MatchingCompetitionDataManager.cs 21 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515
  1. using ET;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Text.RegularExpressions;
  6. using UnityEngine;
  7. using Live2D.Cubism.Rendering;
  8. using FairyGUI;
  9. using UI.MatchingCompetition;
  10. namespace GFGGame
  11. {
  12. class MatchingCompetitionDataManager : SingletonBase<MatchingCompetitionDataManager>
  13. {
  14. ////搭配赛标记
  15. //public int type = 2;
  16. //位置信息数据索引
  17. public int indexRoleData = 0;
  18. //人物位置信息
  19. public TransformData roleTransFormData = new TransformData();
  20. public GameObject roleGameobj;
  21. public int roleID = -1;
  22. //*********************搭配数据*********************************
  23. //需要传输的数据:MathingDressDate,DressUpBgID,DressPropIdList,TransformDataList,
  24. public DressUpData MathingDressDate = DressUpData.CreateDefault();
  25. public int DressUpBgID = 0;
  26. //*****这两个id放列表的最后面
  27. //边框id
  28. public int BorderID = 0;
  29. //NpcId
  30. public int NpcID = 0;
  31. //*************=**************
  32. //道具数据,一一对应
  33. //场景名字,自己搭配的数据
  34. public List<string> DressPropNameList = new List<string>();
  35. //道具id
  36. public List<int> DressPropIdList = new List<int>();
  37. //道具位置信息
  38. public List<TransformData> TransformDataList = new List<TransformData>();
  39. public List<GameObject> itemGameObjs = new List<GameObject>();
  40. //所有信息的列表,用于前后端交互
  41. public List<CollocationInfo> AllDressIDInfoList = new List<CollocationInfo>();
  42. //public List<int> _equipSceneData = new List<int>();//当前穿戴的场景数据(从套装获得)
  43. //***************************************************************
  44. public int MatchingCompetitionSeason = 1;
  45. public int MatchingState = 1;
  46. public long MatchingEndTimes = 0;
  47. public long WorksID = 0;
  48. public string TempPictureUrl = "";
  49. public int MatchingRemainingTimes = 1;
  50. public MyWorksIdInfo myWorks;
  51. /// <summary>
  52. /// 搭配赛相册
  53. /// </summary>
  54. /// <typeparam name="PoemPhotoData"></typeparam>
  55. /// <returns></returns>
  56. public List<PoemPhotoData> MatchingPhotoInfos = new List<PoemPhotoData>();
  57. //角色详情界面图片信息
  58. public NTexture DetailNtexture;
  59. //本期排行榜数据
  60. public List<MatchingPhotoWorksData> _currentRankList = new List<MatchingPhotoWorksData>();
  61. //往期作品集
  62. public List<MatchingWorksData> _BeforeWorksList = new List<MatchingWorksData>();
  63. //往期排行榜数据
  64. public List<MatchingPhotoWorksData> _BeforeRankList = new List<MatchingPhotoWorksData>();
  65. //根据时间判断:1:集结期 2:评选期 3;结算期
  66. //public int CheckCompetitionState()
  67. //{
  68. // long currentTime = TimeHelper.ServerNow();
  69. // DateTime dateTime = DateTimeOffset.FromUnixTimeSeconds(currentTime).DateTime;
  70. // // 获取星期几
  71. // DayOfWeek dayOfWeek = dateTime.DayOfWeek;
  72. // int week = (int)dayOfWeek;
  73. // int hour = dateTime.Hour;
  74. // if(week == 0)
  75. // {
  76. // if(hour >= 21)
  77. // {
  78. // return 3;
  79. // }
  80. // else
  81. // {
  82. // return 2;
  83. // }
  84. // }
  85. // if(week <= 3 && week >= 1)
  86. // {
  87. // if(week == 3 && hour >= 5)
  88. // {
  89. // return 2;
  90. // }
  91. // if(week == 1 && hour < 5)
  92. // {
  93. // return 3;
  94. // }
  95. // return 1;
  96. // }
  97. // else if(week > 3 && week <= 6)
  98. // {
  99. // return 2;
  100. // }
  101. // return -1;
  102. //}
  103. public void ConvertInfoToList()
  104. {
  105. //将所有需要存储的信息转换成list
