ClothingSyntheticView.cs 21 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523
  1. using UnityEngine;
  2. using UI.ClothingSynthetic;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. using System.Collections;
  8. using System.Threading.Tasks;
  9. using YooAsset;
  10. namespace GFGGame
  11. {
  12. public class ClothingSyntheticView : BaseWindow
  13. {
  14. private const int HEAD_Y = 942;
  15. private const int FA_XING_Y = 609;
  16. private const int UPPER_BODY_Y = 383;
  17. private const int LOWER_BODY_Y = 112;
  18. private const int SHOES_Y = -287;
  19. private const int BODY_Y = 289;
  20. private const float HEAD_SCALE = 3f;
  21. private const float FA_XING_SCALE = 2f;
  22. private const float UPPER_BODY_SCALE = 1.5f;
  23. private const float LOWER_BODY_SCALE = 1.4f;
  24. private const float SHOES_SCALE = 2.5f;
  25. private const float BODY_SCALE = 1f;
  26. private const float DURATION = 0.6f;
  27. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  28. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  29. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  30. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  31. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  32. private UI_ClothingSyntheticUI _ui;
  33. private DressUpObjUI _dressUpObjUI;
  34. private ValueBarController _valueBarController;
  35. private GImage _imgSelected;
  36. private int _suitId;
  37. private int _itemId;
  38. private int[] _items;
  39. private int _selectedItemId;
  40. private GComponent _selectedListItem;
  41. private List<ItemData> _materiarsOfSelectedItem;
  42. private UI_MateriasListItem listTypeItem_CloSynthetic;
  43. private UI_Component2 _compMover;
  44. public override void Dispose()
  45. {
  46. RemoveSoftMask();
  47. if (_valueBarController != null)
  48. {
  49. _valueBarController.Dispose();
  50. _valueBarController = null;
  51. }
  52. if (_imgSelected != null)
  53. {
  54. _imgSelected.RemoveFromParent();
  55. _imgSelected.Dispose();
  56. }
  57. if (_dressUpObjUI != null)
  58. {
  59. _dressUpObjUI.Dispose();
  60. _dressUpObjUI = null;
  61. }
  62. if (_ui != null)
  63. {
  64. _ui.Dispose();
  65. _ui = null;
  66. }
  67. base.Dispose();
  68. }
  69. protected override void OnInit()
  70. {
  71. base.OnInit();
  72. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  73. _ui = UI_ClothingSyntheticUI.Create();
  74. this.viewCom = _ui.target;
  75. isfullScreen = true;
  76. //layer = ConstViewLayer.TOP;
  77. isReturnView = true;
  78. //this.clickBlankToClose = false;
  79. _compMover = _ui.m_compHolder.m_compHolder.m_compMover;
  80. _valueBarController = new ValueBarController(_ui.m_valueBar);
  81. _dressUpObjUI = new DressUpObjUI("SceneDressUpSynthetic");
  82. _imgSelected = new GImage();
  83. _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "hc_kuang_4").asImage;
  84. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  85. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  86. _ui.m_listMaterias.itemRenderer = RenderListMateriasItem;
  87. _ui.m_listMaterias.onClickItem.Add(OnClickMateriasItemPlus);
  88. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  89. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  90. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  91. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  92. UpdateMaskHeight();
  93. }
  94. protected override void AddEventListener()
  95. {
  96. base.AddEventListener();
  97. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  98. }
  99. protected override void OnShown()
  100. {
  101. base.OnShown();
  102. _suitId = 0;
  103. _selectedItemId = 0;
  104. if (this.viewData != null)
  105. {
  106. _suitId = (int)(this.viewData as object[])[0];
  107. _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
  108. }
  109. if (DressUpMenuSuitDataManager.chooseClothing > 0)
  110. _selectedItemId = DressUpMenuSuitDataManager.chooseClothing;
  111. _valueBarController.OnShown();
  112. _ui.m_loaBg2.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  113. UpdateClothingList(false);
  114. Timers.inst.AddUpdate(CheckGuide);
  115. }
  116. protected override void OnHide()
  117. {
  118. base.OnHide();
  119. _valueBarController.OnHide();
  120. _ui.m_listMaterias.selectedIndex = 0;
  121. Timers.inst.Remove(CheckGuide);
  122. _dressUpObjUI.dressUpObj.TakeOffAll();
  123. }
  124. protected override void RemoveEventListener()
