORE_ID;
  278. }
  279. }
  280. return null;
  281. }
  282. /// <summary>
  283. /// 尝试获取服装分解产出途径
  284. /// </summary>
  285. /// <param name="itemId"></param>
  286. /// <returns></returns>
  287. private static string GetClothingDecomposeApproach(int itemId)
  288. {
  289. DecomposeCfgArray manager = DecomposeCfgArray.Instance;
  290. DecomposeCfg[] dataArray = manager.dataArray;
  291. foreach (DecomposeCfg cfg in dataArray)
  292. {
  293. for (int i = 0; i < cfg.itemsArr.Length; i++)
  294. {
  295. if (cfg.itemsArr[i][0] == itemId)
  296. {
  297. return "FU_ZHUANG_DECOMPOSE";
  298. }
  299. }
  300. }
  301. return null;
  302. }
  303. /// <summary>
  304. /// 尝试获取摘星(抽奖)产出途径
  305. /// </summary>
  306. /// <param name="itemId"></param>
  307. /// <returns></returns>
  308. private static string GetZhaiXingApproach(int itemId)
  309. {
  310. LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
  311. LuckyBoxCfg[] dataArray = manager.dataArray;
  312. if (itemId == 10090)
  313. {
  314. Debug.Log("");
  315. }
  316. foreach (LuckyBoxCfg cfg in dataArray)
  317. {
  318. for (int i = 0; i < cfg.bonusArr.Length; i++)
  319. {
  320. if (itemId == cfg.bonusArr[i][0])
  321. {
  322. return "ZHAI_XING";
  323. }
  324. }
  325. int dropId = cfg.dropId;
  326. if (itemId == 10014)
  327. {
  328. if (dropId == 11000008)
  329. {
  330. ET.Log.Debug("");
  331. }
  332. ET.Log.Debug("");
  333. }
  334. int[] _dropIds = { dropId };
  335. bool approach = CheckItemInDropOut(itemId, _dropIds);
  336. if (approach)
  337. {
  338. return "ZHAI_XING";
  339. }
  340. // }
  341. }
  342. return null;
  343. }
  344. /// <summary>
  345. /// 尝试获取剧情关卡产出途径
  346. /// </summary>
  347. /// <param name="itemId"></param>
  348. /// <returns></returns>
  349. private static string GetStoryLevelApproach(int itemId)
  350. {
  351. List<string> approachs = new List<string>();
  352. StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
  353. StoryLevelCfg[] dataArray = manager.dataArray;
  354. foreach (StoryLevelCfg cfg in dataArray)
  355. {
  356. if (itemId == 3000041)
  357. {
  358. ET.Log.Debug("");
  359. }
  360. if (itemId == 3002001)
  361. {
  362. }
  363. bool result = CheckItemInBonus(itemId, cfg);
  364. if (result)
  365. {
  366. string approach = "JU_QING_GUAN_QIA=" + cfg.id;
  367. approachs.Add(approach);
  368. }
  369. }
  370. if (approachs.Count > 0)
  371. {
  372. return string.Join(";", approachs);
  373. }
  374. return null;
  375. }
  376. /// <summary>
  377. /// 尝试获取服装合成产出途径
  378. /// </summary>
  379. /// <param name="itemId"></param>
  380. /// <returns></returns>
  381. private static string GetClothingSyntheticApproach(int itemId)
  382. {
  383. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  384. if (itemCfg == null)
  385. {
  386. return null;
  387. }
  388. if (itemCfg.itemType != ConstItemType.DRESS_UP)
  389. {
  390. return null;
  391. }
  392. if (itemCfg.suitId <= 0)
  393. {
  394. return null;
  395. }
  396. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  397. if (suitCfg == null)
  398. {
  399. return null;
  400. }
  401. if (suitCfg.syntheticType <= 0)
  402. {
  403. return null;
  404. }
  405. return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
  406. }
  407. private static string GetSuitGuideApproach(int itemId)
  408. {
  409. SuitCfgArray manager = SuitCfgArray.Instance;
  410. SuitCfg[] dataArray = manager.dataArray;
  411. foreach (SuitCfg cfg in dataArray)
  412. {
  413. bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
  414. if (result)
  415. {
  416. return "TAO_ZHUANG_TU_JIAN";
  417. }
  418. }
  419. return null;
  420. }
  421. private static string GetSuitSyntheticApproach(int itemId)
  422. {
  423. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  424. if (itemCfg == null)
  425. {
  426. return null;
  427. }
  428. if (itemCfg.itemType != ConstItemType.DRESS_UP)
  429. {
  430. return null;
  431. }
  432. if (itemCfg.suitId <= 0)
  433. {
  434. return null;
  435. }
  436. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  437. if (suitCfg == null)
  438. {
  439. return null;
  440. }
  441. if (suitCfg.syntheticType <= 0)
  442. {
  443. return null;
  444. }
  445. bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