  106. AllDressIDInfoList.Clear();
  107. foreach(var item in MathingDressDate.itemList)
  108. {
  109. CollocationInfo itemInfo = new CollocationInfo();
  110. itemInfo.ItemId = item;
  111. itemInfo.ClientPosition = "";
  112. AllDressIDInfoList.Add(itemInfo);
  113. }
  114. for(int i = 0;i< DressPropIdList.Count;i++)
  115. {
  116. CollocationInfo itemInfo = new CollocationInfo();
  117. itemInfo.ItemId = DressPropIdList[i];
  118. string transStr = TransformDataList[i].position.x.ToString()+"_" + TransformDataList[i].position.y.ToString() + "_"
  119. + TransformDataList[i].position.z.ToString()
  120. + "_" + TransformDataList[i].rotationZ.ToString()
  121. + "_" + TransformDataList[i].scale.x.ToString() + "_" +
  122. TransformDataList[i].scale.y.ToString() + "_" + TransformDataList[i].scale.z.ToString();
  123. itemInfo.ClientPosition = transStr;
  124. AllDressIDInfoList.Add(itemInfo);
  125. }
  126. CollocationInfo itemBgInfo = new CollocationInfo();
  127. itemBgInfo.ItemId = MatchingCompetitionDataManager.Instance.DressUpBgID;
  128. itemBgInfo.ClientPosition = "";
  129. AllDressIDInfoList.Add(itemBgInfo);
  130. CollocationInfo itemActionInfo = new CollocationInfo();
  131. itemActionInfo.ItemId = MatchingCompetitionDataManager.Instance.MathingDressDate.actionId;
  132. itemActionInfo.ClientPosition = "";
  133. AllDressIDInfoList.Add(itemActionInfo);
  134. }
  135. //解析后台获取的信息
  136. public void AnalysisInfoToList()
  137. {
  138. List<int> dressitemIDList = new List<int>();
  139. List<int> propIDList = new List<int>();
  140. List<TransformData> transDataList = new List<TransformData>();
  141. DressUpBgID = 0;
  142. MathingDressDate.actionId = 0;
  143. for (int i = 0; i < AllDressIDInfoList.Count; i++)
  144. {
  145. if(AllDressIDInfoList[i].ItemId == roleID)
  146. {
  147. propIDList.Add(AllDressIDInfoList[i].ItemId);
  148. transDataList.Add(AnalysisStringToTransform(AllDressIDInfoList[i].ClientPosition));
  149. }
  150. else
  151. {
  152. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(AllDressIDInfoList[i].ItemId);
  153. if (itemCfg != null && itemCfg.itemType == ConstItemType.DRESS_UP)
  154. {
  155. if(itemCfg.subType == 19 || itemCfg.subType == 17 || itemCfg.subType == 21|| itemCfg.subType == 22)
  156. {
  157. //记录道具和位置信息
  158. propIDList.Add(AllDressIDInfoList[i].ItemId);
  159. transDataList.Add(AnalysisStringToTransform(AllDressIDInfoList[i].ClientPosition));
  160. }
  161. else if (itemCfg != null && itemCfg.subType == ConstDressUpItemType.BEI_JING)
  162. {
  163. DressUpBgID = itemCfg.id;
  164. }
  165. else
  166. {
  167. dressitemIDList.Add(AllDressIDInfoList[i].ItemId);
  168. }
  169. }
  170. else if (itemCfg != null && itemCfg.itemType == ConstItemType.PHOTOGRAPH)
  171. {
  172. //记录道具和位置信息
  173. propIDList.Add(AllDressIDInfoList[i].ItemId);
  174. transDataList.Add(AnalysisStringToTransform(AllDressIDInfoList[i].ClientPosition));
  175. }
  176. else if(itemCfg == null)
  177. {
  178. SuitCfg actionId = SuitCfgArray.Instance.GetCfg(AllDressIDInfoList[i].ItemId);
  179. if(actionId !=null)
  180. {
  181. MathingDressDate.actionId = AllDressIDInfoList[i].ItemId;
  182. }
  183. }
  184. }
  185. }
  186. MathingDressDate.itemList = dressitemIDList;
  187. DressPropIdList = propIDList;
  188. TransformDataList = transDataList;
  189. }
  190. public TransformData AnalysisStringToTransform(string strTrans)
  191. {
  192. TransformData transData = new TransformData();