  125. {
  126. base.RemoveEventListener();
  127. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  128. }
  129. private void OnClickBtnBack()
  130. {
  131. DressUpMenuSuitDataManager.chooseClothing = 0;
  132. ViewManager.GoBackFrom(typeof(ClothingSyntheticView).FullName);
  133. }
  134. private void OnClickListClothingItem(EventContext context)
  135. {
  136. UpdateSelectedItemInfo(context.data as GComponent, true);
  137. }
  138. private async void OnClickBtnProcuction()
  139. {
  140. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  141. {
  142. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品");
  143. return;
  144. }
  145. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  146. if (itemCfg == null)
  147. {
  148. ET.Log.Error("OnClickBtnProcuction itemCfg is null");
  149. return;
  150. }
  151. if (!ItemUtil.CheckItemEnough(itemCfg.syntheticCostID, itemCfg.syntheticCostNum))
  152. {
  153. long has = ItemDataManager.GetItemNum(itemCfg.syntheticCostID);
  154. ItemUtil.BuyCurrency(itemCfg.syntheticCostID, itemCfg.syntheticCostNum - has);
  155. return;
  156. }
  157. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  158. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  159. {
  160. ItemData itemData = materiarsOfSelectedItem[i];
  161. if (itemData == null || !ItemUtil.CheckItemEnough(itemData.id, itemData.num, true)) return;
  162. }
  163. bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
  164. if (result)
  165. {
  166. _selectedItemId = 0;
  167. UpdateClothingList(true);
  168. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
  169. // 发送服装合成成功事件
  170. EventAgent.DispatchEvent(ConstMessage.CLOTHING_SYNTHETIC_SUCCESS);
  171. EventAgent.DispatchEvent(ConstMessage.STUDIO_FILING_UPDATE);
  172. }
  173. }
  174. private void ListClothingItemRender(int index, GObject item)
  175. {
  176. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  177. int itemId = _items[index];
  178. listItem.target.data = itemId;
  179. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  180. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  181. string itemName = itemCfg.name;
  182. listItem.m_txtName.text = itemName;
  183. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  184. RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.CheckCanSynthetic(itemId), "", -18, 20);
  185. UI_ClothingListItem.ProxyEnd();
  186. }
  187. private EaseType ease = EaseType.CubicOut;
  188. private void UpdateRole(bool tween)
  189. {
  190. // 隐藏遮罩
  191. _ui.m_loaBg2.visible = false;
  192. // 根据高度比例放大(越高越大)
  193. float rate = Screen.height * 1080f / 1920f / Screen.width;
  194. // 平板会比宽手机更宽,设定最小值防止缩小
  195. rate = Mathf.Max(rate, 1);
  196. _dressUpObjUI.dressUpObj.TakeOffAll();
  197. _dressUpObjUI.ResetSceneObj(45, true, true, null, false);
  198. _dressUpObjUI.dressUpObj.AddOrRemove(_selectedItemId, true, DressUpOption.Add);
  199. //_imgSelected.visible = _dressUpObjUI.dressUpObj.CheckDressUpItemIsOn(_selectedItemId);
  200. _imgSelected.visible = true;
  201. _dressUpObjUI.UpdateWrapper(_compMover.m_holder);
  202. int type = ItemUtilCS.GetItemSubType(_selectedItemId);
  203. float duration = DURATION;
  204. if (!tween)
  205. {
  206. duration = 0;
  207. _ui.m_hide.Play();
  208. }
  209. var dy = _ui.m_compHolder.target.height - 642;
  210. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  211. {
  212. _compMover.target.TweenMoveY(HEAD_Y + dy, duration).SetEase(ease);
  213. _compMover.target.TweenScale(new Vector2(HEAD_SCALE * rate, HEAD_SCALE * rate), duration).SetEase(ease);
  214. }
  215. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  216. {
  217. _compMover.target.TweenMoveY(FA_XING_Y + dy, duration).SetEase(ease);
  218. _compMover.target.TweenScale(new Vector2(FA_XING_SCALE * rate, FA_XING_SCALE * rate), duration).SetEase(ease);
  219. }
  220. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  221. {
  222. _ui.m_compHolder.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y + dy, duration).SetEase(ease);
  223. _compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE * rate, UPPER_BODY_SCALE * rate), duration).SetEase(ease);
  224. }
  225. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  226. {
  227. _ui.m_loaBg2.visible = true;
  228. _compMover.target.TweenMoveY(LOWER_BODY_Y + dy, duration).SetEase(ease);
  229. _compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE * rate, LOWER_BODY_SCALE * rate), duration).SetEase(ease);