  446. if (result)
  447. {
  448. return "TAO_ZHUANG_HE_CHENG";
  449. }
  450. return null;
  451. }
  452. private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
  453. {
  454. if (cfg.fightID.Length > 0)
  455. {
  456. StoryFightCfgArray manager = StoryFightCfgArray.Instance;
  457. StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
  458. List<int[]> a = new List<int[]>();
  459. // a.AddRange(cfg.bonusOnceArr);
  460. a.AddRange(storyFightCfg.bonusBaseArr);
  461. int[][] bonus = a.ToArray();
  462. bool result = CheckItemInBonus(itemId, bonus);
  463. if (storyFightCfg.id == "501")
  464. {
  465. ET.Log.Debug("");
  466. }
  467. if (result)
  468. {
  469. return true;
  470. }
  471. result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
  472. return result;
  473. }
  474. return false;
  475. }
  476. private static bool CheckItemInBonus(int itemId, int[][] bosnu)
  477. {
  478. List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
  479. foreach (ItemData itemData in aList)
  480. {
  481. if (itemId == itemData.id)
  482. {
  483. return true;
  484. }
  485. }
  486. return false;
  487. }
  488. /// <summary>
  489. /// 检测掉落表是否产出该物品
  490. /// </summary>
  491. /// <param name="itemId"></param>
  492. /// <param name="dropIds"></param>
  493. /// <returns></returns>
  494. private static bool CheckItemInDropOut(int itemId, int[] dropIds)
  495. {
  496. List<ItemData> result = new List<ItemData>();
  497. foreach (int dropId in dropIds)
  498. {
  499. DropOutCfgArray manager = DropOutCfgArray.Instance;
  500. List<DropOutCfg> aList = manager.GetCfgsByid(dropId);
  501. foreach (DropOutCfg dropOutCfg in aList)
  502. {
  503. if (manager.GetCfgsByid(dropOutCfg.item).Count > 0)
  504. {
  505. int[] _dropIds = { dropOutCfg.item };
  506. if (CheckItemInDropOut(itemId, _dropIds))
  507. {
  508. return true;
  509. }
  510. }
  511. else
  512. {
  513. if (itemId == dropOutCfg.item)
  514. {
  515. return true;
  516. }
  517. }
  518. }
  519. }
  520. return false;
  521. }
  522. /// <summary>
  523. /// 检测商城-灵犀卡是否产出该物品
  524. /// </summary>
  525. /// <param name="itemId"></param>
  526. /// <returns></returns>
  527. private static string CheckStoreApproach(int itemId)
  528. {
  529. List<string> approachs = new List<string>();
  530. List<ShopCfg> goldShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD);
  531. for (int i = 0; i < goldShopCfgs.Count; i++)
  532. {
  533. if (CheckIsHasItem(itemId, goldShopCfgs[i].itemId))
  534. {
  535. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_GOLD_CARD);
  536. break;
  537. }
  538. }
  539. List<ShopCfg> blackShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD);
  540. for (int i = 0; i < blackShopCfgs.Count; i++)
  541. {
  542. if (CheckIsHasItem(itemId, blackShopCfgs[i].itemId))
  543. {
  544. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_BLACK_CARD);
  545. break;
  546. }
  547. }
  548. List<ShopCfg> itemShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
  549. for (int i = 0; i < itemShopCfgs.Count; i++)
  550. {
  551. if (CheckIsHasItem(itemId, itemShopCfgs[i].itemId))
  552. {
  553. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
  554. break;
  555. }
  556. }
  557. List<ShopCfg> greatestShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
  558. for (int i = 0; i < greatestShopCfgs.Count; i++)
  559. {
  560. if (CheckIsHasItem(itemId, greatestShopCfgs[i].itemId))
  561. {
  562. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
  563. break;
  564. }
  565. }
  566. List<ShopCfg> exchangetShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
  567. for (int i = 0; i < exchangetShopCfgs.Count; i++)
  568. {
  569. if (CheckIsHasItem(itemId, exchangetShopCfgs[i].itemId))
  570. {
  571. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_EXCHANGE + "=" + ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
  572. break;
  573. }
  574. }
  575. if (approachs.Count > 0)
  576. {
  577. return string.Join(";", approachs);
  578. }
  579. return null;
  580. }
  581. private static bool CheckIsHasItem(int itemId, int checkId)
  582. {
  583. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(checkId);
  584. if (itemCfg.itemType == ConstItemType.USEABLE)
  585. {