  193. string[] parts = Regex.Split(strTrans, "_");
  194. transData.position.x = float.Parse(parts[0]);
  195. transData.position.y = float.Parse(parts[1]);
  196. transData.position.z = float.Parse(parts[2]);
  197. transData.rotationZ = float.Parse(parts[3]);
  198. transData.scale.x = float.Parse(parts[4]);
  199. transData.scale.y = float.Parse(parts[5]);
  200. transData.scale.z = float.Parse(parts[6]);
  201. return transData;
  202. }
  203. //存储道具信息
  204. public void SetTransformData()
  205. {
  206. DressPropNameList.Clear();
  207. TransformDataList.Clear();
  208. for (int i =0;i<itemGameObjs.Count;i++)
  209. {
  210. if(itemGameObjs[i].name == "Role")
  211. {
  212. TransformData itemData = new TransformData();
  213. roleTransFormData.position = itemGameObjs[i].transform.position;
  214. roleTransFormData.rotationZ = itemGameObjs[i].transform.eulerAngles.z;
  215. roleTransFormData.scale = itemGameObjs[i].transform.localScale;
  216. TransformDataList.Add(roleTransFormData);
  217. DressPropNameList.Add(itemGameObjs[i].name);
  218. }
  219. else
  220. {
  221. TransformData itemData = new TransformData();
  222. itemData.position = itemGameObjs[i].transform.position;
  223. itemData.rotationZ = itemGameObjs[i].transform.eulerAngles.z;
  224. itemData.scale = itemGameObjs[i].transform.localScale;
  225. TransformDataList.Add(itemData);
  226. DressPropNameList.Add(itemGameObjs[i].name);
  227. }
  228. }
  229. SetNameToIdList();
  230. }
  231. //将名字转换成道具id
  232. public void SetNameToIdList()
  233. {
  234. DressPropIdList.Clear();
  235. int flog_prefix = 0;
  236. int flog_suffix = 0;
  237. for (int i = 0; i < DressPropNameList.Count; i++)
  238. {
  239. bool containsUnderscore = Regex.IsMatch(DressPropNameList[i], "_");
  240. if(!containsUnderscore)
  241. {
  242. if (DressPropNameList[i] == "Role")
  243. {
  244. DressPropIdList.Add(roleID);
  245. }
  246. else if (DressPropNameList[i] == "Border")
  247. {
  248. if (BorderID != 0)
  249. {
  250. DressPropIdList.Add(BorderID);
  251. }
  252. }
  253. else if (DressPropNameList[i] == "Npc")
  254. {
  255. if (NpcID != 0)
  256. {
  257. DressPropIdList.Add(NpcID);
  258. }
  259. }
  260. }
  261. else
  262. {
  263. // 使用正则表达式分割字符串
  264. string[] parts = Regex.Split(DressPropNameList[i], "_");
  265. int partID = int.Parse(parts[0]);
  266. if(flog_prefix == int.Parse(parts[0]))
  267. {
  268. if((flog_suffix == 3 && int.Parse(parts[1]) == 1)|| (flog_suffix == 1 && int.Parse(parts[1]) == 3))
  269. flog_prefix = 0;
  270. flog_suffix = 0;
  271. continue;
  272. }
  273. flog_prefix = int.Parse(parts[0]);
  274. flog_suffix = int.Parse(parts[1]);
  275. DressPropIdList.Add(partID);
  276. }
  277. }
  278. }
  279. //将穿戴数据分类
  280. //public void ClassifyEquipData()
  281. //{
  282. // _equipSceneData.Clear();
  283. // PhotographDataManager.Instance.dressUpObj = new DressUpObj();
  284. // //for (int i = 0; i < MathingDressDate.itemList.Count; i++)
  285. // //{
  286. // // int itemId = MathingDressDate.itemList[i];
  287. // // if (DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId, false))
  288. // // {
  289. // // if (!_equipSceneData.ContainsKey(itemId))
  290. // // {
  291. // // _equipSceneData.Add(itemId, new List<int>());
  292. // // }
  293. // // _equipSceneData[itemId].Add(itemId);
  294. // // }
  295. // //}
  296. // for(int i =0;i<DressPropIdList.Count;i++)
  297. // {
  298. // int itemId = DressPropIdList[i];
