ClothingDecomposeRuleView.cs 1.6 KB

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  1. using FairyGUI;
  2. using UI.ClothingDecompose;
  3. namespace GFGGame
  4. {
  5. public class ClothingDecomposeRuleView : BaseWindow
  6. {
  7. private UI_ClothingDecomposeRuleUI _ui;
  8. private string _strName;
  9. public override void Dispose()
  10. {
  11. base.Dispose();
  12. }
  13. protected override void OnInit()
  14. {
  15. base.OnInit();
  16. packageName = UI_ClothingDecomposeUI.PACKAGE_NAME;
  17. _ui = UI_ClothingDecomposeRuleUI.Create();
  18. this.viewCom = _ui.target;
  19. this.viewCom.Center();
  20. this.modal = true;
  21. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  22. _ui.m_listReward.itemRenderer = ListItemRender;
  23. }
  24. protected override void OnShown()
  25. {
  26. base.OnShown();
  27. _ui.m_listReward.numItems = DecomposeDataManager.Instance.GetRewardList().Count;
  28. _ui.m_txtRule.text = "分解多余的衣服可获得分解材料:" + _strName;
  29. }
  30. private void ListItemRender(int index, GObject obj)
  31. {
  32. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  33. int id = DecomposeDataManager.Instance.GetRewardList()[index];
  34. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  35. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  36. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  37. _strName += (itemCfg.name + (index == DecomposeDataManager.Instance.GetRewardList().Count - 1 ? "。" : "、"));
  38. }
  39. protected override void OnHide()
  40. {
  41. base.OnHide();
  42. }
  43. }
  44. }