  586. for (int i = 0; i < itemCfg.itemsArr.Length; i++)
  587. {
  588. if (itemCfg.itemsArr[i][0] == itemId) return true;
  589. }
  590. }
  591. else if (checkId == itemId)
  592. {
  593. return true;
  594. }
  595. return false;
  596. }
  597. /// <summary>
  598. /// 检测服装升级是否产出该物品
  599. /// </summary>
  600. /// <param name="itemId"></param>
  601. /// <returns></returns>
  602. private static string CheckClothingFosterApproach(int itemId)
  603. {
  604. //培养
  605. SuitFosterCfgArray manager = SuitFosterCfgArray.Instance;
  606. SuitFosterCfg[] dataArray = manager.dataArray;
  607. for (int i = 0; i < dataArray.Length; i++)
  608. {
  609. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  610. {
  611. if (dataArray[i].rewardsArr[j][0] == itemId)
  612. {
  613. return ConstFunctionId.SUIT_FOSTER;
  614. }
  615. }
  616. }
  617. //换新
  618. SuitFosterListCfgArray manager1 = SuitFosterListCfgArray.Instance;
  619. SuitFosterListCfg[] dataArray1 = manager1.dataArray;
  620. for (int i = 0; i < dataArray1.Length; i++)
  621. {
  622. for (int j = 0; j < dataArray1[i].renewRewardsArr.Length; j++)
  623. {
  624. if (dataArray1[i].renewRewardsArr[j][0] == itemId)
  625. {
  626. return ConstFunctionId.SUIT_FOSTER;
  627. }
  628. }
  629. }
  630. return null;
  631. }
  632. /// <summary>
  633. /// 检测每日任务是否产出该物品
  634. /// </summary>
  635. /// <param name="itemId"></param>
  636. /// <returns></returns>
  637. private static string CheckDailyTaskApproach(int itemId)
  638. {
  639. TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
  640. List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Daily);
  641. for (int i = 0; i < dataArray.Count; i++)
  642. {
  643. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  644. {
  645. if (dataArray[i].rewardsArr[j][0] == itemId)
  646. {
  647. return ConstFunctionId.DAILY_TASK;
  648. }
  649. }
  650. }
  651. return null;
  652. }
  653. /// <summary>
  654. /// 检测每周任务是否产出该物品
  655. /// </summary>
  656. /// <param name="itemId"></param>
  657. /// <returns></returns>
  658. private static string CheckWeeklyTaskApproach(int itemId)
  659. {
  660. TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
  661. List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Weekly);
  662. for (int i = 0; i < dataArray.Count; i++)
  663. {
  664. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  665. {
  666. if (dataArray[i].rewardsArr[j][0] == itemId)
  667. {
  668. return ConstFunctionId.WEEKLY_TASK;
  669. }
  670. }
  671. }
  672. return null;
  673. }
  674. /// <summary>
  675. /// 检测雅集福利是否产出该物品
  676. /// </summary>
  677. /// <param name="itemId"></param>
  678. /// <returns></returns>
  679. private static string GetLeaguePrayApproach(int itemId)
  680. {
  681. LeaguePrayCfg[] prayCfgs = LeaguePrayCfgArray.Instance.dataArray;
  682. for (int i = 0; i < prayCfgs.Length; i++)
  683. {
  684. for (int j = 0; j < prayCfgs[i].bonusArr.Length; j++)
  685. {
  686. if (prayCfgs[i].bonusArr[j][0] == itemId)
  687. {
  688. return ConstFunctionId.LEAGUE_PRAY;
  689. }
  690. }
  691. for (int j = 0; j < prayCfgs[i].bonusOnceArr.Length; j++)
  692. {
  693. if (prayCfgs[i].bonusOnceArr[j][0] == itemId)
  694. {
  695. return ConstFunctionId.LEAGUE_PRAY;
  696. }
  697. }
  698. }
  699. return null;
  700. }
  701. /// <summary>
  702. /// 检测雅集答题是否产出该物品
  703. /// </summary>
  704. /// <param name="itemId"></param>
  705. /// <returns></returns>
  706. private static string GetLeagueAnswerApproach(int itemId)
  707. {
  708. LeagueQuestionCfg[] questionCfgs = LeagueQuestionCfgArray.Instance.dataArray;
  709. for (int i = 0; i < questionCfgs.Length; i++)
  710. {
  711. for (int j = 0; j < questionCfgs[i].bonusArr.Length; j++)
  712. {
  713. if (questionCfgs[i].bonusArr[j][0] == itemId)
  714. {
  715. return ConstFunctionId.LEAGUE_ANSWER;
  716. }
  717. }
  718. }
  719. LeagueQuestionBonusCfg[] questionBonusCfgs = LeagueQuestionBonusCfgArray.Instance.dataArray;
  720. for (int i = 0; i < questionBonusCfgs.Length; i++)
  721. {
  722. for (int j = 0; j < questionBonusCfgs[i].bonusArr.Length; j++)
  723. {
  724. if (questionBonusCfgs[i].bonusArr[j][0] == itemId)
  725. {
  726. return ConstFunctionId.LEAGUE_ANSWER;
  727. }
  728. }
  729. }
  730. return null;
  731. }
  732. }
  733. }