  299. // if (DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId, false))
  300. // {
  301. // _equipSceneData.Add(itemId);
  302. // }
  303. // }
  304. //}
  305. public void InsertGameObjectList()
  306. {
  307. for(int i=0;i< DressPropIdList.Count;i++)
  308. {
  309. if (DressPropIdList[i] == roleID)
  310. {
  311. indexRoleData = i;
  312. }
  313. }
  314. if(itemGameObjs.Count ==0)
  315. {
  316. itemGameObjs.Add(roleGameobj);
  317. }
  318. else
  319. {
  320. itemGameObjs.Insert(indexRoleData, roleGameobj);
  321. }
  322. }
  323. public void SetNumToRank(int index,UI_Component4 rankCom)
  324. {
  325. int c1 = 0;
  326. int c2 = 0;
  327. if(index<=3&& index >=1)
  328. {
  329. c2 = index;
  330. }
  331. if (index > 3 && index <= 9)
  332. {
  333. c1 = 0;
  334. }
  335. else if(index >9 && index <= 20)
  336. {
  337. c1 = 1;
  338. }
  339. else
  340. {
  341. c1 = 2;
  342. }
  343. rankCom.m_c1.selectedIndex = c1;
  344. rankCom.m_c2.selectedIndex = c2;
  345. if(c1 == 0)
  346. {
  347. rankCom.m_num3.url = string.Format("ui://MatchingCompetition/{0}",index.ToString());
  348. }
  349. else if(c1 == 1)
  350. {
  351. int one = index / 10;
  352. int two = index % 10;
  353. rankCom.m_num1.url = string.Format("ui://MatchingCompetition/{0}", one.ToString());
  354. rankCom.m_num2.url = string.Format("ui://MatchingCompetition/{0}", two.ToString());
  355. }
  356. else
  357. {
  358. rankCom.m_RankText.text = index.ToString();
  359. }
  360. }
  361. public async void AddSceneItem(ItemCfg itemCfg, bool setLayer)
  362. {
  363. Vector3 pos = Vector3.zero;
  364. if (!string.IsNullOrEmpty(itemCfg.resLayer3))
  365. {
  366. GameObject parentGameObj3 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 3));
  367. await PhotographSceneManager.Instance.AddSceneItem(parentGameObj3, itemCfg, 3, setLayer);
  368. if (setLayer)
  369. {
  370. if (parentGameObj3.transform.childCount > 0)
  371. {
  372. parentGameObj3.transform.localPosition = -parentGameObj3.transform.GetChild(0).localPosition;
  373. pos = parentGameObj3.transform.localPosition;
  374. }
  375. }
  376. }
  377. if (!string.IsNullOrEmpty(itemCfg.resLayer2))
  378. {
  379. GameObject parentGameObj2 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 2));
  380. await PhotographSceneManager.Instance.AddSceneItem(parentGameObj2, itemCfg, 2, setLayer);
  381. if (setLayer)
  382. {
  383. if (parentGameObj2.transform.childCount > 0)
  384. {
  385. parentGameObj2.transform.localPosition = pos == Vector3.zero ? -parentGameObj2.transform.GetChild(0).localPosition : pos;
  386. pos = parentGameObj2.transform.localPosition;
  387. }
  388. }
  389. }
  390. if (!string.IsNullOrEmpty(itemCfg.resLayer1))
  391. {
  392. GameObject parentGameObj1 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 1));
  393. await PhotographSceneManager.Instance.AddSceneItem(parentGameObj1, itemCfg, 1, setLayer);
  394. if (setLayer)
  395. {
  396. if (parentGameObj1.transform.childCount > 0)
  397. {
  398. parentGameObj1.transform.localPosition = pos == Vector3.zero ? -parentGameObj1.transform.GetChild(0).localPosition : pos;
  399. pos = parentGameObj1.transform.localPosition;
  400. }
  401. }
  402. }
  403. }
  404. public void OnClickBtnRule()
  405. {
  406. ViewManager.Show<MatchingCompetitionRuleTipsView>();
  407. }
  408. }
  409. class MatchingOneDataManager : SingletonBase<MatchingOneDataManager>
  410. {
  411. //其他玩家信息用于展示
