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							- // Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
 
- Shader "FairyGUI/EyeOpeningEffect"
 
- {
 
- 	Properties
 
- 	{
 
- 		_MainTex("Base (RGB), Alpha (A)", 2D) = "black" {}
 
- 		_StencilComp("Stencil Comparison", Float) = 8
 
- 		_Stencil("Stencil ID", Float) = 0
 
- 		_StencilOp("Stencil Operation", Float) = 0
 
- 		_StencilWriteMask("Stencil Write Mask", Float) = 255
 
- 		_StencilReadMask("Stencil Read Mask", Float) = 255
 
- 		_ColorMask("Color Mask", Float) = 15
 
- 		[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip("Use Alpha Clip", Float) = 0
 
- 		[Space(100)]
 
- 		_Param("Param", vector) = (0.6, 0.3, 1, 1)
 
- 	}
 
- 		SubShader
 
- 		{
 
- 			Tags
 
- 		{
 
- 			"Queue" = "Transparent"
 
- 			"IgnoreProjector" = "True"
 
- 			"RenderType" = "Transparent"
 
- 			"PreviewType" = "Plane"
 
- 			"CanUseSpriteAtlas" = "True"
 
- 		}
 
- 			Stencil
 
- 		{
 
- 			Ref[_Stencil]
 
- 			Comp[_StencilComp]
 
- 			Pass[_StencilOp]
 
- 			ReadMask[_StencilReadMask]
 
- 			WriteMask[_StencilWriteMask]
 
- 		}
 
- 			Cull Off
 
- 			Lighting Off
 
- 			ZWrite Off
 
- 			ZTest[unity_GUIZTestMode]
 
- 			Blend SrcAlpha OneMinusSrcAlpha
 
- 			ColorMask[_ColorMask]
 
- 			Pass
 
- 		{
 
- 			Name "Default"
 
- 			CGPROGRAM
 
- 	#pragma vertex vert
 
- 	#pragma fragment frag
 
- 	#pragma target 2.0
 
- 	#include "UnityCG.cginc"
 
- 	#include "UnityUI.cginc"
 
- 	#pragma multi_compile __ UNITY_UI_CLIP_RECT
 
- 	#pragma multi_compile __ UNITY_UI_ALPHACLIP
 
- 			struct appdata_t
 
- 		{
 
- 			float4 vertex   : POSITION;
 
- 			float4 color    : COLOR;
 
- 			float2 texcoord : TEXCOORD0;
 
- 			UNITY_VERTEX_INPUT_INSTANCE_ID
 
- 		};
 
- 		struct v2f
 
- 		{
 
- 			float4 vertex   : SV_POSITION;
 
- 			fixed4 color : COLOR;
 
- 			float2 texcoord  : TEXCOORD0;
 
- 			float4 worldPosition : TEXCOORD1;
 
- 			UNITY_VERTEX_OUTPUT_STEREO
 
- 		};
 
- 		sampler2D _MainTex;
 
- 		fixed4 _Color;
 
- 		fixed4 _TextureSampleAdd;
 
- 		float4 _ClipRect;
 
- 		float4 _MainTex_ST;
 
- 		half3 _Param;
 
- 		v2f vert(appdata_t v)
 
- 		{
 
- 			v2f OUT;
 
- 			UNITY_SETUP_INSTANCE_ID(v);
 
- 			UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
 
- 			OUT.worldPosition = v.vertex;
 
- 			OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
 
- 			OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
 
- 			OUT.color = v.color * _Color;
 
- 			return OUT;
 
- 		}
 
- 		fixed4 frag(v2f IN) : SV_Target
 
- 		{
 
- 			//half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
 
- 			half4 color = IN.color;
 
- 			half x = IN.texcoord.x - 0.5;
 
- 			half y = IN.texcoord.y - 0.5;
 
- 			half oval = x * x / (_Param.x * _Param.x) + y * y / (_Param.y * _Param.y);
 
- 			color.a = oval;
 
- 	#ifdef UNITY_UI_CLIP_RECT
 
- 			color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
 
- 	#endif
 
- 	#ifdef UNITY_UI_ALPHACLIP
 
- 			clip(color.a - 0.001);
 
- 	#endif
 
- 			return color;
 
- 		}
 
- 			ENDCG
 
- 		}
 
- 		}
 
- }
 
 
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