  230. }
  231. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  232. {
  233. _ui.m_loaBg2.visible = true;
  234. _compMover.target.TweenMoveY(SHOES_Y + dy, duration).SetEase(ease);
  235. _compMover.target.TweenScale(new Vector2(SHOES_SCALE * rate, SHOES_SCALE * rate), duration).SetEase(ease);
  236. }
  237. else
  238. {
  239. _compMover.target.TweenMoveY(BODY_Y + dy, duration).SetEase(ease);
  240. _compMover.target.TweenScale(new Vector2(BODY_SCALE * rate, BODY_SCALE * rate), duration).SetEase(ease);
  241. }
  242. if (!tween)
  243. {
  244. Timers.inst.StartCoroutine(DelayShow());
  245. }
  246. }
  247. /// <summary>
  248. /// 延迟一帧 防止闪一下
  249. /// </summary>
  250. /// <returns></returns>
  251. private IEnumerator DelayShow()
  252. {
  253. yield return new WaitForEndOfFrame();
  254. _ui.m_show.Play();
  255. }
  256. private void UpdateClothingList(bool tween)
  257. {
  258. //套装名称
  259. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  260. _ui.m_txtSuitName.text = suitCfg.name;
  261. //进度条
  262. UpdateSuitProgress();
  263. //服装列表
  264. _items = SuitCfgArray.Instance.GetSuitItems(_suitId).Clone() as int[];
  265. ItemUtil.SortItemIdsByOwned(_items);
  266. _ui.m_listClothing.RemoveChildrenToPool();
  267. _ui.m_listClothing.numItems = _items.Length;
  268. if (_ui.m_listClothing.numItems > 0)
  269. {
  270. UI_ClothingListItem listItem = null;
  271. int index = 0;
  272. if (_selectedItemId > 0)
  273. {
  274. int num = _ui.m_listClothing.numChildren;
  275. for (int i = 0; i < num; i++)
  276. {
  277. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  278. int temp = (int)listItem.target.data;
  279. if (temp == _selectedItemId)
  280. {
  281. index = i;
  282. }
  283. UI_ClothingListItem.ProxyEnd();
  284. }
  285. }
  286. _ui.m_listClothing.ScrollToView(index);
  287. _ui.m_listClothing.selectedIndex = index;
  288. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  289. }
  290. }
  291. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  292. {
  293. _selectedListItem = listItem;
  294. listItem.AddChildAt(_imgSelected, 1);
  295. _selectedItemId = (int)listItem.data;
  296. DressUpMenuSuitDataManager.chooseClothing = _selectedItemId;
  297. UpdateRole(tween);
  298. UpdateSelectedItemInfo();
  299. }
  300. private void UpdateSelectedItemInfo()
  301. {
  302. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  303. //属性展示
  304. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  305. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  306. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  307. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  308. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  309. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  310. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  311. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  312. UI_ClothingListItem.ProxyEnd();
  313. //合成显示
  314. ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  315. // string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
  316. // _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
  317. if (clothingSyntheticCfg.syntheticCostID <= 0)
  318. {
  319. Log.Error($"请为物品 {clothingSyntheticCfg.id} 增加合成相关配置!");
  320. return;
  321. }
  322. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrency, clothingSyntheticCfg.syntheticCostID, clothingSyntheticCfg.syntheticCostNum);
  323. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
  324. _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;
  325. _ui.m_listMaterias.selectedIndex = 0;
  326. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  327. }
  328. private void RenderListMateriasItem(int index, GObject obj)
  329. {
  330. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(obj);
  331. ItemData itemData = _materiarsOfSelectedItem[index];
  332. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  333. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  334. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  335. long num = ItemDataManager.GetItemNum(itemData.id);
  336. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  337. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  338. long numSynthetic = Math.Max(num, 0);
  339. listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  340. listItem.m_loaderIcon.visible = true;
  341. listItem.m_txtProgess.visible = true;