  412. public MatchingPhotoWorksData OneRoleInfo = new MatchingPhotoWorksData();
  413. //人物位置信息
  414. public TransformData roleTransFormData = new TransformData();
  415. public GameObject roleGameobj;
  416. public int roleID = -1;
  417. //*********************搭配数据*********************************
  418. //需要传输的数据:MathingDressDate,DressUpBgID,DressPropIdList,TransformDataList,
  419. public DressUpData MathingDressDate = DressUpData.CreateDefault();
  420. public int DressUpBgID = 0;
  421. //*****这两个id放列表的最后面
  422. //边框id
  423. public int BorderID = 0;
  424. //NpcId
  425. public int NpcID = 0;
  426. //道具数据,一一对应
  427. //道具id
  428. public List<int> DressPropIdList = new List<int>();
  429. //道具位置信息
  430. public List<TransformData> TransformDataList = new List<TransformData>();
  431. public List<GameObject> itemGameObjs = new List<GameObject>();
  432. //***************************************************************
  433. //解析后台获取的信息
  434. public void AnalysisInfoToList()
  435. {
  436. List<int> dressitemIDList = new List<int>();
  437. List<int> propIDList = new List<int>();
  438. List<TransformData> transDataList = new List<TransformData>();
  439. for (int i = 0; i < OneRoleInfo.JudgingInfo.CollocationInfoList.Count; i++)
  440. {
  441. if (OneRoleInfo.JudgingInfo.CollocationInfoList[i].ItemId == roleID)
  442. {
  443. propIDList.Add(OneRoleInfo.JudgingInfo.CollocationInfoList[i].ItemId);
  444. }
  445. else
  446. {
  447. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(OneRoleInfo.JudgingInfo.CollocationInfoList[i].ItemId);
  448. if (itemCfg != null && itemCfg.itemType == ConstItemType.DRESS_UP)
  449. {
  450. if (itemCfg.subType == 9 || itemCfg.subType == 10 || itemCfg.subType == 11 || itemCfg.subType == 12)
  451. {
  452. //记录道具和位置信息
  453. propIDList.Add(OneRoleInfo.JudgingInfo.CollocationInfoList[i].ItemId);
  454. transDataList.Add(MatchingCompetitionDataManager.Instance.AnalysisStringToTransform(OneRoleInfo.JudgingInfo.CollocationInfoList[i].ClientPosition));
  455. }
  456. else
  457. {
  458. dressitemIDList.Add(OneRoleInfo.JudgingInfo.CollocationInfoList[i].ItemId);
  459. }
  460. }
  461. else if (itemCfg != null && itemCfg.itemType == ConstItemType.PHOTOGRAPH)
  462. {
  463. //记录道具和位置信息
  464. propIDList.Add(OneRoleInfo.JudgingInfo.CollocationInfoList[i].ItemId);
  465. transDataList.Add(MatchingCompetitionDataManager.Instance.AnalysisStringToTransform(OneRoleInfo.JudgingInfo.CollocationInfoList[i].ClientPosition));
  466. }
  467. }
  468. }
  469. MathingDressDate.itemList = dressitemIDList;
  470. MathingDressDate.actionId = OneRoleInfo.JudgingInfo.ActionId;
  471. DressPropIdList = propIDList;
  472. TransformDataList = transDataList;
  473. DressUpBgID = OneRoleInfo.JudgingInfo.BagId;
  474. }
  475. public void InsertGameObjectList()
  476. {
  477. int indexRoleData = 0;
  478. for (int i = 0; i < DressPropIdList.Count; i++)
  479. {
  480. if (DressPropIdList[i] == roleID)
  481. {
  482. indexRoleData = i;
  483. }
  484. }
  485. if (itemGameObjs.Count == 0)
  486. {
  487. itemGameObjs.Add(roleGameobj);
  488. }
  489. else
  490. {
  491. itemGameObjs.Insert(indexRoleData, roleGameobj);
  492. }
  493. }
  494. }
  495. class MatchingTwoDataManager : SingletonBase<MatchingTwoDataManager>
  496. {
  497. //其他玩家信息用于展示
  498. public MatchingPhotoWorksData LeftRoleInfo = new MatchingPhotoWorksData();
  499. //其他玩家信息用于展示
  500. public MatchingPhotoWorksData RightRoleInfo = new MatchingPhotoWorksData();
  501. }
  502. }