  342. // listItem.target.onClick.Clear();
  343. // if (listItem.target.data == null)
  344. // {
  345. // listItem.target.onClick.Add(OnClickMateriasItemPlus);
  346. // }
  347. listItem.target.data = index;
  348. UI_MateriasListItem.ProxyEnd();
  349. }
  350. private void OnClickMateriasItemPlus(EventContext context)
  351. {
  352. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  353. if (GuideDataManager.currentGuideId == cfg.id)
  354. {
  355. return;
  356. }
  357. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  358. {
  359. PromptController.Instance.ShowFloatTextPrompt("该部件已制作完成");
  360. return;
  361. }
  362. int index = (int)(context.data as GObject).data;
  363. _ui.m_listMaterias.selectedIndex = index;
  364. ItemData itemData = _materiarsOfSelectedItem[index];
  365. if (itemData == null)
  366. {
  367. ET.Log.Error("OnClickMateriasItemPlus itemData is null");
  368. return;
  369. }
  370. object[] sourceDatas = new object[] { itemData.id, new object[] { typeof(ClothingSyntheticView).FullName, new object[] { _suitId, _selectedItemId } }, (int)itemData.num };
  371. GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);
  372. }
  373. private void OnItemNumChanged()
  374. {
  375. UpdateSuitProgress();
  376. //列表选中项更新
  377. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  378. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  379. UI_ClothingListItem.ProxyEnd();
  380. _ui.m_listClothing.numItems = _ui.m_listClothing.numItems;
  381. UpdateSelectedItemInfo();
  382. }
  383. private void UpdateSuitProgress()
  384. {
  385. //进度条
  386. int count = 0;
  387. int totalCount = 0;
  388. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  389. _ui.m_txtProgress.text = string.Format("{0}/{1}", count, totalCount);
  390. }
  391. private void OnClickBtnHome()
  392. {
  393. GameController.GoBackToMainView();
  394. }
  395. private void CheckGuide(object param)
  396. {
  397. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  398. {
  399. UpdateToCheckGuide(null);
  400. }
  401. else
  402. {
  403. Timers.inst.Remove(CheckGuide);
  404. }
  405. }
  406. protected override void UpdateToCheckGuide(object param)
  407. {
  408. if (ViewManager.isViewOpen(typeof(GuideView).Name))
  409. {
  410. (ViewManager.GetUIView(typeof(GuideView).Name) as GuideView).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
  411. }
  412. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  413. int itemId = 10566;
  414. int itemIndex = 0;
  415. for (int i = 0; i < _ui.m_listClothing.numItems; i++)
  416. {
  417. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  418. int temp = (int)listItem.target.data;
  419. UI_ClothingListItem.ProxyEnd();
  420. if (temp == itemId)
  421. {
  422. itemIndex = i;
  423. break;
  424. }
  425. }
  426. bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 3, "找到需要合成的物品。", itemIndex);
  427. if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
  428. GuideController.TryGuide(_ui.m_listMaterias, ConstGuideId.CLOTHING_SYNTHETIC, 4, "这里可以查看合成需要的材料,和材料的获取途径。", 0);
  429. UI_MateriasListItem.ProxyEnd();
  430. GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 5, "点击获得新的服饰。");
  431. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 6, "获得新衣服啦,继续通关主线剧情吧。");
  432. }
  433. /// <summary>
  434. /// 按照屏幕尺寸 更新遮罩的高度
  435. /// </summary>
  436. /// <returns></returns>
  437. private async Task UpdateMaskHeight()
  438. {
  439. await Task.Delay(5);
  440. _ui.m_compHolder.m_mask.height = _ui.m_posHelper.height;
  441. SetSoftMask();
  442. }
  443. /// <summary>
  444. /// 创建二层渐变背景遮罩
  445. /// </summary>
  446. private void SetSoftMask()
  447. {
  448. var handle = YooAssets.LoadAssetSync<Material>(ResPathUtil.GetMaterialPath("ImageGradient"));
  449. Material m = handle.AssetObject as Material;
  450. Material copyM = new Material(m.shader);
  451. handle.Release();
  452. copyM.CopyPropertiesFromMaterial(m);
  453. _ui.m_loaBg2.material = copyM;
  454. _ui.m_loaBg2.position = _ui.m_loaBg.position;
  455. float startY = _ui.m_loaBg2Pos.position.y;
  456. float endY = _ui.m_posHelper.position.y;
  457. float rate = 1 - ((Mathf.Abs(startY - endY)) / _ui.m_loaBg2.height);
  458. _ui.m_loaBg2.material.SetFloat("_MinHeight", rate - 0.01f);
  459. _ui.m_loaBg2.material.SetFloat("_MaxHeight", rate - 0.03f);
  460. }
  461. private void RemoveSoftMask()
  462. {
  463. _ui.m_loaBg2.material = null;
  464. }
  465. }
  466. }